Jump to content

[NIC] iOS Mod Menu Template - iOS 15 Supported!


163 posts in this topic

Recommended Posts

Posted
23 hours ago, Qnzboi102 said:

@Ted2

im getting a lot of errors do you think that you can assist me bro??

 

I need to know the errors before I can help, right?

Posted
6 minutes ago, Ted2 said:

I need to know the errors before I can help, right?

Right. I fixed it already. Just kept researching and fixed it Ted. Thank you for your response tho. I appreciate it. Love the ted bear mod menu icon 😂😂😂

  • Like 2
  • Haha 1
Posted

Hello @Ted2,
I always use the MOD MENU template.
I want you to tell me.
So far, we have created a MOD menu with only "OffsetSwitch", but we want to create a Damage Multiplier from 1 to 10 times using "SliderSwitch".
I made it as follows, but please let me know if there is not enough description.

IDA
text: 0000000101234567 FMOV S2, # 1.0
(#1.0 = AttackDamage x1, #2.0 = AttackDamage x2, ... , #10.0 = AttackDamage x10)

Tweak.xm

#import "Macros.h"

/**********************************

INSIDE THIS FUNCTION YOU'LL HAVE TO CREATE YOUR SWITCHES!

***********************************/

int(*old_attack_damage)(void *this_);
int attack_damage(void *this_) {

  int userAmount = [[switches getValueFromSwitch:@"Attack Damage:"] intValue];

  if([switches isSwitchOn:@"Attack Damage:"]) {
    return userAmount;
  }

  return old_attack_damage(this_);
}

void setup() {

  //public int attack_damage(); // RVA: 0x101234567 Offset: 0x1234567
  HOOK(0x101234567, attack_damage, old_attack_damage);
    
  // Slider Switch - used in hooking!
  [switches addSliderSwitch:@"Attack Damage: "
              description:@"custom Attack Damage!"
                minimumValue:1
                  maximumValue:10
                    sliderColor:[UIColor colorWithRed:0.74 green:0.00 blue:0.00 alpha:1.0]];                                                                                          
}


/**********************************************************************************************************
     
     You can customize the menu here
     Good site for specific UIColor: https://www.uicolor.xyz/#/rgb-to-ui
     NOTE: remove the ";" when you copy your UIColor from there!
     
     Site to find your perfect font for the menu: http://iosfonts.com/  --> view on mac or ios device

     See comment next to maxVisibleSwitches!!!!
     
************************************************************************************************************/
void setupMenu() {

  menu = [[Menu alloc]  initWithTitle:@"@@APPNAME@@ - Mod Menu"
                        titleColor:[UIColor whiteColor]
                        titleFont:@"Copperplate-Bold"
                        credits:@"This Mod Menu has been made by @@USER@@, do not share this without proper credits or my permission. \n\nEnjoy!"
                        headerColor:[UIColor colorWithRed:0.74 green:0.00 blue:0.00 alpha:1.0]
                        switchOffColor:[UIColor darkGrayColor]
                        switchOnColor:[UIColor colorWithRed:0.00 green:0.68 blue:0.95 alpha:1.0]
                        switchTitleFont:@"Copperplate-Bold"
                        switchTitleColor:[UIColor whiteColor]
                        infoButtonColor:[UIColor colorWithRed:0.74 green:0.00 blue:0.00 alpha:1.0]
                        maxVisibleSwitches:4 // Less than max -> blank space, more than max -> you can scroll!
                        menuWidth:250];    


    //once menu has been initialized, it will run the setup functions. In the setup function, you create your switches!
    setup();
}

/*
    If the menu button doesn't show up; Change the timer to a bigger amount.
*/
static void didFinishLaunching(CFNotificationCenterRef center, void *observer, CFStringRef name, const void *object, CFDictionaryRef info) {

  timer(5) {

    SCLAlertView *alert = [[SCLAlertView alloc] initWithNewWindow];

    // Website link, remove it if you don't need it.
    [alert addButton: @"Visit Me!" actionBlock: ^(void) {
      [[UIApplication sharedApplication] openURL: [NSURL URLWithString: @"@@SITE@@"]];
      timer(2) {
        setupMenu();
      });        
    }];

    [alert addButton: @"Thankyou, understood." actionBlock: ^(void) {
      timer(2) {
        setupMenu();
      });
    }];    

    alert.shouldDismissOnTapOutside = NO;
    alert.customViewColor = [UIColor purpleColor];  
    alert.showAnimationType = SCLAlertViewShowAnimationSlideInFromCenter;   
    
    [alert showSuccess: nil
            subTitle:@"@@APPNAME@@ - Mod Menu \n\nThis Mod Menu has been made by @@USER@@, do not share this without proper credits or my permission. \n\nEnjoy!" 
              closeButtonTitle:nil
                duration:99999999.0f];

  });
}


%ctor {
  CFNotificationCenterAddObserver(CFNotificationCenterGetLocalCenter(), NULL, &didFinishLaunching, (CFStringRef)UIApplicationDidFinishLaunchingNotification, NULL, CFNotificationSuspensionBehaviorDeliverImmediately);
}

---

I'm sorry for your busy time.
Thank you.

Posted
8 hours ago, mineo said:

Hello @Ted2,
I always use the MOD MENU template.
I want you to tell me.
So far, we have created a MOD menu with only "OffsetSwitch", but we want to create a Damage Multiplier from 1 to 10 times using "SliderSwitch".
I made it as follows, but please let me know if there is not enough description.

IDA
text: 0000000101234567 FMOV S2, # 1.0
(#1.0 = AttackDamage x1, #2.0 = AttackDamage x2, ... , #10.0 = AttackDamage x10)

Tweak.xm

#import "Macros.h"

/**********************************

INSIDE THIS FUNCTION YOU'LL HAVE TO CREATE YOUR SWITCHES!

***********************************/

int(*old_attack_damage)(void *this_);
int attack_damage(void *this_) {

  int userAmount = [[switches getValueFromSwitch:@"Attack Damage:"] intValue];

  if([switches isSwitchOn:@"Attack Damage:"]) {
    return userAmount;
  }

  return old_attack_damage(this_);
}

void setup() {

  //public int attack_damage(); // RVA: 0x101234567 Offset: 0x1234567
  HOOK(0x101234567, attack_damage, old_attack_damage);
    
  // Slider Switch - used in hooking!
  [switches addSliderSwitch:@"Attack Damage: "
              description:@"custom Attack Damage!"
                minimumValue:1
                  maximumValue:10
                    sliderColor:[UIColor colorWithRed:0.74 green:0.00 blue:0.00 alpha:1.0]];                                                                                          
}


/**********************************************************************************************************
     
     You can customize the menu here
     Good site for specific UIColor: https://www.uicolor.xyz/#/rgb-to-ui
     NOTE: remove the ";" when you copy your UIColor from there!
     
     Site to find your perfect font for the menu: http://iosfonts.com/  --> view on mac or ios device

     See comment next to maxVisibleSwitches!!!!
     
************************************************************************************************************/
void setupMenu() {

  menu = [[Menu alloc]  initWithTitle:@"@@APPNAME@@ - Mod Menu"
                        titleColor:[UIColor whiteColor]
                        titleFont:@"Copperplate-Bold"
                        credits:@"This Mod Menu has been made by @@USER@@, do not share this without proper credits or my permission. \n\nEnjoy!"
                        headerColor:[UIColor colorWithRed:0.74 green:0.00 blue:0.00 alpha:1.0]
                        switchOffColor:[UIColor darkGrayColor]
                        switchOnColor:[UIColor colorWithRed:0.00 green:0.68 blue:0.95 alpha:1.0]
                        switchTitleFont:@"Copperplate-Bold"
                        switchTitleColor:[UIColor whiteColor]
                        infoButtonColor:[UIColor colorWithRed:0.74 green:0.00 blue:0.00 alpha:1.0]
                        maxVisibleSwitches:4 // Less than max -> blank space, more than max -> you can scroll!
                        menuWidth:250];    


    //once menu has been initialized, it will run the setup functions. In the setup function, you create your switches!
    setup();
}

/*
    If the menu button doesn't show up; Change the timer to a bigger amount.
*/
static void didFinishLaunching(CFNotificationCenterRef center, void *observer, CFStringRef name, const void *object, CFDictionaryRef info) {

  timer(5) {

    SCLAlertView *alert = [[SCLAlertView alloc] initWithNewWindow];

    // Website link, remove it if you don't need it.
    [alert addButton: @"Visit Me!" actionBlock: ^(void) {
      [[UIApplication sharedApplication] openURL: [NSURL URLWithString: @"@@SITE@@"]];
      timer(2) {
        setupMenu();
      });        
    }];

    [alert addButton: @"Thankyou, understood." actionBlock: ^(void) {
      timer(2) {
        setupMenu();
      });
    }];    

    alert.shouldDismissOnTapOutside = NO;
    alert.customViewColor = [UIColor purpleColor];  
    alert.showAnimationType = SCLAlertViewShowAnimationSlideInFromCenter;   
    
    [alert showSuccess: nil
            subTitle:@"@@APPNAME@@ - Mod Menu \n\nThis Mod Menu has been made by @@USER@@, do not share this without proper credits or my permission. \n\nEnjoy!" 
              closeButtonTitle:nil
                duration:99999999.0f];

  });
}


%ctor {
  CFNotificationCenterAddObserver(CFNotificationCenterGetLocalCenter(), NULL, &didFinishLaunching, (CFStringRef)UIApplicationDidFinishLaunchingNotification, NULL, CFNotificationSuspensionBehaviorDeliverImmediately);
}

---

I'm sorry for your busy time.
Thank you.

I'm not sure what your question is, but if you're asking me if I know why it does not work, the only thing I can come up with is:

Your switch is named: "Attack Damage: " --> after ':' you have a space.
In your value getter & checker if switch is on, you didn't include a space. I THINK that might be the reason it does not work, if that's your question.

Posted
1 hour ago, Ted2 said:

I'm not sure what your question is, but if you're asking me if I know why it does not work, the only thing I can come up with is:

Your switch is named: "Attack Damage: " --> after ':' you have a space.
In your value getter & checker if switch is on, you didn't include a space. I THINK that might be the reason it does not work, if that's your question.

Thank you for your reply.
I installed the deb that I created and tried to move it, but even if SliderSwitch is turned off, the game falls at the moment of attack.
Is the HOOK method wrong?
Also, with OffsetSwitch, the damage is x10
  // Offset Switch with one patch
  [switches addOffsetSwitch: @ "Attack Damage x10"
              description: @ "High Damage"
                offsets: {0x101234567}
                  bytes: {0x02D0241E}];
It is functioning without any problem, but in the case of SliderSwitch, is it unnecessary to describe the value of bytes after such a change?

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Our picks

    • Vector: Parkour Run v2.10.0 [ +7 Cheats ] Currency Max
      Modded/Hacked App: Vector: Parkour Run By Nekki Limited
      Bundle ID: com.nekki.vector.iphone.free
      App Store Link: https://apps.apple.com/us/app/vector-parkour-run/id578252579?uo=4

      🤩 Hack Features

      - Currency Max / Visual But Works Goes Negative
      - Booster Max / Visual But Works Goes Negative
      ==== VIP ====
      - Auto ADS NO
      - Unlimited Currency
      - Unlimited Booster
      - Currency Enough
      • 0 replies
    • Vector: Parkour Run v2.10.0 [ +7 Jailed ] Currency Max
      Modded/Hacked App: Vector: Parkour Run By Nekki Limited
      Bundle ID: com.nekki.vector.iphone.free
      App Store Link: https://apps.apple.com/us/app/vector-parkour-run/id578252579?uo=4

      🤩 Hack Features

      - Currency Max / Visual But Works Goes Negative
      - Booster Max / Visual But Works Goes Negative
      ==== VIP ====
      - Auto ADS NO
      - Unlimited Currency
      - Unlimited Booster
      - Currency Enough
      • 3 replies
    • Throne Arena: PvP Defense +2++ Mod [ Unlimited Currencies ]
      Mod APK Game Name: Throne Arena: PvP Defense By Deviloper Limited
      Rooted Device: Not Required.
      Google Play Store Link: https://play.google.com/store/apps/details?id=com.throne.arena.strategy.rpg

       

      🤩 Hack Features

      - Unlimited Currencies -> Earn or spend some.
      - Freeze Currencies
      • 1 reply
    • Dungeons of Hinterberg +1 Jailed Cheat [ Full Game Unlocked ]
      Modded/Hacked App: Dungeons of Hinterberg By Crunchyroll, LLC
      Bundle ID: com.crunchyroll.gv.dungeonsofhinterberg
      App Store Link: https://apps.apple.com/us/app/dungeons-of-hinterberg/id6757450467?uo=4

       

      🤩 Hack Features

      -- Full Game Unlocked
        • Like
      • 3 replies
    • Gothic Girl Survivor +1 Mod [ Damage ]
      Mod APK Game Name: Gothic Girl Survivor By Just Idea
      Rooted Device: Not Required.
      Google Play Store Link: https://play.google.com/store/apps/details?id=jp.yugi.gothicsurvivor.prod

       

      🤩 Hack Features

      - Damage Multiplier
      • 0 replies
    • Dungeon Odyssey v1.0.2 [ +2 Jailed ] ATK Max
      Modded/Hacked App: Dungeon Odyssey By SuperPlanet corp.
      Bundle ID: com.superplanet.odyssey
      App Store Link: https://apps.apple.com/us/app/dungeon-odyssey/id6782771784?uo=4

      🤩 Hack Features

      - Hero ATK Max
      - Soldier ATK Max
      Note:- Don't Abuse The Hack Incase Data Lose / Banned
        • Winner
        • Like
      • 3 replies
    • Dungeon Odyssey v1.0.2 [ +2 Cheats ] ATK Max
      Modded/Hacked App: Dungeon Odyssey By SuperPlanet corp.
      Bundle ID: com.superplanet.odyssey
      App Store Link: https://apps.apple.com/us/app/dungeon-odyssey/id6782771784?uo=4

      🤩 Hack Features

      - Hero ATK Max
      - Soldier ATK Max
      Note:- Don't Abuse The Hack Incase Data Lose / Banned
        • Thanks
        • Winner
        • Like
      • 4 replies
    • Gravewalker: Roguelike RPG v1.3 [ +2 Cheats ] Currency Max
      Modded/Hacked App: Gravewalker: Roguelike RPG By Space Node Co., Ltd.
      Bundle ID: com.ckmin.gravewalker
      App Store Link: https://apps.apple.com/us/app/gravewalker-roguelike-rpg/id6789180274?uo=4

      🤩 Hack Features

      - Unlimited Gems
      - Unlimited Coins
      Note:- Breakable Cheat / When Use Then Game Crash But Works / Disable After
        • Like
      • 0 replies
    • Gravewalker: Roguelike RPG v1.3 [ +2 Jailed ] Currency Max
      Modded/Hacked App: Gravewalker: Roguelike RPG By Space Node Co., Ltd.
      Bundle ID: com.ckmin.gravewalker
      App Store Link: https://apps.apple.com/us/app/gravewalker-roguelike-rpg/id6789180274?uo=4

      🤩 Hack Features

      - Unlimited Gems
      - Unlimited Coins
      Note:- Breakable Cheat / When Use Then Game Crash But Works / Disable After
        • Like
      • 1 reply
    • Doom Convoy v1.0 [ +7 Jailed ] Currency Max
      Modded/Hacked App: Doom Convoy By FUBU GAMES OYUN YAZILIM VE BILGI TEKNOLOJILERI TICARET LIMITED SIRKETI
      Bundle ID: com.fubugames.doomdefender
      App Store Link: https://apps.apple.com/us/app/doom-convoy/id6759977040?uo=4

      🤩 Hack Features

      - Coins Max
      - Mini Gun / Ammo Freeze
      - Mini Gun / Ammo Max Use
      - Rocket / Ammo Freeze
      - Rocket / Ammo Max Use
      - Flame Gun / Ammo Freeze
      - Flame Gun / Ammo Max Use
      • 1 reply
    • Doom Convoy v1.0 [ +7 Cheats ] Currency Max
      Modded/Hacked App: Doom Convoy By FUBU GAMES OYUN YAZILIM VE BILGI TEKNOLOJILERI TICARET LIMITED SIRKETI
      Bundle ID: com.fubugames.doomdefender
      App Store Link: https://apps.apple.com/us/app/doom-convoy/id6759977040?uo=4

      🤩 Hack Features

      - Coins Max
      - Mini Gun / Ammo Freeze
      - Mini Gun / Ammo Max Use
      - Rocket / Ammo Freeze
      - Rocket / Ammo Max Use
      - Flame Gun / Ammo Freeze
      - Flame Gun / Ammo Max Use
      • 1 reply
    • Animal Hunt: PvP Clash v1.0 [ +1 Jailed ] Enough Currency
      Modded/Hacked App: Animal Hunt: PvP Clash By Creative Distrix
      Bundle ID: com.cd.sniper.hunting.shooter
      App Store Link: https://apps.apple.com/us/app/animal-hunt-pvp-clash/id6761612123?uo=4

      🤩 Hack Features

      - Enough Currency
        • Winner
        • Like
      • 3 replies
×
  • Create New...

Important Information

We would like to place cookies on your device to help make this website better. The website cannot give you the best user experience without cookies. You can accept or decline our cookies. You may also adjust your cookie settings. Privacy Policy - Guidelines