Jump to content

[NIC] iOS Mod Menu Template - iOS 15 Supported!


162 posts in this topic

Recommended Posts

Posted
23 hours ago, Qnzboi102 said:

@Ted2

im getting a lot of errors do you think that you can assist me bro??

 

I need to know the errors before I can help, right?

Posted
6 minutes ago, Ted2 said:

I need to know the errors before I can help, right?

Right. I fixed it already. Just kept researching and fixed it Ted. Thank you for your response tho. I appreciate it. Love the ted bear mod menu icon 😂😂😂

  • Like 2
  • Haha 1
Posted

Hello @Ted2,
I always use the MOD MENU template.
I want you to tell me.
So far, we have created a MOD menu with only "OffsetSwitch", but we want to create a Damage Multiplier from 1 to 10 times using "SliderSwitch".
I made it as follows, but please let me know if there is not enough description.

IDA
text: 0000000101234567 FMOV S2, # 1.0
(#1.0 = AttackDamage x1, #2.0 = AttackDamage x2, ... , #10.0 = AttackDamage x10)

Tweak.xm

#import "Macros.h"

/**********************************

INSIDE THIS FUNCTION YOU'LL HAVE TO CREATE YOUR SWITCHES!

***********************************/

int(*old_attack_damage)(void *this_);
int attack_damage(void *this_) {

  int userAmount = [[switches getValueFromSwitch:@"Attack Damage:"] intValue];

  if([switches isSwitchOn:@"Attack Damage:"]) {
    return userAmount;
  }

  return old_attack_damage(this_);
}

void setup() {

  //public int attack_damage(); // RVA: 0x101234567 Offset: 0x1234567
  HOOK(0x101234567, attack_damage, old_attack_damage);
    
  // Slider Switch - used in hooking!
  [switches addSliderSwitch:@"Attack Damage: "
              description:@"custom Attack Damage!"
                minimumValue:1
                  maximumValue:10
                    sliderColor:[UIColor colorWithRed:0.74 green:0.00 blue:0.00 alpha:1.0]];                                                                                          
}


/**********************************************************************************************************
     
     You can customize the menu here
     Good site for specific UIColor: https://www.uicolor.xyz/#/rgb-to-ui
     NOTE: remove the ";" when you copy your UIColor from there!
     
     Site to find your perfect font for the menu: http://iosfonts.com/  --> view on mac or ios device

     See comment next to maxVisibleSwitches!!!!
     
************************************************************************************************************/
void setupMenu() {

  menu = [[Menu alloc]  initWithTitle:@"@@APPNAME@@ - Mod Menu"
                        titleColor:[UIColor whiteColor]
                        titleFont:@"Copperplate-Bold"
                        credits:@"This Mod Menu has been made by @@USER@@, do not share this without proper credits or my permission. \n\nEnjoy!"
                        headerColor:[UIColor colorWithRed:0.74 green:0.00 blue:0.00 alpha:1.0]
                        switchOffColor:[UIColor darkGrayColor]
                        switchOnColor:[UIColor colorWithRed:0.00 green:0.68 blue:0.95 alpha:1.0]
                        switchTitleFont:@"Copperplate-Bold"
                        switchTitleColor:[UIColor whiteColor]
                        infoButtonColor:[UIColor colorWithRed:0.74 green:0.00 blue:0.00 alpha:1.0]
                        maxVisibleSwitches:4 // Less than max -> blank space, more than max -> you can scroll!
                        menuWidth:250];    


    //once menu has been initialized, it will run the setup functions. In the setup function, you create your switches!
    setup();
}

/*
    If the menu button doesn't show up; Change the timer to a bigger amount.
*/
static void didFinishLaunching(CFNotificationCenterRef center, void *observer, CFStringRef name, const void *object, CFDictionaryRef info) {

  timer(5) {

    SCLAlertView *alert = [[SCLAlertView alloc] initWithNewWindow];

    // Website link, remove it if you don't need it.
    [alert addButton: @"Visit Me!" actionBlock: ^(void) {
      [[UIApplication sharedApplication] openURL: [NSURL URLWithString: @"@@SITE@@"]];
      timer(2) {
        setupMenu();
      });        
    }];

    [alert addButton: @"Thankyou, understood." actionBlock: ^(void) {
      timer(2) {
        setupMenu();
      });
    }];    

    alert.shouldDismissOnTapOutside = NO;
    alert.customViewColor = [UIColor purpleColor];  
    alert.showAnimationType = SCLAlertViewShowAnimationSlideInFromCenter;   
    
    [alert showSuccess: nil
            subTitle:@"@@APPNAME@@ - Mod Menu \n\nThis Mod Menu has been made by @@USER@@, do not share this without proper credits or my permission. \n\nEnjoy!" 
              closeButtonTitle:nil
                duration:99999999.0f];

  });
}


%ctor {
  CFNotificationCenterAddObserver(CFNotificationCenterGetLocalCenter(), NULL, &didFinishLaunching, (CFStringRef)UIApplicationDidFinishLaunchingNotification, NULL, CFNotificationSuspensionBehaviorDeliverImmediately);
}

---

I'm sorry for your busy time.
Thank you.

Posted
8 hours ago, mineo said:

Hello @Ted2,
I always use the MOD MENU template.
I want you to tell me.
So far, we have created a MOD menu with only "OffsetSwitch", but we want to create a Damage Multiplier from 1 to 10 times using "SliderSwitch".
I made it as follows, but please let me know if there is not enough description.

IDA
text: 0000000101234567 FMOV S2, # 1.0
(#1.0 = AttackDamage x1, #2.0 = AttackDamage x2, ... , #10.0 = AttackDamage x10)

Tweak.xm

#import "Macros.h"

/**********************************

INSIDE THIS FUNCTION YOU'LL HAVE TO CREATE YOUR SWITCHES!

***********************************/

int(*old_attack_damage)(void *this_);
int attack_damage(void *this_) {

  int userAmount = [[switches getValueFromSwitch:@"Attack Damage:"] intValue];

  if([switches isSwitchOn:@"Attack Damage:"]) {
    return userAmount;
  }

  return old_attack_damage(this_);
}

void setup() {

  //public int attack_damage(); // RVA: 0x101234567 Offset: 0x1234567
  HOOK(0x101234567, attack_damage, old_attack_damage);
    
  // Slider Switch - used in hooking!
  [switches addSliderSwitch:@"Attack Damage: "
              description:@"custom Attack Damage!"
                minimumValue:1
                  maximumValue:10
                    sliderColor:[UIColor colorWithRed:0.74 green:0.00 blue:0.00 alpha:1.0]];                                                                                          
}


/**********************************************************************************************************
     
     You can customize the menu here
     Good site for specific UIColor: https://www.uicolor.xyz/#/rgb-to-ui
     NOTE: remove the ";" when you copy your UIColor from there!
     
     Site to find your perfect font for the menu: http://iosfonts.com/  --> view on mac or ios device

     See comment next to maxVisibleSwitches!!!!
     
************************************************************************************************************/
void setupMenu() {

  menu = [[Menu alloc]  initWithTitle:@"@@APPNAME@@ - Mod Menu"
                        titleColor:[UIColor whiteColor]
                        titleFont:@"Copperplate-Bold"
                        credits:@"This Mod Menu has been made by @@USER@@, do not share this without proper credits or my permission. \n\nEnjoy!"
                        headerColor:[UIColor colorWithRed:0.74 green:0.00 blue:0.00 alpha:1.0]
                        switchOffColor:[UIColor darkGrayColor]
                        switchOnColor:[UIColor colorWithRed:0.00 green:0.68 blue:0.95 alpha:1.0]
                        switchTitleFont:@"Copperplate-Bold"
                        switchTitleColor:[UIColor whiteColor]
                        infoButtonColor:[UIColor colorWithRed:0.74 green:0.00 blue:0.00 alpha:1.0]
                        maxVisibleSwitches:4 // Less than max -> blank space, more than max -> you can scroll!
                        menuWidth:250];    


    //once menu has been initialized, it will run the setup functions. In the setup function, you create your switches!
    setup();
}

/*
    If the menu button doesn't show up; Change the timer to a bigger amount.
*/
static void didFinishLaunching(CFNotificationCenterRef center, void *observer, CFStringRef name, const void *object, CFDictionaryRef info) {

  timer(5) {

    SCLAlertView *alert = [[SCLAlertView alloc] initWithNewWindow];

    // Website link, remove it if you don't need it.
    [alert addButton: @"Visit Me!" actionBlock: ^(void) {
      [[UIApplication sharedApplication] openURL: [NSURL URLWithString: @"@@SITE@@"]];
      timer(2) {
        setupMenu();
      });        
    }];

    [alert addButton: @"Thankyou, understood." actionBlock: ^(void) {
      timer(2) {
        setupMenu();
      });
    }];    

    alert.shouldDismissOnTapOutside = NO;
    alert.customViewColor = [UIColor purpleColor];  
    alert.showAnimationType = SCLAlertViewShowAnimationSlideInFromCenter;   
    
    [alert showSuccess: nil
            subTitle:@"@@APPNAME@@ - Mod Menu \n\nThis Mod Menu has been made by @@USER@@, do not share this without proper credits or my permission. \n\nEnjoy!" 
              closeButtonTitle:nil
                duration:99999999.0f];

  });
}


%ctor {
  CFNotificationCenterAddObserver(CFNotificationCenterGetLocalCenter(), NULL, &didFinishLaunching, (CFStringRef)UIApplicationDidFinishLaunchingNotification, NULL, CFNotificationSuspensionBehaviorDeliverImmediately);
}

---

I'm sorry for your busy time.
Thank you.

I'm not sure what your question is, but if you're asking me if I know why it does not work, the only thing I can come up with is:

Your switch is named: "Attack Damage: " --> after ':' you have a space.
In your value getter & checker if switch is on, you didn't include a space. I THINK that might be the reason it does not work, if that's your question.

Posted
1 hour ago, Ted2 said:

I'm not sure what your question is, but if you're asking me if I know why it does not work, the only thing I can come up with is:

Your switch is named: "Attack Damage: " --> after ':' you have a space.
In your value getter & checker if switch is on, you didn't include a space. I THINK that might be the reason it does not work, if that's your question.

Thank you for your reply.
I installed the deb that I created and tried to move it, but even if SliderSwitch is turned off, the game falls at the moment of attack.
Is the HOOK method wrong?
Also, with OffsetSwitch, the damage is x10
  // Offset Switch with one patch
  [switches addOffsetSwitch: @ "Attack Damage x10"
              description: @ "High Damage"
                offsets: {0x101234567}
                  bytes: {0x02D0241E}];
It is functioning without any problem, but in the case of SliderSwitch, is it unnecessary to describe the value of bytes after such a change?

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Our picks

    • Minions World v1.2.4 [ +5 APK MOD ] Currency Max
      Mod APK Game Name: Minions World
      Rooted Device: Not Required.
      Google Play Store Link: https://play.google.com/store/apps/details?id=com.mikapps.minionsconquest&hl=en

      🤩 Hack Features

      - Unlimited Gems
      - Unlimited Gold
      - Unlimited Energy
      - Unlimited Silver Keys
      - Unlimited Golden Keys
      • 0 replies
    • Galaxy War: Falltopia Shooter v1.0.194 [ +12 APK MOD ] ADS NO
      Mod APK Game Name: Galaxy War: Falltopia Shooter
      Rooted Device: Not Required.
      Google Play Store Link: https://play.google.com/store/apps/details?id=com.threehp013.idle.plane.shooting.space.force.game

      🤩 Hack Features

      - ADS NO / Rewards Free
      - Speed Boost Active
      - Currency / NO Need
      - Resources / NO Need
      - Defensec Pass
      - Upgrade Pass
      - Season Pass
      - Battle Pass
      - Blessings Active
      - HP / Equip & Unequip
      - ATK / Equip & Unequip
      - Def / Equip & Unequip
      • 1 reply
    • OnceWorld v1.1.2 +2 Jailed Cheats [ Damage + More ]
      Modded/Hacked App: OnceWorld By PONIX LLC
      Bundle ID: work.ponix.onceworld
      App Store Link: https://apps.apple.com/us/app/onceworld/id6753948618?uo=4

       


      🤩 Hack Features

      - Damage Multiplier
      - God Mode
        • Informative
        • Agree
        • Thanks
        • Like
      • 30 replies
    • Dawn of Zombies: Survival Game v2.274.3032 +6 Jailed Cheats [ Damage & Defence ]
      Modded/Hacked App: Dawn of Zombies: Survival Game By VISTREX LIMITED
      Bundle ID: com.survival.dawn
      iTunes Store Link: https://apps.apple.com/us/app/dawn-of-zombies-survival-game/id1465954247?uo=4


      Hack Features:
      - Damage Multiplier
      - Defence Multiplier
      - Speed Multiplier
      - Split Hack
      - No Energy Cost
      - Max Level -> Earn some XP.


      Jailbreak required hack(s): [Mod Menu Hack] Dawn of Zombies: Survival Game v2.250 +6 Cheats [ Damage & Defence ] - Free Jailbroken Cydia Cheats - iOSGods
      Modded Android APK(s): https://iosgods.com/forum/68-android-section/
      For more fun, check out the Club(s): https://iosgods.com/clubs/
        • Informative
        • Agree
        • Haha
        • Thanks
        • Winner
        • Like
      • 298 replies
    • Wool Craze -Yarn Color Sort 3D v4.9 [ +4 Jailed ] Currency Max
      Modded/Hacked App: Wool Craze -Yarn Color Sort 3D By Hero Linkage Technology Co., Ltd.
      Bundle ID: com.color.wool.blast
      App Store Link: https://apps.apple.com/us/app/wool-craze-yarn-color-sort-3d/id6744317674?uo=4

      🤩 Hack Features

      - Unlimited Coins
      - Unlimited Stars
      - Unlimited Life
      - Unlimited Booster
        • Haha
      • 0 replies
    • Wool Craze -Yarn Color Sort 3D v4.9 [ +4 Cheats ] Currency Max
      Modded/Hacked App: Wool Craze -Yarn Color Sort 3D By Hero Linkage Technology Co., Ltd.
      Bundle ID: com.color.wool.blast
      App Store Link: https://apps.apple.com/us/app/wool-craze-yarn-color-sort-3d/id6744317674?uo=4

      🤩 Hack Features

      - Unlimited Coins
      - Unlimited Stars
      - Unlimited Life
      - Unlimited Booster
        • Like
      • 0 replies
    • Hello Town: Merge & Succeed v3.2 [ +3 Cheats ] Currency Max
      Modded/Hacked App: Hello Town By Springcomes Co., Ltd.
      Bundle ID: com.spcomes.hellotown
      iTunes Store Link: https://apps.apple.com/us/app/hello-town/id6737850281?uo=4


      Hack Features

      - Diamonds
      - Gold
      - Energy Freeze



      For Non-Jailbroken & No Jailbreak required hacks: https://iosgods.com/forum/79-no-jailbreak-section/
      Modded Android APK(s): https://iosgods.com/forum/68-android-section/
        • Agree
        • Thanks
        • Winner
        • Like
      • 33 replies
    • Hello Town: Merge & Succeed v3.2 [ +3 Jailed ] Currency Max
      Modded/Hacked App: Hello Town By Springcomes Co., Ltd.
      Bundle ID: com.spcomes.hellotown
      iTunes Store Link: https://apps.apple.com/us/app/hello-town/id6737850281?uo=4

       

      Hack Features

      - Diamonds
      - Gold
      - Energy Freeze



      Jailbreak required iOS hacks: https://iosgods.com/forum/5-game-cheats-hack-requests/
      Modded Android APKs: https://iosgods.com/forum/68-android-section/
        • Informative
        • Agree
        • Thanks
        • Winner
        • Like
      • 32 replies
    • Dragon Wings: RPG Shoot em up v1.16.1 [ +5 Cheats ] Currency Max
      Modded/Hacked App: Dragon Wings: RPG Shoot 'em up By Spirit Bomb Company Limited
      Bundle ID: rpg.arcade.space.shooter.dragon.wings
      App Store Link: https://apps.apple.com/us/app/dragon-wings-rpg-shoot-em-up/id6741735947?uo=4

       

      🤩 Hack Features

      - Super Card Active

      - Gems

      - Gold

      - Never Die

      - ATK 
        • Informative
        • Agree
        • Like
      • 35 replies
    • Dragon Wings: RPG Shoot em up v1.16.1 [ +5 Jailed ] Currency Max
      Modded/Hacked App: Dragon Wings: RPG Shoot 'em up By Spirit Bomb Company Limited
      Bundle ID: rpg.arcade.space.shooter.dragon.wings
      App Store Link: https://apps.apple.com/us/app/dragon-wings-rpg-shoot-em-up/id6741735947?uo=4
       

      🤩 Hack Features

      - Super Card Active

      - Gems

      - Gold

      - Never Die

      - ATK 
        • Thanks
        • Winner
        • Like
      • 36 replies
    • Stickman War: Epic Idle RPG v1.0.27 [ +5 Cheats ] Easy Win
      Modded/Hacked App: Stickman vs Zombie: Idle RPG By Pusilung HK Limited
      Bundle ID: com.TSH011.stickman.zombie.epic.war.idle.rpg.warfare
      App Store Link: https://apps.apple.com/us/app/stickman-vs-zombie-idle-rpg/id6743597727?uo=4

       
      🤩 Hack Features

      - Currency [ No Need ]

      - Resources [ No Need ]

      - Hero Status

      - Pet Status

      - Skill Status

      Note:- Hero Pet Skill After Hack Game Close Reopen Then Work
        • Winner
        • Like
      • 15 replies
    • Stickman War: Epic Idle RPG v1.0.27 [ +5 Jailed ] Easy Win
      Modded/Hacked App: Stickman vs Zombie: Idle RPG By Pusilung HK Limited
      Bundle ID: com.TSH011.stickman.zombie.epic.war.idle.rpg.warfare
      App Store Link: https://apps.apple.com/us/app/stickman-vs-zombie-idle-rpg/id6743597727?uo=4


      🤩 Hack Features

      - Currency [ No Need ]

      - Resources [ No Need ]

      - Hero Status

      - Pet Status

      - Skill Status

      Note:- Hero Pet Skill After Hack Game Close Reopen Then Work
        • Informative
        • Agree
        • Thanks
        • Winner
        • Like
      • 21 replies
×
  • Create New...

Important Information

We would like to place cookies on your device to help make this website better. The website cannot give you the best user experience without cookies. You can accept or decline our cookies. You may also adjust your cookie settings. Privacy Policy - Guidelines