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[NIC] iOS Mod Menu Template - iOS 15 Supported!


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Posted
6 minutes ago, Ted2 said:

I need to know the errors before I can help, right?

Right. I fixed it already. Just kept researching and fixed it Ted. Thank you for your response tho. I appreciate it. Love the ted bear mod menu icon 😂😂😂

  • Like 2
  • Haha 1
Posted

Hello @Ted2,
I always use the MOD MENU template.
I want you to tell me.
So far, we have created a MOD menu with only "OffsetSwitch", but we want to create a Damage Multiplier from 1 to 10 times using "SliderSwitch".
I made it as follows, but please let me know if there is not enough description.

IDA
text: 0000000101234567 FMOV S2, # 1.0
(#1.0 = AttackDamage x1, #2.0 = AttackDamage x2, ... , #10.0 = AttackDamage x10)

Tweak.xm

#import "Macros.h"

/**********************************

INSIDE THIS FUNCTION YOU'LL HAVE TO CREATE YOUR SWITCHES!

***********************************/

int(*old_attack_damage)(void *this_);
int attack_damage(void *this_) {

  int userAmount = [[switches getValueFromSwitch:@"Attack Damage:"] intValue];

  if([switches isSwitchOn:@"Attack Damage:"]) {
    return userAmount;
  }

  return old_attack_damage(this_);
}

void setup() {

  //public int attack_damage(); // RVA: 0x101234567 Offset: 0x1234567
  HOOK(0x101234567, attack_damage, old_attack_damage);
    
  // Slider Switch - used in hooking!
  [switches addSliderSwitch:@"Attack Damage: "
              description:@"custom Attack Damage!"
                minimumValue:1
                  maximumValue:10
                    sliderColor:[UIColor colorWithRed:0.74 green:0.00 blue:0.00 alpha:1.0]];                                                                                          
}


/**********************************************************************************************************
     
     You can customize the menu here
     Good site for specific UIColor: https://www.uicolor.xyz/#/rgb-to-ui
     NOTE: remove the ";" when you copy your UIColor from there!
     
     Site to find your perfect font for the menu: http://iosfonts.com/  --> view on mac or ios device

     See comment next to maxVisibleSwitches!!!!
     
************************************************************************************************************/
void setupMenu() {

  menu = [[Menu alloc]  initWithTitle:@"@@APPNAME@@ - Mod Menu"
                        titleColor:[UIColor whiteColor]
                        titleFont:@"Copperplate-Bold"
                        credits:@"This Mod Menu has been made by @@USER@@, do not share this without proper credits or my permission. \n\nEnjoy!"
                        headerColor:[UIColor colorWithRed:0.74 green:0.00 blue:0.00 alpha:1.0]
                        switchOffColor:[UIColor darkGrayColor]
                        switchOnColor:[UIColor colorWithRed:0.00 green:0.68 blue:0.95 alpha:1.0]
                        switchTitleFont:@"Copperplate-Bold"
                        switchTitleColor:[UIColor whiteColor]
                        infoButtonColor:[UIColor colorWithRed:0.74 green:0.00 blue:0.00 alpha:1.0]
                        maxVisibleSwitches:4 // Less than max -> blank space, more than max -> you can scroll!
                        menuWidth:250];    


    //once menu has been initialized, it will run the setup functions. In the setup function, you create your switches!
    setup();
}

/*
    If the menu button doesn't show up; Change the timer to a bigger amount.
*/
static void didFinishLaunching(CFNotificationCenterRef center, void *observer, CFStringRef name, const void *object, CFDictionaryRef info) {

  timer(5) {

    SCLAlertView *alert = [[SCLAlertView alloc] initWithNewWindow];

    // Website link, remove it if you don't need it.
    [alert addButton: @"Visit Me!" actionBlock: ^(void) {
      [[UIApplication sharedApplication] openURL: [NSURL URLWithString: @"@@SITE@@"]];
      timer(2) {
        setupMenu();
      });        
    }];

    [alert addButton: @"Thankyou, understood." actionBlock: ^(void) {
      timer(2) {
        setupMenu();
      });
    }];    

    alert.shouldDismissOnTapOutside = NO;
    alert.customViewColor = [UIColor purpleColor];  
    alert.showAnimationType = SCLAlertViewShowAnimationSlideInFromCenter;   
    
    [alert showSuccess: nil
            subTitle:@"@@APPNAME@@ - Mod Menu \n\nThis Mod Menu has been made by @@USER@@, do not share this without proper credits or my permission. \n\nEnjoy!" 
              closeButtonTitle:nil
                duration:99999999.0f];

  });
}


%ctor {
  CFNotificationCenterAddObserver(CFNotificationCenterGetLocalCenter(), NULL, &didFinishLaunching, (CFStringRef)UIApplicationDidFinishLaunchingNotification, NULL, CFNotificationSuspensionBehaviorDeliverImmediately);
}

---

I'm sorry for your busy time.
Thank you.

Posted
8 hours ago, mineo said:

Hello @Ted2,
I always use the MOD MENU template.
I want you to tell me.
So far, we have created a MOD menu with only "OffsetSwitch", but we want to create a Damage Multiplier from 1 to 10 times using "SliderSwitch".
I made it as follows, but please let me know if there is not enough description.

IDA
text: 0000000101234567 FMOV S2, # 1.0
(#1.0 = AttackDamage x1, #2.0 = AttackDamage x2, ... , #10.0 = AttackDamage x10)

Tweak.xm

#import "Macros.h"

/**********************************

INSIDE THIS FUNCTION YOU'LL HAVE TO CREATE YOUR SWITCHES!

***********************************/

int(*old_attack_damage)(void *this_);
int attack_damage(void *this_) {

  int userAmount = [[switches getValueFromSwitch:@"Attack Damage:"] intValue];

  if([switches isSwitchOn:@"Attack Damage:"]) {
    return userAmount;
  }

  return old_attack_damage(this_);
}

void setup() {

  //public int attack_damage(); // RVA: 0x101234567 Offset: 0x1234567
  HOOK(0x101234567, attack_damage, old_attack_damage);
    
  // Slider Switch - used in hooking!
  [switches addSliderSwitch:@"Attack Damage: "
              description:@"custom Attack Damage!"
                minimumValue:1
                  maximumValue:10
                    sliderColor:[UIColor colorWithRed:0.74 green:0.00 blue:0.00 alpha:1.0]];                                                                                          
}


/**********************************************************************************************************
     
     You can customize the menu here
     Good site for specific UIColor: https://www.uicolor.xyz/#/rgb-to-ui
     NOTE: remove the ";" when you copy your UIColor from there!
     
     Site to find your perfect font for the menu: http://iosfonts.com/  --> view on mac or ios device

     See comment next to maxVisibleSwitches!!!!
     
************************************************************************************************************/
void setupMenu() {

  menu = [[Menu alloc]  initWithTitle:@"@@APPNAME@@ - Mod Menu"
                        titleColor:[UIColor whiteColor]
                        titleFont:@"Copperplate-Bold"
                        credits:@"This Mod Menu has been made by @@USER@@, do not share this without proper credits or my permission. \n\nEnjoy!"
                        headerColor:[UIColor colorWithRed:0.74 green:0.00 blue:0.00 alpha:1.0]
                        switchOffColor:[UIColor darkGrayColor]
                        switchOnColor:[UIColor colorWithRed:0.00 green:0.68 blue:0.95 alpha:1.0]
                        switchTitleFont:@"Copperplate-Bold"
                        switchTitleColor:[UIColor whiteColor]
                        infoButtonColor:[UIColor colorWithRed:0.74 green:0.00 blue:0.00 alpha:1.0]
                        maxVisibleSwitches:4 // Less than max -> blank space, more than max -> you can scroll!
                        menuWidth:250];    


    //once menu has been initialized, it will run the setup functions. In the setup function, you create your switches!
    setup();
}

/*
    If the menu button doesn't show up; Change the timer to a bigger amount.
*/
static void didFinishLaunching(CFNotificationCenterRef center, void *observer, CFStringRef name, const void *object, CFDictionaryRef info) {

  timer(5) {

    SCLAlertView *alert = [[SCLAlertView alloc] initWithNewWindow];

    // Website link, remove it if you don't need it.
    [alert addButton: @"Visit Me!" actionBlock: ^(void) {
      [[UIApplication sharedApplication] openURL: [NSURL URLWithString: @"@@SITE@@"]];
      timer(2) {
        setupMenu();
      });        
    }];

    [alert addButton: @"Thankyou, understood." actionBlock: ^(void) {
      timer(2) {
        setupMenu();
      });
    }];    

    alert.shouldDismissOnTapOutside = NO;
    alert.customViewColor = [UIColor purpleColor];  
    alert.showAnimationType = SCLAlertViewShowAnimationSlideInFromCenter;   
    
    [alert showSuccess: nil
            subTitle:@"@@APPNAME@@ - Mod Menu \n\nThis Mod Menu has been made by @@USER@@, do not share this without proper credits or my permission. \n\nEnjoy!" 
              closeButtonTitle:nil
                duration:99999999.0f];

  });
}


%ctor {
  CFNotificationCenterAddObserver(CFNotificationCenterGetLocalCenter(), NULL, &didFinishLaunching, (CFStringRef)UIApplicationDidFinishLaunchingNotification, NULL, CFNotificationSuspensionBehaviorDeliverImmediately);
}

---

I'm sorry for your busy time.
Thank you.

I'm not sure what your question is, but if you're asking me if I know why it does not work, the only thing I can come up with is:

Your switch is named: "Attack Damage: " --> after ':' you have a space.
In your value getter & checker if switch is on, you didn't include a space. I THINK that might be the reason it does not work, if that's your question.

Posted
1 hour ago, Ted2 said:

I'm not sure what your question is, but if you're asking me if I know why it does not work, the only thing I can come up with is:

Your switch is named: "Attack Damage: " --> after ':' you have a space.
In your value getter & checker if switch is on, you didn't include a space. I THINK that might be the reason it does not work, if that's your question.

Thank you for your reply.
I installed the deb that I created and tried to move it, but even if SliderSwitch is turned off, the game falls at the moment of attack.
Is the HOOK method wrong?
Also, with OffsetSwitch, the damage is x10
  // Offset Switch with one patch
  [switches addOffsetSwitch: @ "Attack Damage x10"
              description: @ "High Damage"
                offsets: {0x101234567}
                  bytes: {0x02D0241E}];
It is functioning without any problem, but in the case of SliderSwitch, is it unnecessary to describe the value of bytes after such a change?

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      - Jailbroken iPhone/iPad/iPod Touch.
      - iGameGod / Filza / iMazing / or any other file managers for iOS.
      - Cydia Substrate, Substitute or libhooker depending on your jailbreak.
      - PreferenceLoader (from Cydia, Sileo or Zebra).


      Hack Features:
      - Unlimited Currencies // Spend // Gain
      - Dump Enemies


      Non-Jailbroken & No Jailbreak required hack(s): https://iosgods.com/forum/79-no-jailbreak-section/
      Modded Android APK(s): https://iosgods.com/forum/68-android-section/
      For more fun, check out the Club(s): https://iosgods.com/clubs/


      iOS Hack Download Link:

      Hidden Content

      Download Hack








      Installation Instructions:
      STEP 1: Download the .deb Cydia hack file from the link above. Use Safari/Google Chrome or other iOS browsers to download.
      STEP 2: Once the file has downloaded, tap on it and then you will be prompted on whether you want to open the deb with iGameGod or copy it to Filza.
      STEP 3: If necessary, tap on the downloaded file, and then, you will need to press 'Install' from the options on your screen.
      STEP 4: Let iGameGod/Filza finish the cheat installation. Make sure it successfully installs, otherwise see the note below.
      STEP 5: If the hack is a Mod Menu — which is usually the case nowadays — the cheat features can be toggled in-game. Some cheats have options that can be enabled from your iDevice settings.
      STEP 6: Turn on the features you want and play the game. You may need to follow further instructions inside the hack's popup in-game.

       

      NOTE: If you have any questions or problems, read our Troubleshooting topic & Frequently Asked Questions & Answers topic. If you still haven't found a solution, post your issue down below and we'll do our best to help! If the hack does work for you, please post your feedback below and help out other fellow members that are encountering issues.


      Credits:
      - AlyssaX64


      Cheat Video/Screenshots:

      N/A
        • Informative
        • Agree
        • Haha
        • Thanks
        • Winner
        • Like
      • 195 replies
    • Ninja Must Die v1.0.84 +2 Cheats
      Modded/Hacked App: Ninja Must Die By Pandada Games Limited
      Bundle ID: com.pandadagames.ninja.global
      iTunes Store Link: https://apps.apple.com/us/app/ninja-must-die/id1628517224?uo=4


      Mod Requirements:
      - Jailbroken iPhone/iPad/iPod Touch.
      - iGameGod / Filza / iMazing or any other file managers for iOS.
      - Cydia Substrate, Substitute or libhooker depending on your jailbreak.
      - PreferenceLoader (from Cydia, Sileo or Zebra).


      Hack Features:
      - God Mode 
      - No Cooldown on Skill


      Non-Jailbroken & No Jailbreak required hack(s): https://iosgods.com/forum/79-no-jailbreak-section/
      Modded Android APK(s): https://iosgods.com/forum/68-android-section/
      For more fun, check out the Club(s): https://iosgods.com/clubs/


      iOS Hack Download Link:

      Hidden Content
      Download Hack







      Installation Instructions:
      STEP 1: Download the .deb Cydia hack file from the link above. Use Safari/Google Chrome or other iOS browsers to download.
      STEP 2: Once the file has downloaded, tap on it and then you will be prompted on whether you want to open the deb with iGameGod or copy it to Filza.
      STEP 3: If necessary, tap on the downloaded file, and then, you will need to press 'Install' from the options on your screen.
      STEP 4: Let iGameGod/Filza finish the cheat installation. Make sure it successfully installs, otherwise see the note below.
      STEP 5: If the hack is a Mod Menu — which is usually the case nowadays — the cheat features can be toggled in-game. Some cheats have options that can be enabled from your iDevice settings.
      STEP 6: Turn on the features you want and play the game. You may need to follow further instructions inside the hack's popup in-game.

       

      NOTE: If you have any questions or problems, read our Troubleshooting topic & Frequently Asked Questions & Answers topic. If you still haven't found a solution, post your issue down below and we'll do our best to help! If the hack does work for you, please post your feedback below and help out other fellow members that are encountering issues.


      Credits:
      - K_K


      Cheat Video/Screenshots:

      N/A
        • Informative
        • Agree
        • Haha
        • Thanks
        • Winner
        • Like
      • 84 replies
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