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Simplified MSHookMemory Usage [ARM64 Only]


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Posted
27 minutes ago, Joey said:

The thing is, I hate to have to write it like that ^, it’s almost the same as the original now :p 

possibly, but I think there must be a simpler solution 

Lol so the simpler way is to insert \x after every second character and pass it on as a string in cybercat's way

Posted (edited)
  if(x%2==0){
    char[4] b;
    b[0]='\';
    b[1]='x';
    b[2]=hackedHex[x];
  }
  if(x%2==1){
    b[3]=hackedHex[x];
    // apending to the bigger char[] array, this later gets passed on to the void.
  }

 

Updated by TheArmKing
Posted
18 minutes ago, TheArmKing said:

Lol so the simpler way is to insert \x after every second character and pass it on as a string in cybercat's way

still need to use the ugly looking quotes then xD inject(0xIDAOffset, “”); 🤮🤮

Posted
1 minute ago, Joey said:

still need to use the ugly looking quotes then xD inject(0xIDAOffset, “”); 🤮🤮

unless C can convert long long to char[] easily 

Posted

@Joey is there a CFSwapInt64 or CFSwapLong? Then u can write more than 4 bytes cuz FF FF FF FF is max value an int32 can store, that's why it goes gay if you attempt to write more

Posted
5 hours ago, AndyVN said:

@Ted2 does it work on teamplate ted mod v0.9.0? 
 

I'm having a little trouble on a game that uses UnityFramework? 

Hello, have you set the following in tweak.xm?
 

[menu setFrameworkName:"FrameworkName"];

 

And then just used the HOOK() method?

  • Thanks 1

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