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[ARM64] IDA + LLDB Tutorial [Noob Friendly]


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Posted
35 minutes ago, RuffNut said:

Do watchpoints still not work?

Watchpoints are used for hacking certain values like currency and stuff. Breakpoints are used for hacking currencies and stuff like health, damage, cooldown (stuff that won't show as a value in-game).

Watchpoints are better when hacking currencies since it'll directly point you towards the instruction/functions. For breakpoints, you set a breakpoint on an IDA instruction/function and it'll tell you if it gets hit. (Set a breakpoint on a currency function and if it hits when you collect or spend some currency, then you know it's useful).

And no, watchpoints are broken on iOS 11.3-11.3.1.

Posted

Ok thank you for the example Joka, if it’s a unity game would you load the script file in ida and then jump to offset from the dump.cs file, and then use a breakpoint and see if it’s useful?

5 minutes ago, Joka said:

Watchpoints are used for hacking certain values like currency and stuff. Breakpoints are used for hacking currencies and stuff like health, damage, cooldown (stuff that won't show as a value in-game).

Watchpoints are better when hacking currencies since it'll directly point you towards the instruction/functions. For breakpoints, you set a breakpoint on an IDA instruction/function and it'll tell you if it gets hit. (Set a breakpoint on a currency function and if it hits when you collect or spend some currency, then you know it's useful).

And no, watchpoints are broken on iOS 11.3-11.3.1.

 

Posted
17 minutes ago, RuffNut said:

Ok thank you for the example Joka, if it’s a unity game would you load the script file in ida and then jump to offset from the dump.cs file, and then use a breakpoint and see if it’s useful?

 

Yeah you can do that, or you can test the functions to see if it's useful 😛

Posted
1 minute ago, Joka said:

Yeah you can do that, or you can test the functions to see if it's useful 😛

Thanks bro😘 lmao

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