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Instance Variables and Function Pointers


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Posted

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K3NNNY

Diversityy

Fadexz

Kyle2100

Pro

TheArmKing

K_K

i need help please now this is the func that i get at the end my hook see it if it`s right or not

public class PlayerInfo : MonoBehaviour // TypeDefIndex: 9245

{

// Fields
private float m_Amount; // 0xA4

private float m_ReadAmount; // 0xA8

protected bool m_UpdateLevel; // 0xAC

protected int m_XpIncrement; // 0xB0

protected int m_XpIncrementCount; // 0xB4

protected float m_XpStart; // 0xB8

protected float m_XpFinal; // 0xBC

protected bool m_LevelTriggered; // 0xC0

protected int m_InfoLevel; // 0xC4

protected int m_PvPTier; // 0xC8

protected int m_TrophyIncrement; // 0xCC

protected int m_TrophyIncrementCount; // 0xD0

protected float m_TrophyStart; // 0xD4

protected float m_TrophyFinal; // 0xD8

protected float m_TrophyAmount; // 0xDC

protected float m_TrophyReadAmount; // 0xE0

protected bool m_UpdateTrophies; // 0xE4

protected Vector2 m_CurrentAnchor; // 0xE8

protected bool m_ChangedColor; // 0xF0

protected float m_TrophyTimer; // 0xF4

protected bool m_Bipped; // 0xF8

private int m_Faction; // 0xFC

private string m_PlayerID; // 0x100
// Methods

public string get_PlayerID(); // RVA: 0x86567C Offset: 0x86567C
public RectTransform GetIconExplosionTarget(); // RVA: 0x865684 Offset: 0x865684
public void ButtonOpenProfileCanvas(); // RVA: 0x865720 Offset: 0x865720
public void SetOtherPlayerInfo(string playerID, string playerName, int playerTier, int playerLevel, Faction playerFaction, string allianceName); // RVA: 0x865884 Offset: 0x865884
public void Init(bool isUserProfile, optional Func`2<ServerInterface.PlayerStatRequestResponse, bool> onRequestStats); // RVA: 0x865ACC Offset: 0x865ACC
public void SetBaseInfo(string name, string alliance, optional Nullable`1<int> xp, optional Nullable`1<int> playerTrophies); // RVA: 0x8667BC Offset: 0x8667BC
public void UpdateName(); // RVA: 0x8672FC Offset: 0x8672FC
public void UpdateInfo(); // RVA: 0x8673BC Offset: 0x8673BC
public void OnFactionChangeClicked(); // RVA: 0x867C34 Offset: 0x867C34
public void ButtonChangeFaction(); // RVA: 0x867DD4 Offset: 0x867DD4
private void CheckFactionBadge(); // RVA: 0x866370 Offset: 0x866370
public void ButtonNameChange(); // RVA: 0x868264 Offset: 0x868264
public void ClickTier(RectTransform trans); // RVA: 0x8683C8 Offset: 0x8683C8
public void StartXPAnim(int incrementCount); // RVA: 0x868814 Offset: 0x868814
public void AnimateXP(); // RVA: 0x868A6C Offset: 0x868A6C
public void StartTrophyAnim(int incrementCount); // RVA: 0x868DAC Offset: 0x868DAC
public void AnimateTrophies(); // RVA: 0x868F38 Offset: 0x868F38
private void InitStats(Func`2<ServerInterface.PlayerStatRequestResponse, bool> onRequestStats); // RVA: 0x8660D8 Offset: 0x8660D8
public void AddUserStat(PlayerStat.PlayerStats stat, int value); // RVA: 0x8690C0 Offset: 0x8690C0
public void InitUnits(string[] cardIDs); // RVA: 0x8695B0 Offset: 0x8695B0
public void OnClose(); // RVA: 0x86A4E8 Offset: 0x86A4E8
public void CheckLevel(); // RVA: 0x866D20 Offset: 0x866D20
public void CreateStatObject(PlayerStat.PlayerStats stat, string statVal, int statIndex); // RVA: 0x8692B0 Offset: 0x8692B0
public void .ctor(); // RVA: 0x86A7FC Offset: 0x86A7FC
=======================my hook =======================
void(*PlayerInfo)(void *PlayerInfo);
void_PlayerInfo(void *PlayerInfo){
if(player != NULL){
*(int *)((uint64_t)player + 0xB0) = 999;
*(float *)((uint64_t)player + 0xDC) = 100.0f;
*(float *)((uint64_t)player + 0x5C) = 0.0f;
}
PlayerInfo(PlayerInfo);
}

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