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[Tut] How to make a simple license system for deb


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Posted
1 hour ago, klashksa said:

When I click on cancel the app is working and the hack is working automatically. can u help me plz  :cry:    @xiaov  

what happen?

Posted

 @xiaov

I made unlocked VIP hack for AutoRap App after that I uploaded Dylib file in  CPloader License .  see the video 

 My question is Why The hack is working when I click on Cancel ?  

 

Sorry  my English is not good I hope you understand >_<

 

Posted
55 minutes ago, klashksa said:

 @xiaov

I made unlocked VIP hack for AutoRap App after that I uploaded Dylib file in  CPloader License .  see the video 

 My question is Why The hack is working when I click on Cancel ?  

 

Sorry  my English is not good I hope you understand >_<

 

Ya, understand.

Pm me whole code inside your Tweak.xm then i will check for u .

 

Posted

This is My tweak.xm @xiaov

 

 

#import "vm_writeData.h"
#import <Foundation/Foundation.h>
#import <UIKit/UIKit.h>


#define string @"Jdcc@4723"

 


UIAlertView *alert;
%hook AutoRapAppDelegate

- (char)application:(id)fp8 didFinishLaunchingWithOptions:(id)fp12 
{


 NSString *vActivateStr = [NSHomeDirectory() stringByAppendingPathComponent:@"Documents/xiaov.txt"];
 vActivateStr= [NSString stringWithContentsOfFile:vActivateStr encoding:NSUTF8StringEncoding error:nil];


if ([vActivateStr isEqualToString:string])
{
        [NSTimer scheduledTimerWithTimeInterval:5.0 target:self selector:@selector(gameActivateSucess) userInfo:nil repeats:NO];     
        return %orig;
}
else
{
        [NSTimer scheduledTimerWithTimeInterval:5.0 target:self selector:@selector(gameActivateFailed) userInfo:nil repeats:NO];     
        return %orig;
}
}


%new -(void)gameActivateSucess {

UIAlertView *alert = [[UIAlertView alloc] initWithTitle: @"title" message: @"Activated Sucess" delegate:self cancelButtonTitle:@"ok" otherButtonTitles: nil];
[alert show];
[alert release];

}

%new -(void)gameActivateFailed {

alert = [[UIAlertView alloc] initWithTitle:@"Title" message:@"Please enter your password" delegate:self cancelButtonTitle:@"Cancel" otherButtonTitles: @"Login", nil];
alert.alertViewStyle = UIAlertViewStylePlainTextInput;
[alert show];
[alert release];


}

 


%new - (void)alertView:alert clickedButtonAtIndex:(NSInteger)buttonIndex
{
        if (buttonIndex == 0) {  

            
        }
        if (buttonIndex == 1) {  
        
            
                NSString *passwordStr = [alert textFieldAtIndex:0].text;
            NSData *data = [passwordStr dataUsingEncoding:NSUTF8StringEncoding];
            NSString *directoryStr = [NSHomeDirectory() stringByAppendingPathComponent:@"Documents/xiaov.txt"];
            [data writeToFile:directoryStr atomically:YES];  //AutoRapVIP.plist

            exit(0);
        }

}

 

%end

 

%hook AutoRapStyle
-(bool)isFree
{
        return true;
}
%end

%hook Listing
-(bool)isFree
{
        return true;
}
%end

%hook MagicSubscriptionManager
-(bool)isSubscriptionActive
{
        return true;
}

-(bool)isActive
{
        return true;
}

-(bool)loaded
{
        return true;
}

-(bool)isPromo
{
        return true;
}

-(bool)isPromoSubscription
{
        return true;
}
%end 

Posted (edited)

 

On 2017/12/15 at 4:23 PM, klashksa said:

When I click on cancel the app is working and the hack is working automatically. can u help me plz  :cry:    @xiaov  

I get the same error, I did not enter my "password / code".
Then when I click the "Cancel" button, the game loads normally, "Hack" is also working

I need tweak not to load "writeData" code when I click the "cancel" button (hack do not work)

@xiaov plz help me, thx so much .

This is my Tweak.xm :

Spoiler

#import "writeData.h"
#import <Foundation/Foundation.h>
#import <UIKit/UIKit.h>
#import <substrate.h>

#define string @"iosgods_xiaov"
#define PLIST_PATH @"/var/mobile/Library/Preferences/com.hack.gdjhtbhack.plist"

inline bool GetPrefBool(NSString *key) {
        return [[[NSDictionary dictionaryWithContentsOfFile:PLIST_PATH] valueForKey:key] boolValue];
}

%ctor {
if(GetPrefBool(@"kCD"))
{
writeData(0x11A00C2, 0x00207047);
} else {
}

if(GetPrefBool(@"kMp"))
{
writeData(0x1571DE, 0x00207047);
} else {
}

}


UIAlertView *alert;
%hook AppDelegate

- (char)application:(id)fp8 didFinishLaunchingWithOptions:(id)fp12 
{


 NSString *vActivateStr = [NSHomeDirectory() stringByAppendingPathComponent:@"Documents/xiaov.txt"];
 vActivateStr= [NSString stringWithContentsOfFile:vActivateStr encoding:NSUTF8StringEncoding error:nil];


if ([vActivateStr isEqualToString:string])
{
    [NSTimer scheduledTimerWithTimeInterval:5.0 target:self selector:@selector(gameActivateSucess) userInfo:nil repeats:NO];     
    return %orig;
}
else
{
    [NSTimer scheduledTimerWithTimeInterval:5.0 target:self selector:@selector(gameActivateFailed) userInfo:nil repeats:NO];     
    return %orig;
}
}


%new -(void)gameActivateSucess {

UIAlertView *alert = [[UIAlertView alloc] initWithTitle: @"title" message: @"Activated Sucess" delegate:self cancelButtonTitle:@"ok" otherButtonTitles: nil];
[alert show];
[alert release];

}

%new -(void)gameActivateFailed {

alert = [[UIAlertView alloc] initWithTitle:@"Title" message:@"Please enter your password" delegate:self cancelButtonTitle:@"Cancel" otherButtonTitles: @"Login", nil];
alert.alertViewStyle = UIAlertViewStylePlainTextInput;
[alert show];
[alert release];


}


%new - (void)alertView:alert clickedButtonAtIndex:(NSInteger)buttonIndex
{
        if (buttonIndex == 0) {  

            
        }
        if (buttonIndex == 1) {  
        
            
               NSString *passwordStr = [alert textFieldAtIndex:0].text;
            NSData *data = [passwordStr dataUsingEncoding:NSUTF8StringEncoding];
            NSString *directoryStr = [NSHomeDirectory() stringByAppendingPathComponent:@"Documents/xiaov.txt"];
            [data writeToFile:directoryStr atomically:YES];  //write plist

            exit(0);
        }

}


  
%end

 

Updated by Hackjoy
Posted

@Hackjoy you have to do :

1- upload your dylib file on CPLoader Online use CPloader 8.5 License

2- create any password of 4 numbers like this 9340

3- now download your new dylib file

4- put it in your project  ( delete your old dylib file from your project and paste new dylib file )

5- open Mobile Terminal or MTerminal and go to /var/mobile/YOUR_PORJECT_NAME

6- finally make package

 

 

NOTE : this way works on ios8  because when you make package you can see the dylib file but on ios9 mabye will not work because i'm now using ios9 and when i make package cannot see the dylib file in my project 

 

 

if you get a answer PM me plz 

  • Like 1

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