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 Android Tutorial Bypass crc check in smali (cyclic redundancy check)


Ted2

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Hey there,

 

A few days ago, I figured out how a game I've been hacking for years added protection to their game.

Their protection compared stored values with the original values in classes.dex (smali files)

 

What does crc do?

The crc protection will detect if the game files has been modified. For example you change a simple coin value from 0x9 to 0xfff, the game will notice the original code is changed and it will probably crash the game. crc protection has it's own value/key which is stored somewhere in resources as a string. 

Example: 0x7f050017

 

How do we bypass it?

I've never seen this kind of protection in any game before, but that might be because I don't really hack that much anymore. Anyways, I've read somewhere that this kind of protection gets more popular, so that's why I'll teach you how we bypass it.

 

As I said, this protection compares using .classes.dex

 

Open up a text editor which can read .smali files, go to 'find in files' and locate your decompiled apk.

Search for: classes.dex. I'm not sure how much hits you get, I got 2 hits.

 

1:

.method private static a(Ljava/util/zip/ZipFile;Ljava/util/zip/ZipEntry;Ljava/io/File;Ljava/lang/String;)V
    .locals 6

    .prologue
    .line 308
    invoke-virtual {p0, p1}, Ljava/util/zip/ZipFile;->getInputStream(Ljava/util/zip/ZipEntry;)Ljava/io/InputStream;

    move-result-object v1

    .line 310
    const-string v0, ".zip"

    invoke-virtual {p2}, Ljava/io/File;->getParentFile()Ljava/io/File;

    move-result-object v2

    invoke-static {p3, v0, v2}, Ljava/io/File;->createTempFile(Ljava/lang/String;Ljava/lang/String;Ljava/io/File;)Ljava/io/File;

    move-result-object v2

    .line 312
    const-string v0, "MultiDex"

    new-instance v3, Ljava/lang/StringBuilder;

    invoke-direct {v3}, Ljava/lang/StringBuilder;-><init>()V

    const-string v4, "Extracting "

    invoke-virtual {v3, v4}, Ljava/lang/StringBuilder;->append(Ljava/lang/String;)Ljava/lang/StringBuilder;

    move-result-object v3

    invoke-virtual {v2}, Ljava/io/File;->getPath()Ljava/lang/String;

    move-result-object v4

    invoke-virtual {v3, v4}, Ljava/lang/StringBuilder;->append(Ljava/lang/String;)Ljava/lang/StringBuilder;

    move-result-object v3

    invoke-virtual {v3}, Ljava/lang/StringBuilder;->toString()Ljava/lang/String;

    move-result-object v3

    invoke-static {v0, v3}, Landroid/util/Log;->i(Ljava/lang/String;Ljava/lang/String;)I

    .line 314
    :try_start_0
    new-instance v3, Ljava/util/zip/ZipOutputStream;

    new-instance v0, Ljava/io/BufferedOutputStream;

    new-instance v4, Ljava/io/FileOutputStream;

    invoke-direct {v4, v2}, Ljava/io/FileOutputStream;-><init>(Ljava/io/File;)V

    invoke-direct {v0, v4}, Ljava/io/BufferedOutputStream;-><init>(Ljava/io/OutputStream;)V

    invoke-direct {v3, v0}, Ljava/util/zip/ZipOutputStream;-><init>(Ljava/io/OutputStream;)V
    :try_end_0
    .catchall {:try_start_0 .. :try_end_0} :catchall_0

    .line 316
    :try_start_1
    new-instance v0, Ljava/util/zip/ZipEntry;

    const-string v4, "classes.dex" <----->

    invoke-direct {v0, v4}, Ljava/util/zip/ZipEntry;-><init>(Ljava/lang/String;)V

    .line 318
    invoke-virtual {p1}, Ljava/util/zip/ZipEntry;->getTime()J

    move-result-wide v4

    invoke-virtual {v0, v4, v5}, Ljava/util/zip/ZipEntry;->setTime(J)V

    .line 319
    invoke-virtual {v3, v0}, Ljava/util/zip/ZipOutputStream;->putNextEntry(Ljava/util/zip/ZipEntry;)V

    .line 321
    const/16 v0, 0x4000

    new-array v4, v0, [B

    .line 322
    invoke-virtual {v1, v4}, Ljava/io/InputStream;->read([B)I

    move-result v0

    .line 323
    :goto_0
    const/4 v5, -0x1

    if-eq v0, v5, :cond_0

    .line 324
    const/4 v5, 0x0

    invoke-virtual {v3, v4, v5, v0}, Ljava/util/zip/ZipOutputStream;->write([BII)V

    .line 325
    invoke-virtual {v1, v4}, Ljava/io/InputStream;->read([B)I

    move-result v0

    goto :goto_0

    .line 327
    :cond_0
    invoke-virtual {v3}, Ljava/util/zip/ZipOutputStream;->closeEntry()V
    :try_end_1
    .catchall {:try_start_1 .. :try_end_1} :catchall_1

    .line 329
    :try_start_2
    invoke-virtual {v3}, Ljava/util/zip/ZipOutputStream;->close()V

    .line 331
    const-string v0, "MultiDex"

    new-instance v3, Ljava/lang/StringBuilder;

    invoke-direct {v3}, Ljava/lang/StringBuilder;-><init>()V

    const-string v4, "Renaming to "

    invoke-virtual {v3, v4}, Ljava/lang/StringBuilder;->append(Ljava/lang/String;)Ljava/lang/StringBuilder;

    move-result-object v3

    invoke-virtual {p2}, Ljava/io/File;->getPath()Ljava/lang/String;

    move-result-object v4

    invoke-virtual {v3, v4}, Ljava/lang/StringBuilder;->append(Ljava/lang/String;)Ljava/lang/StringBuilder;

    move-result-object v3

    invoke-virtual {v3}, Ljava/lang/StringBuilder;->toString()Ljava/lang/String;

    move-result-object v3

    invoke-static {v0, v3}, Landroid/util/Log;->i(Ljava/lang/String;Ljava/lang/String;)I

    .line 332
    invoke-virtual {v2, p2}, Ljava/io/File;->renameTo(Ljava/io/File;)Z

    move-result v0

    if-nez v0, :cond_1

    .line 333
    new-instance v0, Ljava/io/IOException;

    new-instance v3, Ljava/lang/StringBuilder;

    invoke-direct {v3}, Ljava/lang/StringBuilder;-><init>()V

    const-string v4, "Failed to rename \""

    invoke-virtual {v3, v4}, Ljava/lang/StringBuilder;->append(Ljava/lang/String;)Ljava/lang/StringBuilder;

    move-result-object v3

    invoke-virtual {v2}, Ljava/io/File;->getAbsolutePath()Ljava/lang/String;

    move-result-object v4

    invoke-virtual {v3, v4}, Ljava/lang/StringBuilder;->append(Ljava/lang/String;)Ljava/lang/StringBuilder;

    move-result-object v3

    const-string v4, "\" to \""

    invoke-virtual {v3, v4}, Ljava/lang/StringBuilder;->append(Ljava/lang/String;)Ljava/lang/StringBuilder;

    move-result-object v3

    invoke-virtual {p2}, Ljava/io/File;->getAbsolutePath()Ljava/lang/String;

    move-result-object v4

    invoke-virtual {v3, v4}, Ljava/lang/StringBuilder;->append(Ljava/lang/String;)Ljava/lang/StringBuilder;

    move-result-object v3

    const-string v4, "\""

    invoke-virtual {v3, v4}, Ljava/lang/StringBuilder;->append(Ljava/lang/String;)Ljava/lang/StringBuilder;

    move-result-object v3

    invoke-virtual {v3}, Ljava/lang/StringBuilder;->toString()Ljava/lang/String;

    move-result-object v3

    invoke-direct {v0, v3}, Ljava/io/IOException;-><init>(Ljava/lang/String;)V

    throw v0
    :try_end_2
    .catchall {:try_start_2 .. :try_end_2} :catchall_0

    .line 337
    :catchall_0
    move-exception v0

    invoke-static {v1}, Landroid/support/c/b;->a(Ljava/io/Closeable;)V

    .line 338
    invoke-virtual {v2}, Ljava/io/File;->delete()Z

    throw v0

    .line 329
    :catchall_1
    move-exception v0

    :try_start_3
    invoke-virtual {v3}, Ljava/util/zip/ZipOutputStream;->close()V

    throw v0
    :try_end_3
    .catchall {:try_start_3 .. :try_end_3} :catchall_0

    .line 337
    :cond_1
    invoke-static {v1}, Landroid/support/c/b;->a(Ljava/io/Closeable;)V

    .line 338
    invoke-virtual {v2}, Ljava/io/File;->delete()Z

    .line 340
    return-void
.end method

this method is long as hell, doesn't seem to have any value or key like 0x7f050017 etc. Also, it didn't seem any intresting to me cause it didn't got any intresting .smali places like com/gamecreators/gamename, just android/support.

Let's look at hit 2 first.

.method public a()Z
    .locals 6

    .prologue
    const/4 v1, 0x0

    .line 34
    new-instance v0, Ljava/util/zip/ZipFile;

    iget-object v2, p0, Lcom/companyname/test/e;->a:Landroid/content/Context;

    invoke-virtual {v2}, Landroid/content/Context;->getPackageCodePath()Ljava/lang/String;

    move-result-object v2

    invoke-direct {v0, v2}, Ljava/util/zip/ZipFile;-><init>(Ljava/lang/String;)V

    .line 35
    const-string v2, "classes.dex" <----->

    invoke-virtual {v0, v2}, Ljava/util/zip/ZipFile;->getEntry(Ljava/lang/String;)Ljava/util/zip/ZipEntry;

    move-result-object v2

    .line 36
    const-string v3, "classes2.dex" <------>

    invoke-virtual {v0, v3}, Ljava/util/zip/ZipFile;->getEntry(Ljava/lang/String;)Ljava/util/zip/ZipEntry;

    move-result-object v3

    .line 38
    invoke-virtual {v0, v2}, Ljava/util/zip/ZipFile;->getInputStream(Ljava/util/zip/ZipEntry;)Ljava/io/InputStream;

    move-result-object v2

    .line 39
    invoke-virtual {v0, v3}, Ljava/util/zip/ZipFile;->getInputStream(Ljava/util/zip/ZipEntry;)Ljava/io/InputStream;

    move-result-object v0

    .line 41
    invoke-direct {p0, v2}, Lcom/companyname/test/e;->a(Ljava/io/InputStream;)Ljava/lang/String;

    move-result-object v3

    .line 42
    invoke-direct {p0, v0}, Lcom/companyname/test/e;->a(Ljava/io/InputStream;)Ljava/lang/String;

    move-result-object v0

    .line 47
    :try_start_0
    invoke-direct {p0}, Lcom/companyname/test/e;->b()Ljava/security/PublicKey;

    move-result-object v2

    .line 48
    const v4, 0x7f050017   ###

    invoke-direct {p0, v4}, Lcom/companyname/test/e;->a(I)[B

    move-result-object v4

    .line 49
    const v5, 0x7f050016   ###

    invoke-direct {p0, v5, v4, v2}, Lcom/companyname/test/e;->a(I[BLjava/security/PublicKey;)Z
    :try_end_0
    .catch Ljava/lang/Exception; {:try_start_0 .. :try_end_0} :catch_0

    move-result v2

    .line 51
    if-eqz v2, :cond_1

    .line 52
    const v4, 0x7f050016   ###

    :try_start_1
    invoke-direct {p0, v4, v3, v0}, Lcom/companyname/test/e;->a(ILjava/lang/String;Ljava/lang/String;)Z
    :try_end_1
    .catch Ljava/lang/Exception; {:try_start_1 .. :try_end_1} :catch_1

    move-result v0

    .line 58
    :goto_0
    if-eqz v2, :cond_0

    if-eqz v0, :cond_0

    const/4 v1, 0x1

    :cond_0
    return v1

    .line 55
    :catch_0
    move-exception v0

    move v0, v1

    :goto_1
    move v2, v0

    move v0, v1

    goto :goto_0

    :catch_1
    move-exception v0

    move v0, v2

    goto :goto_1

    :cond_1
    move v0, v1

    goto :goto_0
.end method

This one gets intresting. Values are in this function marked with ### + the location (which I did rename) are intresting. com/companyname/test/e.

 

Okay, I believe there are like 5 ways to bypass the check.

I'm gonna tell you the most simple one.

 

The function name, what does it say? (the beginning of code I added)

.method public a()Z

Z = BOOLEAN in smali.

 

Let's look under the function name:

.method public a()Z
    .locals 6

    .prologue
    const/4 v1, 0x0

0x0 = false

0x1 = true

 

Since we're pretty sure the method is the crc protection, change 0x0 to 0x1.

Recompile - sign & test.

 

Why?

.Method public a()Z

translated should me something like: isOrignalClasses.Dex or hasNotBeenModified etc

it automaticly returns to false, but we want it to true.

 

Hope I explained it a bit well, it's complicated so hard to explain.

 

Credit: @Ted2

 

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        • Thanks
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        • Like
      • 143 replies
    • [ SLIME - ISEKAI Memories ] 転生したらスライムだった件 魔王と竜の建国譚 v1.0.40 +2 Cheats
      Modded/Hacked App: 転生したらスライムだった件 魔王と竜の建国譚【まおりゅう】 By BANDAI NAMCO Entertainment Inc.
      Bundle ID: jp.co.bandainamcoent.BNEI0400
      iTunes Store Link: https://apps.apple.com/jp/app/%E8%BB%A2%E7%94%9F%E3%81%97%E3%81%9F%E3%82%89%E3%82%B9%E3%83%A9%E3%82%A4%E3%83%A0%E3%81%A0%E3%81%A3%E3%81%9F%E4%BB%B6-%E9%AD%94%E7%8E%8B%E3%81%A8%E7%AB%9C%E3%81%AE%E5%BB%BA%E5%9B%BD%E8%AD%9A-%E3%81%BE%E3%81%8A%E3%82%8A%E3%82%85%E3%81%86/id1565488936?uo=4


      Mod Requirements:
      - Jailbroken iPhone/iPad/iPod Touch.
      - Filza / iMazing or any other file managers for iOS.
      - Cydia Substrate, Substitute or libhooker depending on your jailbreak.
      - PreferenceLoader (from Cydia or Sileo).


      Hack Features:
      - 1 Hit Kill
      - Never Die
      - Damage Multiplier
      - Defense Multiplier


      English Version


      iOS Hack Download Link:

      Hidden Content
      Download Hack







      Installation Instructions:
      STEP 1: Download the .deb Cydia hack file from the link above.
      STEP 2: Copy the file over to your iDevice using any of the file managers mentioned above or skip this step if you're downloading from your iDevice.
      STEP 3: Using Filza or iFile, browse to where you saved the downloaded .deb file and tap on it.
      STEP 4: Once you tap on the file, you will need to press on 'Install' or 'Installer' from the options on your screen.
      STEP 5: Let Filza / iFile finish the cheat installation. Make sure it successfully installs, otherwise see the note below.
      STEP 6: If the hack is a Mod Menu, which is usually the case nowadays, the cheat features can be toggled in-game. Some cheats have options that can be enabled from your iDevice settings.
      STEP 7: Turn on the features you want and play the game. You may need to follow further instructions inside the hack's popup in-game.

       

      NOTE: If you have any questions or problems, read our Troubleshooting topic & Frequently Asked Questions & Answers topic. If you still haven't found a solution, post your issue down below and we'll do our best to help! If the hack does work for you, post your feedback below and help out other fellow members that are encountering issues.


      Credits:
      - Zahir


      Cheat Video/Screenshots:

      N/A
        • Agree
        • Haha
        • Thanks
        • Winner
        • Like
      • 81 replies
    • SLIME - ISEKAI Memories v1.0.40 +2 Cheats
      Modded/Hacked App: SLIME - ISEKAI Memories By BANDAI NAMCO Entertainment Inc.
      Bundle ID: jp.co.bandainamcoent.BNEI0402
      iTunes Store Link: https://apps.apple.com/us/app/slime-isekai-memories/id1577316192?uo=4


      Mod Requirements:
      - Jailbroken iPhone/iPad/iPod Touch.
      - Filza / iMazing or any other file managers for iOS.
      - Cydia Substrate, Substitute or libhooker depending on your jailbreak.
      - PreferenceLoader (from Cydia or Sileo).


      Hack Features:
      - 1 Hit Kill
      - Never Die 


      Non-Jailbroken & No Jailbreak required hack(s): https://iosgods.com/forum/79-no-jailbreak-section/
      Modded Android APK(s): https://iosgods.com/forum/68-android-section/
      For more fun, check out the Club(s): https://iosgods.com/clubs/


      iOS Hack Download Link:

      Hidden Content
      Download Hack







      Installation Instructions:
      STEP 1: Download the .deb Cydia hack file from the link above.
      STEP 2: Copy the file over to your iDevice using any of the file managers mentioned above or skip this step if you're downloading from your iDevice.
      STEP 3: Using Filza or iFile, browse to where you saved the downloaded .deb file and tap on it.
      STEP 4: Once you tap on the file, you will need to press on 'Install' or 'Installer' from the options on your screen.
      STEP 5: Let Filza / iFile finish the cheat installation. Make sure it successfully installs, otherwise see the note below.
      STEP 6: If the hack is a Mod Menu, which is usually the case nowadays, the cheat features can be toggled in-game. Some cheats have options that can be enabled from your iDevice settings.
      STEP 7: Turn on the features you want and play the game. You may need to follow further instructions inside the hack's popup in-game.

       

      NOTE: If you have any questions or problems, read our Troubleshooting topic & Frequently Asked Questions & Answers topic. If you still haven't found a solution, post your issue down below and we'll do our best to help! If the hack does work for you, post your feedback below and help out other fellow members that are encountering issues.


      Credits:
      - Zahir


      Cheat Video/Screenshots:

      N/A
        • Informative
        • Agree
        • Haha
        • Thanks
        • Winner
        • Like
      • 386 replies
    • Shadow Hunter: Lost Worlds v10.45.7 +9 Cheats
      Modded/Hacked App: Shadow Hunter: Lost Worlds By ENIGMA SOFTWARE JOINT STOCK COMPANY
      Bundle ID: com.enigma.shadowhunter.free
      iTunes Store Link: https://apps.apple.com/us/app/shadow-hunter-lost-worlds/id1559150590?uo=4


      Mod Requirements:
      - Jailbroken iPhone/iPad/iPod Touch.
      - Filza / iMazing or any other file managers for iOS.
      - Cydia Substrate, Substitute or libhooker depending on your jailbreak.
      - PreferenceLoader (from Cydia or Sileo).


      Hack Features:
      - Free Equipment Level Up*
      - Free Merchant Shop*
      - Free Mystic Store*
      - Free Fragment Shop*
      - Free Video Shop*
      - No Awaken Dust Cost
      - No Ascend Requirements
      - No Evolve Requirements
      - 1 Item = 100 Items

      Notes:
      * under one switch. Do not purchase stuff that cost diamond, or your game becomes invalid. So, save from time to time to revert back if anything happens.


      Non-Jailbroken & No Jailbreak required hack(s): https://iosgods.com/forum/79-no-jailbreak-section/
      Modded Android APK(s): https://iosgods.com/forum/68-android-section/
      For more fun, check out the Club(s): https://iosgods.com/clubs/


      iOS Hack Download Link:

      Hidden Content
      Download Hack







      Installation Instructions:
      STEP 1: Download the .deb Cydia hack file from the link above.
      STEP 2: Copy the file over to your iDevice using any of the file managers mentioned above or skip this step if you're downloading from your iDevice.
      STEP 3: Using Filza or iFile, browse to where you saved the downloaded .deb file and tap on it.
      STEP 4: Once you tap on the file, you will need to press on 'Install' or 'Installer' from the options on your screen.
      STEP 5: Let Filza / iFile finish the cheat installation. Make sure it successfully installs, otherwise see the note below.
      STEP 6: If the hack is a Mod Menu, which is usually the case nowadays, the cheat features can be toggled in-game. Some cheats have options that can be enabled from your iDevice settings.
      STEP 7: Turn on the features you want and play the game. You may need to follow further instructions inside the hack's popup in-game.

       

      NOTE: If you have any questions or problems, read our Troubleshooting topic & Frequently Asked Questions & Answers topic. If you still haven't found a solution, post your issue down below and we'll do our best to help! If the hack does work for you, post your feedback below and help out other fellow members that are encountering issues.


      Credits:
      - @Zahir


      Cheat Video/Screenshots:

      N/A
        • Informative
        • Agree
        • Haha
        • Thanks
        • Winner
        • Like
      • 237 replies
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