Jump to content

BLEACH Brave Souls v14.5.11 [ Solo/Co-Op Mods ]


4,740 posts in this topic

Recommended Posts

10 hours ago, RiLu said:

no, that's not what I said. the issue lies when people don't fully test something new out before saying it doesn't work.

This mod works, not the way it did before, but it works. Yeah it kind of sucks that it's not the same but don't you think there's some reason why DiDA hasn't changed it back? If I remember correctly, he got some help from someone else because something in the way the game works changed. 

I'm all for complaining when there's a legitimate reason to, this mod brought so many new things to the table so of course people are going to complain at first. People don't like change. I'm pretty sure even I complained because it wasn't the same. After a while of playing with the options I grew to like it even more than the old mod.

as for your issue with underground/ninja enemies, select a character that has a barrier SA with full CDR links and set your custom attack to however high you want. You don't have to have "enemies don't attack" on. I've never been killed when using this. speaking for co op

 

Well you’re going off of the assumption that I didn’t test “other options” when in fact, when the new options came out, they were not functioning properly in which he brought back the previous mods. The update before this one, the same mods are there since the introduction of the new one, however the online god mode and one hit kill are tied in a way that you have to have one or the other you can’t have both on anymore, which, is an issue because it’s not functioning properly. But of course, me stating that something is not functioning properly automatically means, it’s not a legitimate problem because other functions are working fine ? I don’t just use this mod, I make lua scripts to compliment the mod menu so I can even have the game running and farming while I’m caught up in more important things to do, it depends on certain functions to be working properly so my scripts can run continuously without frequent occurring anomalies, so my “complaint” whether it’s legitimate or not to you, won’t change the fact that options are there in the menu which do not function properly 

On 4/25/2019 at 7:28 AM, -TheDarkKnight- said:

Thanks for the info, I don't commonly use enemies don't attack because underground enemies don't come out when I use it and last time I tried to use custom attack it didn't work so I never bothered with those functions. 

No worries man but yeah the underground enemies are an issue. I would just DC and one hit kill at that point. If you use one hit kill and no special skill cool down that would also hit underground enemies.

 

also, I understand your point about pointing things out that’s not working but allot of ppl just keep complaining none stop without looking for the solution and the want an answer for their specific question even tho they could find the answer somewhere else. 

Guest
This topic is now closed to further replies.
×
  • Create New...

Important Information

We would like to place cookies on your device to help make this website better. The website cannot give you the best user experience without cookies. You can accept or decline our cookies. You may also adjust your cookie settings. Privacy Policy - Guidelines