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Bullet Force Mod Menu Source Code


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Updated (edited)

Updated GitHub: https://github.com/shmoo419/BulletForceModMenu

 

Offsets are removed. A simple, efficient menu based around arrays. Lots of global floats because for some reason, when I passed in a float via a parameter, it went to 0.0 on my device but not in iOS Simulator -_-

Individual calls to writedata are present because for instant reload and always headshot, more than one offset was needed. I tried keeping everything in the arrays but it eventually became a cluttered mess of if statements so I just went with individual calls.

I was able to get away with hardcoding frame values because I'm the only one using this menu.

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    #import <UIKit/UIKit.h>
    #import "writeData.h"
    #import "Macros.h"
    
    void makeZeroXLabel(CGFloat, CGFloat, CGFloat, CGFloat);
    
    int arrayCreationCount = 0;
    
    float labelSpacing = 5.0;
    float switchSpacing = 0.5;
    float bulletTypeAndGrenadeTypeSpacing = 8.0;
    
    float labelXValue = 8.0;
    float labelWidth = 270.0;
    float labelHeight = 21.0;
    
    float switchXValue = 319.0;
    float switchWidth = 51.0;
    float switchHeight = 31.0;
    
    float bulletTypeAndGrenadeTypeXValue = 102.0;
    float bulletTypeAndGrenadeTypeWidth = 173.0;
    float bulletTypeAndGrenadeTypeHeight = 30.0;
    
    NSArray *labelArray;
    NSArray *bulletArray;
    NSArray *grenadeArray;
    
    NSUserDefaults *defaults;
    
    UIBlurEffect *blurEffect;
    UIView *blurEffectView;
    
    UIButton *bulletChooserButton;
    UIButton *closeMenu;
    UIButton *set;
    
    UIView *closeButtonBackgroundView;
    UIView *separator;
    
    UIViewController *main;
    
    UILabel *writeToOffset;
    UILabel *zeroX;
    UILabel *typeStatus;
    
    UIScrollView *normalModsScrollView;
    UIScrollView *bulletTypeScrollView;
    UIScrollView *grenadeTypeScrollView;
    
    UISegmentedControl *pageSelector;
    
    UITextField *offsetTextField;
    UITextField *hexTextField;
    
    UITableView *bulletTypeChooser;
    UITableView *grenadeTypeChooser;
    
    uint64_t offsetArray[20] = {- removed -};
    uint64_t moddedHexArray[17] = {- removed -};
    uint64_t originalHexArray[20] = {- removed -};
    uint64_t chooserHexes[25] = {- removed -};
    
    %hook UnityAppController
    
    - (void)applicationDidBecomeActive:(id)arg1 {
    %orig;
    
    main = [UIApplication sharedApplication].keyWindow.rootViewController;
    
    bulletChooserButton = [UIButton buttonWithType:UIButtonTypeRoundedRect];
    bulletChooserButton.frame = CGRectMake((main.view.frame.size.width/2)-15,(main.view.frame.size.height/2)+50,30,30);
    bulletChooserButton.backgroundColor = [UIColor clearColor];
    bulletChooserButton.layer.cornerRadius = 16;
    bulletChooserButton.layer.borderWidth = 2.0f;
    bulletChooserButton.layer.borderColor = [UIColor colorWithRed:254.00/255.00 green:184.00/255.00 blue:0.00/255.00 alpha:1.0f].CGColor;
    [bulletChooserButton addTarget:self action:@[member='selectorr'](showMenu) 
    forControlEvents:UIControlEventTouchDragInside];
    [main.view addSubview:bulletChooserButton];
    }
    
    %new
    - (void)showMenu {
        defaults = [NSUserDefaults standardUserDefaults];
    
        if(arrayCreationCount == 0){
    
        [self setupMenuGUI];
        [self setupSwitchesAndLabels];
        [self setupBulletTypeSection];
        [self setupGrenadeTypeSection];
        [self setupCloseButtonStuff];
        }
        
        arrayCreationCount++;
    }
    
    %new
    - (void)setupBulletTypeSection {
        bulletTypeScrollView = [[UIScrollView alloc] initWithFrame:CGRectMake(0, 73, 376, 184)];
        bulletTypeScrollView.backgroundColor = [UIColor clearColor];
        bulletTypeScrollView.contentSize = CGSizeMake(376, 640);
        bulletTypeScrollView.hidden = true;
        [blurEffectView addSubview:bulletTypeScrollView];
        
        [self setupBulletTypeButtons];
    }
    
    %new
    - (void)setupGrenadeTypeSection {
        grenadeTypeScrollView = [[UIScrollView alloc] initWithFrame:CGRectMake(0, 73, 376, 184)];
        grenadeTypeScrollView.backgroundColor = [UIColor clearColor];
        grenadeTypeScrollView.contentSize = CGSizeMake(376, 0);
        grenadeTypeScrollView.hidden = true;
        [blurEffectView addSubview:grenadeTypeScrollView];
        
        [self setupGrenadeTypeButtons];
    }
    
    %new
    - (void)setupSwitchesAndLabels {
        labelArray = @[@"No Recoil", @"Better Aim", @"Infinite Ammo", @"Modded Gravity", @"Anti Flashbang", @"Everyone Orange", @"Crosshairs Always Enabled", @"25555.0 Pickup Range", @"Sniper Light Shows Through Walls", @"Knife Button Always Shows", @"Knife Faster", @"Debug Rechamber Animation", @"Instant Reload", @"God Mode Lobby", @"Always Headshot", @"All Camos", @"Killstreaks Ready", @"Deaths Don't Count", @"Instant Grenade Explosion"];
        
        UISwitch *s;
        
        for(int i=0; i<[labelArray count]; i++){
            [normalModsScrollView addSubview:[self makeHackLabel:labelArray[i]]];
            
            s = [self makeHackSwitch:i];
            
            [normalModsScrollView addSubview:s];
            [self setSwitchStateBasedOnPrefs:i withSwitch:s];
            
            if([defaults boolForKey:[NSString stringWithFormat:@"%d", (int)s.tag]]){
                [self switchToggled:s];
            }
            
        }
    }
    
    %new
    - (void)setupBulletTypeButtons {
        bulletArray = @[@"Original", @"M4A1", @"Famas", @"AK 12", @"SCAR-H", @"MP5", @"870 MCS", @"M40A5", @"MPX", @"SAIGA 12K", @"MG4", @"AS VAL", @"RPG", @"M200", @"Compact .45", @"MP412 REX", @"M320 HE", @"M320 DART", @"Hand", @"Butterfly Knife", @"G18"];
        
        for(int i=0; i<[bulletArray count]; i++){
            [bulletTypeScrollView addSubview:[self makeTypeChooserButton:bulletArray[i] withTag:i]];
        }
    }
    
    %new
    - (void)setupGrenadeTypeButtons {
        bulletTypeAndGrenadeTypeSpacing = 8.0;
        
        grenadeArray = @[@"Original", @"Frag Grenade", @"Smoke Grenade", @"Flashbang"];
        
        int bulletArrayLength = (int)[bulletArray count];
        
        for(int i=0; i<[grenadeArray count]; i++){
            [grenadeTypeScrollView addSubview:[self makeTypeChooserButton:grenadeArray[i] withTag:i+bulletArrayLength]];
        }
    }
    
    %new
    - (void)setupMenuGUI {
        blurEffect = [UIBlurEffect effectWithStyle:UIBlurEffectStyleLight];
        
        blurEffectView = [[UIVisualEffectView alloc] initWithEffect:blurEffect];
        blurEffectView.frame = CGRectMake(145, 44, 376, 286);
        [main.view addSubview:blurEffectView];
        
        writeToOffset = [[UILabel alloc] initWithFrame:CGRectMake(0, 0, 376, 19)];
        writeToOffset.text = @"Write To A Custom Offset";
        writeToOffset.textAlignment = NSTextAlignmentCenter;
        [writeToOffset setFont:[UIFont systemFontOfSize:12]];
        [blurEffectView addSubview:writeToOffset];
        
        makeZeroXLabel(8, 28, 22, 21);
        [blurEffectView addSubview:zeroX];
        
        makeZeroXLabel(205, 28, 22, 21);
        [blurEffectView addSubview:zeroX];
        
        offsetTextField = [[UITextField alloc] initWithFrame:CGRectMake(29, 24, 140, 30)];
        offsetTextField.placeholder = @"OFFSET";
        offsetTextField.returnKeyType = UIReturnKeyDone;
        offsetTextField.tag = 0;
        [blurEffectView addSubview:offsetTextField];
        
        hexTextField = [[UITextField alloc] initWithFrame:CGRectMake(228, 24, 140, 30)];
        hexTextField.placeholder = @"HEX";
        hexTextField.returnKeyType = UIReturnKeyDone;
        hexTextField.tag = 1;
        [blurEffectView addSubview:hexTextField];
        
        set = [UIButton buttonWithType:UIButtonTypeCustom];
        set.frame = CGRectMake(157, 51, 63, 26);
        set.backgroundColor = [UIColor clearColor];
        [set setTitleColor:[UIColor blackColor] forState:UIControlStateNormal];
        [set setTitle:@"Set" forState:UIControlStateNormal];
        [set addTarget:self action:@[member='selectorr'](writeToCustomOffset) forControlEvents:UIControlEventTouchDown];
        [blurEffectView addSubview:set];
        
        pageSelector = [[UISegmentedControl alloc] initWithItems:@[@"Normal Mods", @"Bullet Type", @"Grenade Type"]];
        pageSelector.frame = CGRectMake(87, 257, 289, 29);
        [pageSelector setSelectedSegmentIndex:0];
        [pageSelector addTarget:self
                         action:@[member='selectorr'](changeView:)
               forControlEvents:UIControlEventValueChanged];
        [blurEffectView addSubview:pageSelector];
        
        normalModsScrollView = [[UIScrollView alloc] initWithFrame:CGRectMake(0, 73, 376, 184)];
        normalModsScrollView.backgroundColor = [UIColor clearColor];
        normalModsScrollView.contentSize = CGSizeMake(376, 580);
        [blurEffectView addSubview:normalModsScrollView];
    }
    
    %new
    - (void)setupCloseButtonStuff {
        separator = [[UIView alloc] initWithFrame:CGRectMake(0, 73, 376, 1)];
        separator.backgroundColor = [UIColor blackColor];
        [blurEffectView addSubview:separator];
        
        closeButtonBackgroundView = [[UIView alloc] initWithFrame:CGRectMake(0, 258, 87, 28)];
        closeButtonBackgroundView.backgroundColor = rgb(0xaa0114);
        closeButtonBackgroundView.layer.cornerRadius = 5;
        [blurEffectView addSubview:closeButtonBackgroundView];
        
        closeMenu = [UIButton buttonWithType:UIButtonTypeCustom];
        closeMenu.frame = CGRectMake(0, 258, 87, 30);
        closeMenu.backgroundColor = [UIColor clearColor];
        [closeMenu setTitleColor:[UIColor blackColor] forState:UIControlStateNormal];
        [closeMenu setTitle:@"Close" forState:UIControlStateNormal];
        [closeMenu addTarget:self action:@[member='selectorr'](closeModMenu) forControlEvents:UIControlEventTouchDown];
        [blurEffectView addSubview:closeMenu];
    }
    
    %new
    - (void)setSwitchStateBasedOnPrefs:(int)tag withSwitch:(UISwitch *)s {
        s.on = [defaults boolForKey:[NSString stringWithFormat:@"%d", tag]];
    }
    
    %new
    - (void)switchToggled:(UISwitch *)sender {
        int switchTag = (int)sender.tag;
        
        //instant reload
        if(switchTag == 12){
            if(sender.on){
                write(- removed -, - removed -);
                write(- removed -, - removed -);
            }
            else{
                write(- removed -, - removed -);
                write(- removed -, - removed -);
            }
        }
        else if(switchTag == 13){
            if(sender.on){
                write(offsetArray[switchTag-1], moddedHexArray[switchTag-1]);
            }
            else{
                write(offsetArray[switchTag-1], originalHexArray[switchTag-1]);
            }
        }
        //always headshot
        else if(switchTag == 14){
            if(sender.on){
                write(- removed -, - removed -);
                write(- removed -, - removed -);
                write(- removed -, - removed -);
            }
            else{
                write(- removed -, - removed -);
                write(- removed -, - removed -);
                write(- removed -, - removed -);
            }
        }
        else{
            if(switchTag > 14){
                if(sender.on){
                    write(offsetArray[switchTag-2], moddedHexArray[switchTag-2]);
                }
                else{
                    write(offsetArray[switchTag-2], originalHexArray[switchTag-2]);
                }
            }
            else{
                if(sender.on){
                    write(offsetArray[switchTag], moddedHexArray[switchTag]);
                }
                else{
                    write(offsetArray[switchTag], originalHexArray[switchTag]);
                }
            }
        }
        
        [defaults setBool:sender.on forKey:[NSString stringWithFormat:@"%d", (int)sender.tag]];
    }
    
    %new
    - (void)changeView:(UISegmentedControl *)sender {
        [self showViewBasedOnSelectedIndex:(int)pageSelector.selectedSegmentIndex];
    }
    
    %new
    - (void)writeToCustomOffset {
        [offsetTextField resignFirstResponder];
        [hexTextField resignFirstResponder];
        
        write([offsetTextField.text longLongValue], [hexTextField.text longLongValue]);
        
        offsetTextField.text = @"";
        hexTextField.text = @"";
    }
    
    %new
    - (void)applyTypeChooserHack:(UIButton *)button {
        [typeStatus removeFromSuperview];
        
        NSAttributedString *typeStatusBold;
        NSString *text;
    
        if((int)button.tag>19){
            write(- removed -, chooserHexes[(int)button.tag]);
    
            text = [NSString stringWithFormat:@"Grenade type changed to %@", button.titleLabel.text];
        }
        else{
            write(- removed -, chooserHexes[(int)button.tag]);
    
            text = [NSString stringWithFormat:@"Bullet type changed to %@", button.titleLabel.text];
        }
        
        typeStatus = [[UILabel alloc] initWithFrame:CGRectMake(138, 6, 391, 21)];
        typeStatus.textColor = [UIColor redColor];
        typeStatus.textAlignment = NSTextAlignmentCenter;
        typeStatusBold = [[NSAttributedString alloc] initWithString:text
                                                         attributes:@{ NSFontAttributeName: [UIFont boldSystemFontOfSize:18.0] }];
        typeStatus.attributedText = typeStatusBold;
        
        [main.view addSubview:typeStatus];
        
        [self performSelector:@[member='selectorr'](removeLabel) withObject:@NO afterDelay:3];
    }
    
    %new
    - (void)showViewBasedOnSelectedIndex:(int)index {
        if(index == 0){
            bulletTypeScrollView.hidden = true;
            grenadeTypeScrollView.hidden = true;
            normalModsScrollView.hidden = false;
        }
        else if(index == 1){
            bulletTypeScrollView.hidden = false;
            grenadeTypeScrollView.hidden = true;
            normalModsScrollView.hidden = true;
        }
        else{
            bulletTypeScrollView.hidden = true;
            grenadeTypeScrollView.hidden = false;
            normalModsScrollView.hidden = true;
        }
    }
    
    %new
    - (UIButton *)makeTypeChooserButton:(NSString *)title withTag:(int)tag {
        UIButton *toReturn = [UIButton buttonWithType:UIButtonTypeCustom];
        toReturn.frame = CGRectMake(bulletTypeAndGrenadeTypeXValue, bulletTypeAndGrenadeTypeSpacing, bulletTypeAndGrenadeTypeWidth, bulletTypeAndGrenadeTypeHeight);
        toReturn.backgroundColor = [UIColor clearColor];
        toReturn.tag = tag;
        [toReturn setTitleColor:[UIColor blackColor] forState:UIControlStateNormal];
        [toReturn setTitle:title forState:UIControlStateNormal];
        [toReturn addTarget:self action:@[member='selectorr'](applyTypeChooserHack:) forControlEvents:UIControlEventTouchDown];
    
        bulletTypeAndGrenadeTypeSpacing+=30.0f;
    
        return toReturn;
    }
    
    %new
    - (UISwitch *)makeHackSwitch:(int)tag {
        UISwitch *toReturn = [[UISwitch alloc] initWithFrame:CGRectMake(switchXValue, switchSpacing, switchWidth, switchHeight)];
        toReturn.transform = CGAffineTransformMakeScale(0.5, 0.5);
        toReturn.onTintColor = rgb(0x228b28);
        toReturn.tag = tag;
        [toReturn addTarget:self action:@[member='selectorr'](switchToggled:) forControlEvents:UIControlEventValueChanged];
    
        switchSpacing+=30.0f;
        
        return toReturn;
    }
    
    %new
    - (UILabel *)makeHackLabel:(NSString *)text {
        UILabel *toReturn = [[UILabel alloc] initWithFrame:CGRectMake(labelXValue, labelSpacing, labelWidth, labelHeight)];
        toReturn.text = text;
    
        labelSpacing+=30.0f;
        
        return toReturn;
    }
    
    %new
    - (void)removeLabel {
        [typeStatus removeFromSuperview];
    }
    
    %new
    - (void)closeModMenu {
        arrayCreationCount = 0;
        labelSpacing = 5.0;
        switchSpacing = 0.5;
        bulletTypeAndGrenadeTypeSpacing = 8.0;
    
        [blurEffectView removeFromSuperview];
    }
    %end
    
    void makeZeroXLabel(CGFloat x, CGFloat y, CGFloat w, CGFloat h){
        zeroX = [[UILabel alloc] initWithFrame:CGRectMake(x, y, w, h)];
        zeroX.text = @"0x";
    }

Updated by Guest
Posted

This is superb @Shmoo well done. And I know you pretty much spend a lot of time working on the GUI and though it is totally in individual because of the array.

 

But it's okay then. +Rep. :)

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      STEP 2: Download Sideloadly and install it on your Windows or Mac.
      STEP 3: Open Sideloadly on your computer, connect your iOS device, and wait until your device name appears in Sideloadly.
      STEP 4: Once your iDevice is recognized, drag the modded .IPA file you downloaded and drop it into the Sideloadly application.
      STEP 5: Enter your Apple Account email, then press “Start.” You’ll then be asked to enter your password. Go ahead and provide the required information.
      STEP 6: Wait for Sideloadly to finish sideloading/installing the hacked IPA. If there are issues during installation, please read the note below.
      STEP 7: Once the installation is complete and you see the app on your Home Screen, you will need to go to Settings -> General -> Profiles / VPN & Device Management. Once there, tap on the email you entered from step 6, and then tap on 'Trust [email protected]'.
      STEP 8: Now go to your Home Screen and open the newly installed app and everything should work fine. You may need to follow further per app instructions inside the hack's popup in-game.

      NOTE: iOS/iPadOS 16 and later, you must enable Developer Mode. For free Apple Developer accounts, you will need to repeat this process every 7 days. If you have any questions or problems, read our Sideloadly FAQ section of the topic and if you don't find a solution, please post your issue below and we'll do our best to help! If the hack does work for you, post your feedback below and help out other fellow members that are encountering issues.

       

      🙌 Credits

      - AlyssaX64

       

      📷 Cheat Video/Screenshots

      N/A
      • 38 replies
    • Project Entropy v1.30.0 +2 Cheats
      Modded/Hacked App: Project Entropy By FunPlus International AG
      Bundle ID: com.entropy.global
      iTunes Store Link: https://apps.apple.com/us/app/project-entropy/id6443792064?uo=4

       

      📌 Mod Requirements

      - Jailbroken iPhone or iPad.
      - iGameGod / Filza / iMazing.
      - Cydia Substrate, ElleKit, Substitute or libhooker depending on your jailbreak (from Sileo, Cydia or Zebra).

       

      🤩 Hack Features

      - Damage Multiplier
      - Defense Multiplier

       

      ⬇️ iOS Hack Download Link


      Hidden Content

      Download Hack







       

      📖 iOS Installation Instructions

      STEP 1: Download the .deb hack file from the link above. Use Safari, Google Chrome or other iOS browsers to download.
      STEP 2: Once the file has downloaded, tap on it and then you will be prompted on whether you want to open the deb with iGameGod or copy it to Filza.
      STEP 3: If needed, tap on the downloaded file again, then select ‘Normal Install’ from the options on your screen.
      STEP 4: Let iGameGod/Filza finish the cheat installation. If it doesn’t install successfully, see the note below.
      STEP 5: Open the game, log in to your iOSGods account when asked, then toggle on the features you want and enjoy!

       

      NOTE: If you have any questions or problems, read our Jailbreak iOS Hack Troubleshooting & Frequently Asked Questions & Answers topic. If you still haven't found a solution, post your issue below and we'll do our best to help! If the hack does work for you, please post your feedback below and help out other fellow members that are encountering issues.

       

      🙌 Credits

      - AlyssaX64

       

      📷 Cheat Video/Screenshots

      N/A

       

      More iOS App Hacks
      If you’re looking for Non-Jailbroken & No Jailbreak required iOS IPA hacks, visit the iOS Game Cheats & Hacks or the iOSGods App for a variety of modded games and apps for non-jailbroken iOS devices.

      Modded Android APKs
      Need modded apps or games for Android? Check out the latest custom APK mods, cheats & more in our Android Section.
      • 53 replies
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