Jump to content

Bullet Force Mod Menu Source Code


261 posts in this topic

Recommended Posts

Updated (edited)

Updated GitHub: https://github.com/shmoo419/BulletForceModMenu

 

Offsets are removed. A simple, efficient menu based around arrays. Lots of global floats because for some reason, when I passed in a float via a parameter, it went to 0.0 on my device but not in iOS Simulator -_-

Individual calls to writedata are present because for instant reload and always headshot, more than one offset was needed. I tried keeping everything in the arrays but it eventually became a cluttered mess of if statements so I just went with individual calls.

I was able to get away with hardcoding frame values because I'm the only one using this menu.

Hidden Content

    #import <UIKit/UIKit.h>
    #import "writeData.h"
    #import "Macros.h"
    
    void makeZeroXLabel(CGFloat, CGFloat, CGFloat, CGFloat);
    
    int arrayCreationCount = 0;
    
    float labelSpacing = 5.0;
    float switchSpacing = 0.5;
    float bulletTypeAndGrenadeTypeSpacing = 8.0;
    
    float labelXValue = 8.0;
    float labelWidth = 270.0;
    float labelHeight = 21.0;
    
    float switchXValue = 319.0;
    float switchWidth = 51.0;
    float switchHeight = 31.0;
    
    float bulletTypeAndGrenadeTypeXValue = 102.0;
    float bulletTypeAndGrenadeTypeWidth = 173.0;
    float bulletTypeAndGrenadeTypeHeight = 30.0;
    
    NSArray *labelArray;
    NSArray *bulletArray;
    NSArray *grenadeArray;
    
    NSUserDefaults *defaults;
    
    UIBlurEffect *blurEffect;
    UIView *blurEffectView;
    
    UIButton *bulletChooserButton;
    UIButton *closeMenu;
    UIButton *set;
    
    UIView *closeButtonBackgroundView;
    UIView *separator;
    
    UIViewController *main;
    
    UILabel *writeToOffset;
    UILabel *zeroX;
    UILabel *typeStatus;
    
    UIScrollView *normalModsScrollView;
    UIScrollView *bulletTypeScrollView;
    UIScrollView *grenadeTypeScrollView;
    
    UISegmentedControl *pageSelector;
    
    UITextField *offsetTextField;
    UITextField *hexTextField;
    
    UITableView *bulletTypeChooser;
    UITableView *grenadeTypeChooser;
    
    uint64_t offsetArray[20] = {- removed -};
    uint64_t moddedHexArray[17] = {- removed -};
    uint64_t originalHexArray[20] = {- removed -};
    uint64_t chooserHexes[25] = {- removed -};
    
    %hook UnityAppController
    
    - (void)applicationDidBecomeActive:(id)arg1 {
    %orig;
    
    main = [UIApplication sharedApplication].keyWindow.rootViewController;
    
    bulletChooserButton = [UIButton buttonWithType:UIButtonTypeRoundedRect];
    bulletChooserButton.frame = CGRectMake((main.view.frame.size.width/2)-15,(main.view.frame.size.height/2)+50,30,30);
    bulletChooserButton.backgroundColor = [UIColor clearColor];
    bulletChooserButton.layer.cornerRadius = 16;
    bulletChooserButton.layer.borderWidth = 2.0f;
    bulletChooserButton.layer.borderColor = [UIColor colorWithRed:254.00/255.00 green:184.00/255.00 blue:0.00/255.00 alpha:1.0f].CGColor;
    [bulletChooserButton addTarget:self action:@[member='selectorr'](showMenu) 
    forControlEvents:UIControlEventTouchDragInside];
    [main.view addSubview:bulletChooserButton];
    }
    
    %new
    - (void)showMenu {
        defaults = [NSUserDefaults standardUserDefaults];
    
        if(arrayCreationCount == 0){
    
        [self setupMenuGUI];
        [self setupSwitchesAndLabels];
        [self setupBulletTypeSection];
        [self setupGrenadeTypeSection];
        [self setupCloseButtonStuff];
        }
        
        arrayCreationCount++;
    }
    
    %new
    - (void)setupBulletTypeSection {
        bulletTypeScrollView = [[UIScrollView alloc] initWithFrame:CGRectMake(0, 73, 376, 184)];
        bulletTypeScrollView.backgroundColor = [UIColor clearColor];
        bulletTypeScrollView.contentSize = CGSizeMake(376, 640);
        bulletTypeScrollView.hidden = true;
        [blurEffectView addSubview:bulletTypeScrollView];
        
        [self setupBulletTypeButtons];
    }
    
    %new
    - (void)setupGrenadeTypeSection {
        grenadeTypeScrollView = [[UIScrollView alloc] initWithFrame:CGRectMake(0, 73, 376, 184)];
        grenadeTypeScrollView.backgroundColor = [UIColor clearColor];
        grenadeTypeScrollView.contentSize = CGSizeMake(376, 0);
        grenadeTypeScrollView.hidden = true;
        [blurEffectView addSubview:grenadeTypeScrollView];
        
        [self setupGrenadeTypeButtons];
    }
    
    %new
    - (void)setupSwitchesAndLabels {
        labelArray = @[@"No Recoil", @"Better Aim", @"Infinite Ammo", @"Modded Gravity", @"Anti Flashbang", @"Everyone Orange", @"Crosshairs Always Enabled", @"25555.0 Pickup Range", @"Sniper Light Shows Through Walls", @"Knife Button Always Shows", @"Knife Faster", @"Debug Rechamber Animation", @"Instant Reload", @"God Mode Lobby", @"Always Headshot", @"All Camos", @"Killstreaks Ready", @"Deaths Don't Count", @"Instant Grenade Explosion"];
        
        UISwitch *s;
        
        for(int i=0; i<[labelArray count]; i++){
            [normalModsScrollView addSubview:[self makeHackLabel:labelArray[i]]];
            
            s = [self makeHackSwitch:i];
            
            [normalModsScrollView addSubview:s];
            [self setSwitchStateBasedOnPrefs:i withSwitch:s];
            
            if([defaults boolForKey:[NSString stringWithFormat:@"%d", (int)s.tag]]){
                [self switchToggled:s];
            }
            
        }
    }
    
    %new
    - (void)setupBulletTypeButtons {
        bulletArray = @[@"Original", @"M4A1", @"Famas", @"AK 12", @"SCAR-H", @"MP5", @"870 MCS", @"M40A5", @"MPX", @"SAIGA 12K", @"MG4", @"AS VAL", @"RPG", @"M200", @"Compact .45", @"MP412 REX", @"M320 HE", @"M320 DART", @"Hand", @"Butterfly Knife", @"G18"];
        
        for(int i=0; i<[bulletArray count]; i++){
            [bulletTypeScrollView addSubview:[self makeTypeChooserButton:bulletArray[i] withTag:i]];
        }
    }
    
    %new
    - (void)setupGrenadeTypeButtons {
        bulletTypeAndGrenadeTypeSpacing = 8.0;
        
        grenadeArray = @[@"Original", @"Frag Grenade", @"Smoke Grenade", @"Flashbang"];
        
        int bulletArrayLength = (int)[bulletArray count];
        
        for(int i=0; i<[grenadeArray count]; i++){
            [grenadeTypeScrollView addSubview:[self makeTypeChooserButton:grenadeArray[i] withTag:i+bulletArrayLength]];
        }
    }
    
    %new
    - (void)setupMenuGUI {
        blurEffect = [UIBlurEffect effectWithStyle:UIBlurEffectStyleLight];
        
        blurEffectView = [[UIVisualEffectView alloc] initWithEffect:blurEffect];
        blurEffectView.frame = CGRectMake(145, 44, 376, 286);
        [main.view addSubview:blurEffectView];
        
        writeToOffset = [[UILabel alloc] initWithFrame:CGRectMake(0, 0, 376, 19)];
        writeToOffset.text = @"Write To A Custom Offset";
        writeToOffset.textAlignment = NSTextAlignmentCenter;
        [writeToOffset setFont:[UIFont systemFontOfSize:12]];
        [blurEffectView addSubview:writeToOffset];
        
        makeZeroXLabel(8, 28, 22, 21);
        [blurEffectView addSubview:zeroX];
        
        makeZeroXLabel(205, 28, 22, 21);
        [blurEffectView addSubview:zeroX];
        
        offsetTextField = [[UITextField alloc] initWithFrame:CGRectMake(29, 24, 140, 30)];
        offsetTextField.placeholder = @"OFFSET";
        offsetTextField.returnKeyType = UIReturnKeyDone;
        offsetTextField.tag = 0;
        [blurEffectView addSubview:offsetTextField];
        
        hexTextField = [[UITextField alloc] initWithFrame:CGRectMake(228, 24, 140, 30)];
        hexTextField.placeholder = @"HEX";
        hexTextField.returnKeyType = UIReturnKeyDone;
        hexTextField.tag = 1;
        [blurEffectView addSubview:hexTextField];
        
        set = [UIButton buttonWithType:UIButtonTypeCustom];
        set.frame = CGRectMake(157, 51, 63, 26);
        set.backgroundColor = [UIColor clearColor];
        [set setTitleColor:[UIColor blackColor] forState:UIControlStateNormal];
        [set setTitle:@"Set" forState:UIControlStateNormal];
        [set addTarget:self action:@[member='selectorr'](writeToCustomOffset) forControlEvents:UIControlEventTouchDown];
        [blurEffectView addSubview:set];
        
        pageSelector = [[UISegmentedControl alloc] initWithItems:@[@"Normal Mods", @"Bullet Type", @"Grenade Type"]];
        pageSelector.frame = CGRectMake(87, 257, 289, 29);
        [pageSelector setSelectedSegmentIndex:0];
        [pageSelector addTarget:self
                         action:@[member='selectorr'](changeView:)
               forControlEvents:UIControlEventValueChanged];
        [blurEffectView addSubview:pageSelector];
        
        normalModsScrollView = [[UIScrollView alloc] initWithFrame:CGRectMake(0, 73, 376, 184)];
        normalModsScrollView.backgroundColor = [UIColor clearColor];
        normalModsScrollView.contentSize = CGSizeMake(376, 580);
        [blurEffectView addSubview:normalModsScrollView];
    }
    
    %new
    - (void)setupCloseButtonStuff {
        separator = [[UIView alloc] initWithFrame:CGRectMake(0, 73, 376, 1)];
        separator.backgroundColor = [UIColor blackColor];
        [blurEffectView addSubview:separator];
        
        closeButtonBackgroundView = [[UIView alloc] initWithFrame:CGRectMake(0, 258, 87, 28)];
        closeButtonBackgroundView.backgroundColor = rgb(0xaa0114);
        closeButtonBackgroundView.layer.cornerRadius = 5;
        [blurEffectView addSubview:closeButtonBackgroundView];
        
        closeMenu = [UIButton buttonWithType:UIButtonTypeCustom];
        closeMenu.frame = CGRectMake(0, 258, 87, 30);
        closeMenu.backgroundColor = [UIColor clearColor];
        [closeMenu setTitleColor:[UIColor blackColor] forState:UIControlStateNormal];
        [closeMenu setTitle:@"Close" forState:UIControlStateNormal];
        [closeMenu addTarget:self action:@[member='selectorr'](closeModMenu) forControlEvents:UIControlEventTouchDown];
        [blurEffectView addSubview:closeMenu];
    }
    
    %new
    - (void)setSwitchStateBasedOnPrefs:(int)tag withSwitch:(UISwitch *)s {
        s.on = [defaults boolForKey:[NSString stringWithFormat:@"%d", tag]];
    }
    
    %new
    - (void)switchToggled:(UISwitch *)sender {
        int switchTag = (int)sender.tag;
        
        //instant reload
        if(switchTag == 12){
            if(sender.on){
                write(- removed -, - removed -);
                write(- removed -, - removed -);
            }
            else{
                write(- removed -, - removed -);
                write(- removed -, - removed -);
            }
        }
        else if(switchTag == 13){
            if(sender.on){
                write(offsetArray[switchTag-1], moddedHexArray[switchTag-1]);
            }
            else{
                write(offsetArray[switchTag-1], originalHexArray[switchTag-1]);
            }
        }
        //always headshot
        else if(switchTag == 14){
            if(sender.on){
                write(- removed -, - removed -);
                write(- removed -, - removed -);
                write(- removed -, - removed -);
            }
            else{
                write(- removed -, - removed -);
                write(- removed -, - removed -);
                write(- removed -, - removed -);
            }
        }
        else{
            if(switchTag > 14){
                if(sender.on){
                    write(offsetArray[switchTag-2], moddedHexArray[switchTag-2]);
                }
                else{
                    write(offsetArray[switchTag-2], originalHexArray[switchTag-2]);
                }
            }
            else{
                if(sender.on){
                    write(offsetArray[switchTag], moddedHexArray[switchTag]);
                }
                else{
                    write(offsetArray[switchTag], originalHexArray[switchTag]);
                }
            }
        }
        
        [defaults setBool:sender.on forKey:[NSString stringWithFormat:@"%d", (int)sender.tag]];
    }
    
    %new
    - (void)changeView:(UISegmentedControl *)sender {
        [self showViewBasedOnSelectedIndex:(int)pageSelector.selectedSegmentIndex];
    }
    
    %new
    - (void)writeToCustomOffset {
        [offsetTextField resignFirstResponder];
        [hexTextField resignFirstResponder];
        
        write([offsetTextField.text longLongValue], [hexTextField.text longLongValue]);
        
        offsetTextField.text = @"";
        hexTextField.text = @"";
    }
    
    %new
    - (void)applyTypeChooserHack:(UIButton *)button {
        [typeStatus removeFromSuperview];
        
        NSAttributedString *typeStatusBold;
        NSString *text;
    
        if((int)button.tag>19){
            write(- removed -, chooserHexes[(int)button.tag]);
    
            text = [NSString stringWithFormat:@"Grenade type changed to %@", button.titleLabel.text];
        }
        else{
            write(- removed -, chooserHexes[(int)button.tag]);
    
            text = [NSString stringWithFormat:@"Bullet type changed to %@", button.titleLabel.text];
        }
        
        typeStatus = [[UILabel alloc] initWithFrame:CGRectMake(138, 6, 391, 21)];
        typeStatus.textColor = [UIColor redColor];
        typeStatus.textAlignment = NSTextAlignmentCenter;
        typeStatusBold = [[NSAttributedString alloc] initWithString:text
                                                         attributes:@{ NSFontAttributeName: [UIFont boldSystemFontOfSize:18.0] }];
        typeStatus.attributedText = typeStatusBold;
        
        [main.view addSubview:typeStatus];
        
        [self performSelector:@[member='selectorr'](removeLabel) withObject:@NO afterDelay:3];
    }
    
    %new
    - (void)showViewBasedOnSelectedIndex:(int)index {
        if(index == 0){
            bulletTypeScrollView.hidden = true;
            grenadeTypeScrollView.hidden = true;
            normalModsScrollView.hidden = false;
        }
        else if(index == 1){
            bulletTypeScrollView.hidden = false;
            grenadeTypeScrollView.hidden = true;
            normalModsScrollView.hidden = true;
        }
        else{
            bulletTypeScrollView.hidden = true;
            grenadeTypeScrollView.hidden = false;
            normalModsScrollView.hidden = true;
        }
    }
    
    %new
    - (UIButton *)makeTypeChooserButton:(NSString *)title withTag:(int)tag {
        UIButton *toReturn = [UIButton buttonWithType:UIButtonTypeCustom];
        toReturn.frame = CGRectMake(bulletTypeAndGrenadeTypeXValue, bulletTypeAndGrenadeTypeSpacing, bulletTypeAndGrenadeTypeWidth, bulletTypeAndGrenadeTypeHeight);
        toReturn.backgroundColor = [UIColor clearColor];
        toReturn.tag = tag;
        [toReturn setTitleColor:[UIColor blackColor] forState:UIControlStateNormal];
        [toReturn setTitle:title forState:UIControlStateNormal];
        [toReturn addTarget:self action:@[member='selectorr'](applyTypeChooserHack:) forControlEvents:UIControlEventTouchDown];
    
        bulletTypeAndGrenadeTypeSpacing+=30.0f;
    
        return toReturn;
    }
    
    %new
    - (UISwitch *)makeHackSwitch:(int)tag {
        UISwitch *toReturn = [[UISwitch alloc] initWithFrame:CGRectMake(switchXValue, switchSpacing, switchWidth, switchHeight)];
        toReturn.transform = CGAffineTransformMakeScale(0.5, 0.5);
        toReturn.onTintColor = rgb(0x228b28);
        toReturn.tag = tag;
        [toReturn addTarget:self action:@[member='selectorr'](switchToggled:) forControlEvents:UIControlEventValueChanged];
    
        switchSpacing+=30.0f;
        
        return toReturn;
    }
    
    %new
    - (UILabel *)makeHackLabel:(NSString *)text {
        UILabel *toReturn = [[UILabel alloc] initWithFrame:CGRectMake(labelXValue, labelSpacing, labelWidth, labelHeight)];
        toReturn.text = text;
    
        labelSpacing+=30.0f;
        
        return toReturn;
    }
    
    %new
    - (void)removeLabel {
        [typeStatus removeFromSuperview];
    }
    
    %new
    - (void)closeModMenu {
        arrayCreationCount = 0;
        labelSpacing = 5.0;
        switchSpacing = 0.5;
        bulletTypeAndGrenadeTypeSpacing = 8.0;
    
        [blurEffectView removeFromSuperview];
    }
    %end
    
    void makeZeroXLabel(CGFloat x, CGFloat y, CGFloat w, CGFloat h){
        zeroX = [[UILabel alloc] initWithFrame:CGRectMake(x, y, w, h)];
        zeroX.text = @"0x";
    }

Updated by Guest
Posted

This is superb @Shmoo well done. And I know you pretty much spend a lot of time working on the GUI and though it is totally in individual because of the array.

 

But it's okay then. +Rep. :)

  • Our picks

    • Dream Master-Match Buster v5.11 [ +3 APK MOD ] Auto Win
      Mod APK Game Name: Dream Master-Travel Puzzle
      Rooted Device: Not Required.
      Google Play Store Link: https://play.google.com/store/apps/details?id=com.match.busters.free.gp&hl=en

      🤩 Hack Features

      - Auto Win
      - Unlimited Coins / Disable After Hack
      - Lives 0 Play Unlimited
      • 1 reply
    • Chum Chum Blast! v1.13.796 [ +9 APK MOD ] Auto Win
      Mod APK Game Name: Chum Chum Blast!
      Rooted Device: Not Required.
      Google Play Store Link: https://play.google.com/store/apps/details?id=com.ritzdeligames.eraserblast&hl=en

      🤩 Hack Features

      - Auto Win
      - ADS Ticket
      - Coins / Golden Pass To Get
      - Unlimited Stars
      - Unlimited Booster
      - Lives Inf
      - Moves Unlimited
      - Golden Pass
      - Free & Golden Pass / Claim Unlimited 
      • 1 reply
    • Merge Cruise: Mystery Puzzle v0.37.510 [ +2 APK MOD ] Currency Max
      Mod APK Game Name: Merge Cruise: Mystery Puzzle
      Rooted Device: Not Required.
      Google Play Store Link: https://play.google.com/store/apps/details?id=com.peerplay.megamerge&hl=en

      🤩 Hack Features

      - Unlimited Cash
      - Unlimited Energy
        • Winner
        • Like
      • 1 reply
    • Dragon Wings: RPG Shoot em up v3.3.1 [ +5 APK MOD ] Currency Max
      Mod APK Game Name: Dragon Wings: RPG Shoot 'em up By Spirit Bomb Company Limited
      Rooted Device: Not Required.
      Google Play Store Link: https://play.google.com/store/apps/details?id=rpg.arcade.space.shooter.dragon.wings&hl=en

      🤩 Hack Features

      - Super Card Active
      - Unlimited Gems
      - Unlimited Gold
      - Never Die
      - ATK
        • Winner
      • 3 replies
    • Swamp Attack 2 v1.0.88 [ +4 APK MOD ] Currency Max
      Mod APK Game Name: Swamp Attack 2
      Rooted Device: Not Required.
      Google Play Store Link: https://play.google.com/store/apps/details?id=com.hyperdotstudios.swampattack2&hl=en

      🤩 Hack Features

      - Unlimited Gems
      - Unlimited Coins
      - Unlimited Card EXP
      - Monster ATK NO
      • 1 reply
    • Chef Treat v1.0.9 [ +1 APK MOD ] Auto Win
      Mod APK Game Name: Chef Treat
      Rooted Device: Not Required.
      Google Play Store Link: https://play.google.com/store/apps/details?id=com.match.cheftreat.android&hl=en

      🤩 Hack Features

      - Auto Win / Before Match ON
      • 1 reply
    • Space Quest: Alien Invasion v2.4.16 [ +3 APK MOD ] ADS NO
      Mod APK Game Name: Space Quest: Alien Invasion
      Rooted Device: Not Required.
      Google Play Store Link: https://play.google.com/store/apps/details?id=com.tryagaingamestudio.spacelanders&hl=en
      🤩 Hack Features

      - ADS Free / Rewards Free
      - HP / Hero Status Check
      - ATK / Hero Status Check
      • 0 replies
    • Candy Pop Story : Match 3 v7.71.1216 [ +3 APK MOD ] Auto Win
      Modded/Hacked App: Candy Pop Story : Match 3 By F.O.G LIMITED
      Bundle ID: com.gamoper.candysweetstory.ios
      App Store Link: https://apps.apple.com/us/app/candy-pop-story-match-3/id6670773988?uo=4

       

      Mod APK Game Name: 
      Rooted Device: Not Required.
      Google Play Store Link: 

       

      🤩 Hack Features

      - Auto Win
      - Unlimited Coins
      - Unlimited Moves

       

      ⬇️ Android Mod APK Download Link


      Hidden Content

      Download Modded APK







       

      📖 Android Installation Instructions

      STEP 1: Download the modded APK file from the link above using your preferred Android browser or download manager.
      STEP 2: Once the download is complete, open your file manager and locate the downloaded .apk file (usually in the Downloads folder).
      STEP 3: Tap the APK file, then select Install. If prompted, enable Install from Unknown Sources in your device settings.
      STEP 3A: If the mod includes an OBB file, extract it if it’s inside an archive. Then move the folder to: /Android/obb/
      STEP 3B: If the mod includes a DATA file, extract it if it’s archived. Then move the folder to: /Android/data/
      STEP 4: Once installed, open the game and toggle your desired cheats & features through the APK mod menu. Enjoy!

       

      NOTE: If you have any questions or issues, read our Frequently Asked Questions topic. If you still need help, post your issue below and we’ll assist you as soon as possible. If the mod works for you, please share your feedback to help other members!

       

      🙌 Credits

      - IK_IK

       

      📷 Cheat Video/Screenshots

      N/A

       

       iOS & iPadOS App Hacks
      If you’re looking for Non-Jailbroken & No Jailbreak required iOS IPA hacks, visit the iOS Game Cheats & Hacks or the iOSGods App for a variety of modded games and apps for non-jailbroken iOS devices.
      • 1 reply
    • Merge Crime: Mystery & Romance v1.8.4 [ +3 APK MOD ] Currency Max
      Mod APK Game Name: Merge Crime: Mystery & Romance
      Rooted Device: Not Required.
      Google Play Store Link: https://play.google.com/store/apps/details?id=com.standegg.mergecrime&hl=en

      🤩 Hack Features

      - Unlimited Gems
      - Unlimited Coins
      - Unlimited Energy
        • Like
      • 1 reply
    • Castle Crush v2.36.0 [ +6 APK MOD  ] Auto Win
      Mod APK Game Name: Castle Crush
      Rooted Device: Not Required.
      Google Play Store Link: https://play.google.com/store/apps/details?id=com.mibo.CastleCrush&hl=en

      🤩 Hack Features

      - Auto Win / Just Hit Target
      - Unlimited Coins / Visual But Works
      - Unlimited Stars / Visual But Works / Earn 1 Then Use For All Task
      - Unlimited Lives / Visual But Works
      - Unlimited Booster / Visual Butt Works / Earn 1 Then Use Inf
      - Moves Freeze
      • 1 reply
    • Soccer Journey: Champion Squad v1.0.11 [ +12 APK MOD ] Currency Max
      Mod APK Game Name: Soccer Journey: Champion Squad By KONG SOFTWARE JOINT STOCK
      🤩 Hack Features

      - Unlimited Gold
      - Unlimited Cash
      - Unlimited Player Energy
      - Unlimited Match Energy
      - Unlimited Tokens
      - Unlimited EXP User
      - Unlimited Scout Ticket +3
      - Unlimited Standard Scout +4
      - Unlimited Cube +4
      - Unlimited Training +3
      - Upgrade Cost All Building [ Earn Cash Unlimited ]
      - Speed UP Cost All Building [ Earn Cash Unlimited ]
        • Winner
      • 2 replies
    • Darkest Hero! v0.0.93 [ +4 APK MOD ] Currency Max
      Mod APK Game Name: Darkest Hero! By MINIDRAGON LTD
      Rooted Device: Not Required.
      Google Play Store Link: https://play.google.com/store/apps/details?id=com.minidragon.randomdungeon&hl=en_US

      🤩 Hack Features

      - Unlimited Gems / Earn
      - Unlimited Red Crystal / Earn
      - Unlimited Gold / Earn
      - Unlimited Keys / Earn
        • Agree
        • Thanks
        • Like
      • 8 replies
×
  • Create New...

Important Information

We would like to place cookies on your device to help make this website better. The website cannot give you the best user experience without cookies. You can accept or decline our cookies. You may also adjust your cookie settings. Privacy Policy - Guidelines