Jump to content

[Tutorial]How to edit flex patches in ifile


7 posts in this topic

Recommended Posts

Updated (edited)

Hi its Dex Today am going to show you how to edit flex patches in ifile i recommand taking look at my tut on how to edit a plist file before you try this.Heres link to my tut http://iosgods.com/topic/945-how-to-edit-a-plist-using-ifile-for-beginners/ after you get some understanding of plist editng you may come back here and follow the tut on how to edit flex patches enjoy.

 

 

1.Open ifile and go to /var/mobile/documents/flex/then look for patches.plist and open it.

 

2.Heres a example of my old flex hack from along time ago witch is how am going to show you how to edit it.

<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
	<key>patches</key>
	<array>
		<dict>
			<key>UUID</key>
			<string>B595E91D-E4EF-4C1E-B63F-A07DDEBA2B23</string>
			<key>appIdentifier</key>
			<string>com.mogainteractive.micromon</string>
			<key>author</key>
			<string>insidious</string>
			<key>cloudDescription</key>
			<string>Hack made by insidious for more vist iOSGods.com
</string>
			<key>downloadDate</key>
			<integer>1</integer>
			<key>name</key>
			<string>Micromon Hack Made By Me</string>
			<key>switchedOn</key>
			<true/>
			<key>units</key>
			<array>
				<dict>
					<key>methodObjc</key>
					<dict>
						<key>className</key>
						<string>GameData</string>
						<key>displayName</key>
						<string>-(int) diamonds</string>
						<key>prefix</key>
						<string>-</string>
						<key>selector</key>
						<string>diamonds</string>
						<key>typeEncoding</key>
						<string>i8@0:4</string>
					</dict>
					<key>name</key>
					<string>Unit for -(int) diamonds</string>
					<key>overrides</key>
					<array>
						<dict>
							<key>argument</key>
							<integer>0</integer>
							<key>type</key>
							<dict>
								<key>subtype</key>
								<integer>0</integer>
								<key>type</key>
								<integer>4</integer>
							</dict>
							<key>value</key>
							<dict>
								<key>type</key>
								<integer>4</integer>
								<key>value</key>
								<integer>99999999999999</integer>
							</dict>
						</dict>
					</array>
				</dict>
				<dict>
					<key>methodObjc</key>
					<dict>
						<key>className</key>
						<string>GameData</string>
						<key>displayName</key>
						<string>-(void) setDiamonds:(int)</string>
						<key>prefix</key>
						<string>-</string>
						<key>selector</key>
						<string>setDiamonds:</string>
						<key>typeEncoding</key>
						<string>v12@0:4i8</string>
					</dict>
					<key>name</key>
					<string>Unit for -(void) setDiamonds:(int)</string>
					<key>overrides</key>
					<array>
						<dict>
							<key>argument</key>
							<integer>1</integer>
							<key>type</key>
							<dict>
								<key>subtype</key>
								<integer>0</integer>
								<key>type</key>
								<integer>4</integer>
							</dict>
							<key>value</key>
							<dict>
								<key>type</key>
								<integer>4</integer>
								<key>value</key>
								<integer>99999999999999</integer>
							</dict>
						</dict>
					</array>
				</dict>
				<dict>
					<key>methodObjc</key>
					<dict>
						<key>className</key>
						<string>GameData</string>
						<key>displayName</key>
						<string>-(void) addDiamonds:(int)</string>
						<key>prefix</key>
						<string>-</string>
						<key>selector</key>
						<string>addDiamonds:</string>
						<key>typeEncoding</key>
						<string>v12@0:4i8</string>
					</dict>
					<key>name</key>
					<string>Unit for -(void) addDiamonds:(int)</string>
					<key>overrides</key>
					<array>
						<dict>
							<key>argument</key>
							<integer>1</integer>
							<key>type</key>
							<dict>
								<key>subtype</key>
								<integer>0</integer>
								<key>type</key>
								<integer>4</integer>
							</dict>
							<key>value</key>
							<dict>
								<key>type</key>
								<integer>4</integer>
								<key>value</key>
								<integer>99999999999999</integer>
							</dict>
						</dict>
					</array>
				</dict>
				<dict>
					<key>methodObjc</key>
					<dict>
						<key>className</key>
						<string>Treasure</string>
						<key>displayName</key>
						<string>-(int) getGold</string>
						<key>prefix</key>
						<string>-</string>
						<key>selector</key>
						<string>getGold</string>
						<key>typeEncoding</key>
						<string>i8@0:4</string>
					</dict>
					<key>name</key>
					<string>Unit for -(int) getGold</string>
					<key>overrides</key>
					<array>
						<dict>
							<key>argument</key>
							<integer>0</integer>
							<key>type</key>
							<dict>
								<key>subtype</key>
								<integer>0</integer>
								<key>type</key>
								<integer>4</integer>
							</dict>
							<key>value</key>
							<dict>
								<key>type</key>
								<integer>4</integer>
								<key>value</key>
								<integer>99999999999999</integer>
							</dict>
						</dict>
					</array>
				</dict>
				<dict>
					<key>methodObjc</key>
					<dict>
						<key>className</key>
						<string>GameData</string>
						<key>displayName</key>
						<string>-(int) gold</string>
						<key>prefix</key>
						<string>-</string>
						<key>selector</key>
						<string>gold</string>
						<key>typeEncoding</key>
						<string>i8@0:4</string>
					</dict>
					<key>name</key>
					<string>Unit for -(int) gold</string>
					<key>overrides</key>
					<array>
						<dict>
							<key>argument</key>
							<integer>0</integer>
							<key>type</key>
							<dict>
								<key>subtype</key>
								<integer>0</integer>
								<key>type</key>
								<integer>4</integer>
							</dict>
							<key>value</key>
							<dict>
								<key>type</key>
								<integer>4</integer>
								<key>value</key>
								<integer>99999999999999</integer>
							</dict>
						</dict>
					</array>
				</dict>
				<dict>
					<key>methodObjc</key>
					<dict>
						<key>className</key>
						<string>GameData</string>
						<key>displayName</key>
						<string>-(void) setGold:(int)</string>
						<key>prefix</key>
						<string>-</string>
						<key>selector</key>
						<string>setGold:</string>
						<key>typeEncoding</key>
						<string>v12@0:4i8</string>
					</dict>
					<key>name</key>
					<string>Unit for -(void) setGold:(int)</string>
					<key>overrides</key>
					<array>
						<dict>
							<key>argument</key>
							<integer>1</integer>
							<key>type</key>
							<dict>
								<key>subtype</key>
								<integer>0</integer>
								<key>type</key>
								<integer>4</integer>
							</dict>
							<key>value</key>
							<dict>
								<key>type</key>
								<integer>4</integer>
								<key>value</key>
								<integer>99999999999999</integer>
							</dict>
						</dict>
					</array>
				</dict>
				<dict>
					<key>methodObjc</key>
					<dict>
						<key>className</key>
						<string>GameData</string>
						<key>displayName</key>
						<string>-(void) addGold:(int)</string>
						<key>prefix</key>
						<string>-</string>
						<key>selector</key>
						<string>addGold:</string>
						<key>typeEncoding</key>
						<string>v12@0:4i8</string>
					</dict>
					<key>name</key>
					<string>Unit for -(void) addGold:(int)</string>
					<key>overrides</key>
					<array>
						<dict>
							<key>argument</key>
							<integer>1</integer>
							<key>type</key>
							<dict>
								<key>subtype</key>
								<integer>0</integer>
								<key>type</key>
								<integer>4</integer>
							</dict>
							<key>value</key>
							<dict>
								<key>type</key>
								<integer>4</integer>
								<key>value</key>
								<integer>99999999999999</integer>
							</dict>
						</dict>
					</array>
				</dict>
				<dict>
					<key>methodObjc</key>
					<dict>
						<key>className</key>
						<string>GameData</string>
						<key>displayName</key>
						<string>-(int) goldenEggs</string>
						<key>prefix</key>
						<string>-</string>
						<key>selector</key>
						<string>goldenEggs</string>
						<key>typeEncoding</key>
						<string>i8@0:4</string>
					</dict>
					<key>name</key>
					<string>Unit for -(int) goldenEggs</string>
					<key>overrides</key>
					<array/>
				</dict>
				<dict>
					<key>methodObjc</key>
					<dict>
						<key>className</key>
						<string>GameData</string>
						<key>displayName</key>
						<string>-(void) setGoldenEggs:(int)</string>
						<key>prefix</key>
						<string>-</string>
						<key>selector</key>
						<string>setGoldenEggs:</string>
						<key>typeEncoding</key>
						<string>v12@0:4i8</string>
					</dict>
					<key>name</key>
					<string>Unit for -(void) setGoldenEggs:(int)</string>
					<key>overrides</key>
					<array>
						<dict>
							<key>argument</key>
							<integer>1</integer>
							<key>type</key>
							<dict>
								<key>subtype</key>
								<integer>0</integer>
								<key>type</key>
								<integer>4</integer>
							</dict>
							<key>value</key>
							<dict>
								<key>type</key>
								<integer>4</integer>
								<key>value</key>
								<integer>99999999999999</integer>
							</dict>
						</dict>
					</array>
				</dict>
				<dict>
					<key>methodObjc</key>
					<dict>
						<key>className</key>
						<string>GameData</string>
						<key>displayName</key>
						<string>-(int) silverEggs</string>
						<key>prefix</key>
						<string>-</string>
						<key>selector</key>
						<string>silverEggs</string>
						<key>typeEncoding</key>
						<string>i8@0:4</string>
					</dict>
					<key>name</key>
					<string>Unit for -(int) silverEggs</string>
					<key>overrides</key>
					<array>
						<dict>
							<key>argument</key>
							<integer>0</integer>
							<key>type</key>
							<dict>
								<key>subtype</key>
								<integer>0</integer>
								<key>type</key>
								<integer>4</integer>
							</dict>
							<key>value</key>
							<dict>
								<key>type</key>
								<integer>4</integer>
								<key>value</key>
								<integer>99999999999999</integer>
							</dict>
						</dict>
					</array>
				</dict>
				<dict>
					<key>methodObjc</key>
					<dict>
						<key>className</key>
						<string>GameData</string>
						<key>displayName</key>
						<string>-(void) setSilverEggs:(int)</string>
						<key>prefix</key>
						<string>-</string>
						<key>selector</key>
						<string>setSilverEggs:</string>
						<key>typeEncoding</key>
						<string>v12@0:4i8</string>
					</dict>
					<key>name</key>
					<string>Unit for -(void) setSilverEggs:(int)</string>
					<key>overrides</key>
					<array>
						<dict>
							<key>argument</key>
							<integer>1</integer>
							<key>type</key>
							<dict>
								<key>subtype</key>
								<integer>0</integer>
								<key>type</key>
								<integer>4</integer>
							</dict>
							<key>value</key>
							<dict>
								<key>type</key>
								<integer>4</integer>
								<key>value</key>
								<integer>99999999999999</integer>
							</dict>
						</dict>
					</array>
				</dict>
				<dict>
					<key>methodObjc</key>
					<dict>
						<key>className</key>
						<string>Player</string>
						<key>displayName</key>
						<string>-(float) stamina</string>
						<key>prefix</key>
						<string>-</string>
						<key>selector</key>
						<string>stamina</string>
						<key>typeEncoding</key>
						<string>f8@0:4</string>
					</dict>
					<key>name</key>
					<string>Unit for -(float) stamina</string>
					<key>overrides</key>
					<array>
						<dict>
							<key>argument</key>
							<integer>0</integer>
							<key>type</key>
							<dict>
								<key>subtype</key>
								<integer>0</integer>
								<key>type</key>
								<integer>3</integer>
							</dict>
							<key>value</key>
							<dict>
								<key>type</key>
								<integer>3</integer>
								<key>value</key>
								<integer>999</integer>
							</dict>
						</dict>
					</array>
				</dict>
				<dict>
					<key>methodObjc</key>
					<dict>
						<key>className</key>
						<string>Player</string>
						<key>displayName</key>
						<string>-(void) setStamina:(float)</string>
						<key>prefix</key>
						<string>-</string>
						<key>selector</key>
						<string>setStamina:</string>
						<key>typeEncoding</key>
						<string>v12@0:4f8</string>
					</dict>
					<key>name</key>
					<string>Unit for -(void) setStamina:(float)</string>
					<key>overrides</key>
					<array>
						<dict>
							<key>argument</key>
							<integer>1</integer>
							<key>type</key>
							<dict>
								<key>subtype</key>
								<integer>0</integer>
								<key>type</key>
								<integer>3</integer>
							</dict>
							<key>value</key>
							<dict>
								<key>type</key>
								<integer>3</integer>
								<key>value</key>
								<integer>999</integer>
							</dict>
						</dict>
					</array>
				</dict>
				<dict>
					<key>methodObjc</key>
					<dict>
						<key>className</key>
						<string>FlurryUtil</string>
						<key>displayName</key>
						<string>+(BOOL) deviceIsJailbroken</string>
						<key>prefix</key>
						<string>+</string>
						<key>selector</key>
						<string>deviceIsJailbroken</string>
						<key>typeEncoding</key>
						<string>c8@0:4</string>
					</dict>
					<key>name</key>
					<string>Unit for +(BOOL) deviceIsJailbroken</string>
					<key>overrides</key>
					<array>
						<dict>
							<key>argument</key>
							<integer>0</integer>
							<key>type</key>
							<dict>
								<key>subtype</key>
								<integer>0</integer>
								<key>type</key>
								<integer>5</integer>
							</dict>
							<key>value</key>
							<dict>
								<key>type</key>
								<integer>5</integer>
								<key>value</key>
								<false/>
							</dict>
						</dict>
					</array>
				</dict>
				<dict>
					<key>methodObjc</key>
					<dict>
						<key>className</key>
						<string>FlurryUtil</string>
						<key>displayName</key>
						<string>+(BOOL) appIsCracked</string>
						<key>prefix</key>
						<string>+</string>
						<key>selector</key>
						<string>appIsCracked</string>
						<key>typeEncoding</key>
						<string>c8@0:4</string>
					</dict>
					<key>name</key>
					<string>Unit for +(BOOL) appIsCracked</string>
					<key>overrides</key>
					<array>
						<dict>
							<key>argument</key>
							<integer>0</integer>
							<key>type</key>
							<dict>
								<key>subtype</key>
								<integer>0</integer>
								<key>type</key>
								<integer>5</integer>
							</dict>
							<key>value</key>
							<dict>
								<key>type</key>
								<integer>5</integer>
								<key>value</key>
								<false/>
							</dict>
						</dict>
					</array>
				</dict>
				<dict>
					<key>methodObjc</key>
					<dict>
						<key>className</key>
						<string>GameData</string>
						<key>displayName</key>
						<string>-(int) normalChips</string>
						<key>prefix</key>
						<string>-</string>
						<key>selector</key>
						<string>normalChips</string>
						<key>typeEncoding</key>
						<string>i8@0:4</string>
					</dict>
					<key>name</key>
					<string>Unit for -(int) normalChips</string>
					<key>overrides</key>
					<array>
						<dict>
							<key>argument</key>
							<integer>0</integer>
							<key>type</key>
							<dict>
								<key>subtype</key>
								<integer>0</integer>
								<key>type</key>
								<integer>4</integer>
							</dict>
							<key>value</key>
							<dict>
								<key>type</key>
								<integer>4</integer>
								<key>value</key>
								<integer>9999999999</integer>
							</dict>
						</dict>
					</array>
				</dict>
				<dict>
					<key>methodObjc</key>
					<dict>
						<key>className</key>
						<string>GameData</string>
						<key>displayName</key>
						<string>-(int) superChips</string>
						<key>prefix</key>
						<string>-</string>
						<key>selector</key>
						<string>superChips</string>
						<key>typeEncoding</key>
						<string>i8@0:4</string>
					</dict>
					<key>name</key>
					<string>Unit for -(int) superChips</string>
					<key>overrides</key>
					<array>
						<dict>
							<key>argument</key>
							<integer>0</integer>
							<key>type</key>
							<dict>
								<key>subtype</key>
								<integer>0</integer>
								<key>type</key>
								<integer>4</integer>
							</dict>
							<key>value</key>
							<dict>
								<key>type</key>
								<integer>4</integer>
								<key>value</key>
								<integer>9999999999</integer>
							</dict>
						</dict>
					</array>
				</dict>
				<dict>
					<key>methodObjc</key>
					<dict>
						<key>className</key>
						<string>GameData</string>
						<key>displayName</key>
						<string>-(int) masterChips</string>
						<key>prefix</key>
						<string>-</string>
						<key>selector</key>
						<string>masterChips</string>
						<key>typeEncoding</key>
						<string>i8@0:4</string>
					</dict>
					<key>name</key>
					<string>Unit for -(int) masterChips</string>
					<key>overrides</key>
					<array>
						<dict>
							<key>argument</key>
							<integer>0</integer>
							<key>type</key>
							<dict>
								<key>subtype</key>
								<integer>0</integer>
								<key>type</key>
								<integer>4</integer>
							</dict>
							<key>value</key>
							<dict>
								<key>type</key>
								<integer>4</integer>
								<key>value</key>
								<integer>9999999999</integer>
							</dict>
						</dict>
					</array>
				</dict>
				<dict>
					<key>methodObjc</key>
					<dict>
						<key>className</key>
						<string>DetectionExample</string>
						<key>displayName</key>
						<string>+(BOOL) jailbreakAppsDetected</string>
						<key>prefix</key>
						<string>+</string>
						<key>selector</key>
						<string>jailbreakAppsDetected</string>
						<key>typeEncoding</key>
						<string>c8@0:4</string>
					</dict>
					<key>name</key>
					<string>Unit for +(BOOL) jailbreakAppsDetected</string>
					<key>overrides</key>
					<array>
						<dict>
							<key>argument</key>
							<integer>0</integer>
							<key>type</key>
							<dict>
								<key>subtype</key>
								<integer>0</integer>
								<key>type</key>
								<integer>5</integer>
							</dict>
							<key>value</key>
							<dict>
								<key>type</key>
								<integer>5</integer>
								<key>value</key>
								<false/>
							</dict>
						</dict>
					</array>
				</dict>
				<dict>
					<key>methodObjc</key>
					<dict>
						<key>className</key>
						<string>GameData</string>
						<key>displayName</key>
						<string>-(id) generateDataForMicromon:(id) withLevel:(int) andGrowthRate:(int)</string>
						<key>prefix</key>
						<string>-</string>
						<key>selector</key>
						<string>generateDataForMicromon:withLevel:andGrowthRate:</string>
						<key>typeEncoding</key>
						<string>@20@0:4@8i12i16</string>
					</dict>
					<key>name</key>
					<string>Unit for -(id) generateDataForMicromon:(id) withLevel:(int) andGrowthRate:(int)</string>
					<key>overrides</key>
					<array>
						<dict>
							<key>argument</key>
							<integer>2</integer>
							<key>type</key>
							<dict>
								<key>subtype</key>
								<integer>0</integer>
								<key>type</key>
								<integer>4</integer>
							</dict>
							<key>value</key>
							<dict>
								<key>type</key>
								<integer>4</integer>
								<key>value</key>
								<integer>90</integer>
							</dict>
						</dict>
						<dict>
							<key>argument</key>
							<integer>3</integer>
							<key>type</key>
							<dict>
								<key>subtype</key>
								<integer>0</integer>
								<key>type</key>
								<integer>4</integer>
							</dict>
							<key>value</key>
							<dict>
								<key>type</key>
								<integer>4</integer>
								<key>value</key>
								<integer>90</integer>
							</dict>
						</dict>
					</array>
				</dict>
			</array>
		</dict>
	</array>
</dict>
</plist>

Now to edit a value on a flex hack in ifile

 

Heres a example of a code

<key>methodObjc</key>
					<dict>
						<key>className</key>
						<string>GameData</string>
						<key>displayName</key>
						<string>-(int) diamonds</string>
						<key>prefix</key>
						<string>-</string>
						<key>selector</key>
						<string>diamonds</string>
						<key>typeEncoding</key>
						<string>i8@0:4</string>
					</dict>
					<key>name</key>
					<string>Unit for -(int) diamonds</string>
					<key>overrides</key>
					<array>
						<dict>
							<key>argument</key>
							<integer>0</integer>
							<key>type</key>
							<dict>
								<key>subtype</key>
								<integer>0</integer>
								<key>type</key>
								<integer>4</integer>
							</dict>
							<key>value</key>
							<dict>
								<key>type</key>
								<integer>4</integer>
								<key>value</key>
								<integer>99999999999999</integer>
							</dict>
						</dict>
					</array>
				</dict>
				<dict>

now you see were the <integer>99999999999999</integer> is at now don't delete the <integer> </integer> just edit the numbers

like this <integer>123456789</integer> and done you have edited a value now this is for diamonds so thats the amount of diamonds you well have in game not every hack is this easy to edit so please take note of that.

 

NEXT STEP this how you do it in flex 

 

1. Some well have true and false or pass-through witch are normaly

unit for -(BOOL)Example 

              Target Class

               Demo

              Return Value (BOOL)

               witch here there can be 3 options Pass-through true or flase  depending on what it is say it was unlock level you would put true so you can unlock it and if you never wanted to unlock put false and to earn just leave it pass-through witch is not editing the value. Now that was in flex to edit now in ifile heres a example of it 

	<key>methodObjc</key>
					<dict>
						<key>className</key>
						<string>DetectionExample</string>
						<key>displayName</key>
						<string>+(BOOL) jailbreakAppsDetected</string>
						<key>prefix</key>
						<string>+</string>
						<key>selector</key>
						<string>jailbreakAppsDetected</string>
						<key>typeEncoding</key>
						<string>c8@0:4</string>
					</dict>
					<key>name</key>
					<string>Unit for +(BOOL) jailbreakAppsDetected</string>
					<key>overrides</key>
					<array>
						<dict>
							<key>argument</key>
							<integer>0</integer>
							<key>type</key>
							<dict>
								<key>subtype</key>
								<integer>0</integer>
								<key>type</key>
								<integer>5</integer>
							</dict>
							<key>value</key>
							<dict>
								<key>type</key>
								<integer>5</integer>
								<key>value</key>
								<false/>
							</dict>
						</dict>
					</array>
				</dict>
				<dict>

you see were the <false/> that is now were you put the one of the 3 options as i said before this part is true,false and pass through anyone would work but for this code i put as false because you don't want game developers to know you are jailbroken right so if you understand that you should be good.

 

I hope you enjoyed part 1 of the tut good luck on editing i tried to explain the best i can for you guys credit for the tut Dex.

Updated by Dex
Posted

retard don't post your entire flex patches in a topic even tho you want to do a "good" tutorial.

its old useless so idc i have updated it with way better hacks on my device 

Posted

As annoying long this was. I needed to see the whole thing, which I don't think happens enough for people like me. So good work you for this. Thanks ????????

Posted

As annoying long this was. I needed to see the whole thing, which I don't think happens enough for people like me. So good work you for this. Thanks

You bumped this topic >.<

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Our picks

    • Motor Capital v1.0.0 [ +1 Cheats ] Enough Resources
      Modded/Hacked App: Motor Capital By 24 HIT Riga SIA
      Bundle ID: com.motor.capital
      App Store Link: https://apps.apple.com/us/app/motor-capital/id6771701401?uo=4

      🤩 Hack Features

      Pre Activated
      - Enough Resources / Only Upgrades & Building Upgrade
      • 1 reply
    • Motor Capital v1.0.0 [ +1 Jailed ] Enough Resources
      Modded/Hacked App: Motor Capital By 24 HIT Riga SIA
      Bundle ID: com.motor.capital
      App Store Link: https://apps.apple.com/us/app/motor-capital/id6771701401?uo=4

      🤩 Hack Features

      Pre Activated
      - Enough Resources / Only Upgrades & Building Upgrade
      • 0 replies
    • SimCity BuildIt Cheats v1.79.0 +1 [ Freeze Currencies ]
      Modded/Hacked App: SimCity BuildIt By EA Swiss Sarl
      Bundle ID: com.ea.simcitymobile.bv
      iTunes Store Link: https://apps.apple.com/us/app/simcity-buildit/id913292932?uo=4


      Hack Features:
      - Infinite Currencies


      Non-Jailbroken & No Jailbreak required hack(s): https://iosgods.com/topic/124792-arm64-simcity-buildit-v1412-jailed-cheats-1/


      iOS Hack Download Link: https://iosgods.com/topic/157687-simcity-buildit-cheats-v1415-1/
      • 744 replies
    • Shoot & Hide v1.5.3 [ +6 Cheats ] Currency Max
      Modded/Hacked App: Shoot & Hide By CRAZY LABS BY TABTALE , G.P.
      Bundle ID: com.sniper.shoot.hide.game
      App Store Link: https://apps.apple.com/us/app/shoot-hide/id6747033069?uo=4

      🤩 Hack Features

      Pre Activated
      - Currency Max / Earn Then Get
      - Trophies Max Earn Then Get
      - Heroes Unlocked / Linked Trophies
      - Location Unlocked / Linked Trophies
      - Merge Anything
      - HP MAX / ON When Enemy Turn After Disable
      • 4 replies
    • Shoot & Hide v1.5.3 [ +6 Jailed ] Currency Max
      Modded/Hacked App: Shoot & Hide By CRAZY LABS BY TABTALE , G.P.
      Bundle ID: com.sniper.shoot.hide.game
      App Store Link: https://apps.apple.com/us/app/shoot-hide/id6747033069?uo=4

      🤩 Hack Features

      Pre Activated
      - Currency Max / Earn Then Get
      - Trophies Max Earn Then Get
      - Heroes Unlocked / Linked Trophies
      - Location Unlocked / Linked Trophies
      - Merge Anything
      - HP MAX / ON When Enemy Turn After Disable
      • 1 reply
    • Real War: Survival Game v0.1.4 [ +4 APK MOD ] Troops Max
      Mod APK Game Name: Real War: Survival Game
      Rooted Device: Not Required.
      Google Play Store Link: https://play.google.com/store/apps/details?id=com.zc.action.war.survival.game

      🤩 Hack Features

      - Auto ADS NO
      - Upgrade Cost 0 / Easy To Get Coins - ATK - Fire Rate
      ::::::: VIP :::::::
      - Unlimited Troops / Hit Damage Then Use It / Just Hit 🟢🔴 Then Work
      - Max ATK
      • 3 replies
    • Real War: Survival Game v1.1.0 [ +4 Cheats ] Troops Max
      Modded/Hacked App: Real War: Survival Game By Rameez Rehmat
      Bundle ID: com.sku.action.war.survival.games
      App Store Link: https://apps.apple.com/us/app/real-war-survival-game/id6772532581?uo=4

      🤩 Hack Features

      - Auto ADS NO
      - Upgrade Cost 0 / Easy To Get Coins - ATK - Fire Rate
      ::::::: VIP :::::::
      - Unlimited Troops / Hit Damage Then Use It / Just Hit 🟢🔴 Then Work
      - Custom ATK 
      • 1 reply
    • Real War: Survival Game v1.1.0 [ +4 Jailed ] Troops Max
      Modded/Hacked App: Real War: Survival Game By Rameez Rehmat
      Bundle ID: com.sku.action.war.survival.games
      App Store Link: https://apps.apple.com/us/app/real-war-survival-game/id6772532581?uo=4

      🤩 Hack Features

      - Auto ADS NO
      - Upgrade Cost 0 / Easy To Get Coins - ATK - Fire Rate
      ::::::: VIP :::::::
      - Unlimited Troops / Hit Damage Then Use It / Just Hit 🟢🔴 Then Work
      - Custom ATK 
      • 0 replies
    • DRAGON BALL Z DOKKAN BATTLE Japan (ドラゴンボールZ ドッカンバトル) v6.2.5 +7 Cheats!
      Modded/Hacked App: ドラゴンボールZ ドッカンバトル By BANDAI NAMCO Entertainment Inc.
      Bundle ID: jp.co.bandainamcogames.BNGI0211
      iTunes Link: https://itunes.apple.com/jp/app/ドラゴンボールz-ドッカンバトル/id951627670


      Hack Features
      - Unlimited HP  -  (Put .0 at the back of your value: 1000.0)
      - Unlimited Damage  -  (Put .0 at the back of your value: 1000.0)
      - Unlimited Defense  -  (Put .0 at the back of your value: 1000.0)
      - Dice Hack -  [ONLY RANGE BETWEEN 1 - 6 or it will crash]  -  (Put .0 at the back of your value: 4.0)
      - Dice Hack 1, 2, 3
      - Dice Hack 4, 5, 6
      - Auto Win Battles -> Disable if you get errors.
      PUT .0 at the back of all values!
      • 8,075 replies
    • Mushroom War: Evolution TD v1.16.2 [ +8 APK MOD ] Currency Max
      Mod APK Game Name: Mushroom War: Evolution TD
      Rooted Device: Not Required.
      Google Play Store Link: https://play.google.com/store/apps/details?id=rollingball.td.mushroom.warriors&hl=en

      🤩 Hack Features

      - ADS Skip Ticket Max / Rewards Free
      - Battle Food Speed
      ::::::: VIP :::::::
      - AI Freeze
      - Unlimited Gems
      - Unlimited Coins
      - Base HP MAX
      - Base HP Freeze
      - Hero HP Freeze
      • 1 reply
    • Mushroom War: Evolution TD v1.2.0 [ +8 Cheats ] Currency Max
      Modded/Hacked App: Mushroom War: Evolution TD By Hangzhou Rolling Technology Co., Ltd.
      Bundle ID: com.snowball.td.mushroom
      App Store Link: https://apps.apple.com/us/app/mushroom-war-evolution-td/id6761058966?uo=4

      🤩 Hack Features

      - ADS Skip Ticket Max / Rewards Free
      - Battle Food
      ::::::: VIP :::::::
      - AI Freeze
      - Unlimited Gems
      - Unlimited Coins
      - Base HP MAX
      - Base HP Freeze
      - Hero HP Freeze
      • 2 replies
    • Mushroom War: Evolution TD v1.2.0 [ +8 Jailed ] Currency Max
      Modded/Hacked App: Mushroom War: Evolution TD By Hangzhou Rolling Technology Co., Ltd.
      Bundle ID: com.snowball.td.mushroom
      App Store Link: https://apps.apple.com/us/app/mushroom-war-evolution-td/id6761058966?uo=4

      🤩 Hack Features

      - ADS Skip Ticket Max / Rewards Free
      - Battle Food
      ::::::: VIP :::::::
      - AI Freeze
      - Unlimited Gems
      - Unlimited Coins
      - Base HP MAX
      - Base HP Freeze
      - Hero HP Freeze
      • 1 reply
×
  • Create New...

Important Information

We would like to place cookies on your device to help make this website better. The website cannot give you the best user experience without cookies. You can accept or decline our cookies. You may also adjust your cookie settings. Privacy Policy - Guidelines