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[Tutorial]How to edit flex patches in ifile


Insidious

7 posts in this topic

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Hi its Dex Today am going to show you how to edit flex patches in ifile i recommand taking look at my tut on how to edit a plist file before you try this.Heres link to my tut http://iosgods.com/topic/945-how-to-edit-a-plist-using-ifile-for-beginners/ after you get some understanding of plist editng you may come back here and follow the tut on how to edit flex patches enjoy.

 

 

1.Open ifile and go to /var/mobile/documents/flex/then look for patches.plist and open it.

 

2.Heres a example of my old flex hack from along time ago witch is how am going to show you how to edit it.

<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
	<key>patches</key>
	<array>
		<dict>
			<key>UUID</key>
			<string>B595E91D-E4EF-4C1E-B63F-A07DDEBA2B23</string>
			<key>appIdentifier</key>
			<string>com.mogainteractive.micromon</string>
			<key>author</key>
			<string>insidious</string>
			<key>cloudDescription</key>
			<string>Hack made by insidious for more vist iOSGods.com
</string>
			<key>downloadDate</key>
			<integer>1</integer>
			<key>name</key>
			<string>Micromon Hack Made By Me</string>
			<key>switchedOn</key>
			<true/>
			<key>units</key>
			<array>
				<dict>
					<key>methodObjc</key>
					<dict>
						<key>className</key>
						<string>GameData</string>
						<key>displayName</key>
						<string>-(int) diamonds</string>
						<key>prefix</key>
						<string>-</string>
						<key>selector</key>
						<string>diamonds</string>
						<key>typeEncoding</key>
						<string>i8@0:4</string>
					</dict>
					<key>name</key>
					<string>Unit for -(int) diamonds</string>
					<key>overrides</key>
					<array>
						<dict>
							<key>argument</key>
							<integer>0</integer>
							<key>type</key>
							<dict>
								<key>subtype</key>
								<integer>0</integer>
								<key>type</key>
								<integer>4</integer>
							</dict>
							<key>value</key>
							<dict>
								<key>type</key>
								<integer>4</integer>
								<key>value</key>
								<integer>99999999999999</integer>
							</dict>
						</dict>
					</array>
				</dict>
				<dict>
					<key>methodObjc</key>
					<dict>
						<key>className</key>
						<string>GameData</string>
						<key>displayName</key>
						<string>-(void) setDiamonds:(int)</string>
						<key>prefix</key>
						<string>-</string>
						<key>selector</key>
						<string>setDiamonds:</string>
						<key>typeEncoding</key>
						<string>v12@0:4i8</string>
					</dict>
					<key>name</key>
					<string>Unit for -(void) setDiamonds:(int)</string>
					<key>overrides</key>
					<array>
						<dict>
							<key>argument</key>
							<integer>1</integer>
							<key>type</key>
							<dict>
								<key>subtype</key>
								<integer>0</integer>
								<key>type</key>
								<integer>4</integer>
							</dict>
							<key>value</key>
							<dict>
								<key>type</key>
								<integer>4</integer>
								<key>value</key>
								<integer>99999999999999</integer>
							</dict>
						</dict>
					</array>
				</dict>
				<dict>
					<key>methodObjc</key>
					<dict>
						<key>className</key>
						<string>GameData</string>
						<key>displayName</key>
						<string>-(void) addDiamonds:(int)</string>
						<key>prefix</key>
						<string>-</string>
						<key>selector</key>
						<string>addDiamonds:</string>
						<key>typeEncoding</key>
						<string>v12@0:4i8</string>
					</dict>
					<key>name</key>
					<string>Unit for -(void) addDiamonds:(int)</string>
					<key>overrides</key>
					<array>
						<dict>
							<key>argument</key>
							<integer>1</integer>
							<key>type</key>
							<dict>
								<key>subtype</key>
								<integer>0</integer>
								<key>type</key>
								<integer>4</integer>
							</dict>
							<key>value</key>
							<dict>
								<key>type</key>
								<integer>4</integer>
								<key>value</key>
								<integer>99999999999999</integer>
							</dict>
						</dict>
					</array>
				</dict>
				<dict>
					<key>methodObjc</key>
					<dict>
						<key>className</key>
						<string>Treasure</string>
						<key>displayName</key>
						<string>-(int) getGold</string>
						<key>prefix</key>
						<string>-</string>
						<key>selector</key>
						<string>getGold</string>
						<key>typeEncoding</key>
						<string>i8@0:4</string>
					</dict>
					<key>name</key>
					<string>Unit for -(int) getGold</string>
					<key>overrides</key>
					<array>
						<dict>
							<key>argument</key>
							<integer>0</integer>
							<key>type</key>
							<dict>
								<key>subtype</key>
								<integer>0</integer>
								<key>type</key>
								<integer>4</integer>
							</dict>
							<key>value</key>
							<dict>
								<key>type</key>
								<integer>4</integer>
								<key>value</key>
								<integer>99999999999999</integer>
							</dict>
						</dict>
					</array>
				</dict>
				<dict>
					<key>methodObjc</key>
					<dict>
						<key>className</key>
						<string>GameData</string>
						<key>displayName</key>
						<string>-(int) gold</string>
						<key>prefix</key>
						<string>-</string>
						<key>selector</key>
						<string>gold</string>
						<key>typeEncoding</key>
						<string>i8@0:4</string>
					</dict>
					<key>name</key>
					<string>Unit for -(int) gold</string>
					<key>overrides</key>
					<array>
						<dict>
							<key>argument</key>
							<integer>0</integer>
							<key>type</key>
							<dict>
								<key>subtype</key>
								<integer>0</integer>
								<key>type</key>
								<integer>4</integer>
							</dict>
							<key>value</key>
							<dict>
								<key>type</key>
								<integer>4</integer>
								<key>value</key>
								<integer>99999999999999</integer>
							</dict>
						</dict>
					</array>
				</dict>
				<dict>
					<key>methodObjc</key>
					<dict>
						<key>className</key>
						<string>GameData</string>
						<key>displayName</key>
						<string>-(void) setGold:(int)</string>
						<key>prefix</key>
						<string>-</string>
						<key>selector</key>
						<string>setGold:</string>
						<key>typeEncoding</key>
						<string>v12@0:4i8</string>
					</dict>
					<key>name</key>
					<string>Unit for -(void) setGold:(int)</string>
					<key>overrides</key>
					<array>
						<dict>
							<key>argument</key>
							<integer>1</integer>
							<key>type</key>
							<dict>
								<key>subtype</key>
								<integer>0</integer>
								<key>type</key>
								<integer>4</integer>
							</dict>
							<key>value</key>
							<dict>
								<key>type</key>
								<integer>4</integer>
								<key>value</key>
								<integer>99999999999999</integer>
							</dict>
						</dict>
					</array>
				</dict>
				<dict>
					<key>methodObjc</key>
					<dict>
						<key>className</key>
						<string>GameData</string>
						<key>displayName</key>
						<string>-(void) addGold:(int)</string>
						<key>prefix</key>
						<string>-</string>
						<key>selector</key>
						<string>addGold:</string>
						<key>typeEncoding</key>
						<string>v12@0:4i8</string>
					</dict>
					<key>name</key>
					<string>Unit for -(void) addGold:(int)</string>
					<key>overrides</key>
					<array>
						<dict>
							<key>argument</key>
							<integer>1</integer>
							<key>type</key>
							<dict>
								<key>subtype</key>
								<integer>0</integer>
								<key>type</key>
								<integer>4</integer>
							</dict>
							<key>value</key>
							<dict>
								<key>type</key>
								<integer>4</integer>
								<key>value</key>
								<integer>99999999999999</integer>
							</dict>
						</dict>
					</array>
				</dict>
				<dict>
					<key>methodObjc</key>
					<dict>
						<key>className</key>
						<string>GameData</string>
						<key>displayName</key>
						<string>-(int) goldenEggs</string>
						<key>prefix</key>
						<string>-</string>
						<key>selector</key>
						<string>goldenEggs</string>
						<key>typeEncoding</key>
						<string>i8@0:4</string>
					</dict>
					<key>name</key>
					<string>Unit for -(int) goldenEggs</string>
					<key>overrides</key>
					<array/>
				</dict>
				<dict>
					<key>methodObjc</key>
					<dict>
						<key>className</key>
						<string>GameData</string>
						<key>displayName</key>
						<string>-(void) setGoldenEggs:(int)</string>
						<key>prefix</key>
						<string>-</string>
						<key>selector</key>
						<string>setGoldenEggs:</string>
						<key>typeEncoding</key>
						<string>v12@0:4i8</string>
					</dict>
					<key>name</key>
					<string>Unit for -(void) setGoldenEggs:(int)</string>
					<key>overrides</key>
					<array>
						<dict>
							<key>argument</key>
							<integer>1</integer>
							<key>type</key>
							<dict>
								<key>subtype</key>
								<integer>0</integer>
								<key>type</key>
								<integer>4</integer>
							</dict>
							<key>value</key>
							<dict>
								<key>type</key>
								<integer>4</integer>
								<key>value</key>
								<integer>99999999999999</integer>
							</dict>
						</dict>
					</array>
				</dict>
				<dict>
					<key>methodObjc</key>
					<dict>
						<key>className</key>
						<string>GameData</string>
						<key>displayName</key>
						<string>-(int) silverEggs</string>
						<key>prefix</key>
						<string>-</string>
						<key>selector</key>
						<string>silverEggs</string>
						<key>typeEncoding</key>
						<string>i8@0:4</string>
					</dict>
					<key>name</key>
					<string>Unit for -(int) silverEggs</string>
					<key>overrides</key>
					<array>
						<dict>
							<key>argument</key>
							<integer>0</integer>
							<key>type</key>
							<dict>
								<key>subtype</key>
								<integer>0</integer>
								<key>type</key>
								<integer>4</integer>
							</dict>
							<key>value</key>
							<dict>
								<key>type</key>
								<integer>4</integer>
								<key>value</key>
								<integer>99999999999999</integer>
							</dict>
						</dict>
					</array>
				</dict>
				<dict>
					<key>methodObjc</key>
					<dict>
						<key>className</key>
						<string>GameData</string>
						<key>displayName</key>
						<string>-(void) setSilverEggs:(int)</string>
						<key>prefix</key>
						<string>-</string>
						<key>selector</key>
						<string>setSilverEggs:</string>
						<key>typeEncoding</key>
						<string>v12@0:4i8</string>
					</dict>
					<key>name</key>
					<string>Unit for -(void) setSilverEggs:(int)</string>
					<key>overrides</key>
					<array>
						<dict>
							<key>argument</key>
							<integer>1</integer>
							<key>type</key>
							<dict>
								<key>subtype</key>
								<integer>0</integer>
								<key>type</key>
								<integer>4</integer>
							</dict>
							<key>value</key>
							<dict>
								<key>type</key>
								<integer>4</integer>
								<key>value</key>
								<integer>99999999999999</integer>
							</dict>
						</dict>
					</array>
				</dict>
				<dict>
					<key>methodObjc</key>
					<dict>
						<key>className</key>
						<string>Player</string>
						<key>displayName</key>
						<string>-(float) stamina</string>
						<key>prefix</key>
						<string>-</string>
						<key>selector</key>
						<string>stamina</string>
						<key>typeEncoding</key>
						<string>f8@0:4</string>
					</dict>
					<key>name</key>
					<string>Unit for -(float) stamina</string>
					<key>overrides</key>
					<array>
						<dict>
							<key>argument</key>
							<integer>0</integer>
							<key>type</key>
							<dict>
								<key>subtype</key>
								<integer>0</integer>
								<key>type</key>
								<integer>3</integer>
							</dict>
							<key>value</key>
							<dict>
								<key>type</key>
								<integer>3</integer>
								<key>value</key>
								<integer>999</integer>
							</dict>
						</dict>
					</array>
				</dict>
				<dict>
					<key>methodObjc</key>
					<dict>
						<key>className</key>
						<string>Player</string>
						<key>displayName</key>
						<string>-(void) setStamina:(float)</string>
						<key>prefix</key>
						<string>-</string>
						<key>selector</key>
						<string>setStamina:</string>
						<key>typeEncoding</key>
						<string>v12@0:4f8</string>
					</dict>
					<key>name</key>
					<string>Unit for -(void) setStamina:(float)</string>
					<key>overrides</key>
					<array>
						<dict>
							<key>argument</key>
							<integer>1</integer>
							<key>type</key>
							<dict>
								<key>subtype</key>
								<integer>0</integer>
								<key>type</key>
								<integer>3</integer>
							</dict>
							<key>value</key>
							<dict>
								<key>type</key>
								<integer>3</integer>
								<key>value</key>
								<integer>999</integer>
							</dict>
						</dict>
					</array>
				</dict>
				<dict>
					<key>methodObjc</key>
					<dict>
						<key>className</key>
						<string>FlurryUtil</string>
						<key>displayName</key>
						<string>+(BOOL) deviceIsJailbroken</string>
						<key>prefix</key>
						<string>+</string>
						<key>selector</key>
						<string>deviceIsJailbroken</string>
						<key>typeEncoding</key>
						<string>c8@0:4</string>
					</dict>
					<key>name</key>
					<string>Unit for +(BOOL) deviceIsJailbroken</string>
					<key>overrides</key>
					<array>
						<dict>
							<key>argument</key>
							<integer>0</integer>
							<key>type</key>
							<dict>
								<key>subtype</key>
								<integer>0</integer>
								<key>type</key>
								<integer>5</integer>
							</dict>
							<key>value</key>
							<dict>
								<key>type</key>
								<integer>5</integer>
								<key>value</key>
								<false/>
							</dict>
						</dict>
					</array>
				</dict>
				<dict>
					<key>methodObjc</key>
					<dict>
						<key>className</key>
						<string>FlurryUtil</string>
						<key>displayName</key>
						<string>+(BOOL) appIsCracked</string>
						<key>prefix</key>
						<string>+</string>
						<key>selector</key>
						<string>appIsCracked</string>
						<key>typeEncoding</key>
						<string>c8@0:4</string>
					</dict>
					<key>name</key>
					<string>Unit for +(BOOL) appIsCracked</string>
					<key>overrides</key>
					<array>
						<dict>
							<key>argument</key>
							<integer>0</integer>
							<key>type</key>
							<dict>
								<key>subtype</key>
								<integer>0</integer>
								<key>type</key>
								<integer>5</integer>
							</dict>
							<key>value</key>
							<dict>
								<key>type</key>
								<integer>5</integer>
								<key>value</key>
								<false/>
							</dict>
						</dict>
					</array>
				</dict>
				<dict>
					<key>methodObjc</key>
					<dict>
						<key>className</key>
						<string>GameData</string>
						<key>displayName</key>
						<string>-(int) normalChips</string>
						<key>prefix</key>
						<string>-</string>
						<key>selector</key>
						<string>normalChips</string>
						<key>typeEncoding</key>
						<string>i8@0:4</string>
					</dict>
					<key>name</key>
					<string>Unit for -(int) normalChips</string>
					<key>overrides</key>
					<array>
						<dict>
							<key>argument</key>
							<integer>0</integer>
							<key>type</key>
							<dict>
								<key>subtype</key>
								<integer>0</integer>
								<key>type</key>
								<integer>4</integer>
							</dict>
							<key>value</key>
							<dict>
								<key>type</key>
								<integer>4</integer>
								<key>value</key>
								<integer>9999999999</integer>
							</dict>
						</dict>
					</array>
				</dict>
				<dict>
					<key>methodObjc</key>
					<dict>
						<key>className</key>
						<string>GameData</string>
						<key>displayName</key>
						<string>-(int) superChips</string>
						<key>prefix</key>
						<string>-</string>
						<key>selector</key>
						<string>superChips</string>
						<key>typeEncoding</key>
						<string>i8@0:4</string>
					</dict>
					<key>name</key>
					<string>Unit for -(int) superChips</string>
					<key>overrides</key>
					<array>
						<dict>
							<key>argument</key>
							<integer>0</integer>
							<key>type</key>
							<dict>
								<key>subtype</key>
								<integer>0</integer>
								<key>type</key>
								<integer>4</integer>
							</dict>
							<key>value</key>
							<dict>
								<key>type</key>
								<integer>4</integer>
								<key>value</key>
								<integer>9999999999</integer>
							</dict>
						</dict>
					</array>
				</dict>
				<dict>
					<key>methodObjc</key>
					<dict>
						<key>className</key>
						<string>GameData</string>
						<key>displayName</key>
						<string>-(int) masterChips</string>
						<key>prefix</key>
						<string>-</string>
						<key>selector</key>
						<string>masterChips</string>
						<key>typeEncoding</key>
						<string>i8@0:4</string>
					</dict>
					<key>name</key>
					<string>Unit for -(int) masterChips</string>
					<key>overrides</key>
					<array>
						<dict>
							<key>argument</key>
							<integer>0</integer>
							<key>type</key>
							<dict>
								<key>subtype</key>
								<integer>0</integer>
								<key>type</key>
								<integer>4</integer>
							</dict>
							<key>value</key>
							<dict>
								<key>type</key>
								<integer>4</integer>
								<key>value</key>
								<integer>9999999999</integer>
							</dict>
						</dict>
					</array>
				</dict>
				<dict>
					<key>methodObjc</key>
					<dict>
						<key>className</key>
						<string>DetectionExample</string>
						<key>displayName</key>
						<string>+(BOOL) jailbreakAppsDetected</string>
						<key>prefix</key>
						<string>+</string>
						<key>selector</key>
						<string>jailbreakAppsDetected</string>
						<key>typeEncoding</key>
						<string>c8@0:4</string>
					</dict>
					<key>name</key>
					<string>Unit for +(BOOL) jailbreakAppsDetected</string>
					<key>overrides</key>
					<array>
						<dict>
							<key>argument</key>
							<integer>0</integer>
							<key>type</key>
							<dict>
								<key>subtype</key>
								<integer>0</integer>
								<key>type</key>
								<integer>5</integer>
							</dict>
							<key>value</key>
							<dict>
								<key>type</key>
								<integer>5</integer>
								<key>value</key>
								<false/>
							</dict>
						</dict>
					</array>
				</dict>
				<dict>
					<key>methodObjc</key>
					<dict>
						<key>className</key>
						<string>GameData</string>
						<key>displayName</key>
						<string>-(id) generateDataForMicromon:(id) withLevel:(int) andGrowthRate:(int)</string>
						<key>prefix</key>
						<string>-</string>
						<key>selector</key>
						<string>generateDataForMicromon:withLevel:andGrowthRate:</string>
						<key>typeEncoding</key>
						<string>@20@0:4@8i12i16</string>
					</dict>
					<key>name</key>
					<string>Unit for -(id) generateDataForMicromon:(id) withLevel:(int) andGrowthRate:(int)</string>
					<key>overrides</key>
					<array>
						<dict>
							<key>argument</key>
							<integer>2</integer>
							<key>type</key>
							<dict>
								<key>subtype</key>
								<integer>0</integer>
								<key>type</key>
								<integer>4</integer>
							</dict>
							<key>value</key>
							<dict>
								<key>type</key>
								<integer>4</integer>
								<key>value</key>
								<integer>90</integer>
							</dict>
						</dict>
						<dict>
							<key>argument</key>
							<integer>3</integer>
							<key>type</key>
							<dict>
								<key>subtype</key>
								<integer>0</integer>
								<key>type</key>
								<integer>4</integer>
							</dict>
							<key>value</key>
							<dict>
								<key>type</key>
								<integer>4</integer>
								<key>value</key>
								<integer>90</integer>
							</dict>
						</dict>
					</array>
				</dict>
			</array>
		</dict>
	</array>
</dict>
</plist>

Now to edit a value on a flex hack in ifile

 

Heres a example of a code

<key>methodObjc</key>
					<dict>
						<key>className</key>
						<string>GameData</string>
						<key>displayName</key>
						<string>-(int) diamonds</string>
						<key>prefix</key>
						<string>-</string>
						<key>selector</key>
						<string>diamonds</string>
						<key>typeEncoding</key>
						<string>i8@0:4</string>
					</dict>
					<key>name</key>
					<string>Unit for -(int) diamonds</string>
					<key>overrides</key>
					<array>
						<dict>
							<key>argument</key>
							<integer>0</integer>
							<key>type</key>
							<dict>
								<key>subtype</key>
								<integer>0</integer>
								<key>type</key>
								<integer>4</integer>
							</dict>
							<key>value</key>
							<dict>
								<key>type</key>
								<integer>4</integer>
								<key>value</key>
								<integer>99999999999999</integer>
							</dict>
						</dict>
					</array>
				</dict>
				<dict>

now you see were the <integer>99999999999999</integer> is at now don't delete the <integer> </integer> just edit the numbers

like this <integer>123456789</integer> and done you have edited a value now this is for diamonds so thats the amount of diamonds you well have in game not every hack is this easy to edit so please take note of that.

 

NEXT STEP this how you do it in flex 

 

1. Some well have true and false or pass-through witch are normaly

unit for -(BOOL)Example 

              Target Class

               Demo

              Return Value (BOOL)

               witch here there can be 3 options Pass-through true or flase  depending on what it is say it was unlock level you would put true so you can unlock it and if you never wanted to unlock put false and to earn just leave it pass-through witch is not editing the value. Now that was in flex to edit now in ifile heres a example of it 

	<key>methodObjc</key>
					<dict>
						<key>className</key>
						<string>DetectionExample</string>
						<key>displayName</key>
						<string>+(BOOL) jailbreakAppsDetected</string>
						<key>prefix</key>
						<string>+</string>
						<key>selector</key>
						<string>jailbreakAppsDetected</string>
						<key>typeEncoding</key>
						<string>c8@0:4</string>
					</dict>
					<key>name</key>
					<string>Unit for +(BOOL) jailbreakAppsDetected</string>
					<key>overrides</key>
					<array>
						<dict>
							<key>argument</key>
							<integer>0</integer>
							<key>type</key>
							<dict>
								<key>subtype</key>
								<integer>0</integer>
								<key>type</key>
								<integer>5</integer>
							</dict>
							<key>value</key>
							<dict>
								<key>type</key>
								<integer>5</integer>
								<key>value</key>
								<false/>
							</dict>
						</dict>
					</array>
				</dict>
				<dict>

you see were the <false/> that is now were you put the one of the 3 options as i said before this part is true,false and pass through anyone would work but for this code i put as false because you don't want game developers to know you are jailbroken right so if you understand that you should be good.

 

I hope you enjoyed part 1 of the tut good luck on editing i tried to explain the best i can for you guys credit for the tut Dex.

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