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[Tutorial]How to edit flex patches in ifile


7 posts in this topic

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Updated (edited)

Hi its Dex Today am going to show you how to edit flex patches in ifile i recommand taking look at my tut on how to edit a plist file before you try this.Heres link to my tut http://iosgods.com/topic/945-how-to-edit-a-plist-using-ifile-for-beginners/ after you get some understanding of plist editng you may come back here and follow the tut on how to edit flex patches enjoy.

 

 

1.Open ifile and go to /var/mobile/documents/flex/then look for patches.plist and open it.

 

2.Heres a example of my old flex hack from along time ago witch is how am going to show you how to edit it.

<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
	<key>patches</key>
	<array>
		<dict>
			<key>UUID</key>
			<string>B595E91D-E4EF-4C1E-B63F-A07DDEBA2B23</string>
			<key>appIdentifier</key>
			<string>com.mogainteractive.micromon</string>
			<key>author</key>
			<string>insidious</string>
			<key>cloudDescription</key>
			<string>Hack made by insidious for more vist iOSGods.com
</string>
			<key>downloadDate</key>
			<integer>1</integer>
			<key>name</key>
			<string>Micromon Hack Made By Me</string>
			<key>switchedOn</key>
			<true/>
			<key>units</key>
			<array>
				<dict>
					<key>methodObjc</key>
					<dict>
						<key>className</key>
						<string>GameData</string>
						<key>displayName</key>
						<string>-(int) diamonds</string>
						<key>prefix</key>
						<string>-</string>
						<key>selector</key>
						<string>diamonds</string>
						<key>typeEncoding</key>
						<string>i8@0:4</string>
					</dict>
					<key>name</key>
					<string>Unit for -(int) diamonds</string>
					<key>overrides</key>
					<array>
						<dict>
							<key>argument</key>
							<integer>0</integer>
							<key>type</key>
							<dict>
								<key>subtype</key>
								<integer>0</integer>
								<key>type</key>
								<integer>4</integer>
							</dict>
							<key>value</key>
							<dict>
								<key>type</key>
								<integer>4</integer>
								<key>value</key>
								<integer>99999999999999</integer>
							</dict>
						</dict>
					</array>
				</dict>
				<dict>
					<key>methodObjc</key>
					<dict>
						<key>className</key>
						<string>GameData</string>
						<key>displayName</key>
						<string>-(void) setDiamonds:(int)</string>
						<key>prefix</key>
						<string>-</string>
						<key>selector</key>
						<string>setDiamonds:</string>
						<key>typeEncoding</key>
						<string>v12@0:4i8</string>
					</dict>
					<key>name</key>
					<string>Unit for -(void) setDiamonds:(int)</string>
					<key>overrides</key>
					<array>
						<dict>
							<key>argument</key>
							<integer>1</integer>
							<key>type</key>
							<dict>
								<key>subtype</key>
								<integer>0</integer>
								<key>type</key>
								<integer>4</integer>
							</dict>
							<key>value</key>
							<dict>
								<key>type</key>
								<integer>4</integer>
								<key>value</key>
								<integer>99999999999999</integer>
							</dict>
						</dict>
					</array>
				</dict>
				<dict>
					<key>methodObjc</key>
					<dict>
						<key>className</key>
						<string>GameData</string>
						<key>displayName</key>
						<string>-(void) addDiamonds:(int)</string>
						<key>prefix</key>
						<string>-</string>
						<key>selector</key>
						<string>addDiamonds:</string>
						<key>typeEncoding</key>
						<string>v12@0:4i8</string>
					</dict>
					<key>name</key>
					<string>Unit for -(void) addDiamonds:(int)</string>
					<key>overrides</key>
					<array>
						<dict>
							<key>argument</key>
							<integer>1</integer>
							<key>type</key>
							<dict>
								<key>subtype</key>
								<integer>0</integer>
								<key>type</key>
								<integer>4</integer>
							</dict>
							<key>value</key>
							<dict>
								<key>type</key>
								<integer>4</integer>
								<key>value</key>
								<integer>99999999999999</integer>
							</dict>
						</dict>
					</array>
				</dict>
				<dict>
					<key>methodObjc</key>
					<dict>
						<key>className</key>
						<string>Treasure</string>
						<key>displayName</key>
						<string>-(int) getGold</string>
						<key>prefix</key>
						<string>-</string>
						<key>selector</key>
						<string>getGold</string>
						<key>typeEncoding</key>
						<string>i8@0:4</string>
					</dict>
					<key>name</key>
					<string>Unit for -(int) getGold</string>
					<key>overrides</key>
					<array>
						<dict>
							<key>argument</key>
							<integer>0</integer>
							<key>type</key>
							<dict>
								<key>subtype</key>
								<integer>0</integer>
								<key>type</key>
								<integer>4</integer>
							</dict>
							<key>value</key>
							<dict>
								<key>type</key>
								<integer>4</integer>
								<key>value</key>
								<integer>99999999999999</integer>
							</dict>
						</dict>
					</array>
				</dict>
				<dict>
					<key>methodObjc</key>
					<dict>
						<key>className</key>
						<string>GameData</string>
						<key>displayName</key>
						<string>-(int) gold</string>
						<key>prefix</key>
						<string>-</string>
						<key>selector</key>
						<string>gold</string>
						<key>typeEncoding</key>
						<string>i8@0:4</string>
					</dict>
					<key>name</key>
					<string>Unit for -(int) gold</string>
					<key>overrides</key>
					<array>
						<dict>
							<key>argument</key>
							<integer>0</integer>
							<key>type</key>
							<dict>
								<key>subtype</key>
								<integer>0</integer>
								<key>type</key>
								<integer>4</integer>
							</dict>
							<key>value</key>
							<dict>
								<key>type</key>
								<integer>4</integer>
								<key>value</key>
								<integer>99999999999999</integer>
							</dict>
						</dict>
					</array>
				</dict>
				<dict>
					<key>methodObjc</key>
					<dict>
						<key>className</key>
						<string>GameData</string>
						<key>displayName</key>
						<string>-(void) setGold:(int)</string>
						<key>prefix</key>
						<string>-</string>
						<key>selector</key>
						<string>setGold:</string>
						<key>typeEncoding</key>
						<string>v12@0:4i8</string>
					</dict>
					<key>name</key>
					<string>Unit for -(void) setGold:(int)</string>
					<key>overrides</key>
					<array>
						<dict>
							<key>argument</key>
							<integer>1</integer>
							<key>type</key>
							<dict>
								<key>subtype</key>
								<integer>0</integer>
								<key>type</key>
								<integer>4</integer>
							</dict>
							<key>value</key>
							<dict>
								<key>type</key>
								<integer>4</integer>
								<key>value</key>
								<integer>99999999999999</integer>
							</dict>
						</dict>
					</array>
				</dict>
				<dict>
					<key>methodObjc</key>
					<dict>
						<key>className</key>
						<string>GameData</string>
						<key>displayName</key>
						<string>-(void) addGold:(int)</string>
						<key>prefix</key>
						<string>-</string>
						<key>selector</key>
						<string>addGold:</string>
						<key>typeEncoding</key>
						<string>v12@0:4i8</string>
					</dict>
					<key>name</key>
					<string>Unit for -(void) addGold:(int)</string>
					<key>overrides</key>
					<array>
						<dict>
							<key>argument</key>
							<integer>1</integer>
							<key>type</key>
							<dict>
								<key>subtype</key>
								<integer>0</integer>
								<key>type</key>
								<integer>4</integer>
							</dict>
							<key>value</key>
							<dict>
								<key>type</key>
								<integer>4</integer>
								<key>value</key>
								<integer>99999999999999</integer>
							</dict>
						</dict>
					</array>
				</dict>
				<dict>
					<key>methodObjc</key>
					<dict>
						<key>className</key>
						<string>GameData</string>
						<key>displayName</key>
						<string>-(int) goldenEggs</string>
						<key>prefix</key>
						<string>-</string>
						<key>selector</key>
						<string>goldenEggs</string>
						<key>typeEncoding</key>
						<string>i8@0:4</string>
					</dict>
					<key>name</key>
					<string>Unit for -(int) goldenEggs</string>
					<key>overrides</key>
					<array/>
				</dict>
				<dict>
					<key>methodObjc</key>
					<dict>
						<key>className</key>
						<string>GameData</string>
						<key>displayName</key>
						<string>-(void) setGoldenEggs:(int)</string>
						<key>prefix</key>
						<string>-</string>
						<key>selector</key>
						<string>setGoldenEggs:</string>
						<key>typeEncoding</key>
						<string>v12@0:4i8</string>
					</dict>
					<key>name</key>
					<string>Unit for -(void) setGoldenEggs:(int)</string>
					<key>overrides</key>
					<array>
						<dict>
							<key>argument</key>
							<integer>1</integer>
							<key>type</key>
							<dict>
								<key>subtype</key>
								<integer>0</integer>
								<key>type</key>
								<integer>4</integer>
							</dict>
							<key>value</key>
							<dict>
								<key>type</key>
								<integer>4</integer>
								<key>value</key>
								<integer>99999999999999</integer>
							</dict>
						</dict>
					</array>
				</dict>
				<dict>
					<key>methodObjc</key>
					<dict>
						<key>className</key>
						<string>GameData</string>
						<key>displayName</key>
						<string>-(int) silverEggs</string>
						<key>prefix</key>
						<string>-</string>
						<key>selector</key>
						<string>silverEggs</string>
						<key>typeEncoding</key>
						<string>i8@0:4</string>
					</dict>
					<key>name</key>
					<string>Unit for -(int) silverEggs</string>
					<key>overrides</key>
					<array>
						<dict>
							<key>argument</key>
							<integer>0</integer>
							<key>type</key>
							<dict>
								<key>subtype</key>
								<integer>0</integer>
								<key>type</key>
								<integer>4</integer>
							</dict>
							<key>value</key>
							<dict>
								<key>type</key>
								<integer>4</integer>
								<key>value</key>
								<integer>99999999999999</integer>
							</dict>
						</dict>
					</array>
				</dict>
				<dict>
					<key>methodObjc</key>
					<dict>
						<key>className</key>
						<string>GameData</string>
						<key>displayName</key>
						<string>-(void) setSilverEggs:(int)</string>
						<key>prefix</key>
						<string>-</string>
						<key>selector</key>
						<string>setSilverEggs:</string>
						<key>typeEncoding</key>
						<string>v12@0:4i8</string>
					</dict>
					<key>name</key>
					<string>Unit for -(void) setSilverEggs:(int)</string>
					<key>overrides</key>
					<array>
						<dict>
							<key>argument</key>
							<integer>1</integer>
							<key>type</key>
							<dict>
								<key>subtype</key>
								<integer>0</integer>
								<key>type</key>
								<integer>4</integer>
							</dict>
							<key>value</key>
							<dict>
								<key>type</key>
								<integer>4</integer>
								<key>value</key>
								<integer>99999999999999</integer>
							</dict>
						</dict>
					</array>
				</dict>
				<dict>
					<key>methodObjc</key>
					<dict>
						<key>className</key>
						<string>Player</string>
						<key>displayName</key>
						<string>-(float) stamina</string>
						<key>prefix</key>
						<string>-</string>
						<key>selector</key>
						<string>stamina</string>
						<key>typeEncoding</key>
						<string>f8@0:4</string>
					</dict>
					<key>name</key>
					<string>Unit for -(float) stamina</string>
					<key>overrides</key>
					<array>
						<dict>
							<key>argument</key>
							<integer>0</integer>
							<key>type</key>
							<dict>
								<key>subtype</key>
								<integer>0</integer>
								<key>type</key>
								<integer>3</integer>
							</dict>
							<key>value</key>
							<dict>
								<key>type</key>
								<integer>3</integer>
								<key>value</key>
								<integer>999</integer>
							</dict>
						</dict>
					</array>
				</dict>
				<dict>
					<key>methodObjc</key>
					<dict>
						<key>className</key>
						<string>Player</string>
						<key>displayName</key>
						<string>-(void) setStamina:(float)</string>
						<key>prefix</key>
						<string>-</string>
						<key>selector</key>
						<string>setStamina:</string>
						<key>typeEncoding</key>
						<string>v12@0:4f8</string>
					</dict>
					<key>name</key>
					<string>Unit for -(void) setStamina:(float)</string>
					<key>overrides</key>
					<array>
						<dict>
							<key>argument</key>
							<integer>1</integer>
							<key>type</key>
							<dict>
								<key>subtype</key>
								<integer>0</integer>
								<key>type</key>
								<integer>3</integer>
							</dict>
							<key>value</key>
							<dict>
								<key>type</key>
								<integer>3</integer>
								<key>value</key>
								<integer>999</integer>
							</dict>
						</dict>
					</array>
				</dict>
				<dict>
					<key>methodObjc</key>
					<dict>
						<key>className</key>
						<string>FlurryUtil</string>
						<key>displayName</key>
						<string>+(BOOL) deviceIsJailbroken</string>
						<key>prefix</key>
						<string>+</string>
						<key>selector</key>
						<string>deviceIsJailbroken</string>
						<key>typeEncoding</key>
						<string>c8@0:4</string>
					</dict>
					<key>name</key>
					<string>Unit for +(BOOL) deviceIsJailbroken</string>
					<key>overrides</key>
					<array>
						<dict>
							<key>argument</key>
							<integer>0</integer>
							<key>type</key>
							<dict>
								<key>subtype</key>
								<integer>0</integer>
								<key>type</key>
								<integer>5</integer>
							</dict>
							<key>value</key>
							<dict>
								<key>type</key>
								<integer>5</integer>
								<key>value</key>
								<false/>
							</dict>
						</dict>
					</array>
				</dict>
				<dict>
					<key>methodObjc</key>
					<dict>
						<key>className</key>
						<string>FlurryUtil</string>
						<key>displayName</key>
						<string>+(BOOL) appIsCracked</string>
						<key>prefix</key>
						<string>+</string>
						<key>selector</key>
						<string>appIsCracked</string>
						<key>typeEncoding</key>
						<string>c8@0:4</string>
					</dict>
					<key>name</key>
					<string>Unit for +(BOOL) appIsCracked</string>
					<key>overrides</key>
					<array>
						<dict>
							<key>argument</key>
							<integer>0</integer>
							<key>type</key>
							<dict>
								<key>subtype</key>
								<integer>0</integer>
								<key>type</key>
								<integer>5</integer>
							</dict>
							<key>value</key>
							<dict>
								<key>type</key>
								<integer>5</integer>
								<key>value</key>
								<false/>
							</dict>
						</dict>
					</array>
				</dict>
				<dict>
					<key>methodObjc</key>
					<dict>
						<key>className</key>
						<string>GameData</string>
						<key>displayName</key>
						<string>-(int) normalChips</string>
						<key>prefix</key>
						<string>-</string>
						<key>selector</key>
						<string>normalChips</string>
						<key>typeEncoding</key>
						<string>i8@0:4</string>
					</dict>
					<key>name</key>
					<string>Unit for -(int) normalChips</string>
					<key>overrides</key>
					<array>
						<dict>
							<key>argument</key>
							<integer>0</integer>
							<key>type</key>
							<dict>
								<key>subtype</key>
								<integer>0</integer>
								<key>type</key>
								<integer>4</integer>
							</dict>
							<key>value</key>
							<dict>
								<key>type</key>
								<integer>4</integer>
								<key>value</key>
								<integer>9999999999</integer>
							</dict>
						</dict>
					</array>
				</dict>
				<dict>
					<key>methodObjc</key>
					<dict>
						<key>className</key>
						<string>GameData</string>
						<key>displayName</key>
						<string>-(int) superChips</string>
						<key>prefix</key>
						<string>-</string>
						<key>selector</key>
						<string>superChips</string>
						<key>typeEncoding</key>
						<string>i8@0:4</string>
					</dict>
					<key>name</key>
					<string>Unit for -(int) superChips</string>
					<key>overrides</key>
					<array>
						<dict>
							<key>argument</key>
							<integer>0</integer>
							<key>type</key>
							<dict>
								<key>subtype</key>
								<integer>0</integer>
								<key>type</key>
								<integer>4</integer>
							</dict>
							<key>value</key>
							<dict>
								<key>type</key>
								<integer>4</integer>
								<key>value</key>
								<integer>9999999999</integer>
							</dict>
						</dict>
					</array>
				</dict>
				<dict>
					<key>methodObjc</key>
					<dict>
						<key>className</key>
						<string>GameData</string>
						<key>displayName</key>
						<string>-(int) masterChips</string>
						<key>prefix</key>
						<string>-</string>
						<key>selector</key>
						<string>masterChips</string>
						<key>typeEncoding</key>
						<string>i8@0:4</string>
					</dict>
					<key>name</key>
					<string>Unit for -(int) masterChips</string>
					<key>overrides</key>
					<array>
						<dict>
							<key>argument</key>
							<integer>0</integer>
							<key>type</key>
							<dict>
								<key>subtype</key>
								<integer>0</integer>
								<key>type</key>
								<integer>4</integer>
							</dict>
							<key>value</key>
							<dict>
								<key>type</key>
								<integer>4</integer>
								<key>value</key>
								<integer>9999999999</integer>
							</dict>
						</dict>
					</array>
				</dict>
				<dict>
					<key>methodObjc</key>
					<dict>
						<key>className</key>
						<string>DetectionExample</string>
						<key>displayName</key>
						<string>+(BOOL) jailbreakAppsDetected</string>
						<key>prefix</key>
						<string>+</string>
						<key>selector</key>
						<string>jailbreakAppsDetected</string>
						<key>typeEncoding</key>
						<string>c8@0:4</string>
					</dict>
					<key>name</key>
					<string>Unit for +(BOOL) jailbreakAppsDetected</string>
					<key>overrides</key>
					<array>
						<dict>
							<key>argument</key>
							<integer>0</integer>
							<key>type</key>
							<dict>
								<key>subtype</key>
								<integer>0</integer>
								<key>type</key>
								<integer>5</integer>
							</dict>
							<key>value</key>
							<dict>
								<key>type</key>
								<integer>5</integer>
								<key>value</key>
								<false/>
							</dict>
						</dict>
					</array>
				</dict>
				<dict>
					<key>methodObjc</key>
					<dict>
						<key>className</key>
						<string>GameData</string>
						<key>displayName</key>
						<string>-(id) generateDataForMicromon:(id) withLevel:(int) andGrowthRate:(int)</string>
						<key>prefix</key>
						<string>-</string>
						<key>selector</key>
						<string>generateDataForMicromon:withLevel:andGrowthRate:</string>
						<key>typeEncoding</key>
						<string>@20@0:4@8i12i16</string>
					</dict>
					<key>name</key>
					<string>Unit for -(id) generateDataForMicromon:(id) withLevel:(int) andGrowthRate:(int)</string>
					<key>overrides</key>
					<array>
						<dict>
							<key>argument</key>
							<integer>2</integer>
							<key>type</key>
							<dict>
								<key>subtype</key>
								<integer>0</integer>
								<key>type</key>
								<integer>4</integer>
							</dict>
							<key>value</key>
							<dict>
								<key>type</key>
								<integer>4</integer>
								<key>value</key>
								<integer>90</integer>
							</dict>
						</dict>
						<dict>
							<key>argument</key>
							<integer>3</integer>
							<key>type</key>
							<dict>
								<key>subtype</key>
								<integer>0</integer>
								<key>type</key>
								<integer>4</integer>
							</dict>
							<key>value</key>
							<dict>
								<key>type</key>
								<integer>4</integer>
								<key>value</key>
								<integer>90</integer>
							</dict>
						</dict>
					</array>
				</dict>
			</array>
		</dict>
	</array>
</dict>
</plist>

Now to edit a value on a flex hack in ifile

 

Heres a example of a code

<key>methodObjc</key>
					<dict>
						<key>className</key>
						<string>GameData</string>
						<key>displayName</key>
						<string>-(int) diamonds</string>
						<key>prefix</key>
						<string>-</string>
						<key>selector</key>
						<string>diamonds</string>
						<key>typeEncoding</key>
						<string>i8@0:4</string>
					</dict>
					<key>name</key>
					<string>Unit for -(int) diamonds</string>
					<key>overrides</key>
					<array>
						<dict>
							<key>argument</key>
							<integer>0</integer>
							<key>type</key>
							<dict>
								<key>subtype</key>
								<integer>0</integer>
								<key>type</key>
								<integer>4</integer>
							</dict>
							<key>value</key>
							<dict>
								<key>type</key>
								<integer>4</integer>
								<key>value</key>
								<integer>99999999999999</integer>
							</dict>
						</dict>
					</array>
				</dict>
				<dict>

now you see were the <integer>99999999999999</integer> is at now don't delete the <integer> </integer> just edit the numbers

like this <integer>123456789</integer> and done you have edited a value now this is for diamonds so thats the amount of diamonds you well have in game not every hack is this easy to edit so please take note of that.

 

NEXT STEP this how you do it in flex 

 

1. Some well have true and false or pass-through witch are normaly

unit for -(BOOL)Example 

              Target Class

               Demo

              Return Value (BOOL)

               witch here there can be 3 options Pass-through true or flase  depending on what it is say it was unlock level you would put true so you can unlock it and if you never wanted to unlock put false and to earn just leave it pass-through witch is not editing the value. Now that was in flex to edit now in ifile heres a example of it 

	<key>methodObjc</key>
					<dict>
						<key>className</key>
						<string>DetectionExample</string>
						<key>displayName</key>
						<string>+(BOOL) jailbreakAppsDetected</string>
						<key>prefix</key>
						<string>+</string>
						<key>selector</key>
						<string>jailbreakAppsDetected</string>
						<key>typeEncoding</key>
						<string>c8@0:4</string>
					</dict>
					<key>name</key>
					<string>Unit for +(BOOL) jailbreakAppsDetected</string>
					<key>overrides</key>
					<array>
						<dict>
							<key>argument</key>
							<integer>0</integer>
							<key>type</key>
							<dict>
								<key>subtype</key>
								<integer>0</integer>
								<key>type</key>
								<integer>5</integer>
							</dict>
							<key>value</key>
							<dict>
								<key>type</key>
								<integer>5</integer>
								<key>value</key>
								<false/>
							</dict>
						</dict>
					</array>
				</dict>
				<dict>

you see were the <false/> that is now were you put the one of the 3 options as i said before this part is true,false and pass through anyone would work but for this code i put as false because you don't want game developers to know you are jailbroken right so if you understand that you should be good.

 

I hope you enjoyed part 1 of the tut good luck on editing i tried to explain the best i can for you guys credit for the tut Dex.

Updated by Dex
Posted

retard don't post your entire flex patches in a topic even tho you want to do a "good" tutorial.

its old useless so idc i have updated it with way better hacks on my device 

Posted

As annoying long this was. I needed to see the whole thing, which I don't think happens enough for people like me. So good work you for this. Thanks ????????

Posted

As annoying long this was. I needed to see the whole thing, which I don't think happens enough for people like me. So good work you for this. Thanks

You bumped this topic >.<

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      Mod Requirements

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      Hack Features

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      iOS Hack Download IPA Link


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      STEP 4: Open Sideloadly on your computer, connect your iOS device, and wait until your device name appears in Sideloadly.
      STEP 5: Once your iDevice is recognized, drag the modded .IPA file you downloaded and drop it into the Sideloadly application.
      STEP 6: Enter your Apple Account email when prompted, then press “Start.” You’ll then be asked to enter your password. Go ahead and provide the required information.
      STEP 7: Wait for Sideloadly to finish sideloading/installing the hacked IPA. If there are issues during installation, please read the note below.
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      Credits

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      Cheat Video/Screenshots

      N/A
        • Informative
        • Agree
        • Thanks
        • Winner
        • Like
      • 92 replies
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