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Posted

This topic issues the Flex 2 patch conversation for frequently used methods. You are expected to have some basic knowledge of the coding languages Objective-C or Swift or at least have a decent understanding of code and logical thinking. What I mostly see when people in help are trying to convert a patch to a tweak is a simple lack of logical sequence as they progress through methods with only one minor change in the code itself and they get stuck at this point. I hereby want to assist you in converting most frequently used methods and functions alike as those can be applied on every method of its kind.
 
 
 
First some "typedefs" Flex 2 uses:
 
target class - header
units - methods
override type - parameter
override value - return value





• void
 
The most commonly used function parameter you will find. void simply calls a method to be executed. There are multiple varities of it and I will be going into detail below. 

void:

- (void)playerCanDie

Here you can see a void function. What is does is, for instance when the players hits an obstacle it calls the method to let the player die. If we make the void execute nothing, our player cannot die.


Flex 2:

Target Method
- (void)playerCanDie

Return Value (void)
pass-through 

Fom my understanding Flex 2 uses pass-through to compansate empty spaces or serves as replacement for NULL/nil.

 

Converted to Objective-C:

- (void)playerCanDie {

} 

As you can see there is nothing between the code brackets to be returned or anything. pass-through really pisses me off since it causes such a fuss when converting.



void with arguments:

- (void)setPlayerMoney:(int)withGold:(int)

It does not matter how many arguments a method has. Keep calm and think logically so you can deal with any amount of arguments coming at you (even when not used in conjunction with void methods).

 

Flex 2: 

Target Method
- (void)setPlayerMoney:(int)withGold:(int)

Return Value (void)
pass-through

Argument #1 (int)
999999

Argument #2 (int)
999999

Converted to Objective-C:

- (void)setPlayerMoney:(int)fp8 withGold:(int)fp12 {
fp8 = 99999;
fp12 = 999999;
%orig;
}

fp8 is the unique identifier of the int argument allocated to the money. It can literally be anything you want as long you only use it once within a method. %orig calls the original method since we do not want to touch the void here.

- (void)setPlayerMoney:(int)sexyass withGold:(int)drinkyourmilk {
sexyass = 99999;
drinkyourmilk = 999999;
%orig;
}





• int
 
integer also known as int are numeric parameters and give a fixed value when the method is called.

int:

- (int)money

Here you can see an int function. It holds your current amount of money in the game. If we set the value really high, we have more cash than we ever need. $_$


Flex 2:

Target Method
- (int)money

Return Value (int)
999999

 
Converted to Objective-C:

- (int)money {
return 999999;
}

double are also typedefs of int.

 

 

int with arguments:
see void with arguments






• bool

booleans also known as bool are conditional parameters and determine whether something is true or false

bool:

- (bool)isLevelUnlocked

Here you can see a bool function. It holds the value of the level being unlocked or not (value as in 1=true; 0=false). If we set it to true, the level is unlocked for us.


Flex 2:

Target Method (BOOL)
- (bool)isLevelUnlocked

Return Value (BOOL)
TRUE

Converted to Objective-C:

- (bool)isLevelUnlocked {
return true;
}

There is no actual difference between true/false, TRUE/FALSE, Yes/No it's personal preference.

 

 

 

bool with arguments:

see void with arguments

 

 

 

 

 

 

• float

 

float are numeric parameters and give a point value when the method is called.

 

float:

- (float)velocity

Here you can see a float function. For instance it determines how fast our car drives. If we set it to a high value, we will be unbeatable in races.

 

 

Flex 2:

Target Method (float)
- (float)velocity

Return Value (float)
500.00

Converted to Objective-C:

- (float)velocity {
return 500.00f
}

long and long long are also typedefs of float.

 

 

 

float with arguments:

see void with arguments

Posted

There is information here that I didn't know, great tutorial. (y)

Posted

When you don't understand a single thing.

Maybe pictures would have been better or a video but I never used Flex

Posted (edited)

This is great! Thank you :)

Updated by TOZ

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