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[IDA Tutorial]How to hack with strings


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Posted (edited)

@shmoo 

im trying to hack some strings in assassin creed unity, but nearly all string occurence i have checked have the same format , all sub_x inside the occurence have from 1000 to 49000 cross reference.... 

is it possible that when you hack a string, the hackable instruction is inside a sub of a sub of a occurence?

https://www.dropbox.com/s/3hozty5pcjm21wu/ida.png

here is the deflated binary 

https://www.dropbox.com/s/rxq43n9tw4p3usg/acier.idb?dl=1

Updated by Anonymonk
Posted
3 hours ago, Anonymonk said:

@shmoo 

im trying to hack some strings in assassin creed unity, but nearly all string occurence i have checked have the same format , all sub_x inside the occurence have from 1000 to 49000 cross reference.... 

is it possible that when you hack a string, the hackable instruction is inside a sub of a sub of a occurence?


https://www.dropbox.com/s/3hozty5pcjm21wu/ida.png

here is the deflated binary 

https://www.dropbox.com/s/rxq43n9tw4p3usg/acier.idb?dl=1

Strings in that game are useless. You won't get anywhere, you'll have to back it with LLDB

Posted
1 hour ago, shmoo said:

Strings in that game are useless. You won't get anywhere, you'll have to back it with LLDB

ok  thank you, can you explain why they are useless? just because there is very few strings linking to the "ingame" without any server side check or because there is no.

anyway, i will give up strings and try again with lldb, but we need more of those good tut that you made :D

specialy if you want to make one with assassin creed unity, hihiihih

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