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Posted

After being able to get the mod menu to load to the game i want "btd6" when i try to make a simple patch it crashes but when i use the default tweak.xm it works perfectly fine and im editing a simple bool thats possible since i seen and used a mod menu for the current version 

so to sum it up can anyone who modded a unity framework game give me a simple example of how they make a simple patch would be greatly appreciated 

 

(also i already set the mod meny to unityframework as it works perfectly fine with the default  tweak.xm)

Posted
1 minute ago, Rook said:

Can you paste your example Tweak.xm here?

cant paste it i did it on ios heres what i did 

offsets: { ENCRYPTOFFSET("0x1639E44") } bytes: { ENCRYPTHEX("0x20008052C0035FD6") } ];

when i change the offset to sum like this 0x101639E44 the mod menu loads but of course it doesnt do the patch since not the correct offset

Just now, tryingtolearnsum32 said:

cant paste it i did it on ios heres what i did 

offsets: { ENCRYPTOFFSET("0x1639E44") } bytes: { ENCRYPTHEX("0x20008052C0035FD6") } ];

when i change the offset to sum like this 0x101639E44 the mod menu loads but of course it doesnt do the patch since not the correct offset

setFrameworkName:"UnityFramework"]; also here the set menu thing i did 

 

Posted

It crashes on launch or when the feature is enabled?

 

Posted

Please post your full Tweak.xm. Perhaps @Ted2 can help you here too!

Posted

#import "Macros.h"

/***********************************************************
  INSIDE THE FUNCTION BELOW YOU'LL HAVE TO ADD YOUR SWITCHES!
***********************************************************/
void setup() {

  //patching offsets directly, without switch
  patchOffset(ENCRYPTOFFSET("0x1002DB3C8"), ENCRYPTHEX("0xC0035FD6"));
  patchOffset(ENCRYPTOFFSET("0x10020D2D4"), ENCRYPTHEX("0x00008052C0035FD6"));

  // You can write as many bytes as you want to an offset
  patchOffset(ENCRYPTOFFSET("0x10020D3A8"), ENCRYPTHEX("0x00F0271E0008201EC0035FD6"));
  // or  
  patchOffset(ENCRYPTOFFSET("0x10020D3A8"), ENCRYPTHEX("00F0271E0008201EC0035FD6"));
  // spaces are fine too
  patchOffset(ENCRYPTOFFSET("0x10020D3A8"), ENCRYPTHEX("00 F0 27 1E 00 08 20 1E C0 03 5F D6"));


  // Empty switch - usefull with hooking
  [switches addSwitch:NSSENCRYPT("Masskill")
    description:NSSENCRYPT("Teleport all enemies to you without them knowing")
  ];

  // Offset Switch with one patch
  [switches addOffsetSwitch:NSSENCRYPT("unlock hero")
    description:NSSENCRYPT("You can't die")
    offsets: {
      ENCRYPTOFFSET("0x1639e44")
    }
    bytes: {
      ENCRYPTHEX("0x20008052c0035fd6")
    }
  ];

  // Offset switch with multiple patches
  [switches addOffsetSwitch:NSSENCRYPT("One Hit Kill")
    description:NSSENCRYPT("Enemy will die instantly")
    offsets: {
      ENCRYPTOFFSET("0x1001BB2C0"),
      ENCRYPTOFFSET("0x1002CB3B0"),
      ENCRYPTOFFSET("0x1002CB3B8")
    }
    bytes: {
      ENCRYPTHEX("0x00E0BF12C0035FD6"),
      ENCRYPTHEX("0xC0035FD6"),
      ENCRYPTHEX("0x00F0271E0008201EC0035FD6")
    }
  ];

  // Textfield Switch - used in hooking
  [switches addTextfieldSwitch:NSSENCRYPT("Custom Gold")
    description:NSSENCRYPT("Here you can enter your own gold amount")
    inputBorderColor:UIColorFromHex(0xBD0000)
  ];

  // Slider Switch - used in hooking
  [switches addSliderSwitch:NSSENCRYPT("Custom Move Speed")
    description:NSSENCRYPT("Set your custom move speed")
    minimumValue:0
    maximumValue:10
    sliderColor:UIColorFromHex(0xBD0000)
  ];
}


/**********************************************************************************************************
     You can customize the menu here
     For colors, you can use hex color codes or UIColor itself
      - For the hex color #BD0000 you'd use: UIColorFromHex(0xBD0000)
      - For UIColor you can visit this site: https://www.uicolor.xyz/#/rgb-to-ui
        NOTE: remove the ";" when you copy your UIColor from there!
     
     Site to find your perfect font for the menu: http://iosfonts.com/  --> view on mac or ios device
     See comment next to maxVisibleSwitches!!!!

     menuIcon & menuButton is base64 data, upload a image to: https://www.browserling.com/tools/image-to-base64 \
     then replace that string with mine.
************************************************************************************************************/
void setupMenu() {

  // If a game uses a framework as base executable, you can enter the name here.
  // For example: UnityFramework, in that case you have to replace NULL with "UnityFramework" (note the quotes)
  timer(3) // did this as before changing the offset it wouldnt load the mod menu even if i didnt do any edit  
    {
        [menu setFrameworkName:"UnityFramework"];
    });

  menu = [[Menu alloc]  
            initWithTitle:NSSENCRYPT("@@APPNAME@@ - Mod Menu")
            titleColor:[UIColor whiteColor]
            titleFont:NSSENCRYPT("Copperplate-Bold")
            credits:NSSENCRYPT("This Mod Menu has been made by @@USER@@, do not share this without proper credits and my permission. \n\nEnjoy!")
            headerColor:UIColorFromHex(0xBD0000)
            switchOffColor:[UIColor darkGrayColor]
            switchOnColor:UIColorFromHex(0x00ADF2)
            switchTitleFont:NSSENCRYPT("Copperplate-Bold")
            switchTitleColor:[UIColor whiteColor]
            infoButtonColor:UIColorFromHex(0xBD0000)
            maxVisibleSwitches:4 // Less than max -> blank space, more than max -> you can scroll!
            menuWidth:250
            menuIcon:@"took out very long"
            menuButton:@"samething"

    /********************************************************************
        Once menu has been initialized, it will run the setup functions. 
        All of your switches should be entered in the setup() function!
    *********************************************************************/
    setup();
}

// If the menu button doesn't show up; Change the timer to a bigger amount.
static void didFinishLaunching(CFNotificationCenterRef center, void *observer, CFStringRef name, const void *object, CFDictionaryRef info) {
  timer(5) {
    SCLAlertView *alert = [[SCLAlertView alloc] initWithNewWindow];

    // Website link, remove it if you don't need it.
    [alert addButton: NSSENCRYPT("Visit Me!") actionBlock: ^(void) {
      [[UIApplication sharedApplication] openURL: [NSURL URLWithString: NSSENCRYPT("@@SITE@@")]];
      timer(2) {
        setupMenu();
      });        
    }];

    [alert addButton: NSSENCRYPT("Thankyou, understood.") actionBlock: ^(void) {
      timer(2) {
        setupMenu();
      });
    }];    

    alert.shouldDismissOnTapOutside = NO;
    alert.customViewColor = [UIColor purpleColor];  
    alert.showAnimationType = SCLAlertViewShowAnimationSlideInFromCenter;   
    
    [alert showSuccess: nil
            subTitle:NSSENCRYPT("@@APPNAME@@ - Mod Menu \n\nThis Mod Menu has been made by @@USER@@, do not share this without proper credits and my permission. \n\nEnjoy!") 
              closeButtonTitle:nil
                duration:99999999.0f];
  });
}


%ctor {
  CFNotificationCenterAddObserver(CFNotificationCenterGetLocalCenter(), NULL, &didFinishLaunching, (CFStringRef)UIApplicationDidFinishLaunchingNotification, NULL, CFNotificationSuspensionBehaviorDeliverImmediately);
}

Posted
1 minute ago, tryingtolearnsum32 said:

#import "Macros.h"

/***********************************************************
  INSIDE THE FUNCTION BELOW YOU'LL HAVE TO ADD YOUR SWITCHES!
***********************************************************/
void setup() {

  //patching offsets directly, without switch
  patchOffset(ENCRYPTOFFSET("0x1002DB3C8"), ENCRYPTHEX("0xC0035FD6"));
  patchOffset(ENCRYPTOFFSET("0x10020D2D4"), ENCRYPTHEX("0x00008052C0035FD6"));

  // You can write as many bytes as you want to an offset
  patchOffset(ENCRYPTOFFSET("0x10020D3A8"), ENCRYPTHEX("0x00F0271E0008201EC0035FD6"));
  // or  
  patchOffset(ENCRYPTOFFSET("0x10020D3A8"), ENCRYPTHEX("00F0271E0008201EC0035FD6"));
  // spaces are fine too
  patchOffset(ENCRYPTOFFSET("0x10020D3A8"), ENCRYPTHEX("00 F0 27 1E 00 08 20 1E C0 03 5F D6"));


  // Empty switch - usefull with hooking
  [switches addSwitch:NSSENCRYPT("Masskill")
    description:NSSENCRYPT("Teleport all enemies to you without them knowing")
  ];

  // Offset Switch with one patch
  [switches addOffsetSwitch:NSSENCRYPT("unlock hero")
    description:NSSENCRYPT("You can't die")
    offsets: {
      ENCRYPTOFFSET("0x1639e44")
    }
    bytes: {
      ENCRYPTHEX("0x20008052c0035fd6")
    }
  ];

  // Offset switch with multiple patches
  [switches addOffsetSwitch:NSSENCRYPT("One Hit Kill")
    description:NSSENCRYPT("Enemy will die instantly")
    offsets: {
      ENCRYPTOFFSET("0x1001BB2C0"),
      ENCRYPTOFFSET("0x1002CB3B0"),
      ENCRYPTOFFSET("0x1002CB3B8")
    }
    bytes: {
      ENCRYPTHEX("0x00E0BF12C0035FD6"),
      ENCRYPTHEX("0xC0035FD6"),
      ENCRYPTHEX("0x00F0271E0008201EC0035FD6")
    }
  ];

  // Textfield Switch - used in hooking
  [switches addTextfieldSwitch:NSSENCRYPT("Custom Gold")
    description:NSSENCRYPT("Here you can enter your own gold amount")
    inputBorderColor:UIColorFromHex(0xBD0000)
  ];

  // Slider Switch - used in hooking
  [switches addSliderSwitch:NSSENCRYPT("Custom Move Speed")
    description:NSSENCRYPT("Set your custom move speed")
    minimumValue:0
    maximumValue:10
    sliderColor:UIColorFromHex(0xBD0000)
  ];
}


/**********************************************************************************************************
     You can customize the menu here
     For colors, you can use hex color codes or UIColor itself
      - For the hex color #BD0000 you'd use: UIColorFromHex(0xBD0000)
      - For UIColor you can visit this site: https://www.uicolor.xyz/#/rgb-to-ui
        NOTE: remove the ";" when you copy your UIColor from there!
     
     Site to find your perfect font for the menu: http://iosfonts.com/  --> view on mac or ios device
     See comment next to maxVisibleSwitches!!!!

     menuIcon & menuButton is base64 data, upload a image to: https://www.browserling.com/tools/image-to-base64 \
     then replace that string with mine.
************************************************************************************************************/
void setupMenu() {

  // If a game uses a framework as base executable, you can enter the name here.
  // For example: UnityFramework, in that case you have to replace NULL with "UnityFramework" (note the quotes)
  timer(3) // did this as before changing the offset it wouldnt load the mod menu even if i didnt do any edit  
    {
        [menu setFrameworkName:"UnityFramework"];
    });

  menu = [[Menu alloc]  
            initWithTitle:NSSENCRYPT("@@APPNAME@@ - Mod Menu")
            titleColor:[UIColor whiteColor]
            titleFont:NSSENCRYPT("Copperplate-Bold")
            credits:NSSENCRYPT("This Mod Menu has been made by @@USER@@, do not share this without proper credits and my permission. \n\nEnjoy!")
            headerColor:UIColorFromHex(0xBD0000)
            switchOffColor:[UIColor darkGrayColor]
            switchOnColor:UIColorFromHex(0x00ADF2)
            switchTitleFont:NSSENCRYPT("Copperplate-Bold")
            switchTitleColor:[UIColor whiteColor]
            infoButtonColor:UIColorFromHex(0xBD0000)
            maxVisibleSwitches:4 // Less than max -> blank space, more than max -> you can scroll!
            menuWidth:250
            menuIcon:@"took out very long"
            menuButton:@"samething"

    /********************************************************************
        Once menu has been initialized, it will run the setup functions. 
        All of your switches should be entered in the setup() function!
    *********************************************************************/
    setup();
}

// If the menu button doesn't show up; Change the timer to a bigger amount.
static void didFinishLaunching(CFNotificationCenterRef center, void *observer, CFStringRef name, const void *object, CFDictionaryRef info) {
  timer(5) {
    SCLAlertView *alert = [[SCLAlertView alloc] initWithNewWindow];

    // Website link, remove it if you don't need it.
    [alert addButton: NSSENCRYPT("Visit Me!") actionBlock: ^(void) {
      [[UIApplication sharedApplication] openURL: [NSURL URLWithString: NSSENCRYPT("@@SITE@@")]];
      timer(2) {
        setupMenu();
      });        
    }];

    [alert addButton: NSSENCRYPT("Thankyou, understood.") actionBlock: ^(void) {
      timer(2) {
        setupMenu();
      });
    }];    

    alert.shouldDismissOnTapOutside = NO;
    alert.customViewColor = [UIColor purpleColor];  
    alert.showAnimationType = SCLAlertViewShowAnimationSlideInFromCenter;   
    
    [alert showSuccess: nil
            subTitle:NSSENCRYPT("@@APPNAME@@ - Mod Menu \n\nThis Mod Menu has been made by @@USER@@, do not share this without proper credits and my permission. \n\nEnjoy!") 
              closeButtonTitle:nil
                duration:99999999.0f];
  });
}


%ctor {
  CFNotificationCenterAddObserver(CFNotificationCenterGetLocalCenter(), NULL, &didFinishLaunching, (CFStringRef)UIApplicationDidFinishLaunchingNotification, NULL, CFNotificationSuspensionBehaviorDeliverImmediately);
}

also this isnt the same from my phone i just changed the offset as the samething from my phone but other than that same exact stuff

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      N/A

       

       iOS & iPadOS App Hacks
      If you’re looking for Non-Jailbroken & No Jailbreak required iOS IPA hacks, visit the iOS Game Cheats & Hacks or the iOSGods App for a variety of modded games and apps for non-jailbroken iOS devices.
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    • West Game II v1.5.5 +2 Cheats
      Mod APK Game Name: West Game II
      Rooted Device: Not Required.
      Google Play Store Link: https://play.google.com/store/apps/details?id=leyi.cowboyclash3

       

      🤩 Hack Features

      - Damage Multiplier
      - Defense Multiplier

       

      ⬇️ Android Mod APK Download Link


      Hidden Content

      Download Modded APK







       

      📖 Android Installation Instructions

      STEP 1: Download the modded APK file from the link above using your preferred Android browser or download manager.
      STEP 2: Once the download is complete, open your file manager and locate the downloaded .apk file (usually in the Downloads folder).
      STEP 3: Tap the APK file, then select Install. If prompted, enable Install from Unknown Sources in your device settings.
      STEP 3A: If the mod includes an OBB file, extract it if it’s inside an archive. Then move the folder to: /Android/obb/
      STEP 3B: If the mod includes a DATA file, extract it if it’s archived. Then move the folder to: /Android/data/
      STEP 4: Once installed, open the game and toggle your desired cheats & features through the APK mod menu. Enjoy!

       

      NOTE: If you have any questions or issues, read our Frequently Asked Questions topic. If you still need help, post your issue below and we’ll assist you as soon as possible. If the mod works for you, please share your feedback to help other members!

       

      🙌 Credits

      - AlyssaX64

       

      📷 Cheat Video/Screenshots

      N/A

       

       iOS & iPadOS App Hacks
      If you’re looking for Non-Jailbroken & No Jailbreak required iOS IPA hacks, visit the iOS Game Cheats & Hacks or the iOSGods App for a variety of modded games and apps for non-jailbroken iOS devices.
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      • 16 replies
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