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Wowowowww

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  • iDevice
    iPhone Xr
  • iOS Version
    14.3
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    Yes
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  1. Basically I did that but with show success I will try to use shownotice and tell you the result sometime tomorrow 👍
  2. Basically I have a certain function that I use to set up a variable I need to mod something else and I want to make a pop up appear on my screen essentially like the pop up you get when using Ted2’s mod menu template
  3. So I use this struct with others games no problem but with some games we don’t have the correct string method which is CreateString(sbyte* value) some im wondering is there a alternative method we could use to allow us to modify strings as I seen a method signature similar to the one provided above CreateString(sbyte* value, int startIndex,int length) so I’m just wondering if anyone else figured out a solution to this Sorry for typos!! Update for android there a fix for this using bynamemodding but no known fix for iOS yet
  4. Got this error and I have no idea how to fix it so hoping someone had this similar issue but with a solution Compiling Tweak.xm (arm64)… In file included from Tweak.xm:2: /var/mobile/ant/unity.h:7:10: error: redefinition of 'getRealOffset' uint64_t getRealOffset(uint64_t offset){ ^ /var/mobile/ant/Macros.h:33:10: note: previous definition is here uint64_t getRealOffset(uint64_t offset){ ^ In file included from Tweak.xm:2: /var/mobile/ant/unity.h:8:19: error: arithmetic on a pointer to the function type 'intptr_t (uint32_t)' (aka 'long (unsigned int)') return ASLR_BIAS + offset; ~~~~~~~~~ ^ /var/mobile/ant/unity.h:225:65: error: expected expression void *unkptr0 = *(void **)(ASLR_BIAS + /*SECOND LOCATION HERE*/); ^ 3 errors generated. make[3]: *** [/theos/makefiles/instance/rules.mk:289: /var/mobile/ant/.theos/obj/arm64/Tweak.xm.ab3b5956.o] Error 1 make[2]: *** [/theos/makefiles/instance/library.mk:52: /var/mobile/ant/.theos/obj/arm64/ant.dylib] Error 2 make[1]: *** [/theos/makefiles/instance/library.mk:37: internal-library-all_] Error 2 make: *** [/theos/makefiles/master/rules.mk:119: ant.all.tweak.variables] Error 2
  5. Um never mind I’m mildly retarded I have fix my problem but for anyone else that need help in the future you have to return a value of the same type as the parameter for instance if a float you would return #.0f
  6. As in the title you should know my problem I’m trying to make a function pointer for a static function. I know static functions don’t have a instances so I’ll show what I did void (*premium)(bool a1); so boom a static function with a bool parameter but when I try to compile I get a error saying undeclared identifier when I try to call it. So if anyone can assist me it would be great.
  7. Do you think its possible to use this static singleton with function pointers to modify the float fields? that’s really my main goal
  8. Ok so the game is pocket ants very easy to modify with hex patches but now I’m trying to figure out if it’s possible with function pointers and stuff like that. So I figured out a lot of useful fields (ints,floats,etc.)come from this class called Puntos problem is that in this game almost all fields from the other classes are just gameobjects,sprites,(basically no way to reference it as far as I know ) so I looked further via ida and I notice almost every class that related to changing values from Puntos had this thing called Puntos_info in it and which it did ADRP x20,#Puntos_info@page then ADD... @pageoff then it would have a tbnz that would go to another area where it loaded the(ldr x0,[x20 or another x2#]=Puntos_typeinfo) Puntos_typeinfo then did this Ldr w8,[x0,#0xe0] after this a cbnz which if not nz then it would return but if is z it call some like this j_1l2cpp_runtime_class_init_0 then loads Puntos_typeinfo again also I can’t figure out what this 0xe0 really I checked dump.cs and fake .dlls and nothing is here that relates to that But Point is somehow Puntos is being referenced and I want to know if it’s possible to use it for function pointers so I can edit this useful field mostly the floats as it’s hard to edit them with arm64 without constantly crashing more info : Puntos seems to be some obfuscate thing as from the functions in the class and game uses unityframework
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