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Hooking problem teds template


Red16

12 posts in this topic

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Posted

Public void QuickSpawnItem(int item, optional int stack); // RVA: 100F2929C Offset: F2929C

 

 

void (*Player_QuickSpawnItem) (void *player, int item) = (void (*) (void *, int))getRealOffset(0x100F2929C);

void (*Player_Update) (void *player);

void _Player_Update (void *player){

int item = [[switches getValueFromSwitch:@"Spawn Item:"] intValue];

 

  if([switches isSwitchOn:@"Spawn Item:"]){

Player_QuickSpawnItem(player, item); 

  }      

 Player_Update(player);

}

 

void setup() {

//ADD YOUR HACKS UNDER THIS

 

 [switches addSwitch:@"Spawn Item:"

              description:@"Put item ID!];

 

dose anyone know why this is not working, it compiles i dont have any errors. The game doesn’t crash when i turn the switch on with my value it doesn’t crash nothing happens

 

i am in the right class

Posted
9 minutes ago, bR34Kr said:

You check for a string "Spawn Item:" (Note the : ) while your switch has a name of "Spawn Item"

I had to rewrite the switch on here but thats not the issue

Posted
2 minutes ago, Red16 said:

I had to rewrite the switch on here but thats not the issue

Are you sure that update function is being called?

Posted
18 minutes ago, bR34Kr said:

You check for a string "Spawn Item:" (Note the : ) while your switch has a name of "Spawn Item"

The "Spawn Item:" seems correct. But I'm unsure if that's just the switch title or also an identifier.

Posted
8 minutes ago, DADi said:

The "Spawn Item:" seems correct. But I'm unsure if that's just the switch title or also an identifier.

Its just the switch title :)

14 minutes ago, bR34Kr said:

Are you sure that update function is being called?

Yea

Posted
3 minutes ago, Red16 said:

Its just the switch title :)

Yea

Could you upload your Tweak.xm or part of it to somewhere so we get the full picture?

Posted
8 minutes ago, bR34Kr said:

Could you upload your Tweak.xm or part of it to somewhere so we get the full picture?

#import "Macros.h"

/**********************************

 

INSIDE THIS FUNCTION YOU'LL HAVE TO CREATE YOUR SWITCHES!

 

***********************************/

void (*Player_QuickSpawnItem) (void *player, int item) = (void (*) (void *, int))getRealOffset(0x100F2929C);

void (*Player_Update) (void *player);

void _Player_Update (void *player){

int item = [[switches getValueFromSwitch:@"Spawn Item:"] intValue];

 

  if([switches isSwitchOn:@"Spawn Item:"]){

Player_QuickSpawnItem(player, item); 

  }      

 Player_Update(player);

}

 

void setup() {

//ADD YOUR HACKS UNDER THIS.

 

  [switches addTextfieldSwitch:@"Spawn Item:"

              description:@"Put the item ID!"

                inputBorderColor:[UIColor colorWithRed:0.31 green:0.31 blue:0.78 alpha:1.0]];

//you can find examples on iOSGods where the topic is at.

 

}

 

void setupMenu() {

 

menu = [[Menu alloc]  initWithTitle:@"Terraria 1.3.0.7.5 ModMenu"

                        titleColor:[UIColor colorWithRed:0.36 green:0.36 blue:0.91 alpha:1.0]

                        titleFont:@"AppleSDGothicNeo-Regular"

                        credits:@"Mod Menu by Red16 for No Advertising Allowed.com Don’t share this without our community permissions\n\nTap the menu to close!"

                        headerColor:[UIColor colorWithRed:0.09 green:0.11 blue:0.16 alpha:1.0]

                        switchOffColor:[UIColor colorWithRed:0.07 green:0.09 blue:0.14 alpha:0.95]

                        switchOnColor:[UIColor colorWithRed:0.16 green:0.21 blue:0.28 alpha:0.85]

                        switchTitleFont:@"AppleSDGothicNeo-Regular"

                        switchTitleColor:[UIColor colorWithRed:0.36 green:0.36 blue:0.91 alpha:1.0]

                        infoButtonColor:[UIColor colorWithRed:0.36 green:0.36 blue:0.91 alpha:1.0]

                        maxVisibleSwitches:4 // Less than max -> blank space, more than max -> you can scroll!

                        menuWidth:270];

 

 

    //once menu has been initialized, it will run the setup functions. In the setup function, you create your switches!

    setup();

}

 

/*

    If the menu button doesn't show up; Change the timer to a bigger amount.

*/

static void didFinishLaunching(CFNotificationCenterRef center, void *observer, CFStringRef name, const void *object, CFDictionaryRef info) {

 

  timer(5) {

 

    SCLAlertView *alert = [[SCLAlertView alloc] initWithNewWindow];

 

    

 [alert addButton: @"No Advertising Allowed.com!" actionBlock: ^(void) {

      [[UIApplication sharedApplication] openURL: [NSURL URLWithString: @"https://No Advertising Allowed.com"]];

      timer(2) {

        setupMenu();

      });        

    }];

 

    [alert addButton: @"Discord!" actionBlock: ^(void) {

      [[UIApplication sharedApplication] openURL: [NSURL URLWithString: @"https://discordapp.com/invite/ukSGD7h"]];

      timer(2) {

        setupMenu();

      });        

    }];

 

    [alert addButton: @"Thanks!" actionBlock: ^(void) {

      timer(2) {

        setupMenu();

      });

    }];    

 

    alert.shouldDismissOnTapOutside = NO;

    alert.customViewColor = [UIColor colorWithRed:0.07 green:0.09 blue:0.14 alpha:1.0];  

    alert.showAnimationType = SCLAlertViewShowAnimationSlideInFromCenter;   

    

    [alert showSuccess: nil

            subTitle:@"Terraria - Mod Menu Cheats by Red16 for No Advertising Allowed.com!\n\nRead the hack's official topic on No Advertising Allowed.com for more information & updates!"

              closeButtonTitle:nil

                duration:99999999.0f];

 

  });

}

 

 

%ctor {

  CFNotificationCenterAddObserver(CFNotificationCenterGetLocalCenter(), NULL, &didFinishLaunching, (CFStringRef)UIApplicationDidFinishLaunchingNotification, NULL, CFNotificationSuspensionBehaviorDeliverImmediately);

}

Posted
5 minutes ago, Red16 said:

#import "Macros.h"

/**********************************

 

INSIDE THIS FUNCTION YOU'LL HAVE TO CREATE YOUR SWITCHES!

 

***********************************/

void (*Player_QuickSpawnItem) (void *player, int item) = (void (*) (void *, int))getRealOffset(0x100F2929C);

void (*Player_Update) (void *player);

void _Player_Update (void *player){

int item = [[switches getValueFromSwitch:@"Spawn Item:"] intValue];

 

  if([switches isSwitchOn:@"Spawn Item:"]){

Player_QuickSpawnItem(player, item); 

  }      

 Player_Update(player);

}

 

void setup() {

//ADD YOUR HACKS UNDER THIS.

 

  [switches addTextfieldSwitch:@"Spawn Item:"

              description:@"Put the item ID!"

                inputBorderColor:[UIColor colorWithRed:0.31 green:0.31 blue:0.78 alpha:1.0]];

//you can find examples on iOSGods where the topic is at.

 

}

 

void setupMenu() {

 

menu = [[Menu alloc]  initWithTitle:@"Terraria 1.3.0.7.5 ModMenu"

                        titleColor:[UIColor colorWithRed:0.36 green:0.36 blue:0.91 alpha:1.0]

                        titleFont:@"AppleSDGothicNeo-Regular"

                        credits:@"Mod Menu by Red16 for No Advertising Allowed.com Don’t share this without our community permissions\n\nTap the menu to close!"

                        headerColor:[UIColor colorWithRed:0.09 green:0.11 blue:0.16 alpha:1.0]

                        switchOffColor:[UIColor colorWithRed:0.07 green:0.09 blue:0.14 alpha:0.95]

                        switchOnColor:[UIColor colorWithRed:0.16 green:0.21 blue:0.28 alpha:0.85]

                        switchTitleFont:@"AppleSDGothicNeo-Regular"

                        switchTitleColor:[UIColor colorWithRed:0.36 green:0.36 blue:0.91 alpha:1.0]

                        infoButtonColor:[UIColor colorWithRed:0.36 green:0.36 blue:0.91 alpha:1.0]

                        maxVisibleSwitches:4 // Less than max -> blank space, more than max -> you can scroll!

                        menuWidth:270];

 

 

    //once menu has been initialized, it will run the setup functions. In the setup function, you create your switches!

    setup();

}

 

/*

    If the menu button doesn't show up; Change the timer to a bigger amount.

*/

static void didFinishLaunching(CFNotificationCenterRef center, void *observer, CFStringRef name, const void *object, CFDictionaryRef info) {

 

  timer(5) {

 

    SCLAlertView *alert = [[SCLAlertView alloc] initWithNewWindow];

 

    

 [alert addButton: @"No Advertising Allowed.com!" actionBlock: ^(void) {

      [[UIApplication sharedApplication] openURL: [NSURL URLWithString: @"https://No Advertising Allowed.com"]];

      timer(2) {

        setupMenu();

      });        

    }];

 

    [alert addButton: @"Discord!" actionBlock: ^(void) {

      [[UIApplication sharedApplication] openURL: [NSURL URLWithString: @"https://discordapp.com/invite/ukSGD7h"]];

      timer(2) {

        setupMenu();

      });        

    }];

 

    [alert addButton: @"Thanks!" actionBlock: ^(void) {

      timer(2) {

        setupMenu();

      });

    }];    

 

    alert.shouldDismissOnTapOutside = NO;

    alert.customViewColor = [UIColor colorWithRed:0.07 green:0.09 blue:0.14 alpha:1.0];  

    alert.showAnimationType = SCLAlertViewShowAnimationSlideInFromCenter;   

    

    [alert showSuccess: nil

            subTitle:@"Terraria - Mod Menu Cheats by Red16 for No Advertising Allowed.com!\n\nRead the hack's official topic on No Advertising Allowed.com for more information & updates!"

              closeButtonTitle:nil

                duration:99999999.0f];

 

  });

}

 

 

%ctor {

  CFNotificationCenterAddObserver(CFNotificationCenterGetLocalCenter(), NULL, &didFinishLaunching, (CFStringRef)UIApplicationDidFinishLaunchingNotification, NULL, CFNotificationSuspensionBehaviorDeliverImmediately);

}

Doesn’t seem like you hook to the actual function inside your %ctor. You need to use the MSHookFunction function.

Posted

Your missing  something like this  "HOOK(the offset, _Player_Updater, Player_Update);"   in setup().

Archived

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