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Posted

This is a very simple example & forward assault is the easiest game I did it on. It can be modified to work on other games.

 

I suggest to read this code inside a text editor with the syntax of C/C++ as iG's C syntax doesn't really look well.

// Don't worry to much about this, you just need this for location handling.
class Vector3 {
public:
  float x;
  float y;
  float z;
  Vector3() : x(0), y(0), z(0) {}
  Vector3(float x1, float y1, float z1) : x(x1), y(y1), z(z1) {}
  Vector3(const Vector3 &v);
  ~Vector3();
};
Vector3::Vector3(const Vector3 &v) : x(v.x), y(v.y), z(v.z) {}
Vector3::~Vector3() {}

/************************************************
Function pointers that will be used in this hack.
*************************************************/
//public Transform get_transform() ---> Class Component
void *(*Component_GetTransform)(void *component) = (void *(*)(void *))getRealOffset(0x101F84228);  

//private void INTERNAL_set_position(Vector3 value) ---> Class Transform
void (*Transform_INTERNAL_set_position)(void *transform, Vector3 newPosition) = (void (*)(void *, Vector3))getRealOffset(0x101FAB724);

//private void INTERNAL_get_position(out Vector3 value) --> get the object of a transform
void (*Transform_INTERNAL_get_position)(void *transform, Vector3 *out) = (void (*)(void *, Vector3 *))getRealOffset(0x101FAB7D0);

/*****************************************************
Utility functions which will help us with some checks.
******************************************************/
// Utility function to get a players location.
Vector3 GetPlayerLocation(void *player) {
  Vector3 location;
  Transform_INTERNAL_get_position(Component_GetTransform(player), &location);

  return location;  
}

// Utility function to get a players health
float GetPlayerHealth(void *player) {
  //private float FEHAJLBCGIN; // 0x1EC
  return *(float*)((uint64_t)player + 0x1EC);
}

// Utility function to check if a enemy is dead
bool isPlayerDead(void *player) {
  if(GetPlayerHealth(player) < 1) {
    return true;
  }

  return false;
}

// Utility function to get a players team number
int GetPlayerTeam(void *player) {
  //private int BMFGOOEECIC; // 0x210 --> Player
  return *(int*)((uint64_t)player + 0x210);
}

//Creating a null objects for enemy & my player. It will be asigned later inside the actual hook.
void *enemyPlayer = NULL;
void *myPlayer = NULL;

// Hook code
void(*old_Player_Update)(void *player);
void Player_Update(void *player) {

  //public bool isMine; // 0xCC
  bool isMine = *(bool*)((uint64_t)player + 0xCC);

  //getting my player
  if(isMine) {
    myPlayer = player;
  }

  // getting enemy player by checking whether the other players team is the same as mine
  if(myPlayer) {
    if(GetPlayerTeam(myPlayer) != GetPlayerTeam(player)) {
      enemyPlayer = player;
    }    
  }


  /*********************
    TELE KILL FEATURE
  **********************/

  // Checking if enemyPlayer object is not null
  if(enemyPlayer) {
    // checking if it's not dead, if it is enemyPlayer is NULL & it should look for a new one.
    if(!isPlayerDead(enemyPlayer)) {
      if([switches isSwitchOn:@"Teleport to Enemy"]) {
        Vector3 enemyLocation = GetPlayerLocation(enemyPlayer);
        // You can mod these values to your liking  
        Transform_INTERNAL_set_position(Component_GetTransform(myPlayer), Vector3(enemyLocation.x, enemyLocation.y, enemyLocation.z - 1));
      }      
    } else {
      enemyPlayer = NULL;
      return;
    }
  }
  old_Player_Update(player);
}

//private void Update(); --> Class: Player (bigger one)
HOOK(0x101743A8C, Player_Update, old_Player_Update);

 

If you use this source in hacks, I'd appreciate actual credits.

  • Like 8
  • Winner 2
  • Informative 1
Posted
31 minutes ago, busmanl30 said:

veey good job, will credit you fro the work :D

 

Did it crashed?

Posted
Just now, busmanl30 said:

no, ill add it in my current hack if you wantwith more features

No I mean when you was trying it i used it in same room then the game freez it looks like if more than one use it in same room it not work, not sure

Posted
21 minutes ago, X204 said:

No I mean when you was trying it i used it in same room then the game freez it looks like if more than one use it in same room it not work, not sure

you are doing something room, dont worry about it, ill be adding it to my public hack 

 

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