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Valathene

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Everything posted by Valathene

  1. Honestly I have just made my first few hacks ever, Love it Love the great sense of achievement you get for doing it but I have so much respect for all these hackers that are releasing their hacks and keep updating them Being a leecher and now doing all this I am so appreciative man so #Respect But yeah on point for the topic man Every hacker has a motive behind why they do it so depending on those motives and outcomes they want is what they do.
  2. So incase anyone was reading or watching this I figured it out, Basically what I did wrong was that I was trying to do stuff on the wrong offset, I had the offset of the gems right but when editing I was editing the wrong section, I was working on subtracting from the offset rather then finding the addition to the offset, Now i know why I stopped my gems going down (even tho by accident it kinda makes sense) For others that might see this My plan for the future is to make sure that if I want increase gems i allow the offset of the gems to be triggered only by something in the game adding to that offset, that way I can make my life easier Still a noob and what I wrote might be wrong above me but it kinda makes sense to me hopefully I am not wrong
  3. Hey guys I am a little new and finally getting the hang of things I am trying to edit the gems of Ramboat ios game, I found the offset for the gem and made sure it was the right now by monitoring it This is the offset 0x9B45E I then found it on IDA which the below is the few lines above it and few lines below it __text:0009B43A MOV.W R6, #0xFFFFFFFF __text:0009B43E MOVS R1, #1 __text:0009B440 STR R6, [SP,#0xC8+var_48] __text:0009B442 LDR R4, [SP,#0xC8+var_B4] __text:0009B444 MOV R0, R4 __text:0009B446 BL sub_48150 __text:0009B44A MOV R0, R4 __text:0009B44C MOVS R1, #1 __text:0009B44E STR R6, [SP,#0xC8+var_48] __text:0009B450 BL sub_48218 __text:0009B454 LDR R0, [SP,#0xC8+var_BC] __text:0009B456 LDR R2, [R4,#8] __text:0009B458 LDR R1, [R0,#0x2C] __text:0009B45A SUBS R1, R1, R2 __text:0009B45C STR R1, [R0,#0x2C] __text:0009B45E LDR R1, [R0,#0x30] __text:0009B460 ADD R1, R2 __text:0009B462 STR R1, [R0,#0x30] __text:0009B464 STR R6, [SP,#0xC8+var_48] __text:0009B466 BL sub_FAEF0 __text:0009B46A MOVW R1, #(:lower16:(aGem - 0x9B47A)) ; "Gem" __text:0009B46E ADD R0, SP, #0xC8+var_68 __text:0009B470 MOVT.W R1, #(:upper16:(aGem - 0x9B47A)) ; "Gem" __text:0009B474 MOVS R5, #0 __text:0009B476 ADD R1, PC ; "Gem" __text:0009B478 MOVS R2, #3 __text:0009B47A STRD.W R5, R5, [SP,#0x60] __text:0009B47E STR R5, [SP,#0xC8+var_60] __text:0009B480 STR R6, [SP,#0xC8+var_48] __text:0009B482 BLX.W __ZNSt3__112basic_stringIcNS_11char_traitsIcEENS_9allocatorIcEEE6__initEPKcm ; std::__1::basic_string<char,std::__1::char_traits<char>,std::__1::allocator<char>>::__init(char const*,ulong) __text:0009B486 LDR R0, [R4,#8] __text:0009B488 STR R0, [SP,#0xC8+var_C0] __text:0009B48A MOV R1, #(aSkipmission - 0x9B49C) ; "SkipMission" __text:0009B492 MOVS R0, #2 __text:0009B494 STRD.W R5, R5, [SP,#0x50] __text:0009B498 ADD R1, PC ; "SkipMission" I have been modifying some values and trying to tweak around with it but it just keeps crashing the game I found it by accident how to stop my gems from going down by using a few of these but i am not sure how to add gems been crashing my game alot
  4. I am having the same issues as thhis poster Its Failed to get reply to handshake packet Any suggestions I am running 10.1.1 with yalu JB
  5. What do you mean by sub_x games? What are those? I am still new so i havnt come across anything with that name?
  6. Dont you find it tedious tho finding methods for hooking?
  7. When I created those class dumps I now have a massive list of .h files which I will need to sift through and look for methods to hook into, but I don't want to do it on my iPhone as it will tedious. I was wondering if anyone has an IDE where I can download and install and program objective C code in it with the iPhone SDK, so it will have the capabilities of showing me possible predefined functions available that I can use and will auto populate certain syntax, plus it will allow me to sift through code so much easier as I will have it in an IDE and can view it a lot easier then an iPhone (i know i can view it with notepad++ but I was wondering if there is an IDE out there)
  8. Hey guys So have been reading and reading and asking a-lot of questions about developing tweaks for iOS games - Motiviation for me from all you guys (thank you) So i have a process and I wanted to get some feedback if I am missing something before I keep diving deeper and deeper So far I have done and learnt the following things Install Theos and all known developments tools to me Test Theos and Compile a simple tweak that gives me a uialert popup box when the iphone resprings From Here i knew that my THEOS and tweaks and compiling is working so i started moving onto learning about games hackings I now know the following Download apps from Itunes to computer and install via iFun box Using iFunbox USB tunnel option I use all my commands for my iphone terminal through Drop bear since I am on Yalu on 10.1.1 (apparently openSSH doesnt work or its better to stay away from it incase things go sour) Once installed I Decrypt the game via rasticrac Once I have the new Decrypted IPA file I will then go and uninstall the current game and install the cracked game Once the Cracked game is installed I then thin the Binary if need be and overwrite the old binary or just rename it. I then create a class dump of that binary to get all the headers. I know i am only touching the very tip of the iceberg but I am learning and I have a question When I created those class dumps I now have a massive list of .h files which I will need to sift through and look for methods to hook into, but I don't want to do it on my iPhone as it will tedious. I was wondering if anyone has an IDE where I can download and install and program objective C code in it with the iPhone SDK, so it will have the capabilities of showing me possible predefined functions available that I can use and will auto populate certain syntax, plus it will allow me to sift through code so much easier as I will have it in an IDE and can view it a lot easier then an iPhone (i know i can view it with notepad++ but I was wondering if there is an IDE out there)I will probably have more questions late hope to get some feedback on the process I am doing for a beginner does that seem like a good starting point and what could i be doing to better my self with that process Any feedback would be amazing Thanks in Advance
  9. Goodnight sweet prince
  10. Working I uninstalled old one and reinstalled new one and its working flawlessly
  11. moses-iPhone:~ mobile$ su Password: moses-iPhone:/var/mobile root# cs hello sh: cs: command not found moses-iPhone:/var/mobile root# cd hello moses-iPhone:/var/mobile/hello root# make package messages=yes /var/mobile/hello/theos/makefiles/targets/Darwin-arm64/iphone.mk:43: Targeting iOS 4.0 and higher is not supported with iphone-gcc. Forcing clang. /var/mobile/hello/theos/makefiles/targets/Darwin-arm64/iphone.mk:53: Deploying to iOS 3.0 while building for 6.0 will generate armv7-only binaries. Making all for application hello... mkdir -p "obj/hello.app/" mkdir -p "obj/hello.app/" mkdir -p "obj/hello.app/" for d in Resources; do \ if [ -d "$d" ]; then \ rsync -a "$d/" "./obj/hello.app/" --exclude "_MTN" --exclude ".git" --exclude ".svn" --exclude ".DS_Store" --exclude "._*"; \ else \ echo "Warning: ignoring missing bundle resource directory $d."; \ fi; \ done make -f Makefile --no-print-directory --no-keep-going \ internal-application-compile \ _THEOS_CURRENT_TYPE=application THEOS_CURRENT_INSTANCE=hello _THEOS_CURRENT_OPERATION=compile \ THEOS_BUILD_DIR="." _THEOS_MAKE_PARALLEL=yes clang++ -L/var/mobile/hello/theos/lib -lobjc -framework Foundation -framework CoreFoundation -ObjC++ -fobjc-exceptions -fobjc-call-cxx-cdtors -framework UIKit -framework CoreGraphics -isysroot "/var/mobile/hello/theos/sdks/iPhoneOS8.1.sdk" -arch armv7 -arch armv7s -arch arm64 -D__IPHONE_OS_VERSION_MIN_REQUIRED=__IPHONE_3_0 -miphoneos-version-min=3.0 -multiply_defined suppress -L/usr/lib -o "obj/hello.app/hello.64873355.unsigned" obj/main.m.73f572d0.o obj/helloApplication.mm.73f572d0.o obj/RootViewController.mm.73f572d0.o ld: library not found for -lobjc clang-3.7: error: linker command failed with exit code 1 (use -v to see invocation) make[2]: *** [obj/hello.app/hello.64873355.unsigned] Error 1 make[1]: *** [internal-application-all_] Error 2 make: *** [hello.all.application.variables] Error 2 moses-iPhone:/var/mobile/hello root# I get the above
  12. ARCHS = armv7 armv7s arm64 include theos/makefiles/common.mk APPLICATION_NAME = hello hello_FILES = main.m helloApplication.mm RootViewController.mm hello_FRAMEWORKS = UIKit CoreGraphics include $(THEOS_MAKE_PATH)/application.mk The above is in my make file
  13. Hi Guys So i am getting into development for jail broken devices, I have theos setup but I am getting the following error when running a simple application /var/mobile/hello/theos/makefiles/targets/Darwin-arm64/iphone.mk:43: Targeting iOS4.0 and higher is not supported with iphone-gcc. Forcing Clang /var/mobile/hello/theos/makefiles/targets/Darwin-arm64/iphone.mk:53: Deploying to iOS3.0 while building for 6.0 will generate armv7-only binaries making all for application hello... ld: library not found for -lobjc clang-3.7 error: linker command failed with exit code 1 (use -v to see invocation) make[2]: *** [obj/hello.app/hello.64873355.unsigned] Error 2 make[1]: *** [internal-application-all] Error 2 make: *** [hello.all.application.variables] Error 2 So the above is the error i am getting Anyone have any idea why this is happening I have seen a video of someone use the exact code I am using and run the same commands and its working so i know i havnt got the code wrong I am not sure how to fix this I am developing on iOS 10.1.1 - Running Yalu
  14. Yeah Dont know about that but uninstalling xcon fixed it for me
  15. If you don't have it don't install it, I had it and it was breaking my game without it its workings now
  16. Does anyone know of a fix for the text not appearing in the game at all, The game functions but any text in the game does not exist?
  17. Any idea if this will be updated or not? Would love to know
  18. Thanks man for some reason this one worked Appreciate the help
  19. I don't think dida will see my pm So I hope he sees this 01DEFFAF8EC78626 The above is my code Dida could you please pm me the password to access this VIP cheat? Thanks in advance
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