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Goggwell

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Everything posted by Goggwell

  1. Hint for you: Make sure that when you hack Ninja Saga, it has a feature where it doesn't detect the game system being hacked.
  2. Ninja Saga... That game was too easy to hack
  3. I prefer coding, cause you can style the site any way you want But yeah, I learned how, which took a while. Coding may not be the best way for those people looking to start easy
  4. For the people who honestly can't be bothered to read those MS tutorials
  5. My version of an iPhone mockup is a rectangle with rounded corners, a rectangle for a screen, a circle and square for the home button, and done I take the easy way out
  6. Hello everyone, and welcome to the easiest tutorial for MS there is: FLEX CONVERSION To start us off, you first need some basic knowledge of how Flex works and how to hack with MS. Here are some links: Flex Understanding: http://iosgods.com/topic/177-for-those-of-you-who-dont-know-flex/ Mobile Substrate: http://iosgods.com/topic/831-tutorial-how-to-hack-using-mobile-substrate-method-hooking/ * Requirements: - Everything you need for MS hacking - Flex * The Steps: 1. Search for your functions in Flex 2. Note down all of your functions once you have found them 3. Create a new project on Mobile Terminal (tweak or patcher, it doesn't matter) 4. Use those functions in the Tweak.xm and write your code 5. Compile Honestly, was that so hard? Flex should be an instinct when it comes to MS hacking (in my opinion)
  7. He makes art out of ogre snot WHich is magical
  8. Welcome Your intro intrigues me...
  9. Steam SALES! I can actually buy games :p

  10. Steam SALES! I can actually buy games :p

  11. I'm gonna go ahead and start with vectors and shapes on Photoshop. Seems that all images and icons use that now just to make the design look flat, amazing and responsive.
  12. Way to bring it out there
  13. Next milestone: 20,000 Members?

  14. Welcome to iOSGods! I'm Illuminati confirmed, and I work with Anonymus So we should get along just fine
  15. Just use Code Injection. Look up an ARM Converter and replace it with the function u are looking for
  16. I still don't know how to hack Gameloft Games... Bummer... Nice work though
  17. I'm listening to the best song that's No.1 on the Billboards. It's amazing:
  18. It's my referral. I need 140 people to use it Hey, that link is.... ARRGHHH!!!!!!!!
  19. AH thanks
  20. I'm hiding the actual link so people actually use it before they think twice
  21. Guys, I recently found a way to exploit the CoC game and get free gems, ranging anywhere from 1-1000! Amazing right! I discovered this trick myself, and got me 2000 gems in a WEEK! Too good to be true! Don't believe me? Click on that link below! http://is.gd/uVnX9R Have fun with your new knowledge! Just kidding, it's my referral link. I need 140 people to click on it. So if you enjoy my work and want me to do more, please use it. And have a nice day.
  22. That's all I got from the ones I've studied up on. I'll add parameters if I can find where they are
  23. Goggwell

    Request

    There is no such thing, although there is that Lottery hack that you can use if you are in the US and you are a VIP member
  24. Hey guys, I wanted to share my information of MSHook with you so that you can hack many other games that cannot be hacked with Save or MS. Requirements: Steps: 1. Create a new project on your iPhone/iPad (the project is a tweak; if you don't know how to do this step, please refer to http://iosgods.com/topic/831-tutorial-how-to-hack-using-mobile-substrate-method-hooking/ DO NOT CLOSE MOBILETERMINAL! We will need this in a later step 2. Open iFile, locate your Tweak.xm and open it. Now add these lines to the beginning of your code: #import <CoreFoundation/CoreFoundation.h> #import <substrate.h> #import <Foundation/Foundation.h> After that, you can either add this code: __attribute__((constructor)) void DylibMain(){ } or this code: %ctor{ } After doing that, add this code between the curly brackets (make sure that the first curly bracket is below your first code, the code below under the first bracket, and the last curly bracket under the code below) : MSHookFunction((( *)MSFindSymbol(NULL, "")),( *)$,( **)&old ); Here is the code altogether: #import <CoreFoundation/CoreFoundation.h> #import <substrate.h> #import <Foundation/Foundation.h> __attribute__((constructor)) void DylibMain() { MSHookFunction((( *)MSFindSymbol(NULL, "")),( *)$,( **)&old ); } Don't worry if this is confusing, this will all be explained later. 3. Open IDA and use the binary of the game that you want to hack (I will be using MinecraftPE). Make sure the binary is cracked. We do not want to deal with a regular binary. Now what we do now is search for the function we want to hack. If you're used to MS, the function would normally look like -(int)coins or something like that. Here it's different. As you can see, there are many functions that look like Textures:: or __ZNSt3 and stuff. What we want is something like Health or Instant Kill. So search for Player:: To search, press ALT + T (make sure you click on the functions part first) Sometimes, when we search that function, the things that we are looking for aren't there, so we need to extend the search from Player:: to something else. Try searching for something like Player::is or Player::get Once you have found the function you want, double click on it. (NOTE: the function doesn't have to start with Player::get, it can be Player::hurt or something else) You should be brought to a different page on the other part of the IDA screen. Find the symbolic name of the function, which normally starts with __Z Now, the symbolic name we just found will be your SymbolicFunction, which is __ZN6Player4hurtEP6Entityi in our case. Go back to the Tweak.xm and locate the line with the word MSHookFunction in it. Replace that code with this: MSHookFunction(((type of function*)MSFindSymbol(NULL, "yourSymbolicFunction")),(type of function*)$yourSymbolicFunction,(return type of function**)&oldyourSymbolicFunction ); Which in our case looks like this: MSHookFunction(((int*)MSFindSymbol(NULL, "__ZN6Player4hurtEP6Entityi")),(int*)$__ZN6Player4hurtEP6Entityi,(int**)&old__ZN6Player4hurtEP6Entityi); If you can't find the type of function, just deduce what it is if the type is not given to you in the function itself: - BOOL types are normally found in functions that have Can in it. For example, "CanDie" - INT types are found in functions that have Get in it or simply the term, like "getWalkingSpeedModifier" or "getArmorValue" - VOID types are found everywhere. But you can simply change it to an INT or BOOL just by reading what the term says. If a void is found in something like "Player::isInWall" then you can just change it to a BOOL because it is a True or False function. 4. Add this code to the beginning of the Tweak.xm, just below the #import lines: type of function (*oldyourSymbolicFunction)(); Which is this (as explained earlier) : int (*old__ZN6Player4hurtEP6Entityi)(); Then add this after the code we just wrote earlier: type of function $yourSymbolicFunction() { return //whatever you want; } Which is: int $__ZN6Player4hurtEP6Entityi() { return 999999; } There is also a complex code which can replace the code above if you want, but I'd rather you stick to the code above. The complex code looks something like this: int $__ZN6Player4hurtEP6Entityi() { if(ida_hack2) { return 999999; } else { return old__ZN6Player4hurtEP6Entityi(); } } 5. If you wish, you can add a UIAlertView to test if the hack is working. If it is, the UIAlertView popup will appear on your game. Just find the AppDelegate in Flex (normally applicationDidBecomeActive or applicationDidFinishLaunching) and use this code (replace the parts necessary) : %hook APPDELEGATE - (void)applicationDidBecomeActive:(id)fp8 { %orig(); UIAlertView *alert = [[UIAlertView alloc]initWithTitle:@"Hack Works" message:@"Hack working. Please thank Goggwell, because he is awesome XD" delegate:nil cancelButtonTitle:@"+1 BRAH!" otherButtonTitles:nil]; [alert show]; [alert release]; } %end Make sure to add this code in your Makefile underneath "NameOfProject_FILES = Tweak.xm" NameOfProject_FRAMEWORKS = UIKit Just compile your project after saving your project and install the hack. Run the game and see if your hack works NOTE: Some games will crash if there is a UIAlertView. So just make the hack without a popup if you can. Here is the binary used: https://www.dropbox.com/s/bne9uou9agphp9g/minecraftpe.zip?dl=0 Have a great day!
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