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Posts
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Everything posted by aQReh
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thanks
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thnx
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IOS-Obfuscation | Protect strings, numbers, offsets from reverse engineering
aQReh replied to Batch 's topic in Coding Center
thnx -
Last of the Earth: Survivors [All Versions] +4 - Source code
aQReh replied to Batch 's topic in Coding Center
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Tutorial Boori's Spooky Tales: Idle RPG [All versions] +10 Cheats - Source code
aQReh replied to Batch 's topic in Coding Center
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Hmm
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@Batch
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@Batch I have its first release but i have a problem qith touches, i used button and now multiple touches not working in game. do you know anything about that please.
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@Batch where id your other menu which had gestures and floating button. i cant seems to find it here
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sad, i have waited for this and now its not working with me.
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@batchh I have injected it via trollfools give crash and when i injected it directly in dynamicLibraries and added my game identifier in plist i open game and i dont see any menu or anything at all. Is there suppose to be a menu or something?
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Still same problem after installing those.
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i did 3 times
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@batchh I have test on 3 different unity games and all give same error. I am on iOS 14.3 using uncover jailbreak. deb injected via igamegod
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@batchh help!!!!
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i got error: ["Unable to find load 248"]
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Sorry How to view console ?
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If youy dont mind can you help me if i provide you with my source and dump. i have limited knowledge. I still dont understand much.
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@batchh will this method rotate from transform class from unityEngine work ? public Quaternion localRotation { [Token(Token = "0x6000A5E")] [Address(RVA = "0x26B3A2C", Offset = "0x26B3A2C", VA = "0x26B3A2C")] get { return default(Quaternion); } [Token(Token = "0x6000A5F")] [Address(RVA = "0x26B3AC4", Offset = "0x26B3AC4", VA = "0x26B3AC4")] set { } } or it need to be in class player class ?
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@batchh is like this correct: void (*setRotation)(void *player, Quaternion rotation) = (void (*)(void *, Quaternion))getRealOffset(0x101158C); // Calculate the rotation needed to aim at the closest enemy Quaternion rotation = Quaternion::LookRotation(closestEnemyPosition - Vector3(0, 0.5f, 0) - myPosition); if (CheatState::Aimbot) { setRotation(myplayer, rotation); }
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@batchhi see a field but its in other class called OtherPlayerController: private Quaternion m_TargetRotation; // 0x39C
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@batchh will this method help ??? // RVA: 0x101158C public Void SetRotation(Quaternion rotation) { }
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so i need to find a method with Quaternion Type like: Private Quaternion UpdatePlayerRotation or something() { } sorry i am still learning and this types really make me confuse
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@batchh i need help here please. here you have used field but but this game i am making aimbot for PlayerController doesnot have rotaion field. Instead it have a method called UpdatePlayerRotation when i ret this method with offset it stop my player from rotation so i think this controll myplayer rotation. But now to use this instead of field please help. here // RVA: 0x1025060 Private Void UpdatePlayerRotation() { }
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I am making fly function which will make my character fly but its not working as it should be i dont know why its not working. It was done similarly on android i recreated it on ios here is what i have done. void (*Old_PlayerController_Update)(void *myPlayer); void PlayerController_Update(void *myPlayer) { if (myPlayer != NULL) { // Function pointers for Rigidbody methods void (*set_velocity)(void *, Vector3 value) = (void (*)(void *, Vector3))getRealOffset(0x2785420); void (*MovePosition)(void *, Vector3 position) = (void (*)(void *, Vector3))getRealOffset(0x2785E10); Vector3 (*get_posRigidbody)(void *) = (Vector3 (*)(void *))getRealOffset(0x2785C18); if (show_fly){ void *myRigidbody = *(void **)((uint64_t)myPlayer + 0x428); // Get Rigidbody pointer if (myRigidbody != NULL) { Vector3 MyPos = get_posRigidbody(myRigidbody); // Get current position set_velocity(myRigidbody, Vector3(0.0f, 0.0f, 0.0f)); // Fly up if (setFly) { MovePosition(myRigidbody, Vector3(MyPos.x, MyPos.y + valueFly, MyPos.z)); setFly = false; // Reset after moving } // Fly down if (setFly2) { MovePosition(myRigidbody, Vector3(MyPos.x, MyPos.y - valueFly, MyPos.z)); setFly2 = false; // Reset after moving } } } } return Old_PlayerController_Update(myPlayer); } and i hook uodate like this: HOOK(0x101E7C8, PlayerController_Update, Old_PlayerController_Update); here functions from dump.cs: functions or offsets in dll arelike this: // RVA: 0x2785E10 public Void MovePosition(Vector3 position) { } // RVA: 0x2785420 public Void set_velocity(Vector3 value) { } // RVA: 0x2785C18 public Vector3 get_position() { } Here is preview what it does when i activate this function try to fly: https://file.io/OZrl5THtXDf7