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modnull

Member
  • Posts

    14
  • Joined

  • Last visited

Profile Information

  • iDevice
    iPhone 7
  • iOS Version
    13.3
  • Jailbroken
    Yes
  • Android Device
    Galaxy S7 Edge
  • Android Version
    8.0
  • Rooted
    Yes

Recent Profile Visitors

189 profile views

modnull's Achievements

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Newbie (1/14)

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Reputation

  1. @Kilmnar if I don't forget I'll post it later today!
  2. Patiently waiting Daffy Duck Waiting GIF

  3. Hi! I just realized I should also introduce myself in a thread 😛 Welcome
  4. To follow up on this, this actually worked very well, can't wait for endless mode, these mods will be overpowered
  5. I just realized this is all a while ago, dude is probably a pro C# dev by now
  6. Let me tell you that To follow up on my last post uh.. I don't actually know, but if this is how I get post count, SURE!
  7. Since this is spam, I'll reply with a not-so-interesting reply: Will there be a followup?! I personally love C# a lot and would love to read about your progress hehe
  8. This has gotten me in the right direction for making my own mods! Thanks
  9. Hi! So i'm trying to get into mod/hack development for iOS, and have been following some of the pinned tutorials. In there their new function simply returns a number (like 999 I think), but what I'm currently trying to do is overwrite a function that normally sets a property inside the class (It's an NSSet). My question is, how can I set that property from my own function? For example: #import <substrate.h> #import <Foundation/Foundation.h> static void customPowersSet() { // I imagine it would be something like this, but that's a complete guess self.powersSet = [NSSet setWithArray:@[@1,@3,@7,@6,@8,@5,@2]]; } %ctor { MSHookFunction(MSFindSymbol(NULL, "____BikeInfo_setPowersSet__"),(void*)customPowersSet, NULL); } I'm coming from C# so this sudden switch to Objective-C has been... interesting so far! It would be great if someone could point me in the right direction
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