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dcampbel

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Everything posted by dcampbel

  1. Hey gang, @Laxus @Rook The game has been updated to 1.6.9. Need an updated mod. Gonna throw the below details at ya because there's more than a few people that would love to see additions to this mod as well as a few fixes...all in all, thanks in advance for all your great work - First off, Me and a few people in the thread have been petitioning for an OHK tweak to this mod. Or a mod that removes awaken level penalty from Reviving Hell Dungeon (RHD). With an OHK or at least no penalty in RHD it would be easier to increase your fighters awaken level. So, it would be REALLY BENEFICIAL to have this. Additionally, with the new 1.6.9 update, a mode called Dungeon of Trials has been implemented where the damage percentage dished out to a Dungeon Boss based on your characters Attack Power is recorded to get rewards. The higher the damage percentage, the greater the reward. This mode is similar to Team Relay Dungeon and Team Relay Challenge from the previous version of the game. @Laxus we need a fix for the damage percentage to register the increase in attack power provided by this mod in Trial / Dungeon modes (i.e. Dungeons of Trials, Team Relay Dungeon, Team Relay Challenge). @Laxus your mod amplifies your attack power by x20 when in the above modes but the damage is ONLY replicated in the Dungeon bosses Life Bar. If the amplified attack power translated to recorded damage percentage, this would tweak would be RIGHTEOUS!!! Instead, the damage percentage recorded for rewards is equivalent to base attack power output of your character. This obviously lessens rewards but THE BIGGEST concern given this new 1.6.9 update is BEING BANNED due to inconsistent metrics in these modes. Plus, as I mentioned in my last post, the KOFAS Community and devs are issuing PERMANENT BANS to accounts with account data that doesn't add up...Think about it...being able to kill the IMMORTAL VICTOR dungeon boss with this mod because attack power is only replicated in Life Bar but when your damage is listed in the rankings it's low level Bronze awarded. You'll be banned without a question. So, my thought @Laxus is to either fix so that the damage percentage will match the attack power modification or throw a disclaimer out to those who embark on using the tweak in Trial / Dungeon modes. Lastly @Laxus we need a fix for the repeated "Awaken Active Skill" glitch experienced with this mod...didn't mention it in the last version but I'll mention it now. There's an issue with "Active Skill Always On" tweak for this mod in Auto mode. For some reason when you are in Auto mode, with the "Active Skill Always On" feature activated, your character continually uses the "Awaken" Active Skill which when initialized, enhances your characters other active skill attacks by a certain percentage...the problem with this is THAT'S ALL YOUR CHARACTER WILL DO. They will repeatedly power up using the "Awaken" active skill but never attack with regular attack strings or other Active Skills. The fix for me has been to only enable the "Active Skill Always On" feature when manually using my characters and deactivating it in Auto mode for farming. Would like to NOT have to do this in the mod updated for 1.6.9😁👍 For anybody else experiencing the above please chime in. @Laxus I know you don't like long posts but I hope you check this one out...and even if NONE of the above is addressed, I'm more than thankful for what you've afforded us by default. Thanks Again ✌️😁
  2. @vnsmmm Yeah...need at least one 5 Star and two heavy bleed damage characters to put up 500 mill on Immortal Victor. It's why I've been petitioning for an OHK addition to this mod. Or a mod that removes awaken level penalty from Reviving Hell Dungeon (RHD). With an OHK or at least no penalty in RHD it would be easier to increase your fighters awaken level. Maybe if we all ask @Laxus and @Rook for OHK and awakened penalty removal from RHD, they'll make it. It would be best to do this now rather than later considering this version 1.6.8 is about to be upgraded at the end of September / October. Been reading in the KOFAS forums and devs are going to be cracking down hard on bypass / exploit mods, plus the entire Battle Card / RHD / Guild / Upgrade systems are going to change. Again, I'm not sure if @Laxus or @Rook will dive into this before the update but I remember the last time Netmarble did something like this for KOFAS, we were modless for a loooooonnnggg time until @DanYal came around. Here's hoping @Laxus and @Rook dive into this one, hell maybe @DanYal will throw a bid in for OHK / No RHD Awaken Level Penalty🤞😩🙏🙏🙏
  3. @Laxus @Rook Any chance of an OHK added to this mod?
  4. I second that if it's possible @Rook @Laxus
  5. @Laxus @Rook I see that it's been updated. I will try this out later. Not sure if you've checked my post on the One Hit Kill for Revival Hell Dungeon or Penalty Nullifier for Revival Hell Dungeon. Again, it would be pretty sweet if you used your Jedi Force to add those tweaks to the Mod Menu!!! 😁👍👍👍 Again, thank you so much for all that you do!!!
  6. @Laxus @Rook What’s going on gentleman. This tweak needs updating to version 1.6.8. Also, @Laxus is there possibly a way to implement an OHK (One Hit Kill)? Would be especially helpful for the Revival Hell Dungeon in King Of Fighters Allstars. In the RHD mode your x20 attack / x20 defense modifiers don't work because the RHD penalizes any character used that’s awakened level is lower than a certain number. OR even if there was a way to create a tweak that nullifies being penalized in the Revival Hell Dungeon no matter what level your awakened character is. It would be pretty cool if you could add that!!! Either way...No matter what you do, I am TOTALLY greatful for the tweaks you've put together for this game. They are so very helpful!!!! -Thank You Kindly
  7. @Laxus @Rook Hey gang!!! I know you guys are super busy. REALLY appreciate your tweaks!!! 🙏 Can you look into this one again. @TRIXWING @Mandarin_X myself and a few others are only getting x10 multiplier and not x20 like how it worked before. @Mandarin_X seems to also be experiencing fault with the x10 multiplier for defense not even working at all. Thanks in advance!!!
  8. @Mandarin_X The hack definitely works. Please provide feedback if your multiplier is as advertised. A few of us are only seeing x10 functionality.
  9. @Laxus Thank you for this mod. Was wondering about this quote from @TRIXWING as well. I’m TOTALLY appreciative either way, I just want to make sure that the multipliers are correct @ x10 which is what we’re seeing in-game instead of x20 which is what’s posted. Again...many thanks for this 👍👍👍
  10. @Laxus King of Fighters All Stars has just been updated to version 1.6.6. We patiently await your tweaks revision. Thank You Kindly
  11. @Laxus @Rook @DanYal Thank you for addressing the bypass issue. It solved the problem. To @chrstphr567 and anyone else having issues please regard @Laxus bypass fix Again...sorry to be such a pain the nickers. I really do appreciate all of your hard work to provide tweaks and services amidst everything that you personally and internally have to do. -Much obliged
  12. I will try this and reply back. Again @Laxus @Rook @DanYal Thank you for all that you provide.
  13. I understand your frustration. But please try to understand those of whom come here for the services you provide. We live in a much different world now, one that has impacted a countless number of individuals in many different ways. I'm not just speaking for myself. I'm speaking for multiple people on this thread. We only wanted an answer. You have provided one. We will patiently await your fix. - Thank You Kindly
  14. @DanYal @Rook @Laxus Any ideas as to why this isn't working? I don't feel reassured when running across posts like this from @chrstphr567. And I'm BIG on wording. @chrstphr567 says he's run into this across previous update(s) as in PLURAL!!! I take that as his queries have been ignored on multiple occasions. Again, WE are not the ONLY ones to experience issues with this tweak. Not trying to be the squeaky wheel here but for people who PAY for this, I think it's kinna messed up to be ignored.
  15. @Laxus @Rook

    The King of Fighters ALLSTAR v1.6.5 - [ x Player Damage & More ]

    The issue we're having is that the mod menu does not populate when the bypass is enabled when playing the game.

    If it's NOT enabled we can see the mod menu options, iosgods does it's normal checks but afterwards Netmarble notates (security error) and the game crashes.  

    So that's the long and short of it.

    We just want it to work.

    Thanks for the quick reply 

  16. @Laxus @Rook The issue we're having is that the mod menu does not populate when bypass is enabled. If it's NOT enabled, when the game initializes, we can see the mod menu options, iosgods does it's normal checks but afterwards Netmarble notates (security error) and the game crashes. So that's the long and short of it. We just want it to work appropriately. Thanks for the quick reply
  17. Well...that sucks!!! This is surprising from @DanYal though, I've used plenty of his tweaks before and if ever there was an issue, he'd be all over it. Just going back through this feed though and it seems more than a few people have experienced problems with no word from him. I put a support question in for this. Hopefully he / mods respond. @GGMoDzYT does raise a fair point with the reason for the problem being "Netmarble." This game isn't do for another major update until late August / September but they have soft update iterations that don't change version but augment collab missions / dungeon entries. I know a soft iteration update is scheduled for 8/2 so perhaps Netmarble flagged it, however, I doubt it because I feel more people here would have mentioned it. The issue has to either be with the tweak itself or the bypass because ONLY seeing the tweak when the bypass is off means the "TWEAK" is probably fine to an extent...it just needs proper bypass to accompany it. Not really sure though because this is obviously not my expertise but @DanYal it would be a great help to let us know what's really going on.
  18. @DanYal -- UPDATE -- So...if I don’t have bypass enabled the Mod Menu populates but I get a Security Error and the game crashes. With the bypass enabled Mod Menu doesn't appear at all and KOFAS loads normally. Is anyone else experiencing this? If so, how did you fix? @DanYal Any idea why this could be happening?
  19. @DanYal looks like @bb_tonois experiencing similar issues. love what you do, just trying to get this to work. any help would be greatly appreciated.
  20. @DanYal still having issues with this. installed hack, bypass, and still no mod menu? what gives? removed hack, bypass, and game...repeated all steps and nothing as well? would love an answer on this. thank you
  21. @DanYal was able to access hack archive but netmarble security detected hack and restarted game. installed kernbypass 0.0.3 / resprung / installed your 1.6.5 hack / resprung / STILL Netmarble flags and kicks game Please Advise!!! The only reason I renewed VIP is for this hack
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