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dcampbel

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Everything posted by dcampbel

  1. @Laxus Not sure how the forum rules and things work but I'll point @Rook to this just the same so he's aware. Here's a Google Drive link of the 1.6.9 version (7).deb you created in the last update: If you could recreate this mod as a version (2) of the 1.6.10 update, I'd be much obliged. And I know I'm speaking for all of us when I say this, I / WE TOTALLY value your time. If you needed me to cash app / venmo / PayPal you a few extra bucks for the work to recreate this for us, I'm more than happy to do that. Let me know either way. πŸ˜ƒπŸ‘πŸ‘πŸ‘ Again @Rook hopefully this doesn't violate any rules or anything but @Laxus is really doing a great job and I can only imagine the extra time he spends modding, so if recreating this version (7) is out of scope of what is normally done...I would totally be willing to shoot a few extra bucks his way or make a donation to iosgods so that @Laxus could do this for us!!! Let me know what's best guys. @Laxus @Rook thank you guys for all that you do!!! πŸ‘ŠπŸ‘ŠπŸ‘ŠπŸ˜
  2. @EconomicX AWESOME!!! Thought I was the only one switching the 1.6.9 version mods. I guess the only thing to do now is wait for @Laxus to supply us with a separate version like 1.6.9's version (7) but for this 1.6.10 update. So essentially it'll be version (2) for this one. Key to the whole not getting banned thing is that once @Laxus makes the version (2) for this one, when you go to those modes you have to find the modifier that works, have it scalable to somewhat make sense given your team (like they can't be anything less than 3 Star), and then when you Max the damage (500Mill)...NEVER GO TO THAT MODE AGAIN!!! Cuz you only want the rubies...daily rewards are fodder in comparison. πŸ˜‰πŸ‘ LOL
  3. @Laxus @Rook So it looks like this works for all modes EXCEPT Team Relay Challenge: Immortal Rahk and Dungeon of Trials: Mech Spider B-1000. This is similar to the issues experienced in the last iteration of this mod menu for 1.6.9. If you replicated what was done for version (7) of of that 1.6.9 iteration (i.e. iOSGods.com.KOFGB_1.6.9+iOSGods.com_iphoneos-arm (7).deb NOT the final version (8) which is what was eventually settled upon...then this tweak would work for these modes). I think the issue is that since these two modes essentially have Dungeon bosses that are β€œIMMORTAL” based upon their x200 multiplied Health Bars, we’re not supposed to be able to tank them via multiplied damage mod that tears down the Dungeon bosses x200 bar in an instant. We just need the multiplied damage to be reflected in the output meter, having no major effect on the Dungeon bosses multiple health bars. Version (7) of 1.6.9 allowed this to be possible but the final version (8) did not. I continued using version 7 despite you releasing version 8 for this very reason. The ruby reward gains from these two modes alone were worth not updating to version 8. So @Laxus if you can do what you did for version (7) of 1.6.9 for this tweak 1.6.10, I know everyone here would be real happy with those extra rubies!!! Thanks In Advance. ✊😁
  4. @Laxus Sweet!!! Gonna check this out and reply back.
  5. @Laxus @DanYal @Rook What's shakin' fellas. Just giving you the heads up. KOFAS is getting updated today.
  6. @ZigiBossStreamer Do you mean the tweaks aren't working or the ACTUAL link isn't operational, as in you can't download the DEB file? (Not that I need to b/c I already have it) but I just checked and I can download from the link just fine.
  7. @Laxus @Rook Hey!!! Just wanted to say THANK YOU for these tweaks. Since using them I’ve been able to go through the entire 60 tiers of RHD. OHK is alive and well with this!!! They’re awesome for EVERY event and game mode. You DO have to be smart and not spam to avoid banning. I would also suggest to be smart with what level characters you use while utilizing these tweaks. Case in point, you could OHK a 70,000 CP boss with a non-awakened, less than 90 lvl character. That sounds AMAZING right!!!! But it in reality, it’s super easy to track the metric disparity between your characters CP and that boss...so their would be no question in banning you. Now if you OHK that same boss but you’re 3 or 4 star awakened w/ CP in the +40k range, then it’s much harder to determine if you’re using third party tweaks b/c then Battle Card / Imprint Stone buffs come into play. Basically, operating under this mindset will keep you from being banned. If your character is nowhere near powerful enough to damage high CP bosses, avoid it at all cost b/c you stick out like a sore thumb. πŸ‘πŸ‘πŸ‘
  8. I can also confirm that V8 is working in Epic Quest. Honestly thought V7 was great but V8 is by far the best iteration!!!! Great job @Laxus!!! ☝️🀠
  9. If @Laxus says try V8 and my KOFAS comrade @evilness9999 is singing it PRAISES!!! DAMN IT...I'M TRYING IT TOO!!! LOL
  10. @evilness9999 V7 didn't work for you? What modes gave you issue? I've been able to increase Attack / Defense modifiers up to the point where I can OHK bosses in RHD. Even Hard Elemental Advent, up to level 21 now and I've been absolutely SLAAAAPPPPIIINNNGGG bosses!!!
  11. @Laxus Version 7 is PERFECT!!! Everything works in all modes plus you have the ability to increase Attack / Defense modifiers. @Laxus You CRUSHED IT!!! βœŠβœŠβœŠπŸ˜‰
  12. Nice!!! Great idea @Cr4zyDragon I also agree with your idea to have the customizable Attack / Defense Modifiers of version 2 and the other functional mods of version 6 combined. Here we go Trying out version 7 Standby!!! 🀘😝
  13. Alright everybody. Tested @Laxus updated mod. Attack / Defense multiplier works for every game mode and event with the exception of Hard Elemental Advent (which it use to work for in the previous mod). Additionally, this mod also doesn't work for Revival Hell Dungeon from what I’m experiencing. (However, I have to admit that it MIGHT possibly be working but b/c of awaken level penalty for fighters included in your group weaker than what's recommended, I can't really tell if it works). I have pretty high level fighters for RHD so, I can't tell if the Attack modifier is doing anything because it's capped at 30 now and in the previous mod it was 20. @Laxus Thank you for getting us this far with the modifications. I think if you were able to re-hack making the Attack / Defense modifiers customizable (as in you could increase the levels as high as you want) and also found a way to make the hack work for Hard Elemental Advent, it'd be 100% perfected!!! πŸ˜πŸ‘πŸ‘πŸ‘ I know that customizable Attack / Defense modifiers would especially be beneficial because at higher RHD levels I could increase the modifiers to whatever recommended level so as to negate awaken group penalty. @Laxus I hope the above makes sense. All in all, I have to commend you on this. You really have done a great job trying to make this as functional as you can for everyone. Really Appreciate you my friend ☝️🀠
  14. Thanks @danishzd2 Just getting home for work. Going to try this in all modes and provide feedback. β˜οΈπŸ˜‰
  15. Damn!!! @evilness9999 Can you provide us with a screen capture of it not working? Since @Laxus doesn’t play the game, it would allow him to better understand the issue in order to help us. When I get home from work I’ll dive into it if you haven’t already posted it. Thanks @evilness9999 I suspect NM is coming down hard on the mods.
  16. You’re the man!!! Thank You Kindly. Will check this out later!!! β˜οΈπŸ˜†
  17. You KEEP FRIGGIN’ beating me to the punch. LOL Will re-download and confirm. Thanks @Laxus ✊✊✊
  18. @Laxus Understandable. I'll reapply mod and screen capture for you today. Appreciate you πŸ‘πŸ‘πŸ‘
  19. @Laxus Confirming what @Cr4zyDragon and @TRIXWING noted below: Multipliers for Attack / Defense do not work in any Event Quest modes nor do they work in the Awaken Dungeon modes for Right of Passage (ROP) or Revival Hell Dungeon (RHD). Did not confirm with Story Mode or Hard Elemental Advent Banner but I would assume the same result. Have removed the mod and will await a re-hack. Feel like we're really close on this one. Can't wait for you to get this one cookin'!!! πŸ‘ŠπŸ‘ŠπŸ‘ŠπŸ˜ ALSO, PLEASE NOTE: DO NOT USE MOD FOR TEAM RELAY AND DUNGEON OF TRIALS. DEVS ARE MEASURING ABNORMAL PLAYER METRICS IN THESE MODES. QUICKEST WAY TO PERMANENT BAN!!!!
  20. @evilness9999 Much obliged by the update. Still gonna wait for the re-hack by @Laxus that will have all menu items working. Love the communication on this thread for the mod. @Laxus @Rook the troops are rallying behind you guys...WE ARE STOKED!!! 🀘😝 Thank You Kindly
  21. Nope...not yet. @Laxus is still working his magic!!! πŸ˜†πŸ‘
  22. @Laxus @Rook So, I assume this isn’t fully functional since everyone is prompted within the mod menu of a future update to it. I mentioned the Devs would be cracking down on mods with the impending update during the last iteration of this one, just as @Mandarin_X did an hour ago: I also noted issues with β€œActive Skill Cool Down” as well, albeit my issues stemmed from the previous mod not this current one. However, it seems that needs to still be addressed based on the below from @Thuyduy977 Best bet is for EVERYONE to wait for @Laxus to re-hack, amending bypass integrity and mod-menu functionality of all +4 tweak variants. @Laxus ALWAYS COMES THROUGH FOR US!!! BE PATIENT!!! PLAY NORMALLY UNTIL HE FIGURES IT OUT!!! The last thing you want to do is use this mod unfinished and get PERMANENTLY BANNED b/c of that. When @Laxus fixes this...all will be well...all will be better...and above all else...you can avoid being BANNED!!! @Laxus appreciate what you do!!! Let us know when the mod is ready to go!!! πŸ‘ŠπŸ‘ŠπŸ‘Š
  23. No sooner did I hit submit on my last reply @Laxus had this thing updated with free range attack / defense multipliers. Will check this out later today and reply back. Thanks @Laxus πŸ‘ŠπŸ‘ŠπŸ‘ŠπŸ˜
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