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dcampbel

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    iPhone XS

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  1. Thanks! I forgot to check the value boxes, which is why the hack wasn't working. This hack is absolutely fantastic—it’s perfect for the virtual battlefield; I’ve already cleared the 3000-milestone with a combat power (CP) of over 4 billion.

  2. @LaxusYou are a god my friend. Damage slider works perfectly! A few notes to people utilizing it. ZW Servers still check damage output to make sure it's in line with your Combat Proficiency, so be smart. REMEMBER this is Bullet Damage scaling not Total Damage, so if you scale this to a number out of scope for your Build, you won't receive a "Battle Damage Verification Error" - instead, the Server will null the input and default you to your actuals. For instance - @Lakyla you scaled the input to 100,000, by doing that you're telling the Servers that your Bullet Damage output is 100k times your actuals, not including Buff tree enhancements accrued as you take down Zombies. As soon as you start a stage, the game will bottleneck you. It's the reason why thresholds within the 1000 range yield more damage for you. When you keep the meter lower or in that input range, the system doesn't flag and scope you out of the damage modifier Laxus created. Using my CP as an example - its right around (600 million CP). I typically keep the damage modifier within the 1500 - 1700 range, mainly for Virtual Battleground (VB) since enemy damage scales so high. Once I hit the 1700 range, I'm telling the Server that my Bullet Damage output is that of a player who has a CP baseline in the single digit Trillions. Now, for VB and it's extended mode VB-Apex Group, that high 1700 range is perfect, as enemies scale in damage output to warrant it. However, if you tried this on a Challenge Stage, Campaign Stage, or comparable mode - you'd get flagged and relegated to damage defaults. So, try to find your sweet spot with the modifier. Increase it by the hundreds until you yield damage numbers that push you through rough spots. Remember, your Combat Proficiency STILL matters. The lower your CP, the higher you're going to need to hike up the modifier number but it also means the Servers are more likely to bottleneck you if the scaled bullet damage is well out of scope for your Build + Buff Enhancements. Hope this helps. If you're still confused DM me to offline. @Laxus Thanks again brother...you da 🐐!!!
  3. Awesome! Gonna update and try it @Laxus I will report back. Thanks again!👊😎
  4. You're amazing! @Rook Your crew is the f***ing BEST brother!!! Thank you guys so much!!!🙏🏾
  5. @Laxus You are the king my friend…thank you for this! 🙏🏾The increase in damage scale is fantastic. Is it possible to update the damage maximum to 100,000. Its crazy to say this but based on the testing I've done with this...it looks like in order to get close to endgame rewards, a player's Combat Proficiency would have to scale +100 trillion. Its honestly kinna diabolical to think about having a game setup like this. You'd NEVER meet endgame threshold as a free to play enthusiast. You'd have to shell out thousands in pay to play resources to even come close! Apologies for rambling but yes...thank you again...would it be possible to scale the damage meter from 1,000 to 100,000? Thank you kindly👊😎
  6. Thanks @Laxus Going to try this out now and report back.
  7. @LaxusYes indeed! The Damage Multiplier works currently but is it possible to update the mod menu by increasing it from 100.0 to 400.00 max damage? Some stages have higher combat proficiency so the current Damage Multiplier isn’t strong enough to help clear them.
  8. @Laxus first off…wonderful job updating the mod menu to this! Changing the weakened enemies entry into a Damage Modifier Slider was genius!!! I have one request…is it possible to increase that modifier up to 300 or 400 max. I think that threshold would probably be as high as you could go without the servers kicking back the “Battle Data Verification Error” that users were complaining about from before. I think this would help big time, especially considering the the huge Combat Proficiency recommendations on certain Challenge Stages. It’d be a godsend if this could be updated. Thanks in advance!🙏🏾
  9. @Erayzdd the hack works for me. I will say this though...you can't have multiple ammo / shooting hacks active simultaneously. Infinite ammo essentially cancells out the other shooting tweaks so they don't work. Magic Bullets, Wall Hack Radar, ESP, and unlimited aim range are HELLA OP!!! @Batch You're AMAZING!!!!
  10. Coming back to this one @Laxus and @Rook. Looks like Zombie Waves has found out about the cheat, as you now get the “Battle Damage verification error” at the end of all mission / challenge stages since this latest update (yesterday). After testing it seems that the only working codes at present are "infinite ammo / no reload" and "increase magnet range". Using any of the other codes in Virtual Battle Ground, Challenge Stages, and Mission Stages will result in the verification error and the game will freeze and force kick you out.
  11. @cheeeeeeeese Thank you for this. It worked. The only downside is that you cannot also inject tweaks (.deb) with iLoader, but you can sideload as many IPAs as you like + it offers additional anisette server selection by default. A great find indeed!
  12. Yeah, @Laxus recommended Plumeimpactor / Impactor, and I get SRP errors when trying to sideload with that utility as well. @Rook recommended trying a new anisette server through Sideloadly, but that would require a paid subscription, and if this is an Apple Security issue, then I might just wait for Laxus / Rook / and the iosgods team to find a solution since I'm not the only one experiencing this.
  13. Hey Laxus, do you mean the latest version of the cheat or the latest version of Plumeimpactor? I honestly think the cheat is fine, I'm just having some sort of irregularity trying to install using Sideloadedly and now Plumeimpactor. EDIT: Downloaded the latest 2.7.1 version of Impactor and still get an SRP error...unfortunately, I can't sideload any tweaks.
  14. @Laxus just tried Plumeimpactor and received an "SRP error -80046: This action cannot be completed at this time." My sense is that if I were to purchase the anisette server from Sideloadedly, I would run into the same error. @Rook has your team experienced this before with Sideloading applications? I've been using iosgods and sideloading apps forever but I've never experienced errors like this. Could this have something to do with a new ios security feature of some sort? I'm at a loss because I cannot sideload any of your ipas at present.
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