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Goran

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Everything posted by Goran

  1. LLDB ON ALL WINDOWS 64bit PERMANENT GENUINE SOLUTION-FIX Here we go... Simple instruction... BECAUSE SIMPLE HAVE POWER... Tested on Win 7 64, Win 8 64, Win 10 64... It must work INSTRUCTION: [Hidden Content] Credits: Me P.M.S: You can use every version of iTunes, it not depends on anything.... Here is picture how need to look proper started lldb... it must have two windows, one LLDB and one itunnel mux..... also make sure to start lldb from "lldb.cmd" ALSO I RECOMMEND THAT YOU USE "Bitvise SSH Client (Tunnelier)" INSTEAD OF PEASANT PUTTY... ALL THE BEST
  2. There is your begginigs haha Always have that in mind
  3. can you send me latest DebugServer Version, am on 10.2
  4. Yeap, need to watch on amount.... As far I can know, no one isa banned on iOS...
  5. Sh*t dont work... i will install new windows.. just tell me which version is working 100% 64bit?
  6. Man, it want show me to open port if my phone is not connected, am using ifunbox v4...
  7. What everything to swich on local host? And where?
  8. i have stupid problem with Putty madre app... I have windows 10 64bit, iFunbox v4.... somethimes works fine, but somethimes is acting stupid, and cant work on my project.... i tried to open putty, than attach than open ports but nothing.... is says 192.168.1.8, but my wifi is 192.168.1.3 i dont know where he get that ip... and I want to connect direct over usb tunnel... somethimes works fine, sometimes have this stupid problem, and i always use sam ub port, and same all....
  9. Changed with HxD, Signed, 777 everything... but nothing happens... maybe that BRANCH??? i will try to breakpoint that LOC... to see what happens... how to breakpoint this loc? " loc_4CF252 " "b 0x4CF252"?
  10. that is probably itunes driver, reinstall whole itune, fir uninstall all apple products... second what can it be, is connecting port dock on ihpone...
  11. nothing happening on decrease or increase.......
  12. use LLDB, not GDB....
  13. Done there NOP ' 0x4cf248' C0 46 but game start loading, does not freeze, but after some load crash...
  14. ok, but this function is not good... Game starts, but on loading screen it just stays on COIN DOZER LOADING :) and nothing happens, no crash, no game, just stay ike that... can you try another one??? some other code... :) maybe, that coins just increase instead of decrease... or R7 but in some other way.... :)
  15. will try that now with HxD.... to see does it works... also, how i can compile that in DEB tweak???
  16. am learning so i need help with "for noob" explanation Here is function in Ida PRO... that i need to change to get COIN INCREASE instead of decrease... AND to get unlimited coins but not to go on negative.... if you can get me both scenarios and functions and explanation... THANKS... R1 Holds Coin value.... text:004CF252 loc_4CF252 ; CODE XREF: sub_4CEE7C+3CCj __text:004CF252 ADD.W R0, R4, R11,LSL#2 ; Rd = Op1 + Op2 __text:004CF256 LDR R1, [SP,#0x34+var_2C] ; Load from Memory __text:004CF258 STR R1, [R0,#0x10] ; Store to Memory __text:004CF25A LDR.W R0, [R8,#0x30] ; Load from Memory __text:004CF25E ADDS R0, #1 ; Rd = Op1 + Op2 __text:004CF260 STR.W R0, [R8,#0x30] ; Store to Memory __text:004CF264 ADD SP, SP, #0x1C ; Rd = Op1 + Op2 __text:004CF266 POP.W {R8,R10,R11} ; Pop registers __text:004CF26A POP {R4-R7,PC} ; Pop registers
  17. Finally... I will make new posts if i got problems, and i will got... Thanks....
  18. which one EXACTLY???
  19. ok, i undestand now, but where is adress on this picture that i need to find in IDA PRO... can you mark that address on picture or write it down here...? And thanks for learning me...
  20. YES I AM SIR LOL Where i need to jump, that is reason, why i tell you you need to write me EXACT what you will do in this case... with adress and everything
  21. yeap.... in ida that offset is.... PUSH {R4-R7,LR} ADD R7, SP, #0xC PUSH.W {R8,R10,R11} SUB.W R4, SP, #0x40 BFC.W R4, #0, #4 MOV SP, R4 VST1.64 {D8-D11}, [R4@128]! VST1.64 {D12-D15}, [R4@128] SUB SP, SP, #0x40 MOV R4, R0 MOV R0, #(selRef_class - 0x1C6C2) MOV R2, #(classRef_AVKitVideoPlayback - 0x1C6C4) ADD R0, PC ; selRef_class ADD R2, PC ; classRef_AVKitVideoPlayback LDR R1, [R0] ; "class" LDR R0, [R2] ; _OBJC_CLASS_$_AVKitVideoPlayback BLX.W j__objc_msgSend MOV R5, R0 MOV R0, #(___gxx_personality_sj0_ptr - 0x1C6DA) LDR R1, =(unk_199EFCC - 0x1C6DC) ADD R0, PC ; ___gxx_personality_sj0_ptr ADD R1, PC ; unk_199EFCC LDR R0, [R0] ; ___gxx_personality_sj0 STR R0, [SP,#0x58+var_34] LDR R0, =(sub_1C7BC - 0x1C6EC) STR R1, [SP,#0x58+var_30] ORR.W R0, R0, #1 STR R7, [SP,#0x58+var_2C] ADD R0, PC ; sub_1C7BC STR.W SP, [SP,#0x58+var_24] STR R0, [SP,#0x58+var_28] ADD R0, SP, #0x58+var_4C BLX.W j___Unwind_SjLj_Register CMP R5, R4 BNE loc_1C7A0 in what to change and why? i ask so i can understand...
  22. R1... So what is that offset in this case? which one exact? write me in numbers...
  23. So, what then i need to search in ida??? Is that address or offset? Also, am i looking R2 address? in ida? if you can tell me that exacly so i can understand..
  24. Can you please write me function that i need to enter in LLDB? ohh, something you can learn from me ;)
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