Jump to content

MM button not showing up IOS11


AxCE

13 posts in this topic

Recommended Posts

Posted

jo im so f***ing tired of ths sh!t i tred for so long to get this sh!t working..

I tried to install shmoos MM and it showed up.

When i tried to add new offsets/buttons/colors to the Menu, the changes just didn't apply to the Menu.

So i made a new project, with a different name.  I changed the basic stuff and tried to compile it but its not showing up.

(the app bundle is correct, the color of the button should be visible and the app delegate is correct)

here's my tweak.xm:

#include "Macros.h"
 
/*****************************/
// Please see sample.xm for sample menu code.
 
// title of your menu
static NSString *const title = @"Stampede Hack";
 
// who made the hack?
static NSString *const credits = @"AxCE";
 
// what font do you want the text to be? don't put anything for the default font
static NSString *const font = @"";
 
// should the menu have a blurred background? true or false
// FYI: this won't always look pretty
static const bool blur = false;
 
// blur style
// you MUST pick from these three: UIBlurEffectStyleExtraLight, UIBlurEffectStyleLight, or UIBlurEffectStyleDark
// *** If you opted for no blur background, this is ignored. However, you still need to fill it in. ***
static const UIBlurEffectStyle blurStyle = UIBlurEffectStyleExtraLight;
 
// A complete list of fonts can be found here: http://iosfonts.com/
/******************************/
 
%hook UnityAppController
 
- (void)applicationDidBecomeActive:(id)arg0 {
    /* For iOS 11 compatibility, the theme color must be here. */
    /* The overall color for the menu and the button. */
    /* If you want a custom color, use rgb(color code) */
    /* Use rgb(arc4random_uniform(0xFFFFFF)) for a random color each launch. */
    UIColor *themeColor = rgb(arc4random_uniform(0xFFFFFF);
 
    UIWindow *main = [UIApplication sharedApplication].keyWindow.rootViewController.view;
 
    UIButton *openButton = [UIButton buttonWithType:UIButtonTypeRoundedRect];
    openButton.frame = CGRectMake((main.frame.size.width/2)-15, (main.frame.size.height/2)+75, 30, 30);
    openButton.backgroundColor = [UIColor clearColor];
    openButton.layer.cornerRadius = 16;
    openButton.layer.borderWidth = 2;
    openButton.layer.borderColor = themeColor.CGColor;
    [openButton addTarget:self action:@selector(wasDragged:withEvent:)
    forControlEvents:UIControlEventTouchDragInside];
    [openButton addTarget:self action:@selector(showMenu)
    forControlEvents:UIControlEventTouchDownRepeat];
 
    if(!buttonAdded){
        timer(5){
            UIWindow *main = [UIApplication sharedApplication].keyWindow.rootViewController.view;
            menu = [[ModMenu alloc] initWithTitle:title credits:credits fontName:font theme:themeColor blur:blur blurStyle:blurStyle];
 
            /*
            Add features below this comment. Feel free to delete this comment if you're comfortable with how this menu works.
 
            Things are added to the menu in the order you have added them.
 
            A Hack is a switch that contains offsets, hacked hexes, and original hexes. Straightforward.
            To create one, call addHack.
            addHack is called as follows: addHack(@"Hack Name", @"The description of your hack", themeColor, {offsets}, {hacked hexes}, {original hexes});
            For example:
            addHack(@"Infinite Ammo", @"Ammo doesn't run out.", themeColor, {0x1001B292A}, {0xC0035FD6}, {0xD213AEB5});
            You can also have multiple offsets, hacked hexes, and original hexes. There's no limit to the number of offsets you can have! For example:
            addHack(@"No Recoil", @"No recoil prevents any recoil from being applied when you shoot.", themeColor, {0x356a7c, 0x110f0a}, {0x7047, 0x7047}, {0xf0b5, 0xf0b5});
           
            A Hook is a switch that used to hook a function and apply a feature. This doesn't make much sense because you cannot "unhook" a function if
            the user wants the feature off. It currently serves no purpose except for backward compatibility. All it does is turn on or off now.
 
            A SliderHook is a slider that can be customized to have a minimum and maximum value.
            Good for hooking a function and returning user-specified values. To create one, call addSliderHook.
            addSliderHook is called as follows: addSliderHook(@"Hack Name", @"Description of your hack", themeColor, initial value, minimum value, maximum value);
            For example:
            addSliderHook(@"Adjust Field of View", @"Adjust your field of view.", themeColor, 0, 100, 50);
            To get the value of a SliderHook:
            float value = [SliderHook getSliderValueForHook:@"hack name here"];
            int value = (int)[SliderHook getSliderValueForHook:@"hack name here"];
 
            A TextfieldHook is a textfield. Again, good for hooking a function and returning user-specified values.
            To create one, call addTextfieldHook.
            addTextfieldHook is called as follows: addTextfieldHook(@"Hack name", @"Description of your hack", themeColor);
            For example:
            addTextfieldHook(@"Set Gems", @"Set your gem amount.", themeColor);
            To get the value of a TextfieldHook:
            NSString *value = [TextfieldHook getTextfieldValueForHook:@"hack name here"];
            float value = [[TextfieldHook getTextfieldValueForHook:@"hack name here"] floatValue];
            int value = [[TextfieldHook getTextfieldValueForHook:@"hack name here"] intValue];
 
            A Switch does nothing but turn on or off. Useful when you are in a hooked function and need to know when to call a function or mod an instance variable.
            Since it doesn't do anything but turn on or off, it is essentially the same thing as a Hook.
            To create one, call addSwitch.
            addSwitch is called as follows:
            addSwitch(@"Hack name", @"Description of your hack", themeColor);
            For example:
            addSwitch(@"Kill Everyone", @"Kill everyone in the lobby", themeColor);
            To test whether or not a Switch is on:
            bool on = [Switch getSwitchOnForSwitch:@"hack name here"];
 
            If you want to use writeData in your Tweak.xm, now you can! Call writeData like you normally would.
            Call writeData after the menu has been created. If you use it where you add features, you'll be fine.
 
            Handle hooking with the HOOK and HOOK_NO_ORIG macros. I decided to let you guys handle hooking because
            it is too troublesome to make sure I handle cases where you guys pass parameters incorrectly.
 
            If I wanted to hook a function called LocalPlayer::Update at 0x1001B762A with a pointer to the original function, I would do this:
            HOOK(0x1001B762A, _LocalPlayer_Update, LocalPlayer_Update);
 
            Where _LocalPlayer_Update is the function you write, and LocalPlayer_Update is the pointer to the original function.
 
            You can use HOOK_NO_ORIG if you don't need the pointer to the original function:
            HOOK_NO_ORIG(0x1001B762A, _LocalPlayer_Update);
 
            If that is too confusing, you can always just use MSHookFunction. HOOK and HOOK_NO_ORIG just wrap MSHookFunction in a cleaner call.
            */
 
            // add features here!
 
 addHack(@"Test", @"Ammo doesn't run out.", themeColor, {0x1001B292A}, {0xC0035FD6}, {0xD213AEB5});
 
 
 
 
 
            [main addSubview:openButton];
            [main addSubview:menu];
 
            buttonAdded = true;
        });
    }
 
    %orig;
}
 
%new
- (void)showMenu {
    [menu show];
}
 
%new
- (void)wasDragged:(UIButton *)button withEvent:(UIEvent *)event
{
    UITouch *touch = [[event touchesForView:button] anyObject];
 
    CGPoint previousLocation = [touch previousLocationInView:button];
    CGPoint location = [touch locationInView:button];
    CGFloat delta_x = location.x - previousLocation.x;
    CGFloat delta_y = location.y - previousLocation.y;
 
    button.center = CGPointMake(button.center.x + delta_x, button.center.y + delta_y);
}
%end
 
void addHack(NSString *name, NSString *description, UIColor *theme, std::initializer_list<uint64_t> offsets, std::initializer_list<uint64_t> hackedHexes, std::initializer_list<uint64_t> originalHexes){
    if(menu == nil)
        return;
   
    std::vector<uint64_t> offsetVector;
    std::vector<uint64_t> hackedHexVector;
    std::vector<uint64_t> originalHexVector;
   
    offsetVector.insert(offsetVector.begin(), offsets.begin(), offsets.end());
    hackedHexVector.insert(hackedHexVector.begin(), hackedHexes.begin(), hackedHexes.end());
    originalHexVector.insert(originalHexVector.begin(), originalHexes.begin(), originalHexes.end());
   
    Hack *h = [[Hack alloc] initWithHackName:name info:description fontName:font theme:theme offset:offsetVector hackedHex:hackedHexVector originalHex:originalHexVector];
    [menu addHack:h];
}
 
void addHook(NSString *name, NSString *description, UIColor *theme){
    if(menu == nil)
        return;
   
    Hook *h = [[Hook alloc] initWithHookName:name info:description fontName:font theme:theme];
    [menu addHook:h];
}
 
void addSliderHook(NSString *name, NSString *description, UIColor *theme, float initialValue, float minValue, float maxValue){
    if(menu == nil)
        return;
 
    if(minValue > maxValue)
        return;
   
    SliderHook *sh = [[SliderHook alloc] initWithSliderHookName:name info:description fontName:font theme:theme initialValue:initialValue minValue:minValue maxValue:maxValue];
    [menu addHook:sh];
}
 
void addTextfieldHook(NSString *name, NSString *description, UIColor *theme){
    if(menu == nil)
        return;
   
    TextfieldHook *th = [[TextfieldHook alloc] initWithTextfieldHookName:name info:description fontName:font theme:theme];
    [menu addHook:th];
}
 
void addSwitch(NSString *name, NSString *description, UIColor *theme){
    if(menu == nil)
        return;
   
    Switch *s = [[Switch alloc] initWithSwitchName:name info:description fontName:font theme:theme];
    [menu addHook:s];
}
 
void writeData(uint64_t offset, uint64_t hex){
    if(menu == nil)
        return;
   
    [menu writeTo:offset withHex:hex];
}

 

Someone please help me.

Posted
1 hour ago, Laxus said:

Run: make clean package everytime you compile. 

i did, and got this:

iPhone5x:/var/mobile/stampedecheat root# make clean package
==> Cleaning
> Making clean in ww
make[1]: Entering directory '/private/var/mobile/stampedecheat/ww'
==> Cleaning
make[1]: Leaving directory '/private/var/mobile/stampedecheat/ww'
> Making all for tweak StampedeCheat
==> Preprocessing Tweak.xm
==> Compiling ModMenu.mm (arm64)…
==> Compiling Hack.mm (arm64)…
==> Compiling Hook.mm (arm64)…
==> Compiling SliderHook.mm (arm64)…
==> Compiling TextfieldHook.mm (arm64)…
==> Compiling InfoView.mm (arm64)…
==> Compiling Switch.mm (arm64)…
==> Compiling Tweak.xm (arm64)…
Tweak.xm:34:59: error: expected ')'
    UIColor *themeColor = rgb(arc4random_uniform(0xFFFFFF);
                                                          ^
Tweak.xm:34:27: note: to match this '('
    UIColor *themeColor = rgb(arc4random_uniform(0xFFFFFF);
                          ^
/var/mobile/stampedecheat/Macros.h:46:24: note: expanded from macro 'rgb'
 colorWithRed:((float)((rgbValue & 0xFF0000) >> 16))/255.0 \
                       ^
Tweak.xm:34:59: error: expected ')'
    UIColor *themeColor = rgb(arc4random_uniform(0xFFFFFF);
                                                          ^
Tweak.xm:34:27: note: to match this '('
    UIColor *themeColor = rgb(arc4random_uniform(0xFFFFFF);
                          ^
/var/mobile/stampedecheat/Macros.h:46:23: note: expanded from macro 'rgb'
 colorWithRed:((float)((rgbValue & 0xFF0000) >> 16))/255.0 \
                      ^
Tweak.xm:34:59: error: expected ')'
    UIColor *themeColor = rgb(arc4random_uniform(0xFFFFFF);
                                                          ^
Tweak.xm:34:27: note: to match this '('
    UIColor *themeColor = rgb(arc4random_uniform(0xFFFFFF);
                          ^
/var/mobile/stampedecheat/Macros.h:46:15: note: expanded from macro 'rgb'
 colorWithRed:((float)((rgbValue & 0xFF0000) >> 16))/255.0 \
              ^
Tweak.xm:34:59: error: expected ']'
    UIColor *themeColor = rgb(arc4random_uniform(0xFFFFFF);
                                                          ^
Tweak.xm:34:27: error: invalid operands to binary expression ('void (^)()' and '                                     int')
    UIColor *themeColor = rgb(arc4random_uniform(0xFFFFFF);
                          ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
/var/mobile/stampedecheat/Macros.h:46:34: note: expanded from macro 'rgb'
 colorWithRed:((float)((rgbValue & 0xFF0000) >> 16))/255.0 \
                        ~~~~~~~~ ^ ~~~~~~~~
5 errors generated.
make[3]: *** [/var/theos/makefiles/instance/rules.mk:246: /var/mobile/stampedech                                     eat/.theos/obj/debug/arm64/Tweak.xm.93196aa9.o] Error 1
rm /var/mobile/stampedecheat/.theos/obj/debug/arm64/Tweak.xm.mm
make[2]: *** [/var/theos/makefiles/instance/library.mk:33: /var/mobile/stampedec                                     heat/.theos/obj/debug/arm64/StampedeCheat.dylib] Error 2
make[1]: *** [/var/theos/makefiles/instance/library.mk:24: internal-library-all_                                     ] Error 2
make: *** [/var/theos/makefiles/master/rules.mk:123: StampedeCheat.all.tweak.var                                     iables] Error 2
iPhone5x:/var/mobile/stampedecheat root# make clean package
==> Cleaning
> Making clean in ww
make[1]: Entering directory '/private/var/mobile/stampedecheat/ww'
==> Cleaning
make[1]: Leaving directory '/private/var/mobile/stampedecheat/ww'
> Making all for tweak StampedeCheat
==> Preprocessing Tweak.xm
==> Compiling ModMenu.mm (arm64)…
==> Compiling Hack.mm (arm64)…
==> Compiling Hook.mm (arm64)…
==> Compiling SliderHook.mm (arm64)…
==> Compiling Switch.mm (arm64)…
==> Compiling TextfieldHook.mm (arm64)…
==> Compiling InfoView.mm (arm64)…
==> Compiling Tweak.xm (arm64)…
==> Linking tweak StampedeCheat (arm64)…
Undefined symbols for architecture arm64:
  "__Unwind_Resume", referenced from:
      addHack(NSString*, NSString*, UIColor*, std::initializer_list<unsigned lon                                     g long>, std::initializer_list<unsigned long long>, std::initializer_list<unsign                                     ed long long>) in Tweak.xm.93196aa9.o
      void std::vector<unsigned long long, std::allocator<unsigned long long> >:                                     :_M_range_insert<unsigned long long const*>(__gnu_cxx::__normal_iterator<unsigne                                     d long long*, std::vector<unsigned long long, std::allocator<unsigned long long>                                      > >, unsigned long long const*, unsigned long long const*, std::forward_iterato                                     r_tag) in Tweak.xm.93196aa9.o
      std::vector<unsigned long long, std::allocator<unsigned long long> >::vect                                     or(std::vector<unsigned long long, std::allocator<unsigned long long> > const&)                                      in Tweak.xm.93196aa9.o
      std::_Vector_base<unsigned long long, std::allocator<unsigned long long> >                                     ::_Vector_base(unsigned long, std::allocator<unsigned long long> const&) in Twea                                     k.xm.93196aa9.o
      -[ModMenu show] in ModMenu.mm.93196aa9.o
      -[ModMenu hackToggled:] in ModMenu.mm.93196aa9.o
      std::vector<unsigned long long, std::allocator<unsigned long long> >::oper                                     ator=(std::vector<unsigned long long, std::allocator<unsigned long long> > const                                     &) in Hack.mm.93196aa9.o
      ...
  "std::terminate()", referenced from:
      ___clang_call_terminate in Tweak.xm.93196aa9.o
      ___clang_call_terminate in Hack.mm.93196aa9.o
  "operator delete(void*)", referenced from:
      __gnu_cxx::new_allocator<unsigned long long>::deallocate(unsigned long lon                                     g*, unsigned long) in Tweak.xm.93196aa9.o
      __gnu_cxx::new_allocator<unsigned long long>::deallocate(unsigned long lon                                     g*, unsigned long) in ModMenu.mm.93196aa9.o
      __gnu_cxx::new_allocator<unsigned long long>::deallocate(unsigned long lon                                     g*, unsigned long) in Hack.mm.93196aa9.o
  "operator new(unsigned long)", referenced from:
      __gnu_cxx::new_allocator<unsigned long long>::allocate(unsigned long, void                                      const*) in Tweak.xm.93196aa9.o
      __gnu_cxx::new_allocator<unsigned long long>::allocate(unsigned long, void                                      const*) in Hack.mm.93196aa9.o
  "___cxa_begin_catch", referenced from:
      void std::vector<unsigned long long, std::allocator<unsigned long long> >:                                     :_M_range_insert<unsigned long long const*>(__gnu_cxx::__normal_iterator<unsigne                                     d long long*, std::vector<unsigned long long, std::allocator<unsigned long long>                                      > >, unsigned long long const*, unsigned long long const*, std::forward_iterato                                     r_tag) in Tweak.xm.93196aa9.o
      ___clang_call_terminate in Tweak.xm.93196aa9.o
      unsigned long long* std::vector<unsigned long long, std::allocator<unsigne                                     d long long> >::_M_allocate_and_copy<__gnu_cxx::__normal_iterator<unsigned long                                      long const*, std::vector<unsigned long long, std::allocator<unsigned long long>                                      > > >(unsigned long, __gnu_cxx::__normal_iterator<unsigned long long const*, std                                     ::vector<unsigned long long, std::allocator<unsigned long long> > >, __gnu_cxx::                                     __normal_iterator<unsigned long long const*, std::vector<unsigned long long, std                                     ::allocator<unsigned long long> > >) in Hack.mm.93196aa9.o
      ___clang_call_terminate in Hack.mm.93196aa9.o
  "___cxa_call_unexpected", referenced from:
      std::vector<unsigned long long, std::allocator<unsigned long long> >::~vec                                     tor() in Tweak.xm.93196aa9.o
      std::_Vector_base<unsigned long long, std::allocator<unsigned long long> >                                     ::~_Vector_base() in Tweak.xm.93196aa9.o
      std::vector<unsigned long long, std::allocator<unsigned long long> >::~vec                                     tor() in ModMenu.mm.93196aa9.o
      std::_Vector_base<unsigned long long, std::allocator<unsigned long long> >                                     ::~_Vector_base() in ModMenu.mm.93196aa9.o
      std::_Vector_base<unsigned long long, std::allocator<unsigned long long> >                                     ::~_Vector_base() in Hack.mm.93196aa9.o
      std::vector<unsigned long long, std::allocator<unsigned long long> >::~vec                                     tor() in Hack.mm.93196aa9.o
  "___cxa_end_catch", referenced from:
      void std::vector<unsigned long long, std::allocator<unsigned long long> >:                                     :_M_range_insert<unsigned long long const*>(__gnu_cxx::__normal_iterator<unsigne                                     d long long*, std::vector<unsigned long long, std::allocator<unsigned long long>                                      > >, unsigned long long const*, unsigned long long const*, std::forward_iterato                                     r_tag) in Tweak.xm.93196aa9.o
      unsigned long long* std::vector<unsigned long long, std::allocator<unsigne                                     d long long> >::_M_allocate_and_copy<__gnu_cxx::__normal_iterator<unsigned long                                      long const*, std::vector<unsigned long long, std::allocator<unsigned long long>                                      > > >(unsigned long, __gnu_cxx::__normal_iterator<unsigned long long const*, std                                     ::vector<unsigned long long, std::allocator<unsigned long long> > >, __gnu_cxx::                                     __normal_iterator<unsigned long long const*, std::vector<unsigned long long, std                                     ::allocator<unsigned long long> > >) in Hack.mm.93196aa9.o
  "___cxa_rethrow", referenced from:
      void std::vector<unsigned long long, std::allocator<unsigned long long> >:                                     :_M_range_insert<unsigned long long const*>(__gnu_cxx::__normal_iterator<unsigne                                     d long long*, std::vector<unsigned long long, std::allocator<unsigned long long>                                      > >, unsigned long long const*, unsigned long long const*, std::forward_iterato                                     r_tag) in Tweak.xm.93196aa9.o
      unsigned long long* std::vector<unsigned long long, std::allocator<unsigne                                     d long long> >::_M_allocate_and_copy<__gnu_cxx::__normal_iterator<unsigned long                                      long const*, std::vector<unsigned long long, std::allocator<unsigned long long>                                      > > >(unsigned long, __gnu_cxx::__normal_iterator<unsigned long long const*, std                                     ::vector<unsigned long long, std::allocator<unsigned long long> > >, __gnu_cxx::                                     __normal_iterator<unsigned long long const*, std::vector<unsigned long long, std                                     ::allocator<unsigned long long> > >) in Hack.mm.93196aa9.o
  "___gxx_personality_v0", referenced from:
      addHack(NSString*, NSString*, UIColor*, std::initializer_list<unsigned lon                                     g long>, std::initializer_list<unsigned long long>, std::initializer_list<unsign                                     ed long long>) in Tweak.xm.93196aa9.o
      std::vector<unsigned long long, std::allocator<unsigned long long> >::~vec                                     tor() in Tweak.xm.93196aa9.o
      std::_Vector_base<unsigned long long, std::allocator<unsigned long long> >                                     ::~_Vector_base() in Tweak.xm.93196aa9.o
      void std::vector<unsigned long long, std::allocator<unsigned long long> >:                                     :_M_range_insert<unsigned long long const*>(__gnu_cxx::__normal_iterator<unsigne                                     d long long*, std::vector<unsigned long long, std::allocator<unsigned long long>                                      > >, unsigned long long const*, unsigned long long const*, std::forward_iterato                                     r_tag) in Tweak.xm.93196aa9.o
      std::vector<unsigned long long, std::allocator<unsigned long long> >::vect                                     or(std::vector<unsigned long long, std::allocator<unsigned long long> > const&)                                      in Tweak.xm.93196aa9.o
      std::_Vector_base<unsigned long long, std::allocator<unsigned long long> >                                     ::_Vector_base(unsigned long, std::allocator<unsigned long long> const&) in Twea                                     k.xm.93196aa9.o
      Dwarf Exception Unwind Info (__eh_frame) in Tweak.xm.93196aa9.o
      ...
  "_memcpy", referenced from:
      _logosLocalInit() in Tweak.xm.93196aa9.o
      ___22-[ModMenu showSlider:]_block_invoke in ModMenu.mm.93196aa9.o
      ___22-[ModMenu showSlider:]_block_invoke.200 in ModMenu.mm.93196aa9.o
      ___25-[ModMenu showTextfield:]_block_invoke in ModMenu.mm.93196aa9.o
      ___25-[ModMenu showTextfield:]_block_invoke.221 in ModMenu.mm.93196aa9.o
      -[SliderHook setTriangleTransform:] in SliderHook.mm.93196aa9.o
      -[TextfieldHook setTriangleTransform:] in TextfieldHook.mm.93196aa9.o
      ...
  "_memmove", referenced from:
      unsigned long long* std::__copy<true, std::random_access_iterator_tag>::co                                     py<unsigned long long>(unsigned long long const*, unsigned long long const*, uns                                     igned long long*) in Tweak.xm.93196aa9.o
      unsigned long long* std::__copy_backward<true, std::random_access_iterator                                     _tag>::__copy_b<unsigned long long>(unsigned long long const*, unsigned long lon                                     g const*, unsigned long long*) in Tweak.xm.93196aa9.o
      unsigned long long* std::__copy<true, std::random_access_iterator_tag>::co                                     py<unsigned long long>(unsigned long long const*, unsigned long long const*, uns                                     igned long long*) in Hack.mm.93196aa9.o
  "_memset", referenced from:
      -[ModMenu show] in ModMenu.mm.93196aa9.o
      -[ModMenu hackToggled:] in ModMenu.mm.93196aa9.o
      ___22-[ModMenu showSlider:]_block_invoke in ModMenu.mm.93196aa9.o
      ___22-[ModMenu showSlider:]_block_invoke.200 in ModMenu.mm.93196aa9.o
      ___25-[ModMenu showTextfield:]_block_invoke in ModMenu.mm.93196aa9.o
      ___25-[ModMenu showTextfield:]_block_invoke.221 in ModMenu.mm.93196aa9.o
      -[SliderHook getTriangleTransform] in SliderHook.mm.93196aa9.o
      ...
ld: symbol(s) not found for architecture arm64
clang-5.0: error: linker command failed with exit code 1 (use -v to see invocati                                     on)
make[3]: *** [/var/theos/makefiles/instance/library.mk:33: /var/mobile/stampedec                                     heat/.theos/obj/debug/arm64/StampedeCheat.dylib] Error 1
rm /var/mobile/stampedecheat/.theos/obj/debug/arm64/Tweak.xm.mm
make[2]: *** [/var/theos/makefiles/instance/library.mk:33: /var/mobile/stampedec                                     heat/.theos/obj/debug/arm64/StampedeCheat.dylib] Error 2
make[1]: *** [/var/theos/makefiles/instance/library.mk:24: internal-library-all_                                     ] Error 2
make: *** [/var/theos/makefiles/master/rules.mk:123: StampedeCheat.all.tweak.var                                     iables] Error 2
iPhone5x:/var/mobile/stampedecheat root#

 

Posted
45 minutes ago, AxCE said:

i did, and got this:


iPhone5x:/var/mobile/stampedecheat root# make clean package
==> Cleaning
> Making clean in ww
make[1]: Entering directory '/private/var/mobile/stampedecheat/ww'
==> Cleaning
make[1]: Leaving directory '/private/var/mobile/stampedecheat/ww'
> Making all for tweak StampedeCheat
==> Preprocessing Tweak.xm
==> Compiling ModMenu.mm (arm64)…
==> Compiling Hack.mm (arm64)…
==> Compiling Hook.mm (arm64)…
==> Compiling SliderHook.mm (arm64)…
==> Compiling TextfieldHook.mm (arm64)…
==> Compiling InfoView.mm (arm64)…
==> Compiling Switch.mm (arm64)…
==> Compiling Tweak.xm (arm64)…
Tweak.xm:34:59: error: expected ')'
    UIColor *themeColor = rgb(arc4random_uniform(0xFFFFFF);
                                                          ^
Tweak.xm:34:27: note: to match this '('
    UIColor *themeColor = rgb(arc4random_uniform(0xFFFFFF);
                          ^
/var/mobile/stampedecheat/Macros.h:46:24: note: expanded from macro 'rgb'
 colorWithRed:((float)((rgbValue & 0xFF0000) >> 16))/255.0 \
                       ^
Tweak.xm:34:59: error: expected ')'
    UIColor *themeColor = rgb(arc4random_uniform(0xFFFFFF);
                                                          ^
Tweak.xm:34:27: note: to match this '('
    UIColor *themeColor = rgb(arc4random_uniform(0xFFFFFF);
                          ^
/var/mobile/stampedecheat/Macros.h:46:23: note: expanded from macro 'rgb'
 colorWithRed:((float)((rgbValue & 0xFF0000) >> 16))/255.0 \
                      ^
Tweak.xm:34:59: error: expected ')'
    UIColor *themeColor = rgb(arc4random_uniform(0xFFFFFF);
                                                          ^
Tweak.xm:34:27: note: to match this '('
    UIColor *themeColor = rgb(arc4random_uniform(0xFFFFFF);
                          ^
/var/mobile/stampedecheat/Macros.h:46:15: note: expanded from macro 'rgb'
 colorWithRed:((float)((rgbValue & 0xFF0000) >> 16))/255.0 \
              ^
Tweak.xm:34:59: error: expected ']'
    UIColor *themeColor = rgb(arc4random_uniform(0xFFFFFF);
                                                          ^
Tweak.xm:34:27: error: invalid operands to binary expression ('void (^)()' and '                                     int')
    UIColor *themeColor = rgb(arc4random_uniform(0xFFFFFF);
                          ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
/var/mobile/stampedecheat/Macros.h:46:34: note: expanded from macro 'rgb'
 colorWithRed:((float)((rgbValue & 0xFF0000) >> 16))/255.0 \
                        ~~~~~~~~ ^ ~~~~~~~~
5 errors generated.
make[3]: *** [/var/theos/makefiles/instance/rules.mk:246: /var/mobile/stampedech                                     eat/.theos/obj/debug/arm64/Tweak.xm.93196aa9.o] Error 1
rm /var/mobile/stampedecheat/.theos/obj/debug/arm64/Tweak.xm.mm
make[2]: *** [/var/theos/makefiles/instance/library.mk:33: /var/mobile/stampedec                                     heat/.theos/obj/debug/arm64/StampedeCheat.dylib] Error 2
make[1]: *** [/var/theos/makefiles/instance/library.mk:24: internal-library-all_                                     ] Error 2
make: *** [/var/theos/makefiles/master/rules.mk:123: StampedeCheat.all.tweak.var                                     iables] Error 2
iPhone5x:/var/mobile/stampedecheat root# make clean package
==> Cleaning
> Making clean in ww
make[1]: Entering directory '/private/var/mobile/stampedecheat/ww'
==> Cleaning
make[1]: Leaving directory '/private/var/mobile/stampedecheat/ww'
> Making all for tweak StampedeCheat
==> Preprocessing Tweak.xm
==> Compiling ModMenu.mm (arm64)…
==> Compiling Hack.mm (arm64)…
==> Compiling Hook.mm (arm64)…
==> Compiling SliderHook.mm (arm64)…
==> Compiling Switch.mm (arm64)…
==> Compiling TextfieldHook.mm (arm64)…
==> Compiling InfoView.mm (arm64)…
==> Compiling Tweak.xm (arm64)…
==> Linking tweak StampedeCheat (arm64)…
Undefined symbols for architecture arm64:
  "__Unwind_Resume", referenced from:
      addHack(NSString*, NSString*, UIColor*, std::initializer_list<unsigned lon                                     g long>, std::initializer_list<unsigned long long>, std::initializer_list<unsign                                     ed long long>) in Tweak.xm.93196aa9.o
      void std::vector<unsigned long long, std::allocator<unsigned long long> >:                                     :_M_range_insert<unsigned long long const*>(__gnu_cxx::__normal_iterator<unsigne                                     d long long*, std::vector<unsigned long long, std::allocator<unsigned long long>                                      > >, unsigned long long const*, unsigned long long const*, std::forward_iterato                                     r_tag) in Tweak.xm.93196aa9.o
      std::vector<unsigned long long, std::allocator<unsigned long long> >::vect                                     or(std::vector<unsigned long long, std::allocator<unsigned long long> > const&)                                      in Tweak.xm.93196aa9.o
      std::_Vector_base<unsigned long long, std::allocator<unsigned long long> >                                     ::_Vector_base(unsigned long, std::allocator<unsigned long long> const&) in Twea                                     k.xm.93196aa9.o
      -[ModMenu show] in ModMenu.mm.93196aa9.o
      -[ModMenu hackToggled:] in ModMenu.mm.93196aa9.o
      std::vector<unsigned long long, std::allocator<unsigned long long> >::oper                                     ator=(std::vector<unsigned long long, std::allocator<unsigned long long> > const                                     &) in Hack.mm.93196aa9.o
      ...
  "std::terminate()", referenced from:
      ___clang_call_terminate in Tweak.xm.93196aa9.o
      ___clang_call_terminate in Hack.mm.93196aa9.o
  "operator delete(void*)", referenced from:
      __gnu_cxx::new_allocator<unsigned long long>::deallocate(unsigned long lon                                     g*, unsigned long) in Tweak.xm.93196aa9.o
      __gnu_cxx::new_allocator<unsigned long long>::deallocate(unsigned long lon                                     g*, unsigned long) in ModMenu.mm.93196aa9.o
      __gnu_cxx::new_allocator<unsigned long long>::deallocate(unsigned long lon                                     g*, unsigned long) in Hack.mm.93196aa9.o
  "operator new(unsigned long)", referenced from:
      __gnu_cxx::new_allocator<unsigned long long>::allocate(unsigned long, void                                      const*) in Tweak.xm.93196aa9.o
      __gnu_cxx::new_allocator<unsigned long long>::allocate(unsigned long, void                                      const*) in Hack.mm.93196aa9.o
  "___cxa_begin_catch", referenced from:
      void std::vector<unsigned long long, std::allocator<unsigned long long> >:                                     :_M_range_insert<unsigned long long const*>(__gnu_cxx::__normal_iterator<unsigne                                     d long long*, std::vector<unsigned long long, std::allocator<unsigned long long>                                      > >, unsigned long long const*, unsigned long long const*, std::forward_iterato                                     r_tag) in Tweak.xm.93196aa9.o
      ___clang_call_terminate in Tweak.xm.93196aa9.o
      unsigned long long* std::vector<unsigned long long, std::allocator<unsigne                                     d long long> >::_M_allocate_and_copy<__gnu_cxx::__normal_iterator<unsigned long                                      long const*, std::vector<unsigned long long, std::allocator<unsigned long long>                                      > > >(unsigned long, __gnu_cxx::__normal_iterator<unsigned long long const*, std                                     ::vector<unsigned long long, std::allocator<unsigned long long> > >, __gnu_cxx::                                     __normal_iterator<unsigned long long const*, std::vector<unsigned long long, std                                     ::allocator<unsigned long long> > >) in Hack.mm.93196aa9.o
      ___clang_call_terminate in Hack.mm.93196aa9.o
  "___cxa_call_unexpected", referenced from:
      std::vector<unsigned long long, std::allocator<unsigned long long> >::~vec                                     tor() in Tweak.xm.93196aa9.o
      std::_Vector_base<unsigned long long, std::allocator<unsigned long long> >                                     ::~_Vector_base() in Tweak.xm.93196aa9.o
      std::vector<unsigned long long, std::allocator<unsigned long long> >::~vec                                     tor() in ModMenu.mm.93196aa9.o
      std::_Vector_base<unsigned long long, std::allocator<unsigned long long> >                                     ::~_Vector_base() in ModMenu.mm.93196aa9.o
      std::_Vector_base<unsigned long long, std::allocator<unsigned long long> >                                     ::~_Vector_base() in Hack.mm.93196aa9.o
      std::vector<unsigned long long, std::allocator<unsigned long long> >::~vec                                     tor() in Hack.mm.93196aa9.o
  "___cxa_end_catch", referenced from:
      void std::vector<unsigned long long, std::allocator<unsigned long long> >:                                     :_M_range_insert<unsigned long long const*>(__gnu_cxx::__normal_iterator<unsigne                                     d long long*, std::vector<unsigned long long, std::allocator<unsigned long long>                                      > >, unsigned long long const*, unsigned long long const*, std::forward_iterato                                     r_tag) in Tweak.xm.93196aa9.o
      unsigned long long* std::vector<unsigned long long, std::allocator<unsigne                                     d long long> >::_M_allocate_and_copy<__gnu_cxx::__normal_iterator<unsigned long                                      long const*, std::vector<unsigned long long, std::allocator<unsigned long long>                                      > > >(unsigned long, __gnu_cxx::__normal_iterator<unsigned long long const*, std                                     ::vector<unsigned long long, std::allocator<unsigned long long> > >, __gnu_cxx::                                     __normal_iterator<unsigned long long const*, std::vector<unsigned long long, std                                     ::allocator<unsigned long long> > >) in Hack.mm.93196aa9.o
  "___cxa_rethrow", referenced from:
      void std::vector<unsigned long long, std::allocator<unsigned long long> >:                                     :_M_range_insert<unsigned long long const*>(__gnu_cxx::__normal_iterator<unsigne                                     d long long*, std::vector<unsigned long long, std::allocator<unsigned long long>                                      > >, unsigned long long const*, unsigned long long const*, std::forward_iterato                                     r_tag) in Tweak.xm.93196aa9.o
      unsigned long long* std::vector<unsigned long long, std::allocator<unsigne                                     d long long> >::_M_allocate_and_copy<__gnu_cxx::__normal_iterator<unsigned long                                      long const*, std::vector<unsigned long long, std::allocator<unsigned long long>                                      > > >(unsigned long, __gnu_cxx::__normal_iterator<unsigned long long const*, std                                     ::vector<unsigned long long, std::allocator<unsigned long long> > >, __gnu_cxx::                                     __normal_iterator<unsigned long long const*, std::vector<unsigned long long, std                                     ::allocator<unsigned long long> > >) in Hack.mm.93196aa9.o
  "___gxx_personality_v0", referenced from:
      addHack(NSString*, NSString*, UIColor*, std::initializer_list<unsigned lon                                     g long>, std::initializer_list<unsigned long long>, std::initializer_list<unsign                                     ed long long>) in Tweak.xm.93196aa9.o
      std::vector<unsigned long long, std::allocator<unsigned long long> >::~vec                                     tor() in Tweak.xm.93196aa9.o
      std::_Vector_base<unsigned long long, std::allocator<unsigned long long> >                                     ::~_Vector_base() in Tweak.xm.93196aa9.o
      void std::vector<unsigned long long, std::allocator<unsigned long long> >:                                     :_M_range_insert<unsigned long long const*>(__gnu_cxx::__normal_iterator<unsigne                                     d long long*, std::vector<unsigned long long, std::allocator<unsigned long long>                                      > >, unsigned long long const*, unsigned long long const*, std::forward_iterato                                     r_tag) in Tweak.xm.93196aa9.o
      std::vector<unsigned long long, std::allocator<unsigned long long> >::vect                                     or(std::vector<unsigned long long, std::allocator<unsigned long long> > const&)                                      in Tweak.xm.93196aa9.o
      std::_Vector_base<unsigned long long, std::allocator<unsigned long long> >                                     ::_Vector_base(unsigned long, std::allocator<unsigned long long> const&) in Twea                                     k.xm.93196aa9.o
      Dwarf Exception Unwind Info (__eh_frame) in Tweak.xm.93196aa9.o
      ...
  "_memcpy", referenced from:
      _logosLocalInit() in Tweak.xm.93196aa9.o
      ___22-[ModMenu showSlider:]_block_invoke in ModMenu.mm.93196aa9.o
      ___22-[ModMenu showSlider:]_block_invoke.200 in ModMenu.mm.93196aa9.o
      ___25-[ModMenu showTextfield:]_block_invoke in ModMenu.mm.93196aa9.o
      ___25-[ModMenu showTextfield:]_block_invoke.221 in ModMenu.mm.93196aa9.o
      -[SliderHook setTriangleTransform:] in SliderHook.mm.93196aa9.o
      -[TextfieldHook setTriangleTransform:] in TextfieldHook.mm.93196aa9.o
      ...
  "_memmove", referenced from:
      unsigned long long* std::__copy<true, std::random_access_iterator_tag>::co                                     py<unsigned long long>(unsigned long long const*, unsigned long long const*, uns                                     igned long long*) in Tweak.xm.93196aa9.o
      unsigned long long* std::__copy_backward<true, std::random_access_iterator                                     _tag>::__copy_b<unsigned long long>(unsigned long long const*, unsigned long lon                                     g const*, unsigned long long*) in Tweak.xm.93196aa9.o
      unsigned long long* std::__copy<true, std::random_access_iterator_tag>::co                                     py<unsigned long long>(unsigned long long const*, unsigned long long const*, uns                                     igned long long*) in Hack.mm.93196aa9.o
  "_memset", referenced from:
      -[ModMenu show] in ModMenu.mm.93196aa9.o
      -[ModMenu hackToggled:] in ModMenu.mm.93196aa9.o
      ___22-[ModMenu showSlider:]_block_invoke in ModMenu.mm.93196aa9.o
      ___22-[ModMenu showSlider:]_block_invoke.200 in ModMenu.mm.93196aa9.o
      ___25-[ModMenu showTextfield:]_block_invoke in ModMenu.mm.93196aa9.o
      ___25-[ModMenu showTextfield:]_block_invoke.221 in ModMenu.mm.93196aa9.o
      -[SliderHook getTriangleTransform] in SliderHook.mm.93196aa9.o
      ...
ld: symbol(s) not found for architecture arm64
clang-5.0: error: linker command failed with exit code 1 (use -v to see invocati                                     on)
make[3]: *** [/var/theos/makefiles/instance/library.mk:33: /var/mobile/stampedec                                     heat/.theos/obj/debug/arm64/StampedeCheat.dylib] Error 1
rm /var/mobile/stampedecheat/.theos/obj/debug/arm64/Tweak.xm.mm
make[2]: *** [/var/theos/makefiles/instance/library.mk:33: /var/mobile/stampedec                                     heat/.theos/obj/debug/arm64/StampedeCheat.dylib] Error 2
make[1]: *** [/var/theos/makefiles/instance/library.mk:24: internal-library-all_                                     ] Error 2
make: *** [/var/theos/makefiles/master/rules.mk:123: StampedeCheat.all.tweak.var                                     iables] Error 2
iPhone5x:/var/mobile/stampedecheat root#

 

Bruh look at it, obviously it's wrong:

UIColor *themeColor = rgb(arc4random_uniform(0xFFFFFF);

This is correct: 

UIColor *themeColor = rgb(arc4random_uniform(0xFFFFFF));

 

Obviously you need to close the arc4random_uniform call too.

Posted
1 minute ago, Ted2 said:

Bruh look at it, obviously it's wrong:

UIColor *themeColor = rgb(arc4random_uniform(0xFFFFFF);

This is correct: 

UIColor *themeColor = rgb(arc4random_uniform(0xFFFFFF));

 

Obviously you need to close the arc4random_uniform call too.

I changed it to rgb(0xFF99FF) and it still didnt work..

Posted
24 minutes ago, AxCE said:

I changed it to rgb(0xFF99FF) and it still didnt work..

What's the error? I mean it compiles fine for everyone so you must do something wrong

Posted
55 minutes ago, Ted2 said:

What's the error? I mean it compiles fine for everyone so you must do something wrong

I posted it above...

Archived

This topic is now archived and is closed to further replies.

  • Our picks

    • Project Entropy v1.30.0 +2 Jailed Cheats
      Modded/Hacked App: Project Entropy By FunPlus International AG
      Bundle ID: com.entropy.global
      App Store Link: https://apps.apple.com/us/app/project-entropy/id6443792064?uo=4

       

       

      📌 Mod Requirements

      - Non-Jailbroken/Jailed or Jailbroken iPhone or iPad.
      - Sideloadly or alternatives.
      - Computer running Windows/macOS/Linux with iTunes installed.

       

      🤩 Hack Features

      - Damage Multiplier
      - Defense Multiplier

       

      ⬇️ iOS Hack Download IPA Link


      Hidden Content

      Download via the iOSGods App







       

      📖 PC Installation Instructions

      STEP 1: Download the pre-hacked .IPA file from the link above to your computer. To download from the iOSGods App, see our iOSGods App IPA Download Tutorial which includes a video example.
      STEP 2: Download Sideloadly and install it on your Windows or Mac.
      STEP 3: Open Sideloadly on your computer, connect your iOS device, and wait until your device name appears in Sideloadly.
      STEP 4: Once your iDevice is recognized, drag the modded .IPA file you downloaded and drop it into the Sideloadly application.
      STEP 5: Enter your Apple Account email, then press “Start.” You’ll then be asked to enter your password. Go ahead and provide the required information.
      STEP 6: Wait for Sideloadly to finish sideloading/installing the hacked IPA. If there are issues during installation, please read the note below.
      STEP 7: Once the installation is complete and you see the app on your Home Screen, you will need to go to Settings -> General -> Profiles / VPN & Device Management. Once there, tap on the email you entered from step 6, and then tap on 'Trust [email protected]'.
      STEP 8: Now go to your Home Screen and open the newly installed app and everything should work fine. You may need to follow further per app instructions inside the hack's popup in-game.

      NOTE: iOS/iPadOS 16 and later, you must enable Developer Mode. For free Apple Developer accounts, you will need to repeat this process every 7 days. If you have any questions or problems, read our Sideloadly FAQ section of the topic and if you don't find a solution, please post your issue below and we'll do our best to help! If the hack does work for you, post your feedback below and help out other fellow members that are encountering issues.

       

      🙌 Credits

      - AlyssaX64

       

      📷 Cheat Video/Screenshots

      N/A
      • 37 replies
    • Project Entropy v1.30.0 +2 Cheats
      Modded/Hacked App: Project Entropy By FunPlus International AG
      Bundle ID: com.entropy.global
      iTunes Store Link: https://apps.apple.com/us/app/project-entropy/id6443792064?uo=4

       

      📌 Mod Requirements

      - Jailbroken iPhone or iPad.
      - iGameGod / Filza / iMazing.
      - Cydia Substrate, ElleKit, Substitute or libhooker depending on your jailbreak (from Sileo, Cydia or Zebra).

       

      🤩 Hack Features

      - Damage Multiplier
      - Defense Multiplier

       

      ⬇️ iOS Hack Download Link


      Hidden Content

      Download Hack







       

      📖 iOS Installation Instructions

      STEP 1: Download the .deb hack file from the link above. Use Safari, Google Chrome or other iOS browsers to download.
      STEP 2: Once the file has downloaded, tap on it and then you will be prompted on whether you want to open the deb with iGameGod or copy it to Filza.
      STEP 3: If needed, tap on the downloaded file again, then select ‘Normal Install’ from the options on your screen.
      STEP 4: Let iGameGod/Filza finish the cheat installation. If it doesn’t install successfully, see the note below.
      STEP 5: Open the game, log in to your iOSGods account when asked, then toggle on the features you want and enjoy!

       

      NOTE: If you have any questions or problems, read our Jailbreak iOS Hack Troubleshooting & Frequently Asked Questions & Answers topic. If you still haven't found a solution, post your issue below and we'll do our best to help! If the hack does work for you, please post your feedback below and help out other fellow members that are encountering issues.

       

      🙌 Credits

      - AlyssaX64

       

      📷 Cheat Video/Screenshots

      N/A

       

      More iOS App Hacks
      If you’re looking for Non-Jailbroken & No Jailbreak required iOS IPA hacks, visit the iOS Game Cheats & Hacks or the iOSGods App for a variety of modded games and apps for non-jailbroken iOS devices.

      Modded Android APKs
      Need modded apps or games for Android? Check out the latest custom APK mods, cheats & more in our Android Section.
      • 53 replies
    • Raptor Evolution: Survival v1.0.25 [ +3++ Jailed ] Everything Unlimited
      Modded/Hacked App: Raptor Evolution: Survival By Estoty LLC
      Bundle ID: com.raptor.evolution
      iTunes Store Link: https://apps.apple.com/us/app/raptor-evolution-survival/id6738051188?uo=4

      Hack Features:
      - Resources
      - Energy Cost
      - DMG
      - Upgrade Easy


      Jailbreak required hack(s): https://iosgods.com/forum/5-game-cheats-hack-requests/
      Modded Android APK(s): https://iosgods.com/forum/68-android-section/
      For more fun, check out the Club(s): https://iosgods.com/clubs/
      • 22 replies
    • Raptor Evolution: Survival v1.0.25 [ +3++ Cheats] Everything Unlimited
      Modded/Hacked App: Raptor Evolution: Survival By Estoty LLC
      Bundle ID: com.raptor.evolution
      iTunes Store Link: https://apps.apple.com/us/app/raptor-evolution-survival/id6738051188?uo=4

      Hack Features:
      - Resources
      - Energy Cost
      - DMG
      - Upgrade Easy


      Non-Jailbroken & No Jailbreak required hack(s): https://iosgods.com/forum/79-no-jailbreak-section/
      Modded Android APK(s): https://iosgods.com/forum/68-android-section/
      For more fun, check out the Club(s): https://iosgods.com/clubs/


      iOS Hack Download Link:

      Hidden Content

      Download Hack
      • 21 replies
    • Treasure Party: Puzzle Fun! v3.18.3 [ +3 Jailed ] Coins Max
      Modded/Hacked App: Treasure Party: Puzzle Fun! By PlayQ Inc.
      Bundle ID: net.playq.treasureparty4
      iTunes Store Link: https://apps.apple.com/us/app/treasure-party-puzzle-fun/id1668898401?uo=4

       
      Hack Features

      - Coins
      - Lives
      - Moves



      Jailbreak required iOS hacks: https://iosgods.com/forum/5-game-cheats-hack-requests/
      Modded Android APKs: https://iosgods.com/forum/68-android-section/
      • 41 replies
    • Treasure Party: Puzzle Fun! v3.18.3 [ +3 Cheats ] Coins Max
      Modded/Hacked App: Treasure Party: Puzzle Fun! By PlayQ Inc.
      Bundle ID: net.playq.treasureparty4
      iTunes Store Link: https://apps.apple.com/us/app/treasure-party-puzzle-fun/id1668898401?uo=4

       

      Hack Features

      - Coins
      - Lives
      - Moves



      For Non-Jailbroken & No Jailbreak required hacks: https://iosgods.com/forum/79-no-jailbreak-section/
      Modded Android APK(s): https://iosgods.com/forum/68-android-section/

       

      iOS Hack Download Link


      Hidden Content

      Download Hack
      • 30 replies
    • Jolly Match 3 - Puzzle Game v1.0.2215 [ +5 Cheats ] Auto Win
      Modded/Hacked App: Jolly Match 3 - Puzzle Game By Jollyco LLC
      Bundle ID: com.jollyco.jollybattlematch3
      App Store Link: https://apps.apple.com/us/app/jolly-match-3-puzzle-game/id1554274735?uo=4


      🤩 Hack Features

      - Auto Win

      - Coins

      - Stars

      - Lives

      - Booster
      • 16 replies
    • Jolly Match 3 - Puzzle Game v1.0.2215 [ +5 Jailed ] Auto Win
      Modded/Hacked App: Jolly Match 3 - Puzzle Game By Jollyco LLC
      Bundle ID: com.jollyco.jollybattlematch3
      App Store Link: https://apps.apple.com/us/app/jolly-match-3-puzzle-game/id1554274735?uo=4


      🤩 Hack Features

      - Auto Win

      - Coins

      - Stars

      - Lives

      - Booster
      • 18 replies
    • Puzzle Town Mysteries v5.01 [ +7 Cheats ] Currency Max
      Modded/Hacked App: Puzzle Town Mysteries By Haiku Games Co
      Bundle ID: com.haiku.puzzle.minigame.set.block.slide.games.mysteries
      App Store Link: https://apps.apple.com/us/app/puzzle-town-mysteries/id6738405781?uo=4


      🤩 Hack Features

      - Coins

      - Stars

      - Booster

      - Diamond Keys Freeze

      - Energy

      - All Puzzle Unlocked

      - Golden Pass
      • 3 replies
    • Puzzle Town Mysteries v5.01 [ +7 Jailed ] Currency Max
      Modded/Hacked App: Puzzle Town Mysteries By Haiku Games Co
      Bundle ID: com.haiku.puzzle.minigame.set.block.slide.games.mysteries
      App Store Link: https://apps.apple.com/ph/app/puzzle-town-mysteries/id6738405781?uo=4

       
      🤩 Hack Features

      - Coins

      - Stars

      - Booster

      - Diamond Keys Freeze

      - Energy

      - All Puzzle Unlocked

      - Golden Pass
      • 4 replies
    • Swamp Attack 2 v1.0.86 [ +4 APK MOD ] Currency Max
      Mod APK Game Name: Swamp Attack 2
      Rooted Device: Not Required.
      Google Play Store Link: https://play.google.com/store/apps/details?id=com.hyperdotstudios.swampattack2&hl=en

       

      🤩 Hack Features

      - Unlimited Gems
      - Unlimited Coins
      - Unlimited Card EXP
      - Monster ATK NO

      Note:- Currency & Resources Linked With Rewards / Chest / LvL Win / Shop

      ⬇️ Android Mod APK Download Link


      Hidden Content

      Download Modded APK







       

      📖 Android Installation Instructions

      STEP 1: Download the modded APK file from the link above using your preferred Android browser or download manager.
      STEP 2: Once the download is complete, open your file manager and locate the downloaded .apk file (usually in the Downloads folder).
      STEP 3: Tap the APK file, then select Install. If prompted, enable Install from Unknown Sources in your device settings.
      STEP 3A: If the mod includes an OBB file, extract it if it’s inside an archive. Then move the folder to: /Android/obb/
      STEP 3B: If the mod includes a DATA file, extract it if it’s archived. Then move the folder to: /Android/data/
      STEP 4: Once installed, open the game and toggle your desired cheats & features through the APK mod menu. Enjoy!

       

      NOTE: If you have any questions or issues, read our Frequently Asked Questions topic. If you still need help, post your issue below and we’ll assist you as soon as possible. If the mod works for you, please share your feedback to help other members!

       

      🙌 Credits

      - IK_IK

       

      📷 Cheat Video/Screenshots

      N/A

       

       iOS & iPadOS App Hacks
      If you’re looking for Non-Jailbroken & No Jailbreak required iOS IPA hacks, visit the iOS Game Cheats & Hacks or the iOSGods App for a variety of modded games and apps for non-jailbroken iOS devices.
      • 0 replies
    • West Game II v1.5.2 +2 Cheats
      Modded/Hacked App: West Game II By LEXIANGCO.,LIMITED
      Bundle ID: leyi.westgamepro
      App Store Link: https://apps.apple.com/us/app/west-game-ii/id6751625353?uo=4

       

      📌 Mod Requirements

      - Jailbroken iPhone or iPad.
      - iGameGod / Filza / iMazing.
      - Cydia Substrate, ElleKit, Substitute or libhooker depending on your jailbreak (from Sileo, Cydia or Zebra).

       

      🤩 Hack Features

      - Damage Multiplier
      - Defense Multiplier 

       

      ⬇️ iOS Hack Download Link


      Hidden Content

      Download Hack







       

      📖 iOS Installation Instructions

      STEP 1: Download the .deb hack file from the link above. Use Safari, Google Chrome or other iOS browsers to download.
      STEP 2: Once the file has downloaded, tap on it and then you will be prompted on whether you want to open the deb with iGameGod or copy it to Filza.
      STEP 3: If needed, tap on the downloaded file again, then select ‘Normal Install’ from the options on your screen.
      STEP 4: Let iGameGod/Filza finish the cheat installation. If it doesn’t install successfully, see the note below.
      STEP 5: Open the game, log in to your iOSGods account when asked, then toggle on the features you want and enjoy!

       

      NOTE: If you have any questions or problems, read our Jailbreak iOS Hack Troubleshooting & Frequently Asked Questions & Answers topic. If you still haven't found a solution, post your issue below and we'll do our best to help! If the hack does work for you, please post your feedback below and help out other fellow members that are encountering issues.

       

      🙌 Credits

      - AlyssaX64

       

      📷 Cheat Video/Screenshots

      N/A

       

      More iOS App Hacks
      If you’re looking for Non-Jailbroken & No Jailbreak required iOS IPA hacks, visit the iOS Game Cheats & Hacks or the iOSGods App for a variety of modded games and apps for non-jailbroken iOS devices.

      Modded Android APKs
      Need modded apps or games for Android? Check out the latest custom APK mods, cheats & more in our Android Section.
      • 34 replies
×
  • Create New...

Important Information

We would like to place cookies on your device to help make this website better. The website cannot give you the best user experience without cookies. You can accept or decline our cookies. You may also adjust your cookie settings. Privacy Policy - Guidelines