Jump to content

Sniper Arena v0.8.9 Aimbot Source


19 posts in this topic

Recommended Posts

Updated (edited)

MORE ON GITHUB: https://github.com/shmoo419/SniperArenaAimbot

 

/*
Sniper Arena v0.8.9 aimbot source code.
Made by shmoo.
Function naming conventions:
    ClassName_FunctionName(arguments)
...for easy reference in the included dump.
*/

#import "Macros.h"
#import "Config.h"
#import <substrate.h>
#import <mach-o/dyld.h>

uint64_t getRealOffset(uint64_t);

struct me_t {
	void *object;
	void *camera;
	Vector3 location;
	int team;
};

struct target_t {
	void *object;
	Vector3 location;
	double health;
	float distanceFromMe;
};

me_t *me;
target_t *currentTarget;

Quaternion lookRotation;

void *(*Component_GetTransform)(void *component) = (void *(*)(void *))getRealOffset(0x10079DDD8);
void (*Transform_INTERNAL_GetPosition)(void *transform, Vector3 *out) = (void (*)(void *, Vector3 *))getRealOffset(0x1007E7ACC);

/*
If you don't understand why I'm comparing Vector3's this way, go here:
https://noobtuts.com/cpp/compare-float-values

Returns true if second falls in bounds with first.
*/
bool compareVectorsWithTolerance(Vector3 first, Vector3 second, float tolerance){
	float firstXSubbed = first.x - tolerance;
	float firstXAdded = first.x + tolerance;
	
	float firstYSubbed = first.y - tolerance;
	float firstYAdded = first.y + tolerance;
	
	float firstZSubbed = first.z - tolerance;
	float firstZAdded = first.z + tolerance;
	
	bool secondXFallsBetween = second.x >= firstXSubbed && second.x <= firstXAdded;
	bool secondYFallsBetween = second.y >= firstYSubbed && second.y <= firstYAdded;
	bool secondZFallsBetween = second.z >= firstZSubbed && second.z <= firstZAdded;
	
	return secondXFallsBetween && secondYFallsBetween && secondZFallsBetween;
}

void (*GameEnemy_Update)(void *gameEnemy);

/*
Even though this class is called GameEnemy, it handles every player object in the match, including ours.
When you're making an aimbot, remember to test every function from every class that catches your eye.
*/
void _GameEnemy_Update(void *gameEnemy){
	if(!me){
		me = new me_t();
	}
	else if(!currentTarget){
		currentTarget = new target_t();
	}
	else{
		/*
		My player object should be where my camera is.
		If you cannot find a way to get your player object, or you cannot find a way to differentiate the other objects from your object, this way is fine.
		You just need to make sure that what you think is your camera is actually your camera.
		I made sure my camera was my camera by setting its field of view to 90.
		*/
		if(me->camera){
			/* Get the location of where our camera is, and initialize me->location with it. */
			Transform_INTERNAL_GetPosition(Component_GetTransform(me->camera), &me->location);
			
			/*
			We have to find our player object now. Why?
			To make sure that we don't aim at ourselves. This aimbot is based on distance.
			Every GameEnemy object, including ours, passes through this function. We just have to find it.
			No sense in doing this when my camera is NULL because me->location won't be initialized.
			*/	
			Vector3 gameEnemyLocation;
			
			Transform_INTERNAL_GetPosition(Component_GetTransform(gameEnemy), &gameEnemyLocation);
			
			/*
			There is a very large chance our camera will not be at the exact same location we are.
			However, it is close enough to us so that we're able to get our real object.
			*/
			if(compareVectorsWithTolerance(me->location, gameEnemyLocation, 4.0f)){
				me->object = gameEnemy;
				
				/* Since we have our player object, we can safely get our team. */
				me->team = *(int *)((uint64_t)me->object + 0x48);
			}
		}
		
		/*
		The main aimbot code starts here.
		Obviously, we don't want to examine our player object when doing this. We only want to pull data from it.
		Taking advantage of short circuiting here.
		*/
		if(me->object && me->object != gameEnemy){
			/*
			Choose someone to lock onto.
			Conditions:
				- cannot be on my team
				- cannot be dead
			*/
			
			bool differentTeam = me->team != *(int *)((uint64_t)gameEnemy + 0x48);
			double health = *(double *)((uint64_t)gameEnemy + 0x60);
			bool alive = health > 1;
			
			/*
			In order to save a headache in the future for this first search, just find someone. 
			We know we haven't found anyone if currentTarget's object is NULL.
			*/	
			if(!currentTarget->object){
				if(differentTeam && alive){
					/* We found someone! */
					currentTarget->object = gameEnemy;
					currentTarget->health = health;
					
					/* In case you miss this line, we are initializing currentTarget->location. */
					Transform_INTERNAL_GetPosition(Component_GetTransform(currentTarget->object), &currentTarget->location);
					
					currentTarget->distanceFromMe = Vector3::distance(me->location, currentTarget->location);
				}
				
				GameEnemy_Update(gameEnemy);
				
				return;
			}
			else{
				/*
				Do not aim at a dead enemy.
				Start a new search right away if this is the case.
				*/
				if(currentTarget->health < 1){
					currentTarget = NULL;
					
					GameEnemy_Update(gameEnemy);
					
					return;
				}
				
				/* currentTarget->object is initialized, so update the the data for it. */
				if(gameEnemy == currentTarget->object){
					currentTarget->health = *(double *)((uint64_t)currentTarget->object + 0x60);
					
					/*
					In this game, you don't move from where you are.
					This line is just for safety because you can't assume anything when making this kind of thing.
					*/
					Transform_INTERNAL_GetPosition(Component_GetTransform(currentTarget->object), &currentTarget->location);
					
					currentTarget->distanceFromMe = Vector3::distance(me->location, currentTarget->location);
				}
				
				/*
				Try and find someone new to lock onto.
				We are using the differentTeam and health variables from above.
				Why? No sense in pulling the exact same data twice.
				*/
				Vector3 potentialTargetLocation;
				Transform_INTERNAL_GetPosition(Component_GetTransform(gameEnemy), &potentialTargetLocation);
				
				float potentialEnemyDistanceFromMe = Vector3::distance(me->location, potentialTargetLocation);
				
				if(differentTeam && alive && potentialEnemyDistanceFromMe < currentTarget->distanceFromMe){
					/*
					We found someone new!
					Update the values for currentTarget to make the rotation.
					*/
					currentTarget->object = gameEnemy;
					currentTarget->health = health;
					currentTarget->location = potentialTargetLocation;
					currentTarget->distanceFromMe = potentialEnemyDistanceFromMe;
				}
				
				/*
				Make the rotation to face currentTarget.
				Watch the video in README.md to get know what [SliderHook getSliderValueForHook:@"Y Value Adjustment"] is used for.
				There's also no point of including the mod menu setup code in this, so just pretend it is there.
				*/
				lookRotation = Quaternion::LookRotation((currentTarget->location + Vector3(0, [SliderHook getSliderValueForHook:@"Y Value Adjustment"], 0)) - me->location, Vector3(0, 1, 0));
			}
		}
	}
	
	GameEnemy_Update(gameEnemy);
}

void (*GameEnemyFinder_Update)(void *gameEnemyFinder);

/*
This function is hooked just so I have a way of getting the main camera for my player object.
For some reason I wasn't able to get my camera with Unity's functions.
*/
void _GameEnemyFinder_Update(void *gameEnemyFinder){
	if(!me){
		me = new me_t();
	}
	else{
		void *mainCamera = *(void **)((uint64_t)gameEnemyFinder + 0x20);
		
		/* We don't want a NULL camera. */
		if(mainCamera){
			me->camera = mainCamera;
		}
	}
	
	GameEnemyFinder_Update(gameEnemyFinder);
}

void (*GameLooking_Start)(void *gameLooking) = (void (*)(void *))getRealOffset(0x100250778);

void (*GameLooking_Update)(void *gameLooking);

/*
When you are in game, the map is represented by a 2D plane as far as rotations are concerned, and our rotation is represented by a vector.
In the rotation vector:
	- x = x coordinate
	- y = y coordinate
	- z = rotation acceleration (slows down over time, think mouse acceleration)

Because of this, I thought it was impossible to make an aimbot for this game.
*/
void _GameLooking_Update(void *gameLooking){
	*(Quaternion *)((uint64_t)gameLooking + 0x50) = lookRotation;
	
	GameLooking_Update(gameLooking);
	
	/*
	After an *extremely* long time of analysis, I determined that I have no chance of changing defaultRotation (the instance variable at gameLooking+0x50) AND having those changes take effect in game.
	After analyzing most of the functions in the GameLooking class, I figured out that the only place defaultRotation's value is ever used is in GameLooking::Start.
	This is a very dirty hack because Start should only be called once before Update is called on any script in Unity. But it works.
	From the Unity docs: "Start is called exactly once in the lifetime of the script."
	*/
	GameLooking_Start(gameLooking);
}

%ctor {
	MSHookFunction((void *)getRealOffset(0x10024D990), (void *)_GameEnemy_Update, (void **)&GameEnemy_Update);
	MSHookFunction((void *)getRealOffset(0x10024E87C), (void *)_GameEnemyFinder_Update, (void **)&GameEnemyFinder_Update);
	MSHookFunction((void *)getRealOffset(0x100250B04), (void *)_GameLooking_Update, (void **)&GameLooking_Update);
}

uint64_t getRealOffset(uint64_t offset){
    return _dyld_get_image_vmaddr_slide(0)+offset;
}

 

Updated by Guest
Posted
Just now, ZahirSher said:

@shmoo can this be done to any unity shooter game?

Yes this can be done to Free Fire.

Posted
Just now, ZahirSher said:

@shmoo can this be done to any unity shooter game?

Yes as long as you don't give up. This took close to five hours to make because the game was so "exotic". I don't know another word. hardest game I've ever had to make an aimbot for

Just now, DiDA said:

Yes this can be done to Free Fire.

oooo I should do free fire now actually instead of guns of boom YES HYPE

  • Our picks

    • Wiggle Defender: Strategy TD v0.0.11 Jailed Cheats +3
      Modded/Hacked App: Wiggle Defender: Strategy TD By Teamsparta Inc.
      Bundle ID: com.TeamSparta.WiggleDefender
      App Store Link: https://apps.apple.com/us/app/wiggle-defender-strategy-td/id6756547841?uo=4

       

      📌 Mod Requirements

      - Non-Jailbroken/Jailed or Jailbroken iPhone or iPad.
      - Sideloadly or alternatives.
      - Computer running Windows/macOS/Linux with iTunes installed.

       

      🤩 Hack Features

      - Multiply Attack
      - Free Store (not iAP)
      - PREMIUM

       

      Jailbroken Hack: https://iosgods.com/topic/204454-wiggle-defender-strategy-td-cheats-v0011-3/

       

      ⬇️ iOS Hack Download IPA Link: https://iosgods.com/topic/204452-wiggle-defender-strategy-td-v0011-jailed-cheats-3/
        • Winner
      • 2 replies
    • DRAGON BALL LEGENDS v6.17.0 +8 Cheats
      Mod APK Game Name: DRAGON BALL LEGENDS By Bandai Namco Entertainment Inc.
      Rooted Device: Not Required.
      Google Play Store Link: https://play.google.com/store/apps/details?id=com.bandainamcoent.dblegends_ww

       

      🤩 Hack Features

      - Damage Multplier
      - Defense Multiplier
      - 1 Enemy Per Quest
      - Instant Win
      - No Swap Cooldown
      - Instant Rising Rush
      - Auto Complete All Challenges 
      - All Cards Give DragonBalls

       

      ⬇️ Android Mod APK Download Link


      Hidden Content

      Download Modded APK







       

      📖 Android Installation Instructions

      STEP 1: Download the modded APK file from the link above using your preferred Android browser or download manager.
      STEP 2: Once the download is complete, open your file manager and locate the downloaded .apk file (usually in the Downloads folder).
      STEP 3: Tap the APK file, then select Install. If prompted, enable Install from Unknown Sources in your device settings.
      STEP 3A: If the mod includes an OBB file, extract it if it’s inside an archive. Then move the folder to: /Android/obb/
      STEP 3B: If the mod includes a DATA file, extract it if it’s archived. Then move the folder to: /Android/data/
      STEP 4: Once installed, open the game and toggle your desired cheats & features through the APK mod menu. Enjoy!

       

      NOTE: If you have any questions or issues, read our Frequently Asked Questions topic. If you still need help, post your issue below and we’ll assist you as soon as possible. If the mod works for you, please share your feedback to help other members!

       

      🙌 Credits

      - AlyssaX64

       

      📷 Cheat Video/Screenshots

      N/A

       

       iOS & iPadOS App Hacks
      If you’re looking for Non-Jailbroken & No Jailbreak required iOS IPA hacks, visit the iOS Game Cheats & Hacks or the iOSGods App for a variety of modded games and apps for non-jailbroken iOS devices.
        • Agree
        • Haha
        • Winner
        • Like
      • 20 replies
    • DRAGON BALL LEGENDS v6.17.0 +14 Jailed Cheats
      Modded/Hacked App: DRAGON BALL LEGENDS By BANDAI NAMCO Entertainment Inc.
      Bundle ID: jp.co.bandainamcoent.BNEI0334
      iTunes Store Link: https://itunes.apple.com/us/app/dragon-ball-legends/id1358222641


      Mod Requirements:
      - Jailbroken or Non-Jailbroken iPhone/iPad/iPod Touch.
      - Cydia Impactor.
      - A Computer Running Windows/Mac/Linux.


      Hack Features:
      - Enemies Don't Attack
      - No Ki Cost
      - Unlimited Ki
      - Tutorial Bypassed - No Need To Play Tutorial
      - No Character Swap CoolDown
      - No Vanish CoolDown
      - Auto Complete All Challenges - Currency/Chrono Crystals Hack! 
      - Always Critical
      - All Cards Give DragonBall 
        • Informative
        • Agree
        • Haha
        • Thanks
        • Winner
        • Like
      • 2,793 replies
    • DRAGON BALL LEGENDS v6.17.0 +7 Jailed Cheats
      Modded/Hacked App: DRAGON BALL LEGENDS By BANDAI NAMCO Entertainment Inc.
      Bundle ID: jp.co.bandainamcoent.BNEI0334
      iTunes Store Link: https://itunes.apple.com/us/app/dragon-ball-legends/id1358222641


      Mod Requirements:
      - Jailbroken or Non-Jailbroken iPhone/iPad/iPod Touch.
      - Cydia Impactor.
      - A Computer Running Windows/Mac/Linux.


      Hack Features:
      - No Ki Cost
      - No Character Swap Cooldown
      - No Vanish Cooldown
      - Tutorial Bypassed
        • Informative
        • Agree
        • Haha
        • Thanks
        • Winner
        • Like
      • 5,731 replies
    • DRAGON BALL LEGENDS +13 Cheats
      Modded/Hacked App: DRAGON BALL LEGENDS By BANDAI NAMCO Entertainment Inc.
      Bundle ID: jp.co.bandainamcoent.BNEI0334
      iTunes Store Link: https://itunes.apple.com/us/app/dragon-ball-legends/id1358222641


      Mod Requirements:
      - Jailbroken iPhone/iPad/iPod Touch.
      - iFile / Filza / iFunBox / iTools or any other file managers for iOS.
      - Cydia Substrate (from Cydia).
      - PreferenceLoader (from Cydia).


      Hack Features:
      - x Player Damage - x1 - 20 
      - x Player Defense - x1 - 20 
      - One Hit Kill
      - God Mode 
      - 1 Enemy Per Quest
      - Instant - Win - Turn On When You In Battle
      - No Swap CoolDown
      - No Vanish CoolDown
      - No KI Cost
      - Auto Complete All Challenges-> Currency/Chrono Crystals Hack!
      - Always Critical
      - Tutorial Bypass
      - All Cards Give DragonBalls

      All features are unlinked and only for player, you!
        • Informative
        • Agree
        • Haha
        • Thanks
        • Winner
        • Like
      • 4,881 replies
    • Lily's Garden (Auto Update) Jailed Cheats +4
      Modded/Hacked App: Lily’s Garden: Design & Match By Tactile Games ApS
      Bundle ID: dk.tactile.lilysgarden
      iTunes Store Link: https://apps.apple.com/us/app/lilys-garden-design-match/id1437783446?uo=4


      Hack Features:
      - Freeze Moves
      - Freeze Life
      - Freeze Boosters
      - Freeze Coins and Stars


      Jailbreak required hack(s): https://iosgods.com/topic/90985-lilys-garden-cheats-all-versions-5/


      Hack Download Link: https://iosgods.com/topic/90987-lilys-garden-v21021-jailed-cheats-4/
        • Informative
        • Agree
        • Haha
        • Thanks
        • Winner
        • Like
      • 106 replies
    • The Seven Deadly Sins: Idle v1.23.1 Jailed Cheats +3
      Modded/Hacked App: The Seven Deadly Sins: Idle By Netmarble Corporation
      Bundle ID: com.netmarble.nanarise
      iTunes Store Link: https://apps.apple.com/us/app/the-seven-deadly-sins-idle/id6469305531?uo=4


      Mod Requirements:
      - Non-Jailbroken/Jailed or Jailbroken iPhone/iPad/iPod Touch.
      - Sideloadly / Cydia Impactor or alternatives.
      - A Computer Running Windows/macOS/Linux with iTunes installed.


      Hack Features:
      - Multiply Attack
      - Multiply Defense
      - Modify Range


      Jailbreak required hack(s): https://iosgods.com/topic/185131-the-seven-deadly-sins-idle-cheats-v1231-4/


      iOS Hack Download IPA Link: https://iosgods.com/topic/185162-the-seven-deadly-sins-idle-v1231-jailed-cheats-3/
        • Informative
        • Agree
        • Haha
        • Thanks
        • Winner
        • Like
      • 134 replies
    • Cats & Soup Cheats v4.26.1 +2
      Modded/Hacked App: Cats & Soup By HIDEA Co.,Ltd
      Bundle ID: com.hidea.cat
      iTunes Store Link: https://apps.apple.com/us/app/cats-soup/id1581431235?uo=4

       

      📌 Mod Requirements

      - Jailbroken iPhone or iPad.
      - iGameGod / Filza / iMazing.
      - Cydia Substrate, ElleKit, Substitute or libhooker depending on your jailbreak (from Sileo, Cydia or Zebra).

       

      🤩 Hack Features

      - Infinite Currencies
      - Unlocked All Specials and No Ads

       

      Non-Jailbroken Hack: https://iosgods.com/topic/157486-cats-soup-v2630-jailed-cheats-2/

       

      ⬇️ iOS Hack Download Link: https://iosgods.com/topic/157484-cats-soup-cheats-v2640-2/
        • Informative
        • Agree
        • Haha
        • Thanks
        • Winner
        • Like
      • 323 replies
    • Potion Punch 2 Cheats (Auto Update) +1
      Modded/Hacked App: Potion Punch 2 by Monstronauts Inc.
      Bundle ID: com.monstronauts.potionpunch2
      iTunes Store Link: https://apps.apple.com/us/app/potion-punch-2/id1463550435?uo=4&at=1010lce4


      Hack Features:
      - Infinite Currencies
      - Free iAP (Turn this on and use with Free iAP Tweak)


      iOS Hack Download Link: https://iosgods.com/topic/112395-arm64-potion-punch-2-cheats-v102-2/
        • Informative
        • Agree
        • Haha
        • Thanks
        • Winner
        • Like
      • 100 replies
    • Grow Castle! Cheats v1.50.14 +3
      Modded/Hacked App: Grow Castle! by YONG OK PARK
      Bundle ID: com.raongames.growcastle
      iTunes Store Link: https://apps.apple.com/us/app/grow-castle/id1133478462?uo=4&at=1010lce4


      Hack Features:
      - God Mode
      - Infinite Coin (Increase instead of Decrease when you upgrade your castle)
      - Infinite Gem


      Non-Jailbroken & No Jailbreak required hack(s): https://iosgods.com/topic/78812-arm64-grow-castle-v1298-jailed-cheats-2/


      Hack Download Link: https://iosgods.com/topic/74872-arm64-grow-castle-cheats-v1317-3/
        • Informative
        • Agree
        • Haha
        • Thanks
        • Winner
        • Like
      • 624 replies
    • Tower of God: NEW WORLD v3.06.01 Jailed Cheats +4
      Modded/Hacked App: Tower of God: NEW WORLD By Netmarble Corporation
      Bundle ID: com.netmarble.tog
      App Store Link: https://apps.apple.com/us/app/tower-of-god-new-world/id1599435437?uo=4


      Mod Requirements:
      - Non-Jailbroken/Jailed or Jailbroken iPhone/iPad/iPod Touch.
      - Sideloadly / Cydia Impactor or alternatives.
      - A Computer Running Windows/macOS/Linux with iTunes installed.


      Hack Features:
      - Multiply Attack
      - Multiply Defense
      - Always Critical
      - Skip Battle Intro

      I HEARD THAT THIS GAME HAS HIGH BAN RATE SO DO NOT BUY VIP FOR JUST THIS CHEAT!


      Jailbreak required hack(s): 


      iOS Hack Download IPA Link: https://iosgods.com/topic/199662-tower-of-god-new-world-v30500-jailed-cheats-4/
        • Agree
        • Thanks
        • Winner
        • Like
      • 42 replies
    • War Inc: Rising v0.8.1 Jailed Cheats +3
      Modded/Hacked App: War Inc: Rising By SamShui Corporation
      Bundle ID: com.i89trillion.strategy.rising
      App Store Link: https://apps.apple.com/us/app/war-inc-rising/id6747767390?uo=4

       

      📌 Mod Requirements

      - Non-Jailbroken/Jailed or Jailbroken iPhone or iPad.
      - Sideloadly or alternatives.
      - Computer running Windows/macOS/Linux with iTunes installed.

       

      🤩 Hack Features

      - God Mode
      - One Hit Kill
      - Auto Win

       

      ⬇️ iOS Hack Download IPA Link: https://iosgods.com/topic/202371-war-inc-rising-v080-jailed-cheats-3/
        • Agree
        • Haha
        • Thanks
        • Winner
        • Like
      • 12 replies
×
  • Create New...

Important Information

We would like to place cookies on your device to help make this website better. The website cannot give you the best user experience without cookies. You can accept or decline our cookies. You may also adjust your cookie settings. Privacy Policy - Guidelines