Jump to content

7 posts in this topic

Recommended Posts

Posted

if i change FMOV            D9, #1.0 will be my damage 600 and monster 4k

same here FMUL            D1, D1, D2

Spoiler

GlobalMethod$$CurrentDamage             ; CODE XREF: sub_10013543C+48C↑p
__text:0000000100216FA8                                         ; DamageObject$$OnTriggerEnter+23C↑p ...
__text:0000000100216FA8
__text:0000000100216FA8 var_30          = -0x30
__text:0000000100216FA8 var_20          = -0x20
__text:0000000100216FA8 var_10          = -0x10
__text:0000000100216FA8 var_s0          =  0
__text:0000000100216FA8
__text:0000000100216FA8                 STP             D9, D8, [SP,#-0x10+var_30]!
__text:0000000100216FAC                 STP             X22, X21, [SP,#0x30+var_20]
__text:0000000100216FB0                 STP             X20, X19, [SP,#0x30+var_10]
__text:0000000100216FB4                 STP             X29, X30, [SP,#0x30+var_s0]
__text:0000000100216FB8                 ADD             X29, SP, #0x30
__text:0000000100216FBC                 MOV             X19, X1
__text:0000000100216FC0                 CBZ             X19, loc_10021706C
__text:0000000100216FC4                 LDR             D8, [X19,#0x48]
__text:0000000100216FC8                 MOV             W2, #0x64
__text:0000000100216FCC                 MOV             X0, #0
__text:0000000100216FD0                 MOV             W1, #0
__text:0000000100216FD4                 MOV             X3, #0
__text:0000000100216FD8                 BL              Random$$Range_12706
__text:0000000100216FDC                 SCVTF           D0, W0
__text:0000000100216FE0                 ADD             X8, X19, #0x20
__text:0000000100216FE4                 ADD             X9, X19, #0x24
__text:0000000100216FE8                 FCMP            D8, D0
__text:0000000100216FEC                 CSEL            X8, X9, X8, GT
__text:0000000100216FF0                 LDR             W20, [X8]
__text:0000000100216FF4                 LDRB            W8, [X19,#0x30]
__text:0000000100216FF8                 CBZ             W8, loc_100217008
__text:0000000100216FFC                 LDR             S1, [X19,#0x2C]
__text:0000000100217000                 FCVT            D9, S1
__text:0000000100217004                 B               loc_10021700C
__text:0000000100217008 ; ---------------------------------------------------------------------------
__text:0000000100217008
__text:0000000100217008 loc_100217008                           ; CODE XREF: GlobalMethod$$CurrentDamage+50↑j
__text:0000000100217008                 FMOV            D9, #1.0
__text:000000010021700C
__text:000000010021700C loc_10021700C                           ; CODE XREF: GlobalMethod$$CurrentDamage+5C↑j
__text:000000010021700C                 FCMP            D8, D0
__text:0000000100217010                 CSET            W8, GT
__text:0000000100217014                 STRB            W8, [X19,#0x100]
__text:0000000100217018                 LDR             W21, [X19,#0x28]
__text:000000010021701C                 MOV             X0, X19
__text:0000000100217020                 MOV             X1, #0
__text:0000000100217024                 BL              AttackAttribute$$get_AttackBuffAmount
__text:0000000100217028                 SCVTF           D1, W21
__text:000000010021702C                 ADRP            X8, #qword_101AAA680@PAGE
__text:0000000100217030                 LDR             D2, [X8,#qword_101AAA680@PAGEOFF]
__text:0000000100217034                 FMUL            D1, D1, D2
__text:0000000100217038                 SCVTF           D2, W20
__text:000000010021703C                 FMUL            D1, D2, D1
__text:0000000100217040                 FCVT            D0, S0
__text:0000000100217044                 FMUL            D0, D0, D1
__text:0000000100217048                 FMUL            D0, D9, D0
__text:000000010021704C                 FCVTZS          W8, D0
__text:0000000100217050                 STR             W8, [X19,#0xFC]
__text:0000000100217054                 MOV             X0, X19
__text:0000000100217058                 LDP             X29, X30, [SP,#0x30+var_s0]
__text:000000010021705C                 LDP             X20, X19, [SP,#0x30+var_10]
__text:0000000100217060                 LDP             X22, X21, [SP,#0x30+var_20]
__text:0000000100217064                 LDP             D9, D8, [SP+0x30+var_30],#0x40
__text:0000000100217068                 RET
__text:000000010021706C ; ---------------------------------------------------------------------------
__text:000000010021706C
__text:000000010021706C loc_10021706C                           ; CODE XREF: GlobalMethod$$CurrentDamage+18↑j
__text:000000010021706C                 BL              sub_10171A278
__text:000000010021706C ; End of function GlobalMethod$$CurrentDamage

same here will be monster high damage

Spoiler

GlobalMethod$$GetRuneRuneAttackDamageFactor
__text:00000001002207E4                                         ; CODE XREF: MonsterFSM$$ApplyLevelDIfNPenetrationDamage+138↓p
__text:00000001002207E4                                         ; MonsterFSM$$SuccesOnDamage+268↓p
__text:00000001002207E4                                         ; DATA XREF: ...
__text:00000001002207E4                 SUB             W8, W1, #1
__text:00000001002207E8                 ADD             W9, W1, #2
__text:00000001002207EC                 CMP             W8, #3
__text:00000001002207F0                 CSEL            W8, W9, WZR, CC
__text:00000001002207F4                 AND             W8, W8, #7
__text:00000001002207F8                 FMOV            S0, #1.0
__text:00000001002207FC                 CMP             W8, #3
__text:0000000100220800                 B.EQ            loc_100220830
__text:0000000100220804                 CMP             W8, #5
__text:0000000100220808                 B.EQ            loc_10022084C
__text:000000010022080C                 CMP             W8, #4
__text:0000000100220810                 B.NE            locret_100220870
__text:0000000100220814                 CMP             W2, #2
__text:0000000100220818                 B.EQ            locret_100220870
__text:000000010022081C                 CMP             W2, #1
__text:0000000100220820                 B.EQ            loc_100220854
__text:0000000100220824                 CMP             W2, #3
__text:0000000100220828                 B.EQ            loc_100220864
__text:000000010022082C                 B               locret_100220870
__text:0000000100220830 ; ---------------------------------------------------------------------------
__text:0000000100220830
__text:0000000100220830 loc_100220830                           ; CODE XREF: GlobalMethod$$GetRuneRuneAttackDamageFactor+1C↑j
__text:0000000100220830                 CMP             W2, #2
__text:0000000100220834                 B.EQ            loc_100220864
__text:0000000100220838                 CMP             W2, #1
__text:000000010022083C                 B.EQ            locret_100220870
__text:0000000100220840                 CMP             W2, #3
__text:0000000100220844                 B.EQ            loc_100220854
__text:0000000100220848                 B               locret_100220870
__text:000000010022084C ; ---------------------------------------------------------------------------
__text:000000010022084C
__text:000000010022084C loc_10022084C                           ; CODE XREF: GlobalMethod$$GetRuneRuneAttackDamageFactor+24↑j
__text:000000010022084C                 CMP             W2, #2
__text:0000000100220850                 B.NE            loc_10022085C
__text:0000000100220854
__text:0000000100220854 loc_100220854                           ; CODE XREF: GlobalMethod$$GetRuneRuneAttackDamageFactor+3C↑j
__text:0000000100220854                                         ; GlobalMethod$$GetRuneRuneAttackDamageFactor+60↑j
__text:0000000100220854                 FMOV            S0, #0.5
__text:0000000100220858                 RET
__text:000000010022085C ; ---------------------------------------------------------------------------
__text:000000010022085C
__text:000000010022085C loc_10022085C                           ; CODE XREF: GlobalMethod$$GetRuneRuneAttackDamageFactor+6C↑j
__text:000000010022085C                 CMP             W2, #1
__text:0000000100220860                 B.NE            loc_10022086C
__text:0000000100220864
__text:0000000100220864 loc_100220864                           ; CODE XREF: GlobalMethod$$GetRuneRuneAttackDamageFactor+44↑j
__text:0000000100220864                                         ; GlobalMethod$$GetRuneRuneAttackDamageFactor+50↑j
__text:0000000100220864                 FMOV            S0, #2.0
__text:0000000100220868                 RET
__text:000000010022086C ; ---------------------------------------------------------------------------
__text:000000010022086C
__text:000000010022086C loc_10022086C                           ; CODE XREF: GlobalMethod$$GetRuneRuneAttackDamageFactor+7C↑j
__text:000000010022086C                 CMP             W2, #3
__text:0000000100220870
__text:0000000100220870 locret_100220870                        ; CODE XREF: GlobalMethod$$GetRuneRuneAttackDamageFactor+2C↑j
__text:0000000100220870                                         ; GlobalMethod$$GetRuneRuneAttackDamageFactor+34↑j ...
__text:0000000100220870                 RET
__text:0000000100220870 ; End of function GlobalMethod$$GetRuneRuneAttackDamageFactor

so when the value for monster 

Posted

text:0000000100216FFC                 LDR             S1, [X19,#0x2C]

__text:0000000100217008                 FMOV            D9, #1.0

 

i think you would change them both with fmov s1, #31.0

for high damage 

This might be useful 

 

https://iosgods.com/topic/39081-ida-tutorial-how-to-hack-floats-in-arm64/

Posted
10 hours ago, K3NNNY said:

text:0000000100216FFC                 LDR             S1, [X19,#0x2C]

__text:0000000100217008                 FMOV            D9, #1.0

 

i think you would change them both with fmov s1, #31.0

for high damage 

This might be useful 

 

https://iosgods.com/topic/39081-ida-tutorial-how-to-hack-floats-in-arm64/

 

not work will be monster damage 4k

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Our picks

    • CookieRun: Kingdom v6.11.201 Jailed Cheats +3
      Modded/Hacked App: CookieRun: Kingdom By Devsisters Corp.
      Bundle ID: com.devsisters.ck
      App Store Link: https://apps.apple.com/us/app/cookierun-kingdom/id1509450845?uo=4

       

      📌 Mod Requirements

      - Non-Jailbroken/Jailed or Jailbroken iPhone or iPad.
      - Sideloadly or alternatives.
      - Computer running Windows/macOS/Linux with iTunes installed.

       

      🤩 Hack Features

      - Multiply Attack
      - Multiply Defense
      - No Skills Cooldown
       

      ⬇️ iOS Hack Download IPA Link: https://iosgods.com/topic/201150-cookierun-kingdom-v610001-jailed-cheats-3/
      • 68 replies
    • Mr Autofire Cheats v4.4.0 +3 [ God Mode & More ]
      Modded/Hacked App: Mr Autofire By Lightheart Entertainment Oy
      Bundle ID: games.lightheart.mrautofire
      iTunes Store Link: https://apps.apple.com/us/app/mr-autofire/id1483457500?uo=4

       

      📌 Mod Requirements

      - Jailbroken iPhone or iPad.
      - iGameGod / Filza / iMazing.
      - Cydia Substrate, ElleKit, Substitute or libhooker depending on your jailbreak (from Sileo, Cydia or Zebra).

       

      🤩 Hack Features

      - God Mode 
      - One Hit Kill
      - Free Store

       

      Non-Jailbroken Hack: https://iosgods.com/topic/134805-mr-autofire-v380-jailed-cheats-1/

       

      ⬇️ iOS Hack Download Link: https://iosgods.com/topic/134788-mr-autofire-cheats-v380-3-god-mode-more/
      • 643 replies
    • Kitchen Masters v17.11.1 [ +4 Cheats ] Currency Max
      Modded/Hacked App: Kitchen Masters By Bigger Oyun Yazilim ve Pazarlama Anonim Sirketi
      Bundle ID: com.bigger.kitchenmasters
      iTunes Store Link: https://apps.apple.com/ph/app/kitchen-masters/id6474870266?uo=4


      🤩 Hack Features

      - Coins

      - Cash

      - Lives

      - Tile Cost 0
      • 18 replies
    • Kitchen Masters v17.11.1 [ +4 Jailed ] Currency Max
      Modded/Hacked App: Kitchen Masters By Bigger Oyun Yazilim ve Pazarlama Anonim Sirketi
      Bundle ID: com.bigger.kitchenmasters
      iTunes Store Link: https://apps.apple.com/ph/app/kitchen-masters/id6474870266?uo=4
       

      🤩 Hack Features

      - Coins

      - Cash

      - Lives

      - Tile Cost 0
      • 27 replies
    • Cooking Diary Restaurant Game v2.47.0 Jailed Cheats +3
      Modded/Hacked App: Cooking Diary® Restaurant Game by MyTona Pte Ltd
      Bundle ID: com.mytonallc.cookingdiary
      iTunes Store Link: https://apps.apple.com/us/app/cooking-diary-restaurant-game/id1214763610?uo=4&at=1010lce4


      Hack Features:
      - Infinite Currencies (Get some)
      - Freeze Boosters


      iOS Hack Download Link: https://iosgods.com/topic/110310-arm64-cooking-diary-restaurant-game-v1160-3/
      • 711 replies
    • Evil Hunter Tycoon Cheats v1.398 +10
      Modded/Hacked App: Evil Hunter Tycoon by SuperPlanet corp.
      Bundle ID: com.superplanet.evilhunter
      iTunes Store Link: https://apps.apple.com/us/app/evil-hunter-tycoon/id1493512288?uo=4&at=1010lce4


      Hack Features:
      - Hero Legendary when visit the village
      - God Mode PvE
      - Huge Damage PvE
      - Infinite Coin (Turn on before tap to enter the game, earn some or spend some)
      - Freeze Material (Upgrade, create new weapon, armor, etc ...)
      - Free Store  
      - Free iAP
      - Disabled Anti Cheat

      iOS Hack Download Link: https://iosgods.com/topic/121180-arm64-evil-hunter-tycoon-cheats-v124-10/

      Credit: Laxus
      • 2,379 replies
    • Match Villains v1.41.0 [ +4 Jailed ] Currency Max
      Modded/Hacked App: Match Villains By Good Job Games Bilisim Yazilim ve Pazarlama AS
      Bundle ID: com.goodjobgames.matchvillains
      iTunes Store Link: https://apps.apple.com/us/app/match-villains/id6479752688?uo=4
       

      🚀 Hack Features

      - Coins
      - Lives
      - Moves Freeze
      - Booster


      🍏 Jailbreak iOS hacks: https://iosgods.com/forum/5-game-cheats-hack-requests/
      🤖 Modded Android APKs: https://iosgods.com/forum/68-android-section/
      • 37 replies
    • Match Villains v1.41.0 [ +4 Cheats ] Currency Max
      Modded/Hacked App: Match Villains By Good Job Games Bilisim Yazilim ve Pazarlama AS
      Bundle ID: com.goodjobgames.matchvillains
      iTunes Store Link: https://apps.apple.com/us/app/match-villains/id6479752688?uo=4
       

      🚀 Hack Features

      - Coins
      - Lives
      - Moves Freeze
      - Booster


      🍏 For Non-Jailbroken & No Jailbreak required hacks: https://iosgods.com/forum/79-no-jailbreak-section/
      🤖 Modded Android APK(s): https://iosgods.com/forum/68-android-section/
      • 32 replies
    • Capybara Go Cheats v1.7.9 +6
      Modded/Hacked App: Capybara Go! By HABBY PTE. LTD.
      Bundle ID: com.habby.capybara
      iTunes Store Link: https://apps.apple.com/us/app/capybara-go/id6596787726?uo=4


      Mod Requirements:
      - Jailbroken iPhone/iPad/iPod Touch.
      - iGameGod / Filza / iMazing or any other file managers for iOS.
      - Cydia Substrate, ElleKit, Substitute or libhooker depending on your jailbreak.
      - PreferenceLoader (from Cydia, Sileo or Zebra).

       

      ATTENTION!


      using cheats can lead to account ban
      USE IT ON UR OWN RISK

       


      Hack Features:
      - Increase Game Speed
      - Skip ADs - always enabled
      - Infinity Refresh Skill - always enabled 
      - Mod Items - not safe! - use only for main chapters - better dont use it at all because if u forget to reset items - u will got banned - anyway if u dont have enough power u will not finish chapter with win - (for use activate option - enchant weapon or accessory - for reset - disable option - remove any equipment)
      - Add skills - adding skills in main chapter for easy pass - anyway if u dont have enough power u will not finish chapter with win
      - Fix Skills - better always keep enabled - its a protection of adding skills
      - Rogue Dungeon - adds more skills in passing dungeon
      - Mining - just press the auto-mine and u all see
      - Refresh Skill - this option is useful for guild boss or maybe other places
        - enable option
        - click on any skill
        - skills refreshed
        - when u see skill that u need disable option and learn skill
        • Thanks
      • 442 replies
    • Parties & Puzzles: Tile Games v8.5 [ +3 Cheats ] Currency Max
      Modded/Hacked App: Parties & Puzzles: Tile Games By Snax Games LTD
      Bundle ID: com.snax.puzzle2
      iTunes Store Link: https://apps.apple.com/us/app/parties-puzzles-tile-games/id1587568164?uo=4

      🤩 Hack Features

      - Cash
      - Stars
      - Cards
      • 7 replies
    • Parties & Puzzles: Tile Games v8.5 [ +3 Jailed ] Currency Max
      Modded/Hacked App: Parties & Puzzles: Tile Games By Snax Games LTD
      Bundle ID: com.snax.puzzle2
      iTunes Store Link: https://apps.apple.com/us/app/parties-puzzles-tile-games/id1587568164?uo=4


      🤩 Hack Features

      - Cash
      - Stars
      - Cards 
      • 11 replies
    • Dawn of Ages: Medieval Games v2.6.1 +5 Jailed Cheats [ Damage & Defence ]
      Modded/Hacked App: Dawn of Ages: total war battle By BoomBit, Inc.
      Bundle ID: com.stratospheregames.dawnofages
      App Store Link: https://apps.apple.com/us/app/dawn-of-ages-total-war-battle/id6477473268?uo=4

       


      🤩 Hack Features

      - Damage Multiplier
      - Defence Multiplier
      - God Mode
      - Dumb Enemy
      - Premium Enabled
      • 111 replies
×
  • Create New...

Important Information

We would like to place cookies on your device to help make this website better. The website cannot give you the best user experience without cookies. You can accept or decline our cookies. You may also adjust your cookie settings. Privacy Policy - Guidelines