Jump to content

7 posts in this topic

Recommended Posts

Posted

if i change FMOV            D9, #1.0 will be my damage 600 and monster 4k

same here FMUL            D1, D1, D2

Spoiler

GlobalMethod$$CurrentDamage             ; CODE XREF: sub_10013543C+48C↑p
__text:0000000100216FA8                                         ; DamageObject$$OnTriggerEnter+23C↑p ...
__text:0000000100216FA8
__text:0000000100216FA8 var_30          = -0x30
__text:0000000100216FA8 var_20          = -0x20
__text:0000000100216FA8 var_10          = -0x10
__text:0000000100216FA8 var_s0          =  0
__text:0000000100216FA8
__text:0000000100216FA8                 STP             D9, D8, [SP,#-0x10+var_30]!
__text:0000000100216FAC                 STP             X22, X21, [SP,#0x30+var_20]
__text:0000000100216FB0                 STP             X20, X19, [SP,#0x30+var_10]
__text:0000000100216FB4                 STP             X29, X30, [SP,#0x30+var_s0]
__text:0000000100216FB8                 ADD             X29, SP, #0x30
__text:0000000100216FBC                 MOV             X19, X1
__text:0000000100216FC0                 CBZ             X19, loc_10021706C
__text:0000000100216FC4                 LDR             D8, [X19,#0x48]
__text:0000000100216FC8                 MOV             W2, #0x64
__text:0000000100216FCC                 MOV             X0, #0
__text:0000000100216FD0                 MOV             W1, #0
__text:0000000100216FD4                 MOV             X3, #0
__text:0000000100216FD8                 BL              Random$$Range_12706
__text:0000000100216FDC                 SCVTF           D0, W0
__text:0000000100216FE0                 ADD             X8, X19, #0x20
__text:0000000100216FE4                 ADD             X9, X19, #0x24
__text:0000000100216FE8                 FCMP            D8, D0
__text:0000000100216FEC                 CSEL            X8, X9, X8, GT
__text:0000000100216FF0                 LDR             W20, [X8]
__text:0000000100216FF4                 LDRB            W8, [X19,#0x30]
__text:0000000100216FF8                 CBZ             W8, loc_100217008
__text:0000000100216FFC                 LDR             S1, [X19,#0x2C]
__text:0000000100217000                 FCVT            D9, S1
__text:0000000100217004                 B               loc_10021700C
__text:0000000100217008 ; ---------------------------------------------------------------------------
__text:0000000100217008
__text:0000000100217008 loc_100217008                           ; CODE XREF: GlobalMethod$$CurrentDamage+50↑j
__text:0000000100217008                 FMOV            D9, #1.0
__text:000000010021700C
__text:000000010021700C loc_10021700C                           ; CODE XREF: GlobalMethod$$CurrentDamage+5C↑j
__text:000000010021700C                 FCMP            D8, D0
__text:0000000100217010                 CSET            W8, GT
__text:0000000100217014                 STRB            W8, [X19,#0x100]
__text:0000000100217018                 LDR             W21, [X19,#0x28]
__text:000000010021701C                 MOV             X0, X19
__text:0000000100217020                 MOV             X1, #0
__text:0000000100217024                 BL              AttackAttribute$$get_AttackBuffAmount
__text:0000000100217028                 SCVTF           D1, W21
__text:000000010021702C                 ADRP            X8, #qword_101AAA680@PAGE
__text:0000000100217030                 LDR             D2, [X8,#qword_101AAA680@PAGEOFF]
__text:0000000100217034                 FMUL            D1, D1, D2
__text:0000000100217038                 SCVTF           D2, W20
__text:000000010021703C                 FMUL            D1, D2, D1
__text:0000000100217040                 FCVT            D0, S0
__text:0000000100217044                 FMUL            D0, D0, D1
__text:0000000100217048                 FMUL            D0, D9, D0
__text:000000010021704C                 FCVTZS          W8, D0
__text:0000000100217050                 STR             W8, [X19,#0xFC]
__text:0000000100217054                 MOV             X0, X19
__text:0000000100217058                 LDP             X29, X30, [SP,#0x30+var_s0]
__text:000000010021705C                 LDP             X20, X19, [SP,#0x30+var_10]
__text:0000000100217060                 LDP             X22, X21, [SP,#0x30+var_20]
__text:0000000100217064                 LDP             D9, D8, [SP+0x30+var_30],#0x40
__text:0000000100217068                 RET
__text:000000010021706C ; ---------------------------------------------------------------------------
__text:000000010021706C
__text:000000010021706C loc_10021706C                           ; CODE XREF: GlobalMethod$$CurrentDamage+18↑j
__text:000000010021706C                 BL              sub_10171A278
__text:000000010021706C ; End of function GlobalMethod$$CurrentDamage

same here will be monster high damage

Spoiler

GlobalMethod$$GetRuneRuneAttackDamageFactor
__text:00000001002207E4                                         ; CODE XREF: MonsterFSM$$ApplyLevelDIfNPenetrationDamage+138↓p
__text:00000001002207E4                                         ; MonsterFSM$$SuccesOnDamage+268↓p
__text:00000001002207E4                                         ; DATA XREF: ...
__text:00000001002207E4                 SUB             W8, W1, #1
__text:00000001002207E8                 ADD             W9, W1, #2
__text:00000001002207EC                 CMP             W8, #3
__text:00000001002207F0                 CSEL            W8, W9, WZR, CC
__text:00000001002207F4                 AND             W8, W8, #7
__text:00000001002207F8                 FMOV            S0, #1.0
__text:00000001002207FC                 CMP             W8, #3
__text:0000000100220800                 B.EQ            loc_100220830
__text:0000000100220804                 CMP             W8, #5
__text:0000000100220808                 B.EQ            loc_10022084C
__text:000000010022080C                 CMP             W8, #4
__text:0000000100220810                 B.NE            locret_100220870
__text:0000000100220814                 CMP             W2, #2
__text:0000000100220818                 B.EQ            locret_100220870
__text:000000010022081C                 CMP             W2, #1
__text:0000000100220820                 B.EQ            loc_100220854
__text:0000000100220824                 CMP             W2, #3
__text:0000000100220828                 B.EQ            loc_100220864
__text:000000010022082C                 B               locret_100220870
__text:0000000100220830 ; ---------------------------------------------------------------------------
__text:0000000100220830
__text:0000000100220830 loc_100220830                           ; CODE XREF: GlobalMethod$$GetRuneRuneAttackDamageFactor+1C↑j
__text:0000000100220830                 CMP             W2, #2
__text:0000000100220834                 B.EQ            loc_100220864
__text:0000000100220838                 CMP             W2, #1
__text:000000010022083C                 B.EQ            locret_100220870
__text:0000000100220840                 CMP             W2, #3
__text:0000000100220844                 B.EQ            loc_100220854
__text:0000000100220848                 B               locret_100220870
__text:000000010022084C ; ---------------------------------------------------------------------------
__text:000000010022084C
__text:000000010022084C loc_10022084C                           ; CODE XREF: GlobalMethod$$GetRuneRuneAttackDamageFactor+24↑j
__text:000000010022084C                 CMP             W2, #2
__text:0000000100220850                 B.NE            loc_10022085C
__text:0000000100220854
__text:0000000100220854 loc_100220854                           ; CODE XREF: GlobalMethod$$GetRuneRuneAttackDamageFactor+3C↑j
__text:0000000100220854                                         ; GlobalMethod$$GetRuneRuneAttackDamageFactor+60↑j
__text:0000000100220854                 FMOV            S0, #0.5
__text:0000000100220858                 RET
__text:000000010022085C ; ---------------------------------------------------------------------------
__text:000000010022085C
__text:000000010022085C loc_10022085C                           ; CODE XREF: GlobalMethod$$GetRuneRuneAttackDamageFactor+6C↑j
__text:000000010022085C                 CMP             W2, #1
__text:0000000100220860                 B.NE            loc_10022086C
__text:0000000100220864
__text:0000000100220864 loc_100220864                           ; CODE XREF: GlobalMethod$$GetRuneRuneAttackDamageFactor+44↑j
__text:0000000100220864                                         ; GlobalMethod$$GetRuneRuneAttackDamageFactor+50↑j
__text:0000000100220864                 FMOV            S0, #2.0
__text:0000000100220868                 RET
__text:000000010022086C ; ---------------------------------------------------------------------------
__text:000000010022086C
__text:000000010022086C loc_10022086C                           ; CODE XREF: GlobalMethod$$GetRuneRuneAttackDamageFactor+7C↑j
__text:000000010022086C                 CMP             W2, #3
__text:0000000100220870
__text:0000000100220870 locret_100220870                        ; CODE XREF: GlobalMethod$$GetRuneRuneAttackDamageFactor+2C↑j
__text:0000000100220870                                         ; GlobalMethod$$GetRuneRuneAttackDamageFactor+34↑j ...
__text:0000000100220870                 RET
__text:0000000100220870 ; End of function GlobalMethod$$GetRuneRuneAttackDamageFactor

so when the value for monster 

Posted

text:0000000100216FFC                 LDR             S1, [X19,#0x2C]

__text:0000000100217008                 FMOV            D9, #1.0

 

i think you would change them both with fmov s1, #31.0

for high damage 

This might be useful 

 

https://iosgods.com/topic/39081-ida-tutorial-how-to-hack-floats-in-arm64/

Posted
10 hours ago, K3NNNY said:

text:0000000100216FFC                 LDR             S1, [X19,#0x2C]

__text:0000000100217008                 FMOV            D9, #1.0

 

i think you would change them both with fmov s1, #31.0

for high damage 

This might be useful 

 

https://iosgods.com/topic/39081-ida-tutorial-how-to-hack-floats-in-arm64/

 

not work will be monster damage 4k

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below. For more information, please read our Posting Guidelines.
Reply to this topic... Posting Guidelines

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Our picks

    • Eterspire - Fantasy MMORPG v49.0 +2 Jailed Cheats [ Damage & Defence ]
      Modded/Hacked App: Eterspire - Fantasy MMORPG By Stonehollow Workshop LLC
      Bundle ID: com.stonehollow-workshop.Eterspire
      iTunes Store Link: https://apps.apple.com/us/app/eterspire-fantasy-mmorpg/id1658183817?uo=4

       
       

      🤩 Hack Features

      - Damage Multiplier
      - Defence Multiplier
      • 14 replies
    • Eterspire - Fantasy MMORPG v49.0 +2 Cheats [ Damage & Defence ]
      Modded/Hacked App: Eterspire - Fantasy MMORPG By Stonehollow Workshop LLC
      Bundle ID: com.stonehollow-workshop.Eterspire
      iTunes Store Link: https://apps.apple.com/us/app/eterspire-fantasy-mmorpg/id1658183817?uo=4

       
       

      🤩 Hack Features

      - Damage Multiplier
      - Defence Multiplier
      • 37 replies
    • Matching Story v1.37.01 [ +6 Cheats ] Auto Win
      Modded/Hacked App: Matching Story By VERTEX GAMES PTE. LTD.
      Bundle ID: matching.story
      iTunes Store Link: https://apps.apple.com/ph/app/matching-story/id1558803930?uo=4


      🤩 Hack Features

      - Auto Win

      - Coins

      - Diamonds [ Win Match Linked With Moves ]

      - Lives

      - Booster

      - Moves
      • 14 replies
    • Matching Story v1.37.01 [ +6 Jailed ] Auto Win
      Modded/Hacked App: Matching Story By VERTEX GAMES PTE. LTD.
      Bundle ID: matching.story
      iTunes Store Link: https://apps.apple.com/ph/app/matching-story/id1558803930?uo=4

       
      🤩 Hack Features

      - Auto Win

      - Coins

      - Diamonds [ Win Match Linked With Moves ]

      - Lives

      - Booster

      - Moves
      • 23 replies
    • Poker Hero - Joker Legend v1.7.7 [ +6 Cheats ] Easy Win
      Modded/Hacked App: Poker Hero - Joker Legend By Gemini Network
      Bundle ID: com.gemini.dash.deck
      iTunes Store Link: https://apps.apple.com/us/app/poker-hero-joker-legend/id6498983199?uo=4


      Hack Features:
      - Energy Freeze 

      - ATK Power [ Choose 1 Card Only Win Battle ]

      - Spell Power 

      - Always FullHouse [ Select Any Cards ]

      - Always Flush [ Select Any Cards ]

      - Always Straight [ Select Any Cards ]


      Non-Jailbroken & No Jailbreak required hack(s): https://iosgods.com/forum/79-no-jailbreak-section/
      Modded Android APK(s): https://iosgods.com/forum/68-android-section/
      For more fun, check out the Club(s): https://iosgods.com/clubs/
      • 61 replies
    • Poker Hero - Joker Legend v1.7.7 [ +6 Jailed ] Easy Win
      Modded/Hacked App: Poker Hero - Joker Legend By Gemini Network
      Bundle ID: com.gemini.dash.deck
      iTunes Store Link: https://apps.apple.com/us/app/poker-hero-joker-legend/id6498983199?uo=4



      Hack Features:

      - Energy Freeze 

      - ATK Power [ Choose 1 Card Only Win Battle ]

      - Spell Power 

      - Always FullHouse [ Select Any Cards ]

      - Always Flush [ Select Any Cards ]

      - Always Straight [ Select Any Cards ]


      Jailbreak required hack(s): https://iosgods.com/forum/5-game-cheats-hack-requests/
      Modded Android APK(s): https://iosgods.com/forum/68-android-section/
      For more fun, check out the Club(s): https://iosgods.com/clubs/
        • Like
      • 23 replies
    • Pop Island v0.4.0 [ +1 Cheats ] Coins Max
      Modded/Hacked App: Pop Island By HISTAR INTERACTIVE PTE. LTD.
      Bundle ID: com.hmbdgames.match
      iTunes Store Link: https://apps.apple.com/us/app/pop-island/id6505047210?uo=4


      🤩 Hack Features

      - Coins [ Win Match Disable After Hack ]


      • 7 replies
    • Pop Island v0.4.0 [ +1 Jailed ] Coins Max
      Modded/Hacked App: Pop Island By HISTAR INTERACTIVE PTE. LTD.
      Bundle ID: com.hmbdgames.match
      iTunes Store Link: https://apps.apple.com/us/app/pop-island/id6505047210?uo=4


      🤩 Hack Features

      - Coins [ Win Match Disable After Hack ]


      • 6 replies
    • NETHER MONSTERS v1.0 [+4 Cheats]
      Modded/Hacked App: NETHER MONSTERS By ARAKUMA STUDIO S.A.
      Bundle ID: com.ArakumaStudio.NetherMonsters
      iTunes Store Link: https://apps.apple.com/us/app/nether-monsters/id6742568029?uo=4

       

      🤩 Hack Features

      - Never Die
      - Get IAP Products  
      - Add Currency
      - Auto Win (Enable inside battle)
      • 0 replies
    • NETHER MONSTERS v1.0 [+4 Jailed Cheats]
      Modded/Hacked App: NETHER MONSTERS By ARAKUMA STUDIO S.A.
      Bundle ID: com.ArakumaStudio.NetherMonsters
      iTunes Store Link: https://apps.apple.com/us/app/nether-monsters/id6742568029?uo=4



      🤩 Hack Features

      - Never Die
      - Get IAP Products  
      - Add Currency
      - Auto Win (Enable inside battle)
      • 0 replies
    • Monster Crest: Idle RPG Hunt v1.3.2 +5 Jailed Cheats [ Damage & Defence ]
      Modded/Hacked App: Monster Crest: Idle RPG Hunt By Huy Bach
      Bundle ID: com.goldentier.TheLastHope
      iTunes Store Link: https://apps.apple.com/us/app/monster-crest-idle-rpg-hunt/id6741066532?uo=4

       


      🤩 Hack Features

      - Damage Multiplier
      - Defence Multiplier
      - God Mode
      - Unlimited Currencies -> Will increase instead of decrease.
      - Free In-App Purchases
      • 2 replies
    • Monster Crest: Idle RPG Hunt v1.3.2 +5 Cheats [ Damage & Defence ]
      Modded/Hacked App: Monster Crest: Idle RPG Hunt By Huy Bach
      Bundle ID: com.goldentier.TheLastHope
      iTunes Store Link: https://apps.apple.com/us/app/monster-crest-idle-rpg-hunt/id6741066532?uo=4

       


      🤩 Hack Features

      - Damage Multiplier
      - Defence Multiplier
      - God Mode
      - Unlimited Currencies -> Will increase instead of decrease.
      - Free In-App Purchases
      • 1 reply
×
  • Create New...

Important Information

We would like to place cookies on your device to help make this website better. The website cannot give you the best user experience without cookies. You can accept or decline our cookies. You may also adjust your cookie settings. Privacy Policy - Guidelines