Jump to content

6,886 posts in this topic

Recommended Posts

Posted
2 minutes ago, qwertysaurus said:

Do you need to test on a specific device/OS? I'd be willing to try on mine (6s, iOS 10.3.3), I have an alt that I don't really use anymore so I don't really care what happens to it, haha

Not really. Thing is, I managed to unlink without the need of monster count, however there is an issue if the enemy has a damage reduction passive (like golems, dark death knight, light vagabond)

You will basically deal 0 damage if there is a passive. So it won't work properly. You can still disable Godmode and get it to work normally (but damage won't be boosted).

Posted
29 minutes ago, Archangel04 said:

Hack doesnt support x32 currently.

Is anyone willing to try an experimental hack? I cannot guarantee no loss of energy etc, because im trying to improve unlink and this might or might not work

If it supports x32 or ios11 (electra jb), I would be willing to try. Another thing: could you please update the requirements of the hack? As they are it is not clear it is not working on 32 bit devices and ios 11. Thanks.

Posted (edited)
3 minutes ago, MisterM said:

If it supports x32 or ios11 (electra jb), I would be willing to try. Another thing: could you please update the requirements of the hack? As they are it is not clear it is not working on 32 bit devices and ios 11. Thanks.

It works on iOS 11. I will update.

 

Also, I did put the x64 only in the hack information topic which is in bold

Updated by Archangel04
Posted
22 hours ago, Archangel04 said:

Not really. Thing is, I managed to unlink without the need of monster count, however there is an issue if the enemy has a damage reduction passive (like golems, dark death knight, light vagabond)

You will basically deal 0 damage if there is a passive. So it won't work properly. You can still disable Godmode and get it to work normally (but damage won't be boosted).

Ahh gotcha.. so you're working on not needing the monster count part of the mod menu basically? But yeah I can test if you want, just lmk/msg me info on what you're looking for!

Posted
Just now, qwertysaurus said:

Ahh gotcha.. so you're working on not needing the monster count part of the mod menu basically? But yeah I can test if you want, just lmk/msg me info on what you're looking for!

Exactly xD

 

Posted

Problem I'm having currently, is that while i can modify it to work in all cases, it is basically using a sledgehammer for a nail. I don't want to use it as it might cause issues (even though i haven't personally experienced any)

Posted
1 hour ago, Archangel04 said:

Problem I'm having currently, is that while i can modify it to work in all cases, it is basically using a sledgehammer for a nail. I don't want to use it as it might cause issues (even though i haven't personally experienced any)

You don't want to use it as in, you can't turn the hack off if you take out monster count?

Posted
2 hours ago, qwertysaurus said:

You don't want to use it as in, you can't turn the hack off if you take out monster count?

Nah, everything is fine. I just don't know if it will cause issues with other things I haven't considered

×
  • Create New...

Important Information

We would like to place cookies on your device to help make this website better. The website cannot give you the best user experience without cookies. You can accept or decline our cookies. You may also adjust your cookie settings. Privacy Policy - Guidelines