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Posted (edited)

First of all,

Tell us what the function should be about. Damage, Health, gold, speed whatever.

 

second, add the [.code] [/.code]

 

third, don't USE CAPLOCKS IN TITLES & IN YOUR POST, IT SOUNDS LIKE YOU ARE YELLING AND NOT BEING POLITE.

 

fourt, once you made a help/support topic. Don't spam the shoutbox after 1 second you posted it.

 

thankyou

Updated by Ted2
Posted

This is animation speed. Ive hacked this same function before in a different version of the game. Changing the VMOV S0, R2 to VMOV.F32 S0, #30.0. How would I change VMOV D0, D0?

Posted (edited)
2 minutes ago, Ynotsend said:

This is animation speed. Ive hacked this same function before in a different version of the game. Changing the VMOV S0, R2 to VMOV.F32 S0, #30.0. How would I change VMOV D0, D0?

You should quote the message or @Ynotsend the person so they can see your reply.

 

Updated by Fadexz
Posted (edited)
8 minutes ago, Ynotsend said:

This is animation speed. Ive hacked this same function before in a different version of the game. Changing the VMOV S0, R2 to VMOV.F32 S0, #30.0. How would I change VMOV D0, D0?

Do you know how to set breakpoints

 

 

why don't you just try

VMOV.F32 D0, #30.0

Updated by Ted2
Posted

I do, but why do I need it? I really don't want to set up LLDB again. Is D0, D0 something totally different from everything else?

Posted
2 minutes ago, Ynotsend said:

I do, but why do I need it? I really don't want to set up LLDB again. Is D0, D0 something totally different from everything else?

Well, I thought you said armconverter couldn't convert this instruction:

 VMOV.F32 D0, #30.0 

But it can, so just try that.

 

If it really couldn't, you could try to see if S0 & D0 were holding the same values, if it did, you could change the D0 to S0 & have the same effect. But that's no longer necessary, since VMOV.F32 D0, #30.0 converts fine.

Posted

You can try modify the VMOVNE.

 

Anyways, I read through your activities & you're the guy who was trying to fool shmoo etc etc.

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