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Posted
7 hours ago, MRS14T3R said:

pm me a few :) maybe i can hack how the items work

 

Please remove the no ball bounce for non jb users, it's near impossible to win as you can't go over obstacles unless you can make a toggle for it? And . No wind is perfect good work mate

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Posted

I have been trying to help in adding this in, but I am total newb to anything outside of game guardian, I know the values to search and change, but don't know the best way to translate them to @MRS14T3R to add them into the hack, any guidance is appreciated! There are so many elements to this game not server sided, every ball has 5 ability slots, every club has 3 ability slots, the abilities themselves can be modified, such as making power I from 1.03% to 1.5%, or adding sidespin 1 from .33 to 1, for full sidespin. And of course, all of the ball guides can be changed to a value of 5. I also believe the chest timers could potentially be hacked, but not 100% sure there!

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Posted
On 9/25/2017 at 10:15 PM, ampvt615 said:

I have been trying to help in adding this in, but I am total newb to anything outside of game guardian, I know the values to search and change, but don't know the best way to translate them to @MRS14T3R to add them into the hack, any guidance is appreciated! There are so many elements to this game not server sided, every ball has 5 ability slots, every club has 3 ability slots, the abilities themselves can be modified, such as making power I from 1.03% to 1.5%, or adding sidespin 1 from .33 to 1, for full sidespin. And of course, all of the ball guides can be changed to a value of 5. I also believe the chest timers could potentially be hacked, but not 100% sure there!

Chests cannot be hacked.

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Posted

Thinking this may be dead, but if @0xS14T3R is still digging a bit, here are a couple ida strings i would love him to look into:

__cstring:007DFB32 aQuantitytoupgr DCB "QuantityToUpgrade",0
__cstring:007DFB32                                         ; DATA XREF: sub_113104+6A4↑o
__cstring:007DFB32                                         ; sub_113104+6AE↑o
__cstring:007DFB44 aUpgradecost    DCB "UpgradeCost",0     ; DATA XREF: sub_113104+64A↑o
__cstring:007DFB44                                         ; sub_113104+654↑o

 

__cstring:007DFA12 aShotvalidatedT DCB "shotvalidated.txt",0
__cstring:007DFA12                                         ; DATA XREF: sub_108818+3AC↑o
__cstring:007DFA12                                         ; sub_108818+3B4↑o

__cstring:007E11CA aShotvalidTxt   DCB "shotvalid.txt",0   ; DATA XREF: sub_118B1A+356↑o
__cstring:007E11CA                                         ; sub_118B1A+35C↑o ...


(Perhaps part of cheat detection?)

__cstring:007DFC78 aCostsoftcurren DCB "CostSoftCurrency",0
__cstring:007DFC78                                         ; DATA XREF: sub_113CEA+A6↑o
__cstring:007DFC78                                         ; sub_113CEA+B2↑o
__cstring:007DFC89 aCosthardcurren DCB "CostHardCurrency",0
__cstring:007DFC89                                         ; DATA XREF: sub_113CEA+C2↑o
__cstring:007DFC89                                         ; sub_113CEA+CE↑o

Guessing hard currency is cash and soft currency is gems, perhaps able to mod soft?

__cstring:007DFDDC aGoldenshotfree DCB "GoldenShotFree",0  ; DATA XREF: sub_114EDC+1D8↑o
__cstring:007DFDDC                                         ; sub_114EDC+1DE↑o ...

Maybe ability to add unlimited free golden shot?

__cstring:007E1B48 aBox            DCB "Box",0             ; DATA XREF: sub_11FE08+2A↑o
__cstring:007E1B48                                         ; sub_11FE08+30↑o ...
__cstring:007E1B4C aPricehard      DCB "PriceHard",0       ; DATA XREF: sub_11FE08+F4↑o
__cstring:007E1B4C                                         ; sub_11FE08+FE↑o
__cstring:007E1B56 aPricesoft      DCB "PriceSoft",0       ; DATA XREF: sub_11FE08+10E↑o
__cstring:007E1B56                                         ; sub_11FE08+118↑o
__cstring:007E1B60 aRandomclubs    DCB "RandomClubs",0     ; DATA XREF: sub_11FE08+128↑o
__cstring:007E1B60                                         ; sub_11FE08+132↑o
__cstring:007E1B6C aRareclubs      DCB "RareClubs",0       ; DATA XREF: sub_11FE08+142↑o
__cstring:007E1B6C                                         ; sub_11FE08+14C↑o
__cstring:007E1B76 aEpicclubs      DCB "EpicClubs",0       ; DATA XREF: sub_11FE08+15C↑o
__cstring:007E1B76                                         ; sub_11FE08+166↑o
__cstring:007E1B80 aSoftcurrencyre DCB "SoftCurrencyRewardMinInclusive",0
__cstring:007E1B80                                         ; DATA XREF: sub_11FE08+176↑o
__cstring:007E1B80                                         ; sub_11FE08+180↑o
__cstring:007E1B9F aGuaranteedball DCB "GuaranteedBallTypeId",0
__cstring:007E1B9F                                         ; DATA XREF: sub_11FE08+8E↑o
__cstring:007E1B9F                                         ; sub_11FE08+9E↑o
__cstring:007E1BB4 aGuaranteedball_0 DCB "GuaranteedBallQuantity",0
__cstring:007E1BB4                                         ; DATA XREF: sub_11FE08+96↑o
__cstring:007E1BB4                                         ; sub_11FE08+A0↑o
__cstring:007E1BCB aUnlocktimeseco DCB "UnlockTimeSeconds",0
__cstring:007E1BCB                                         ; DATA XREF: sub_11FE08+264↑o
__cstring:007E1BCB                                         ; sub_11FE08+26C↑o

Chest info, im wondering if the percent multiplier from league can be modified? or making only epic clubs come from chests?

Store Card Purchases?

__cstring:007E1C86 aStorecardpurch DCB "StoreCardPurchasePrice",0
__cstring:007E1C86                                         ; DATA XREF: sub_120BC0:loc_120E22↑o
__cstring:007E1C86                                         ; sub_120BC0+268↑o ...
__cstring:007E1C9D aCommon         DCB "Common",0          ; DATA XREF: sub_120BC0+2EA↑o
__cstring:007E1C9D                                         ; sub_120BC0+2F0↑o ...
__cstring:007E1CA4 aNewcommon      DCB "NewCommon",0       ; DATA XREF: sub_120BC0+308↑o
__cstring:007E1CA4                                         ; sub_120BC0+310↑o
__cstring:007E1CAE aRare           DCB "Rare",0            ; DATA XREF: sub_120BC0+322↑o
__cstring:007E1CAE                                         ; sub_120BC0+32C↑o
__cstring:007E1CB3 aNewrare        DCB "NewRare",0         ; DATA XREF: sub_120BC0+33C↑o
__cstring:007E1CB3                                         ; sub_120BC0+346↑o
__cstring:007E1CBB aEpic           DCB "Epic",0            ; DATA XREF: sub_120BC0+2C4↑o
__cstring:007E1CBB                                         ; sub_120BC0+2D4↑o
__cstring:007E1CC0 aNewepic        DCB "NewEpic",0         ; DATA XREF: sub_120BC0+2CC↑o
__cstring:007E1CC0                                         ; sub_120BC0+2D6↑o

A whole string on matchmaking? Looks like the "replays" that playdemic says dont exist have a name, ghosts, which if you go on a bad enough losing streak, you get one!

__cstring:007E200E aPayerPayerLeve DCB "payer;payer level 1;",0
__cstring:007E200E                                         ; DATA XREF: sub_129174+80↑o
__cstring:007E200E                                         ; sub_129174+8A↑o
__cstring:007E2023 aPayerPayerLeve_0 DCB "payer;payer level 2;",0
__cstring:007E2023                                         ; DATA XREF: sub_129174+AE↑o
__cstring:007E2023                                         ; sub_129174+B8↑o
__cstring:007E2038 aPayerPayerLeve_1 DCB "payer;payer level 3;",0
__cstring:007E2038                                         ; DATA XREF: sub_129174+CA↑o
__cstring:007E2038                                         ; sub_129174+D4↑o
__cstring:007E204D aPayerPayerLeve_2 DCB "payer;payer level 4;",0
__cstring:007E204D                                         ; DATA XREF: sub_129174+E4↑o
__cstring:007E204D                                         ; sub_129174+EE↑o
__cstring:007E2062 aPayerPayerLeve_3 DCB "payer;payer level 5;",0
__cstring:007E2062                                         ; DATA XREF: sub_129174+FA↑o
__cstring:007E2062                                         ; sub_129174+104↑o
__cstring:007E2077 aSpentI         DCB "spent %i;",0       ; DATA XREF: sub_129174+10C↑o
__cstring:007E2077                                         ; sub_129174+118↑o
__cstring:007E2081 aDatafromclient DCB "DataFromClient",0  ; DATA XREF: sub_129350+1A8↑o
__cstring:007E2081                                         ; sub_129350+1AE↑o ...
__cstring:007E2090 aSequence       DCB "Sequence",0        ; DATA XREF: sub_129350:loc_1295A6↑o
__cstring:007E2090                                         ; sub_129350+25C↑o ...
__cstring:007E2099 aSwitchingToTcp DCB "switching to TCP, matching best",0
__cstring:007E2099                                         ; DATA XREF: sub_129350+D84↑o
__cstring:007E2099                                         ; sub_129350+D8A↑o ...
__cstring:007E20B9 aTierIPlayerlev DCB "tier,%i,playerLevel,%i,ghostcreationmodeon,%i",0
__cstring:007E20B9                                         ; DATA XREF: sub_129350+992↑o
__cstring:007E20B9                                         ; sub_129350+99C↑o
__cstring:007E20E7 aDebugMatchingL DCB "DEBUG - matching level",0
__cstring:007E20E7                                         ; DATA XREF: sub_129350+9D8↑o
__cstring:007E20E7                                         ; sub_129350+9E0↑o ...
__cstring:007E20FE aTierIPrivateI  DCB "tier,%i,private,%i",0
__cstring:007E20FE                                         ; DATA XREF: sub_129350+ADE↑o
__cstring:007E20FE                                         ; sub_129350+AE4↑o ...
__cstring:007E2111 aTierIPrivateIE DCB "tier,%i,private,%i,excludeholeids,%s",0
__cstring:007E2111                                         ; DATA XREF: sub_129350+10C2↑o
__cstring:007E2111                                         ; sub_129350+10CC↑o
__cstring:007E2136 aTierITournamen DCB "tier,%i,tournamentid,%i,tournamentindex,%i,forceholeid,%i",0
__cstring:007E2136                                         ; DATA XREF: sub_129350+F64↑o
__cstring:007E2136                                         ; sub_129350+F70↑o ...
__cstring:007E2170 aTierIPlayerlev_0 DCB "tier,%i,playerLevel,%i,FTUEStage,%i",0
__cstring:007E2170                                         ; DATA XREF: sub_129350+1156↑o
__cstring:007E2170                                         ; sub_129350+115C↑o ...
__cstring:007E2194 aUserGets20Inst DCB "User gets <20 insta-bad ghost",0
__cstring:007E2194                                         ; DATA XREF: sub_129350+12B2↑o
__cstring:007E2194                                         ; sub_129350+12B8↑o ...
__cstring:007E21B2 aUserGets50Lose DCB "User gets <50 lose streak insta-bad ghost",0
__cstring:007E21B2                                         ; DATA XREF: sub_129350+135A↑o
__cstring:007E21B2                                         ; sub_129350+1360↑o ...
__cstring:007E21DC aTierIPlayerlev_1 DCB "tier,%i,playerLevel,%i",0
__cstring:007E21DC                                         ; DATA XREF: sub_129350:loc_12A1C6↑o
__cstring:007E21DC                                         ; sub_129350+E7C↑o ...
__cstring:007E21F3 aSwitchingToTcp_0 DCB "switching to TCP, normal",0
__cstring:007E21F3                                         ; DATA XREF: sub_129350+C7A↑o
__cstring:007E21F3                                         ; sub_129350+C80↑o ...
__cstring:007E220C aSwitchingToTcp_1 DCB "switching to TCP on rejoin",0
__cstring:007E220C                                         ; DATA XREF: sub_129350+D14↑o
__cstring:007E220C                                         ; sub_129350+D1A↑o ...
__cstring:007E2227 aDebugMatchingT DCB "DEBUG - matching tournament holes",0
__cstring:007E2227                                         ; DATA XREF: sub_129350+F9E↑o
__cstring:007E2227                                         ; sub_129350+FA6↑o ...
__cstring:007E2249 aDebugMatchingL_0 DCB "DEBUG - matching level -1",0
__cstring:007E2249                                         ; DATA XREF: sub_129350+1128↑o
__cstring:007E2249                                         ; sub_129350+1130↑o
__cstring:007E2263 aDebugMatchingL_1 DCB "DEBUG - matching level +1",0
__cstring:007E2263                                         ; DATA XREF: sub_129350+1272↑o
__cstring:007E2263                                         ; sub_129350+127A↑o
__cstring:007E227D aTierIPlayerlev_2 DCB "tier,%i,playerLevel,%i,excludeholeids,%i",0
__cstring:007E227D                                         ; DATA XREF: sub_129350+12F4↑o
__cstring:007E227D                                         ; sub_129350+12FE↑o
__cstring:007E22A6 aDebugCreatingO DCB "DEBUG - creating own room",0
__cstring:007E22A6                                         ; DATA XREF: sub_129350+132C↑o
__cstring:007E22A6                                         ; sub_129350+1334↑o

League info here?
__cstring:007E2A98 aLeagues        DCB "Leagues",0         ; DATA XREF: sub_12F398:loc_13022C↑o
__cstring:007E2A98                                         ; sub_12F398+E9A↑o ...
__cstring:007E2AA0 aInterval       DCB "Interval",0        ; DATA XREF: sub_12F398:loc_1302CA↑o
__cstring:007E2AA0                                         ; sub_12F398+F38↑o ...
__cstring:007E2AA9 aDivisionid     DCB "DivisionId",0      ; DATA XREF: sub_12F398+F54↑o
__cstring:007E2AA9                                         ; sub_12F398+F5C↑o ...
__cstring:007E2AB4 aIndex          DCB "Index",0           ; DATA XREF: sub_12F398+F78↑o
__cstring:007E2AB4                                         ; sub_12F398+F82↑o ...


Anyone else interested in these potential additions?

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Posted
On 10/4/2017 at 11:46 AM, ampvt615 said:

Thinking this may be dead, but if @0xS14T3R is still digging a bit, here are a couple ida strings i would love him to look into:

__cstring:007DFB32 aQuantitytoupgr DCB "QuantityToUpgrade",0
__cstring:007DFB32                                         ; DATA XREF: sub_113104+6A4↑o
__cstring:007DFB32                                         ; sub_113104+6AE↑o
__cstring:007DFB44 aUpgradecost    DCB "UpgradeCost",0     ; DATA XREF: sub_113104+64A↑o
__cstring:007DFB44                                         ; sub_113104+654↑o

 

__cstring:007DFA12 aShotvalidatedT DCB "shotvalidated.txt",0
__cstring:007DFA12                                         ; DATA XREF: sub_108818+3AC↑o
__cstring:007DFA12                                         ; sub_108818+3B4↑o

__cstring:007E11CA aShotvalidTxt   DCB "shotvalid.txt",0   ; DATA XREF: sub_118B1A+356↑o
__cstring:007E11CA                                         ; sub_118B1A+35C↑o ...


(Perhaps part of cheat detection?)

__cstring:007DFC78 aCostsoftcurren DCB "CostSoftCurrency",0
__cstring:007DFC78                                         ; DATA XREF: sub_113CEA+A6↑o
__cstring:007DFC78                                         ; sub_113CEA+B2↑o
__cstring:007DFC89 aCosthardcurren DCB "CostHardCurrency",0
__cstring:007DFC89                                         ; DATA XREF: sub_113CEA+C2↑o
__cstring:007DFC89                                         ; sub_113CEA+CE↑o

Guessing hard currency is cash and soft currency is gems, perhaps able to mod soft?

__cstring:007DFDDC aGoldenshotfree DCB "GoldenShotFree",0  ; DATA XREF: sub_114EDC+1D8↑o
__cstring:007DFDDC                                         ; sub_114EDC+1DE↑o ...

Maybe ability to add unlimited free golden shot?

__cstring:007E1B48 aBox            DCB "Box",0             ; DATA XREF: sub_11FE08+2A↑o
__cstring:007E1B48                                         ; sub_11FE08+30↑o ...
__cstring:007E1B4C aPricehard      DCB "PriceHard",0       ; DATA XREF: sub_11FE08+F4↑o
__cstring:007E1B4C                                         ; sub_11FE08+FE↑o
__cstring:007E1B56 aPricesoft      DCB "PriceSoft",0       ; DATA XREF: sub_11FE08+10E↑o
__cstring:007E1B56                                         ; sub_11FE08+118↑o
__cstring:007E1B60 aRandomclubs    DCB "RandomClubs",0     ; DATA XREF: sub_11FE08+128↑o
__cstring:007E1B60                                         ; sub_11FE08+132↑o
__cstring:007E1B6C aRareclubs      DCB "RareClubs",0       ; DATA XREF: sub_11FE08+142↑o
__cstring:007E1B6C                                         ; sub_11FE08+14C↑o
__cstring:007E1B76 aEpicclubs      DCB "EpicClubs",0       ; DATA XREF: sub_11FE08+15C↑o
__cstring:007E1B76                                         ; sub_11FE08+166↑o
__cstring:007E1B80 aSoftcurrencyre DCB "SoftCurrencyRewardMinInclusive",0
__cstring:007E1B80                                         ; DATA XREF: sub_11FE08+176↑o
__cstring:007E1B80                                         ; sub_11FE08+180↑o
__cstring:007E1B9F aGuaranteedball DCB "GuaranteedBallTypeId",0
__cstring:007E1B9F                                         ; DATA XREF: sub_11FE08+8E↑o
__cstring:007E1B9F                                         ; sub_11FE08+9E↑o
__cstring:007E1BB4 aGuaranteedball_0 DCB "GuaranteedBallQuantity",0
__cstring:007E1BB4                                         ; DATA XREF: sub_11FE08+96↑o
__cstring:007E1BB4                                         ; sub_11FE08+A0↑o
__cstring:007E1BCB aUnlocktimeseco DCB "UnlockTimeSeconds",0
__cstring:007E1BCB                                         ; DATA XREF: sub_11FE08+264↑o
__cstring:007E1BCB                                         ; sub_11FE08+26C↑o

Chest info, im wondering if the percent multiplier from league can be modified? or making only epic clubs come from chests?

Store Card Purchases?

__cstring:007E1C86 aStorecardpurch DCB "StoreCardPurchasePrice",0
__cstring:007E1C86                                         ; DATA XREF: sub_120BC0:loc_120E22↑o
__cstring:007E1C86                                         ; sub_120BC0+268↑o ...
__cstring:007E1C9D aCommon         DCB "Common",0          ; DATA XREF: sub_120BC0+2EA↑o
__cstring:007E1C9D                                         ; sub_120BC0+2F0↑o ...
__cstring:007E1CA4 aNewcommon      DCB "NewCommon",0       ; DATA XREF: sub_120BC0+308↑o
__cstring:007E1CA4                                         ; sub_120BC0+310↑o
__cstring:007E1CAE aRare           DCB "Rare",0            ; DATA XREF: sub_120BC0+322↑o
__cstring:007E1CAE                                         ; sub_120BC0+32C↑o
__cstring:007E1CB3 aNewrare        DCB "NewRare",0         ; DATA XREF: sub_120BC0+33C↑o
__cstring:007E1CB3                                         ; sub_120BC0+346↑o
__cstring:007E1CBB aEpic           DCB "Epic",0            ; DATA XREF: sub_120BC0+2C4↑o
__cstring:007E1CBB                                         ; sub_120BC0+2D4↑o
__cstring:007E1CC0 aNewepic        DCB "NewEpic",0         ; DATA XREF: sub_120BC0+2CC↑o
__cstring:007E1CC0                                         ; sub_120BC0+2D6↑o

A whole string on matchmaking? Looks like the "replays" that playdemic says dont exist have a name, ghosts, which if you go on a bad enough losing streak, you get one!

__cstring:007E200E aPayerPayerLeve DCB "payer;payer level 1;",0
__cstring:007E200E                                         ; DATA XREF: sub_129174+80↑o
__cstring:007E200E                                         ; sub_129174+8A↑o
__cstring:007E2023 aPayerPayerLeve_0 DCB "payer;payer level 2;",0
__cstring:007E2023                                         ; DATA XREF: sub_129174+AE↑o
__cstring:007E2023                                         ; sub_129174+B8↑o
__cstring:007E2038 aPayerPayerLeve_1 DCB "payer;payer level 3;",0
__cstring:007E2038                                         ; DATA XREF: sub_129174+CA↑o
__cstring:007E2038                                         ; sub_129174+D4↑o
__cstring:007E204D aPayerPayerLeve_2 DCB "payer;payer level 4;",0
__cstring:007E204D                                         ; DATA XREF: sub_129174+E4↑o
__cstring:007E204D                                         ; sub_129174+EE↑o
__cstring:007E2062 aPayerPayerLeve_3 DCB "payer;payer level 5;",0
__cstring:007E2062                                         ; DATA XREF: sub_129174+FA↑o
__cstring:007E2062                                         ; sub_129174+104↑o
__cstring:007E2077 aSpentI         DCB "spent %i;",0       ; DATA XREF: sub_129174+10C↑o
__cstring:007E2077                                         ; sub_129174+118↑o
__cstring:007E2081 aDatafromclient DCB "DataFromClient",0  ; DATA XREF: sub_129350+1A8↑o
__cstring:007E2081                                         ; sub_129350+1AE↑o ...
__cstring:007E2090 aSequence       DCB "Sequence",0        ; DATA XREF: sub_129350:loc_1295A6↑o
__cstring:007E2090                                         ; sub_129350+25C↑o ...
__cstring:007E2099 aSwitchingToTcp DCB "switching to TCP, matching best",0
__cstring:007E2099                                         ; DATA XREF: sub_129350+D84↑o
__cstring:007E2099                                         ; sub_129350+D8A↑o ...
__cstring:007E20B9 aTierIPlayerlev DCB "tier,%i,playerLevel,%i,ghostcreationmodeon,%i",0
__cstring:007E20B9                                         ; DATA XREF: sub_129350+992↑o
__cstring:007E20B9                                         ; sub_129350+99C↑o
__cstring:007E20E7 aDebugMatchingL DCB "DEBUG - matching level",0
__cstring:007E20E7                                         ; DATA XREF: sub_129350+9D8↑o
__cstring:007E20E7                                         ; sub_129350+9E0↑o ...
__cstring:007E20FE aTierIPrivateI  DCB "tier,%i,private,%i",0
__cstring:007E20FE                                         ; DATA XREF: sub_129350+ADE↑o
__cstring:007E20FE                                         ; sub_129350+AE4↑o ...
__cstring:007E2111 aTierIPrivateIE DCB "tier,%i,private,%i,excludeholeids,%s",0
__cstring:007E2111                                         ; DATA XREF: sub_129350+10C2↑o
__cstring:007E2111                                         ; sub_129350+10CC↑o
__cstring:007E2136 aTierITournamen DCB "tier,%i,tournamentid,%i,tournamentindex,%i,forceholeid,%i",0
__cstring:007E2136                                         ; DATA XREF: sub_129350+F64↑o
__cstring:007E2136                                         ; sub_129350+F70↑o ...
__cstring:007E2170 aTierIPlayerlev_0 DCB "tier,%i,playerLevel,%i,FTUEStage,%i",0
__cstring:007E2170                                         ; DATA XREF: sub_129350+1156↑o
__cstring:007E2170                                         ; sub_129350+115C↑o ...
__cstring:007E2194 aUserGets20Inst DCB "User gets <20 insta-bad ghost",0
__cstring:007E2194                                         ; DATA XREF: sub_129350+12B2↑o
__cstring:007E2194                                         ; sub_129350+12B8↑o ...
__cstring:007E21B2 aUserGets50Lose DCB "User gets <50 lose streak insta-bad ghost",0
__cstring:007E21B2                                         ; DATA XREF: sub_129350+135A↑o
__cstring:007E21B2                                         ; sub_129350+1360↑o ...
__cstring:007E21DC aTierIPlayerlev_1 DCB "tier,%i,playerLevel,%i",0
__cstring:007E21DC                                         ; DATA XREF: sub_129350:loc_12A1C6↑o
__cstring:007E21DC                                         ; sub_129350+E7C↑o ...
__cstring:007E21F3 aSwitchingToTcp_0 DCB "switching to TCP, normal",0
__cstring:007E21F3                                         ; DATA XREF: sub_129350+C7A↑o
__cstring:007E21F3                                         ; sub_129350+C80↑o ...
__cstring:007E220C aSwitchingToTcp_1 DCB "switching to TCP on rejoin",0
__cstring:007E220C                                         ; DATA XREF: sub_129350+D14↑o
__cstring:007E220C                                         ; sub_129350+D1A↑o ...
__cstring:007E2227 aDebugMatchingT DCB "DEBUG - matching tournament holes",0
__cstring:007E2227                                         ; DATA XREF: sub_129350+F9E↑o
__cstring:007E2227                                         ; sub_129350+FA6↑o ...
__cstring:007E2249 aDebugMatchingL_0 DCB "DEBUG - matching level -1",0
__cstring:007E2249                                         ; DATA XREF: sub_129350+1128↑o
__cstring:007E2249                                         ; sub_129350+1130↑o
__cstring:007E2263 aDebugMatchingL_1 DCB "DEBUG - matching level +1",0
__cstring:007E2263                                         ; DATA XREF: sub_129350+1272↑o
__cstring:007E2263                                         ; sub_129350+127A↑o
__cstring:007E227D aTierIPlayerlev_2 DCB "tier,%i,playerLevel,%i,excludeholeids,%i",0
__cstring:007E227D                                         ; DATA XREF: sub_129350+12F4↑o
__cstring:007E227D                                         ; sub_129350+12FE↑o
__cstring:007E22A6 aDebugCreatingO DCB "DEBUG - creating own room",0
__cstring:007E22A6                                         ; DATA XREF: sub_129350+132C↑o
__cstring:007E22A6                                         ; sub_129350+1334↑o

League info here?
__cstring:007E2A98 aLeagues        DCB "Leagues",0         ; DATA XREF: sub_12F398:loc_13022C↑o
__cstring:007E2A98                                         ; sub_12F398+E9A↑o ...
__cstring:007E2AA0 aInterval       DCB "Interval",0        ; DATA XREF: sub_12F398:loc_1302CA↑o
__cstring:007E2AA0                                         ; sub_12F398+F38↑o ...
__cstring:007E2AA9 aDivisionid     DCB "DivisionId",0      ; DATA XREF: sub_12F398+F54↑o
__cstring:007E2AA9                                         ; sub_12F398+F5C↑o ...
__cstring:007E2AB4 aIndex          DCB "Index",0           ; DATA XREF: sub_12F398+F78↑o
__cstring:007E2AB4                                         ; sub_12F398+F82↑o ...


Anyone else interested in these potential additions?

What exactly do you want out of this..? I'll surely help, just want to know how exactly you want to manipulate. PM me

  • 0
Posted
On 10/11/2017 at 12:23 PM, AGT said:

Hello everybody. Does anybody know if there is a way to unlock or hack the clubs themselves? Or there abilities?

No I’m sure that’s server sided 

 

can we can an updated hack as no wind and no bounce don’t work? Also perfect shot seems to work for both users so how about a toggle for it? Some work in a very popular game would be awesome to see!

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      Modded/Hacked App: Crunchyroll: River City Girls By Crunchyroll, LLC
      Bundle ID: com.crunchyroll.gv.rivercitygirls.game
      App Store Link: https://apps.apple.com/us/app/crunchyroll-river-city-girls/id6457517461?uo=4

       


      🤩 Hack Features

      - God Mode
      - Speed Multiplier
      - XP Multiplier
      -- Full Game Unlocked
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    • Crunchyroll: River City Girls v1.0.9 +4 Cheats [ God Mode ]
      Modded/Hacked App: Crunchyroll: River City Girls By Crunchyroll, LLC
      Bundle ID: com.crunchyroll.gv.rivercitygirls.game
      App Store Link: https://apps.apple.com/us/app/crunchyroll-river-city-girls/id6457517461?uo=4

       
       

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      Modded/Hacked App: Crunchyroll River City Girls 2 By Crunchyroll, LLC
      Bundle ID: com.crunchyroll.gv.rcg2
      App Store Link: https://apps.apple.com/us/app/crunchyroll-river-city-girls-2/id6630394128?uo=4

       


      🤩 Hack Features

      - Add 5k Money -> Head into Settings and toggle the Save & Quit button.*
      - Add 3k Experience -> Head into Settings and toggle the Save & Quit button.*
      - Unlock All Items -> Head into Settings and toggle the Save & Quit button.*
      - Unlock All Henchmen -> Head into Settings and toggle the Save & Quit button.*
      - Unlock Provie -> Head into Settings and toggle the Save & Quit button.*
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      Modded/Hacked App: Harry Potter: Puzzles & Spells By Zynga Inc.
      Bundle ID: com.zynga.pottermatch
      iTunes Store Link: https://apps.apple.com/us/app/harry-potter-puzzles-spells/id1434505322?uo=4


      Hack Features:
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      Jailbreak required hack(s): [Mod Menu Hack] Harry Potter: Puzzles & Spells v85.0.271 +1 Cheat [ Unlimited Moves ] - Free Jailbroken Cydia Cheats - iOSGods
      Modded Android APK(s): https://iosgods.com/forum/68-android-section/
      For more fun, check out the Club(s): https://iosgods.com/clubs/
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    • Harry Potter: Puzzles & Spells v95.2.304 +1 Cheat [ Freeze Moves ]
      Modded/Hacked App: Harry Potter: Puzzles & Spells By Zynga Inc.
      Bundle ID: com.zynga.pottermatch
      iTunes Store Link: https://apps.apple.com/us/app/harry-potter-puzzles-spells/id1434505322?uo=4


      Hack Features:
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      Non-Jailbroken & No Jailbreak required hack(s): [IPA Mod Menu] Harry Potter: Puzzles & Spells v85.0.271 +1 Jailed Cheat [ Unlimited Moves ] - Free Non-Jailbroken IPA Cheats - iOSGods
      Modded Android APK(s): https://iosgods.com/forum/68-android-section/
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      Bundle ID: com.crunchyroll.gv.rcg2
      App Store Link: https://apps.apple.com/us/app/crunchyroll-river-city-girls-2/id6630394128?uo=4

       


      🤩 Hack Features

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      - Add 3k Experience -> Head into Settings and toggle the Save & Quit button.*
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      Bundle ID: com.peerplay.megamerge
      iTunes Store Link: https://apps.apple.com/us/app/merge-cruise-mystery-puzzle/id6459056553?uo=4
       

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      Bundle ID: com.peerplay.megamerge
      iTunes Store Link: https://apps.apple.com/us/app/merge-cruise-mystery-puzzle/id6459056553?uo=4
       

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      Bundle ID: com.lxqd.hotpotiver
      iTunes Store Link: https://apps.apple.com/us/app/my-hotpot-story/id1623328997?uo=4


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      Non-Jailbroken & No Jailbreak required hack(s): https://iosgods.com/topic/166067-my-hotpot-story-v145-jailed-cheats-1/


      iOS Hack Download Link: https://iosgods.com/topic/166065-my-hotpot-story-cheats-all-versions-1/
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      Bundle ID: com.tocaboca.tocalifeworld
      iTunes Store Link: https://apps.apple.com/us/app/toca-boca-world/id1208138685?uo=4


      Mod Requirements:
      - Jailbroken iPhone/iPad/iPod Touch.
      - iFile / Filza / iFunBox / iTools or any other file managers for iOS.
      - Cydia Substrate (from Cydia).
      - PreferenceLoader (from Cydia).


      Hack Features:
      - Everything Purchased


      Non-Jailbroken & No Jailbreak required hack(s): 


      Hack Download Link:

      Hidden Content

      Download Hack








      Installation Instructions:
      STEP 1: Download the .deb Cydia hack file from the link above.
      STEP 2: Copy the file over to your iDevice using any of the file managers mentioned above or skip this step if you're downloading from your iDevice.
      STEP 3: Using iFile or Filza, browse to where you saved the downloaded .deb file and tap on it.
      STEP 4: Once you tap on the file, you will then need to press on 'Installer' or 'Install' from the options on your screen.
      STEP 5: Let iFile / Filza finish the cheat installation. Make sure it successfully installs, otherwise see the note below.
      STEP 6: Now open your iDevice settings and scroll down until you see the settings for this cheat and tap on it. If the hack is a Mod Menu, the cheat features can be toggled in-game.
      STEP 7: Turn on the features you want and play the game. You may need to follow further instructions inside the hack's popup in-game.

       

      NOTE: If you have any questions or problems, read our Troubleshooting topic & Frequently Asked Questions topic. If you still haven't found a solution, post your issue down below and we'll do our best to help! If the hack does work for you, post your feedback below and help out other fellow members that are encountering issues.


      Credits:
      - @Laxus


      Cheat Video/Screenshots:

      N/A

       
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      Bundle ID: com.playrix.fishdom-freeplay
      iTunes Store Link: https://apps.apple.com/us/app/fishdom/id664575829?uo=4


      Hack Features:
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      NOTE: Play until you reached level 31 on non-hacked version before using this hack - Make sure you connected with GameCenter and Facebook to save your progress


      iOS Hack Download Link: https://iosgods.com/topic/116586-arm64-fishdom-v683-jailed-cheats-3/
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      Bundle ID: com.playrix.gardenscapes-sweethome
      iTunes Store Link: https://apps.apple.com/us/app/homescapes/id1195621598?uo=4

       

      📌 Mod Requirements

      - Non-Jailbroken/Jailed or Jailbroken iPhone or iPad.
      - Sideloadly or alternatives.
      - Computer running Windows/macOS/Linux with iTunes installed.

       

      🤩 Hack Features

      - Infinite Moves
      - Infinite Boosters
      - Infinite Coins (Spend some)
      - Infinite Lives (Won't substract when you failed level)
      - Complete tasks without needing stars - Game Breaking for sure
      - Unlock Season Pass (by @NoFearGG) -- Go click the purchase button. It'll look like nothing happened. Leave season pass area. And go back. It'll show unlocked. And be saved that way


      🍏 Jailbreak iOS hacks: https://iosgods.com/topic/75434-homescapes-cheats-v776-5/

       

      ⬇️ iOS Hack Download IPA Link: https://iosgods.com/topic/71443-homescapes-v776-jailed-cheats-3/
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