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Posted
7 hours ago, MRS14T3R said:

pm me a few :) maybe i can hack how the items work

 

Please remove the no ball bounce for non jb users, it's near impossible to win as you can't go over obstacles unless you can make a toggle for it? And . No wind is perfect good work mate

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Posted

I have been trying to help in adding this in, but I am total newb to anything outside of game guardian, I know the values to search and change, but don't know the best way to translate them to @MRS14T3R to add them into the hack, any guidance is appreciated! There are so many elements to this game not server sided, every ball has 5 ability slots, every club has 3 ability slots, the abilities themselves can be modified, such as making power I from 1.03% to 1.5%, or adding sidespin 1 from .33 to 1, for full sidespin. And of course, all of the ball guides can be changed to a value of 5. I also believe the chest timers could potentially be hacked, but not 100% sure there!

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Posted
On 9/25/2017 at 10:15 PM, ampvt615 said:

I have been trying to help in adding this in, but I am total newb to anything outside of game guardian, I know the values to search and change, but don't know the best way to translate them to @MRS14T3R to add them into the hack, any guidance is appreciated! There are so many elements to this game not server sided, every ball has 5 ability slots, every club has 3 ability slots, the abilities themselves can be modified, such as making power I from 1.03% to 1.5%, or adding sidespin 1 from .33 to 1, for full sidespin. And of course, all of the ball guides can be changed to a value of 5. I also believe the chest timers could potentially be hacked, but not 100% sure there!

Chests cannot be hacked.

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Posted

Thinking this may be dead, but if @0xS14T3R is still digging a bit, here are a couple ida strings i would love him to look into:

__cstring:007DFB32 aQuantitytoupgr DCB "QuantityToUpgrade",0
__cstring:007DFB32                                         ; DATA XREF: sub_113104+6A4↑o
__cstring:007DFB32                                         ; sub_113104+6AE↑o
__cstring:007DFB44 aUpgradecost    DCB "UpgradeCost",0     ; DATA XREF: sub_113104+64A↑o
__cstring:007DFB44                                         ; sub_113104+654↑o

 

__cstring:007DFA12 aShotvalidatedT DCB "shotvalidated.txt",0
__cstring:007DFA12                                         ; DATA XREF: sub_108818+3AC↑o
__cstring:007DFA12                                         ; sub_108818+3B4↑o

__cstring:007E11CA aShotvalidTxt   DCB "shotvalid.txt",0   ; DATA XREF: sub_118B1A+356↑o
__cstring:007E11CA                                         ; sub_118B1A+35C↑o ...


(Perhaps part of cheat detection?)

__cstring:007DFC78 aCostsoftcurren DCB "CostSoftCurrency",0
__cstring:007DFC78                                         ; DATA XREF: sub_113CEA+A6↑o
__cstring:007DFC78                                         ; sub_113CEA+B2↑o
__cstring:007DFC89 aCosthardcurren DCB "CostHardCurrency",0
__cstring:007DFC89                                         ; DATA XREF: sub_113CEA+C2↑o
__cstring:007DFC89                                         ; sub_113CEA+CE↑o

Guessing hard currency is cash and soft currency is gems, perhaps able to mod soft?

__cstring:007DFDDC aGoldenshotfree DCB "GoldenShotFree",0  ; DATA XREF: sub_114EDC+1D8↑o
__cstring:007DFDDC                                         ; sub_114EDC+1DE↑o ...

Maybe ability to add unlimited free golden shot?

__cstring:007E1B48 aBox            DCB "Box",0             ; DATA XREF: sub_11FE08+2A↑o
__cstring:007E1B48                                         ; sub_11FE08+30↑o ...
__cstring:007E1B4C aPricehard      DCB "PriceHard",0       ; DATA XREF: sub_11FE08+F4↑o
__cstring:007E1B4C                                         ; sub_11FE08+FE↑o
__cstring:007E1B56 aPricesoft      DCB "PriceSoft",0       ; DATA XREF: sub_11FE08+10E↑o
__cstring:007E1B56                                         ; sub_11FE08+118↑o
__cstring:007E1B60 aRandomclubs    DCB "RandomClubs",0     ; DATA XREF: sub_11FE08+128↑o
__cstring:007E1B60                                         ; sub_11FE08+132↑o
__cstring:007E1B6C aRareclubs      DCB "RareClubs",0       ; DATA XREF: sub_11FE08+142↑o
__cstring:007E1B6C                                         ; sub_11FE08+14C↑o
__cstring:007E1B76 aEpicclubs      DCB "EpicClubs",0       ; DATA XREF: sub_11FE08+15C↑o
__cstring:007E1B76                                         ; sub_11FE08+166↑o
__cstring:007E1B80 aSoftcurrencyre DCB "SoftCurrencyRewardMinInclusive",0
__cstring:007E1B80                                         ; DATA XREF: sub_11FE08+176↑o
__cstring:007E1B80                                         ; sub_11FE08+180↑o
__cstring:007E1B9F aGuaranteedball DCB "GuaranteedBallTypeId",0
__cstring:007E1B9F                                         ; DATA XREF: sub_11FE08+8E↑o
__cstring:007E1B9F                                         ; sub_11FE08+9E↑o
__cstring:007E1BB4 aGuaranteedball_0 DCB "GuaranteedBallQuantity",0
__cstring:007E1BB4                                         ; DATA XREF: sub_11FE08+96↑o
__cstring:007E1BB4                                         ; sub_11FE08+A0↑o
__cstring:007E1BCB aUnlocktimeseco DCB "UnlockTimeSeconds",0
__cstring:007E1BCB                                         ; DATA XREF: sub_11FE08+264↑o
__cstring:007E1BCB                                         ; sub_11FE08+26C↑o

Chest info, im wondering if the percent multiplier from league can be modified? or making only epic clubs come from chests?

Store Card Purchases?

__cstring:007E1C86 aStorecardpurch DCB "StoreCardPurchasePrice",0
__cstring:007E1C86                                         ; DATA XREF: sub_120BC0:loc_120E22↑o
__cstring:007E1C86                                         ; sub_120BC0+268↑o ...
__cstring:007E1C9D aCommon         DCB "Common",0          ; DATA XREF: sub_120BC0+2EA↑o
__cstring:007E1C9D                                         ; sub_120BC0+2F0↑o ...
__cstring:007E1CA4 aNewcommon      DCB "NewCommon",0       ; DATA XREF: sub_120BC0+308↑o
__cstring:007E1CA4                                         ; sub_120BC0+310↑o
__cstring:007E1CAE aRare           DCB "Rare",0            ; DATA XREF: sub_120BC0+322↑o
__cstring:007E1CAE                                         ; sub_120BC0+32C↑o
__cstring:007E1CB3 aNewrare        DCB "NewRare",0         ; DATA XREF: sub_120BC0+33C↑o
__cstring:007E1CB3                                         ; sub_120BC0+346↑o
__cstring:007E1CBB aEpic           DCB "Epic",0            ; DATA XREF: sub_120BC0+2C4↑o
__cstring:007E1CBB                                         ; sub_120BC0+2D4↑o
__cstring:007E1CC0 aNewepic        DCB "NewEpic",0         ; DATA XREF: sub_120BC0+2CC↑o
__cstring:007E1CC0                                         ; sub_120BC0+2D6↑o

A whole string on matchmaking? Looks like the "replays" that playdemic says dont exist have a name, ghosts, which if you go on a bad enough losing streak, you get one!

__cstring:007E200E aPayerPayerLeve DCB "payer;payer level 1;",0
__cstring:007E200E                                         ; DATA XREF: sub_129174+80↑o
__cstring:007E200E                                         ; sub_129174+8A↑o
__cstring:007E2023 aPayerPayerLeve_0 DCB "payer;payer level 2;",0
__cstring:007E2023                                         ; DATA XREF: sub_129174+AE↑o
__cstring:007E2023                                         ; sub_129174+B8↑o
__cstring:007E2038 aPayerPayerLeve_1 DCB "payer;payer level 3;",0
__cstring:007E2038                                         ; DATA XREF: sub_129174+CA↑o
__cstring:007E2038                                         ; sub_129174+D4↑o
__cstring:007E204D aPayerPayerLeve_2 DCB "payer;payer level 4;",0
__cstring:007E204D                                         ; DATA XREF: sub_129174+E4↑o
__cstring:007E204D                                         ; sub_129174+EE↑o
__cstring:007E2062 aPayerPayerLeve_3 DCB "payer;payer level 5;",0
__cstring:007E2062                                         ; DATA XREF: sub_129174+FA↑o
__cstring:007E2062                                         ; sub_129174+104↑o
__cstring:007E2077 aSpentI         DCB "spent %i;",0       ; DATA XREF: sub_129174+10C↑o
__cstring:007E2077                                         ; sub_129174+118↑o
__cstring:007E2081 aDatafromclient DCB "DataFromClient",0  ; DATA XREF: sub_129350+1A8↑o
__cstring:007E2081                                         ; sub_129350+1AE↑o ...
__cstring:007E2090 aSequence       DCB "Sequence",0        ; DATA XREF: sub_129350:loc_1295A6↑o
__cstring:007E2090                                         ; sub_129350+25C↑o ...
__cstring:007E2099 aSwitchingToTcp DCB "switching to TCP, matching best",0
__cstring:007E2099                                         ; DATA XREF: sub_129350+D84↑o
__cstring:007E2099                                         ; sub_129350+D8A↑o ...
__cstring:007E20B9 aTierIPlayerlev DCB "tier,%i,playerLevel,%i,ghostcreationmodeon,%i",0
__cstring:007E20B9                                         ; DATA XREF: sub_129350+992↑o
__cstring:007E20B9                                         ; sub_129350+99C↑o
__cstring:007E20E7 aDebugMatchingL DCB "DEBUG - matching level",0
__cstring:007E20E7                                         ; DATA XREF: sub_129350+9D8↑o
__cstring:007E20E7                                         ; sub_129350+9E0↑o ...
__cstring:007E20FE aTierIPrivateI  DCB "tier,%i,private,%i",0
__cstring:007E20FE                                         ; DATA XREF: sub_129350+ADE↑o
__cstring:007E20FE                                         ; sub_129350+AE4↑o ...
__cstring:007E2111 aTierIPrivateIE DCB "tier,%i,private,%i,excludeholeids,%s",0
__cstring:007E2111                                         ; DATA XREF: sub_129350+10C2↑o
__cstring:007E2111                                         ; sub_129350+10CC↑o
__cstring:007E2136 aTierITournamen DCB "tier,%i,tournamentid,%i,tournamentindex,%i,forceholeid,%i",0
__cstring:007E2136                                         ; DATA XREF: sub_129350+F64↑o
__cstring:007E2136                                         ; sub_129350+F70↑o ...
__cstring:007E2170 aTierIPlayerlev_0 DCB "tier,%i,playerLevel,%i,FTUEStage,%i",0
__cstring:007E2170                                         ; DATA XREF: sub_129350+1156↑o
__cstring:007E2170                                         ; sub_129350+115C↑o ...
__cstring:007E2194 aUserGets20Inst DCB "User gets <20 insta-bad ghost",0
__cstring:007E2194                                         ; DATA XREF: sub_129350+12B2↑o
__cstring:007E2194                                         ; sub_129350+12B8↑o ...
__cstring:007E21B2 aUserGets50Lose DCB "User gets <50 lose streak insta-bad ghost",0
__cstring:007E21B2                                         ; DATA XREF: sub_129350+135A↑o
__cstring:007E21B2                                         ; sub_129350+1360↑o ...
__cstring:007E21DC aTierIPlayerlev_1 DCB "tier,%i,playerLevel,%i",0
__cstring:007E21DC                                         ; DATA XREF: sub_129350:loc_12A1C6↑o
__cstring:007E21DC                                         ; sub_129350+E7C↑o ...
__cstring:007E21F3 aSwitchingToTcp_0 DCB "switching to TCP, normal",0
__cstring:007E21F3                                         ; DATA XREF: sub_129350+C7A↑o
__cstring:007E21F3                                         ; sub_129350+C80↑o ...
__cstring:007E220C aSwitchingToTcp_1 DCB "switching to TCP on rejoin",0
__cstring:007E220C                                         ; DATA XREF: sub_129350+D14↑o
__cstring:007E220C                                         ; sub_129350+D1A↑o ...
__cstring:007E2227 aDebugMatchingT DCB "DEBUG - matching tournament holes",0
__cstring:007E2227                                         ; DATA XREF: sub_129350+F9E↑o
__cstring:007E2227                                         ; sub_129350+FA6↑o ...
__cstring:007E2249 aDebugMatchingL_0 DCB "DEBUG - matching level -1",0
__cstring:007E2249                                         ; DATA XREF: sub_129350+1128↑o
__cstring:007E2249                                         ; sub_129350+1130↑o
__cstring:007E2263 aDebugMatchingL_1 DCB "DEBUG - matching level +1",0
__cstring:007E2263                                         ; DATA XREF: sub_129350+1272↑o
__cstring:007E2263                                         ; sub_129350+127A↑o
__cstring:007E227D aTierIPlayerlev_2 DCB "tier,%i,playerLevel,%i,excludeholeids,%i",0
__cstring:007E227D                                         ; DATA XREF: sub_129350+12F4↑o
__cstring:007E227D                                         ; sub_129350+12FE↑o
__cstring:007E22A6 aDebugCreatingO DCB "DEBUG - creating own room",0
__cstring:007E22A6                                         ; DATA XREF: sub_129350+132C↑o
__cstring:007E22A6                                         ; sub_129350+1334↑o

League info here?
__cstring:007E2A98 aLeagues        DCB "Leagues",0         ; DATA XREF: sub_12F398:loc_13022C↑o
__cstring:007E2A98                                         ; sub_12F398+E9A↑o ...
__cstring:007E2AA0 aInterval       DCB "Interval",0        ; DATA XREF: sub_12F398:loc_1302CA↑o
__cstring:007E2AA0                                         ; sub_12F398+F38↑o ...
__cstring:007E2AA9 aDivisionid     DCB "DivisionId",0      ; DATA XREF: sub_12F398+F54↑o
__cstring:007E2AA9                                         ; sub_12F398+F5C↑o ...
__cstring:007E2AB4 aIndex          DCB "Index",0           ; DATA XREF: sub_12F398+F78↑o
__cstring:007E2AB4                                         ; sub_12F398+F82↑o ...


Anyone else interested in these potential additions?

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Posted
On 10/4/2017 at 11:46 AM, ampvt615 said:

Thinking this may be dead, but if @0xS14T3R is still digging a bit, here are a couple ida strings i would love him to look into:

__cstring:007DFB32 aQuantitytoupgr DCB "QuantityToUpgrade",0
__cstring:007DFB32                                         ; DATA XREF: sub_113104+6A4↑o
__cstring:007DFB32                                         ; sub_113104+6AE↑o
__cstring:007DFB44 aUpgradecost    DCB "UpgradeCost",0     ; DATA XREF: sub_113104+64A↑o
__cstring:007DFB44                                         ; sub_113104+654↑o

 

__cstring:007DFA12 aShotvalidatedT DCB "shotvalidated.txt",0
__cstring:007DFA12                                         ; DATA XREF: sub_108818+3AC↑o
__cstring:007DFA12                                         ; sub_108818+3B4↑o

__cstring:007E11CA aShotvalidTxt   DCB "shotvalid.txt",0   ; DATA XREF: sub_118B1A+356↑o
__cstring:007E11CA                                         ; sub_118B1A+35C↑o ...


(Perhaps part of cheat detection?)

__cstring:007DFC78 aCostsoftcurren DCB "CostSoftCurrency",0
__cstring:007DFC78                                         ; DATA XREF: sub_113CEA+A6↑o
__cstring:007DFC78                                         ; sub_113CEA+B2↑o
__cstring:007DFC89 aCosthardcurren DCB "CostHardCurrency",0
__cstring:007DFC89                                         ; DATA XREF: sub_113CEA+C2↑o
__cstring:007DFC89                                         ; sub_113CEA+CE↑o

Guessing hard currency is cash and soft currency is gems, perhaps able to mod soft?

__cstring:007DFDDC aGoldenshotfree DCB "GoldenShotFree",0  ; DATA XREF: sub_114EDC+1D8↑o
__cstring:007DFDDC                                         ; sub_114EDC+1DE↑o ...

Maybe ability to add unlimited free golden shot?

__cstring:007E1B48 aBox            DCB "Box",0             ; DATA XREF: sub_11FE08+2A↑o
__cstring:007E1B48                                         ; sub_11FE08+30↑o ...
__cstring:007E1B4C aPricehard      DCB "PriceHard",0       ; DATA XREF: sub_11FE08+F4↑o
__cstring:007E1B4C                                         ; sub_11FE08+FE↑o
__cstring:007E1B56 aPricesoft      DCB "PriceSoft",0       ; DATA XREF: sub_11FE08+10E↑o
__cstring:007E1B56                                         ; sub_11FE08+118↑o
__cstring:007E1B60 aRandomclubs    DCB "RandomClubs",0     ; DATA XREF: sub_11FE08+128↑o
__cstring:007E1B60                                         ; sub_11FE08+132↑o
__cstring:007E1B6C aRareclubs      DCB "RareClubs",0       ; DATA XREF: sub_11FE08+142↑o
__cstring:007E1B6C                                         ; sub_11FE08+14C↑o
__cstring:007E1B76 aEpicclubs      DCB "EpicClubs",0       ; DATA XREF: sub_11FE08+15C↑o
__cstring:007E1B76                                         ; sub_11FE08+166↑o
__cstring:007E1B80 aSoftcurrencyre DCB "SoftCurrencyRewardMinInclusive",0
__cstring:007E1B80                                         ; DATA XREF: sub_11FE08+176↑o
__cstring:007E1B80                                         ; sub_11FE08+180↑o
__cstring:007E1B9F aGuaranteedball DCB "GuaranteedBallTypeId",0
__cstring:007E1B9F                                         ; DATA XREF: sub_11FE08+8E↑o
__cstring:007E1B9F                                         ; sub_11FE08+9E↑o
__cstring:007E1BB4 aGuaranteedball_0 DCB "GuaranteedBallQuantity",0
__cstring:007E1BB4                                         ; DATA XREF: sub_11FE08+96↑o
__cstring:007E1BB4                                         ; sub_11FE08+A0↑o
__cstring:007E1BCB aUnlocktimeseco DCB "UnlockTimeSeconds",0
__cstring:007E1BCB                                         ; DATA XREF: sub_11FE08+264↑o
__cstring:007E1BCB                                         ; sub_11FE08+26C↑o

Chest info, im wondering if the percent multiplier from league can be modified? or making only epic clubs come from chests?

Store Card Purchases?

__cstring:007E1C86 aStorecardpurch DCB "StoreCardPurchasePrice",0
__cstring:007E1C86                                         ; DATA XREF: sub_120BC0:loc_120E22↑o
__cstring:007E1C86                                         ; sub_120BC0+268↑o ...
__cstring:007E1C9D aCommon         DCB "Common",0          ; DATA XREF: sub_120BC0+2EA↑o
__cstring:007E1C9D                                         ; sub_120BC0+2F0↑o ...
__cstring:007E1CA4 aNewcommon      DCB "NewCommon",0       ; DATA XREF: sub_120BC0+308↑o
__cstring:007E1CA4                                         ; sub_120BC0+310↑o
__cstring:007E1CAE aRare           DCB "Rare",0            ; DATA XREF: sub_120BC0+322↑o
__cstring:007E1CAE                                         ; sub_120BC0+32C↑o
__cstring:007E1CB3 aNewrare        DCB "NewRare",0         ; DATA XREF: sub_120BC0+33C↑o
__cstring:007E1CB3                                         ; sub_120BC0+346↑o
__cstring:007E1CBB aEpic           DCB "Epic",0            ; DATA XREF: sub_120BC0+2C4↑o
__cstring:007E1CBB                                         ; sub_120BC0+2D4↑o
__cstring:007E1CC0 aNewepic        DCB "NewEpic",0         ; DATA XREF: sub_120BC0+2CC↑o
__cstring:007E1CC0                                         ; sub_120BC0+2D6↑o

A whole string on matchmaking? Looks like the "replays" that playdemic says dont exist have a name, ghosts, which if you go on a bad enough losing streak, you get one!

__cstring:007E200E aPayerPayerLeve DCB "payer;payer level 1;",0
__cstring:007E200E                                         ; DATA XREF: sub_129174+80↑o
__cstring:007E200E                                         ; sub_129174+8A↑o
__cstring:007E2023 aPayerPayerLeve_0 DCB "payer;payer level 2;",0
__cstring:007E2023                                         ; DATA XREF: sub_129174+AE↑o
__cstring:007E2023                                         ; sub_129174+B8↑o
__cstring:007E2038 aPayerPayerLeve_1 DCB "payer;payer level 3;",0
__cstring:007E2038                                         ; DATA XREF: sub_129174+CA↑o
__cstring:007E2038                                         ; sub_129174+D4↑o
__cstring:007E204D aPayerPayerLeve_2 DCB "payer;payer level 4;",0
__cstring:007E204D                                         ; DATA XREF: sub_129174+E4↑o
__cstring:007E204D                                         ; sub_129174+EE↑o
__cstring:007E2062 aPayerPayerLeve_3 DCB "payer;payer level 5;",0
__cstring:007E2062                                         ; DATA XREF: sub_129174+FA↑o
__cstring:007E2062                                         ; sub_129174+104↑o
__cstring:007E2077 aSpentI         DCB "spent %i;",0       ; DATA XREF: sub_129174+10C↑o
__cstring:007E2077                                         ; sub_129174+118↑o
__cstring:007E2081 aDatafromclient DCB "DataFromClient",0  ; DATA XREF: sub_129350+1A8↑o
__cstring:007E2081                                         ; sub_129350+1AE↑o ...
__cstring:007E2090 aSequence       DCB "Sequence",0        ; DATA XREF: sub_129350:loc_1295A6↑o
__cstring:007E2090                                         ; sub_129350+25C↑o ...
__cstring:007E2099 aSwitchingToTcp DCB "switching to TCP, matching best",0
__cstring:007E2099                                         ; DATA XREF: sub_129350+D84↑o
__cstring:007E2099                                         ; sub_129350+D8A↑o ...
__cstring:007E20B9 aTierIPlayerlev DCB "tier,%i,playerLevel,%i,ghostcreationmodeon,%i",0
__cstring:007E20B9                                         ; DATA XREF: sub_129350+992↑o
__cstring:007E20B9                                         ; sub_129350+99C↑o
__cstring:007E20E7 aDebugMatchingL DCB "DEBUG - matching level",0
__cstring:007E20E7                                         ; DATA XREF: sub_129350+9D8↑o
__cstring:007E20E7                                         ; sub_129350+9E0↑o ...
__cstring:007E20FE aTierIPrivateI  DCB "tier,%i,private,%i",0
__cstring:007E20FE                                         ; DATA XREF: sub_129350+ADE↑o
__cstring:007E20FE                                         ; sub_129350+AE4↑o ...
__cstring:007E2111 aTierIPrivateIE DCB "tier,%i,private,%i,excludeholeids,%s",0
__cstring:007E2111                                         ; DATA XREF: sub_129350+10C2↑o
__cstring:007E2111                                         ; sub_129350+10CC↑o
__cstring:007E2136 aTierITournamen DCB "tier,%i,tournamentid,%i,tournamentindex,%i,forceholeid,%i",0
__cstring:007E2136                                         ; DATA XREF: sub_129350+F64↑o
__cstring:007E2136                                         ; sub_129350+F70↑o ...
__cstring:007E2170 aTierIPlayerlev_0 DCB "tier,%i,playerLevel,%i,FTUEStage,%i",0
__cstring:007E2170                                         ; DATA XREF: sub_129350+1156↑o
__cstring:007E2170                                         ; sub_129350+115C↑o ...
__cstring:007E2194 aUserGets20Inst DCB "User gets <20 insta-bad ghost",0
__cstring:007E2194                                         ; DATA XREF: sub_129350+12B2↑o
__cstring:007E2194                                         ; sub_129350+12B8↑o ...
__cstring:007E21B2 aUserGets50Lose DCB "User gets <50 lose streak insta-bad ghost",0
__cstring:007E21B2                                         ; DATA XREF: sub_129350+135A↑o
__cstring:007E21B2                                         ; sub_129350+1360↑o ...
__cstring:007E21DC aTierIPlayerlev_1 DCB "tier,%i,playerLevel,%i",0
__cstring:007E21DC                                         ; DATA XREF: sub_129350:loc_12A1C6↑o
__cstring:007E21DC                                         ; sub_129350+E7C↑o ...
__cstring:007E21F3 aSwitchingToTcp_0 DCB "switching to TCP, normal",0
__cstring:007E21F3                                         ; DATA XREF: sub_129350+C7A↑o
__cstring:007E21F3                                         ; sub_129350+C80↑o ...
__cstring:007E220C aSwitchingToTcp_1 DCB "switching to TCP on rejoin",0
__cstring:007E220C                                         ; DATA XREF: sub_129350+D14↑o
__cstring:007E220C                                         ; sub_129350+D1A↑o ...
__cstring:007E2227 aDebugMatchingT DCB "DEBUG - matching tournament holes",0
__cstring:007E2227                                         ; DATA XREF: sub_129350+F9E↑o
__cstring:007E2227                                         ; sub_129350+FA6↑o ...
__cstring:007E2249 aDebugMatchingL_0 DCB "DEBUG - matching level -1",0
__cstring:007E2249                                         ; DATA XREF: sub_129350+1128↑o
__cstring:007E2249                                         ; sub_129350+1130↑o
__cstring:007E2263 aDebugMatchingL_1 DCB "DEBUG - matching level +1",0
__cstring:007E2263                                         ; DATA XREF: sub_129350+1272↑o
__cstring:007E2263                                         ; sub_129350+127A↑o
__cstring:007E227D aTierIPlayerlev_2 DCB "tier,%i,playerLevel,%i,excludeholeids,%i",0
__cstring:007E227D                                         ; DATA XREF: sub_129350+12F4↑o
__cstring:007E227D                                         ; sub_129350+12FE↑o
__cstring:007E22A6 aDebugCreatingO DCB "DEBUG - creating own room",0
__cstring:007E22A6                                         ; DATA XREF: sub_129350+132C↑o
__cstring:007E22A6                                         ; sub_129350+1334↑o

League info here?
__cstring:007E2A98 aLeagues        DCB "Leagues",0         ; DATA XREF: sub_12F398:loc_13022C↑o
__cstring:007E2A98                                         ; sub_12F398+E9A↑o ...
__cstring:007E2AA0 aInterval       DCB "Interval",0        ; DATA XREF: sub_12F398:loc_1302CA↑o
__cstring:007E2AA0                                         ; sub_12F398+F38↑o ...
__cstring:007E2AA9 aDivisionid     DCB "DivisionId",0      ; DATA XREF: sub_12F398+F54↑o
__cstring:007E2AA9                                         ; sub_12F398+F5C↑o ...
__cstring:007E2AB4 aIndex          DCB "Index",0           ; DATA XREF: sub_12F398+F78↑o
__cstring:007E2AB4                                         ; sub_12F398+F82↑o ...


Anyone else interested in these potential additions?

What exactly do you want out of this..? I'll surely help, just want to know how exactly you want to manipulate. PM me

  • 0
Posted
On 10/11/2017 at 12:23 PM, AGT said:

Hello everybody. Does anybody know if there is a way to unlock or hack the clubs themselves? Or there abilities?

No I’m sure that’s server sided 

 

can we can an updated hack as no wind and no bounce don’t work? Also perfect shot seems to work for both users so how about a toggle for it? Some work in a very popular game would be awesome to see!

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      STEP 1: Download the modded APK file from the link above using your preferred Android browser or download manager.
      STEP 2: Once the download is complete, open your file manager and locate the downloaded .apk file (usually in the Downloads folder).
      STEP 3: Tap the APK file, then select Install. If prompted, enable Install from Unknown Sources in your device settings.
      STEP 3A: If the mod includes an OBB file, extract it if it’s inside an archive. Then move the folder to: /Android/obb/
      STEP 3B: If the mod includes a DATA file, extract it if it’s archived. Then move the folder to: /Android/data/
      STEP 4: Once installed, open the game and toggle your desired cheats & features through the APK mod menu. Enjoy!

       

      NOTE: If you have any questions or issues, read our Frequently Asked Questions topic. If you still need help, post your issue below and we’ll assist you as soon as possible. If the mod works for you, please share your feedback to help other members!

       

      🙌 Credits

      - AlyssaX64

       

      📷 Cheat Video/Screenshots

      N/A

       

       iOS & iPadOS App Hacks
      If you’re looking for Non-Jailbroken & No Jailbreak required iOS IPA hacks, visit the iOS Game Cheats & Hacks or the iOSGods App for a variety of modded games and apps for non-jailbroken iOS devices.
      • 3 replies
    • Summoners Greed: Idle TD Tower +2 Jailed Cheats
      Modded/Hacked App: Summoners Greed: Tower Defense By PIXIO LIMITED
      Bundle ID: com.pixio.apple.mtd
      iTunes Store Link: https://apps.apple.com/us/app/summoners-greed-tower-defense/id1258027083?uo=4


      Mod Requirements:
      - Non-Jailbroken/Jailed or Jailbroken iPhone/iPad/iPod Touch.
      - Sideloadly / Cydia Impactor or alternatives.
      - A Computer Running Windows/macOS/Linux with iTunes installed.


      Hack Features:
      - Unlimited Currencies → Spend/Gain
      - Dumb Enemies


      Jailbreak required hack(s): 


      iOS Hack Download IPA Link:

      Hidden Content

      Download via the iOSGods App








      PC Installation Instructions:
      STEP 1: If necessary, uninstall the app if you have it installed on your iDevice. Some hacked IPAs will install as a duplicate app. Make sure to back it up so you don't lose your progress.
      STEP 2: Download the pre-hacked .IPA file from the link above to your computer. To download from the iOSGods App, see this tutorial topic.
      STEP 3: Download Sideloadly and install it on your PC.
      STEP 4: Open/Run Sideloadly on your computer, connect your iOS Device, and wait until your device name shows up.
      STEP 5: Once your iDevice appears, drag the modded .IPA file you downloaded and drop it inside the Sideloadly application.
      STEP 6: You will now have to enter your iTunes/Apple ID email login, press "Start" & then you will be asked to enter your password. Go ahead and enter the required information.
      STEP 7: Wait for Sideloadly to finish sideloading/installing the hacked IPA. If there are issues during installation, please read the note below.
      STEP 8: Once the installation is complete and you see the app on your Home Screen, you will need to go to Settings -> General -> Profiles/VPN & Device Management. Once there, tap on the email you entered from step 6, and then tap on 'Trust [email protected]'.
      STEP 9: Now go to your Home Screen and open the newly installed app and everything should work fine. You may need to follow further per app instructions inside the hack's popup in-game.

      NOTE: iOS/iPadOS 16 and later, you must enable Developer Mode. For free Apple Developer accounts, you will need to repeat this process every 7 days. Jailbroken iDevices can also use Sideloadly/Filza/IPA Installer to normally install the IPA with AppSync. If you have any questions or problems, read our Sideloadly FAQ section of the topic and if you don't find a solution, please post your issue down below and we'll do our best to help! If the hack does work for you, post your feedback below and help out other fellow members that are encountering issues.


      Credits:
      - AlyssaX64


      Cheat Video/Screenshots:

      N/A
      • 159 replies
    • Demonic Tao: 2D MMORPG +4 Jailed Cheats
      Modded/Hacked App: Demonic Tao: 2D MMORPG By DAERI SOFT
      Bundle ID: com.daerigame.demonicsect
      App Store Link: https://apps.apple.com/us/app/demonic-tao-2d-mmorpg/id6736933639?uo=4

       

       

      📌 Mod Requirements

      - Non-Jailbroken/Jailed or Jailbroken iPhone or iPad.
      - Sideloadly or alternatives.
      - Computer running Windows/macOS/Linux with iTunes installed.

       

      🤩 Hack Features

      - Damage Multiplier
      - Reward Multiplier
      - Gold Multiplier
      - Exp Multiplier

       

      ⬇️ iOS Hack Download IPA Link


      Hidden Content

      Download via the iOSGods App







       

      📖 PC Installation Instructions

      STEP 1: Download the pre-hacked .IPA file from the link above to your computer. To download from the iOSGods App, see our iOSGods App IPA Download Tutorial which includes a video example.
      STEP 2: Download Sideloadly and install it on your Windows or Mac.
      STEP 3: Open Sideloadly on your computer, connect your iOS device, and wait until your device name appears in Sideloadly.
      STEP 4: Once your iDevice is recognized, drag the modded .IPA file you downloaded and drop it into the Sideloadly application.
      STEP 5: Enter your Apple Account email, then press “Start.” You’ll then be asked to enter your password. Go ahead and provide the required information.
      STEP 6: Wait for Sideloadly to finish sideloading/installing the hacked IPA. If there are issues during installation, please read the note below.
      STEP 7: Once the installation is complete and you see the app on your Home Screen, you will need to go to Settings -> General -> Profiles / VPN & Device Management. Once there, tap on the email you entered from step 6, and then tap on 'Trust [email protected]'.
      STEP 8: Now go to your Home Screen and open the newly installed app and everything should work fine. You may need to follow further per app instructions inside the hack's popup in-game.

      NOTE: iOS/iPadOS 16 and later, you must enable Developer Mode. For free Apple Developer accounts, you will need to repeat this process every 7 days. If you have any questions or problems, read our Sideloadly FAQ section of the topic and if you don't find a solution, please post your issue below and we'll do our best to help! If the hack does work for you, post your feedback below and help out other fellow members that are encountering issues.

       

      🙌 Credits

      - AlyssaX64

       

      📷 Cheat Video/Screenshots

      N/A
      • 112 replies
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