Jump to content
  • 0

34 posts in this topic

Question

Recommended Posts

  • 0
Posted
7 hours ago, MRS14T3R said:

pm me a few :) maybe i can hack how the items work

 

Please remove the no ball bounce for non jb users, it's near impossible to win as you can't go over obstacles unless you can make a toggle for it? And . No wind is perfect good work mate

  • 0
Posted

I have been trying to help in adding this in, but I am total newb to anything outside of game guardian, I know the values to search and change, but don't know the best way to translate them to @MRS14T3R to add them into the hack, any guidance is appreciated! There are so many elements to this game not server sided, every ball has 5 ability slots, every club has 3 ability slots, the abilities themselves can be modified, such as making power I from 1.03% to 1.5%, or adding sidespin 1 from .33 to 1, for full sidespin. And of course, all of the ball guides can be changed to a value of 5. I also believe the chest timers could potentially be hacked, but not 100% sure there!

  • Like 1
  • 0
Posted
On 9/25/2017 at 10:15 PM, ampvt615 said:

I have been trying to help in adding this in, but I am total newb to anything outside of game guardian, I know the values to search and change, but don't know the best way to translate them to @MRS14T3R to add them into the hack, any guidance is appreciated! There are so many elements to this game not server sided, every ball has 5 ability slots, every club has 3 ability slots, the abilities themselves can be modified, such as making power I from 1.03% to 1.5%, or adding sidespin 1 from .33 to 1, for full sidespin. And of course, all of the ball guides can be changed to a value of 5. I also believe the chest timers could potentially be hacked, but not 100% sure there!

Chests cannot be hacked.

  • 0
Posted

Thinking this may be dead, but if @0xS14T3R is still digging a bit, here are a couple ida strings i would love him to look into:

__cstring:007DFB32 aQuantitytoupgr DCB "QuantityToUpgrade",0
__cstring:007DFB32                                         ; DATA XREF: sub_113104+6A4↑o
__cstring:007DFB32                                         ; sub_113104+6AE↑o
__cstring:007DFB44 aUpgradecost    DCB "UpgradeCost",0     ; DATA XREF: sub_113104+64A↑o
__cstring:007DFB44                                         ; sub_113104+654↑o

 

__cstring:007DFA12 aShotvalidatedT DCB "shotvalidated.txt",0
__cstring:007DFA12                                         ; DATA XREF: sub_108818+3AC↑o
__cstring:007DFA12                                         ; sub_108818+3B4↑o

__cstring:007E11CA aShotvalidTxt   DCB "shotvalid.txt",0   ; DATA XREF: sub_118B1A+356↑o
__cstring:007E11CA                                         ; sub_118B1A+35C↑o ...


(Perhaps part of cheat detection?)

__cstring:007DFC78 aCostsoftcurren DCB "CostSoftCurrency",0
__cstring:007DFC78                                         ; DATA XREF: sub_113CEA+A6↑o
__cstring:007DFC78                                         ; sub_113CEA+B2↑o
__cstring:007DFC89 aCosthardcurren DCB "CostHardCurrency",0
__cstring:007DFC89                                         ; DATA XREF: sub_113CEA+C2↑o
__cstring:007DFC89                                         ; sub_113CEA+CE↑o

Guessing hard currency is cash and soft currency is gems, perhaps able to mod soft?

__cstring:007DFDDC aGoldenshotfree DCB "GoldenShotFree",0  ; DATA XREF: sub_114EDC+1D8↑o
__cstring:007DFDDC                                         ; sub_114EDC+1DE↑o ...

Maybe ability to add unlimited free golden shot?

__cstring:007E1B48 aBox            DCB "Box",0             ; DATA XREF: sub_11FE08+2A↑o
__cstring:007E1B48                                         ; sub_11FE08+30↑o ...
__cstring:007E1B4C aPricehard      DCB "PriceHard",0       ; DATA XREF: sub_11FE08+F4↑o
__cstring:007E1B4C                                         ; sub_11FE08+FE↑o
__cstring:007E1B56 aPricesoft      DCB "PriceSoft",0       ; DATA XREF: sub_11FE08+10E↑o
__cstring:007E1B56                                         ; sub_11FE08+118↑o
__cstring:007E1B60 aRandomclubs    DCB "RandomClubs",0     ; DATA XREF: sub_11FE08+128↑o
__cstring:007E1B60                                         ; sub_11FE08+132↑o
__cstring:007E1B6C aRareclubs      DCB "RareClubs",0       ; DATA XREF: sub_11FE08+142↑o
__cstring:007E1B6C                                         ; sub_11FE08+14C↑o
__cstring:007E1B76 aEpicclubs      DCB "EpicClubs",0       ; DATA XREF: sub_11FE08+15C↑o
__cstring:007E1B76                                         ; sub_11FE08+166↑o
__cstring:007E1B80 aSoftcurrencyre DCB "SoftCurrencyRewardMinInclusive",0
__cstring:007E1B80                                         ; DATA XREF: sub_11FE08+176↑o
__cstring:007E1B80                                         ; sub_11FE08+180↑o
__cstring:007E1B9F aGuaranteedball DCB "GuaranteedBallTypeId",0
__cstring:007E1B9F                                         ; DATA XREF: sub_11FE08+8E↑o
__cstring:007E1B9F                                         ; sub_11FE08+9E↑o
__cstring:007E1BB4 aGuaranteedball_0 DCB "GuaranteedBallQuantity",0
__cstring:007E1BB4                                         ; DATA XREF: sub_11FE08+96↑o
__cstring:007E1BB4                                         ; sub_11FE08+A0↑o
__cstring:007E1BCB aUnlocktimeseco DCB "UnlockTimeSeconds",0
__cstring:007E1BCB                                         ; DATA XREF: sub_11FE08+264↑o
__cstring:007E1BCB                                         ; sub_11FE08+26C↑o

Chest info, im wondering if the percent multiplier from league can be modified? or making only epic clubs come from chests?

Store Card Purchases?

__cstring:007E1C86 aStorecardpurch DCB "StoreCardPurchasePrice",0
__cstring:007E1C86                                         ; DATA XREF: sub_120BC0:loc_120E22↑o
__cstring:007E1C86                                         ; sub_120BC0+268↑o ...
__cstring:007E1C9D aCommon         DCB "Common",0          ; DATA XREF: sub_120BC0+2EA↑o
__cstring:007E1C9D                                         ; sub_120BC0+2F0↑o ...
__cstring:007E1CA4 aNewcommon      DCB "NewCommon",0       ; DATA XREF: sub_120BC0+308↑o
__cstring:007E1CA4                                         ; sub_120BC0+310↑o
__cstring:007E1CAE aRare           DCB "Rare",0            ; DATA XREF: sub_120BC0+322↑o
__cstring:007E1CAE                                         ; sub_120BC0+32C↑o
__cstring:007E1CB3 aNewrare        DCB "NewRare",0         ; DATA XREF: sub_120BC0+33C↑o
__cstring:007E1CB3                                         ; sub_120BC0+346↑o
__cstring:007E1CBB aEpic           DCB "Epic",0            ; DATA XREF: sub_120BC0+2C4↑o
__cstring:007E1CBB                                         ; sub_120BC0+2D4↑o
__cstring:007E1CC0 aNewepic        DCB "NewEpic",0         ; DATA XREF: sub_120BC0+2CC↑o
__cstring:007E1CC0                                         ; sub_120BC0+2D6↑o

A whole string on matchmaking? Looks like the "replays" that playdemic says dont exist have a name, ghosts, which if you go on a bad enough losing streak, you get one!

__cstring:007E200E aPayerPayerLeve DCB "payer;payer level 1;",0
__cstring:007E200E                                         ; DATA XREF: sub_129174+80↑o
__cstring:007E200E                                         ; sub_129174+8A↑o
__cstring:007E2023 aPayerPayerLeve_0 DCB "payer;payer level 2;",0
__cstring:007E2023                                         ; DATA XREF: sub_129174+AE↑o
__cstring:007E2023                                         ; sub_129174+B8↑o
__cstring:007E2038 aPayerPayerLeve_1 DCB "payer;payer level 3;",0
__cstring:007E2038                                         ; DATA XREF: sub_129174+CA↑o
__cstring:007E2038                                         ; sub_129174+D4↑o
__cstring:007E204D aPayerPayerLeve_2 DCB "payer;payer level 4;",0
__cstring:007E204D                                         ; DATA XREF: sub_129174+E4↑o
__cstring:007E204D                                         ; sub_129174+EE↑o
__cstring:007E2062 aPayerPayerLeve_3 DCB "payer;payer level 5;",0
__cstring:007E2062                                         ; DATA XREF: sub_129174+FA↑o
__cstring:007E2062                                         ; sub_129174+104↑o
__cstring:007E2077 aSpentI         DCB "spent %i;",0       ; DATA XREF: sub_129174+10C↑o
__cstring:007E2077                                         ; sub_129174+118↑o
__cstring:007E2081 aDatafromclient DCB "DataFromClient",0  ; DATA XREF: sub_129350+1A8↑o
__cstring:007E2081                                         ; sub_129350+1AE↑o ...
__cstring:007E2090 aSequence       DCB "Sequence",0        ; DATA XREF: sub_129350:loc_1295A6↑o
__cstring:007E2090                                         ; sub_129350+25C↑o ...
__cstring:007E2099 aSwitchingToTcp DCB "switching to TCP, matching best",0
__cstring:007E2099                                         ; DATA XREF: sub_129350+D84↑o
__cstring:007E2099                                         ; sub_129350+D8A↑o ...
__cstring:007E20B9 aTierIPlayerlev DCB "tier,%i,playerLevel,%i,ghostcreationmodeon,%i",0
__cstring:007E20B9                                         ; DATA XREF: sub_129350+992↑o
__cstring:007E20B9                                         ; sub_129350+99C↑o
__cstring:007E20E7 aDebugMatchingL DCB "DEBUG - matching level",0
__cstring:007E20E7                                         ; DATA XREF: sub_129350+9D8↑o
__cstring:007E20E7                                         ; sub_129350+9E0↑o ...
__cstring:007E20FE aTierIPrivateI  DCB "tier,%i,private,%i",0
__cstring:007E20FE                                         ; DATA XREF: sub_129350+ADE↑o
__cstring:007E20FE                                         ; sub_129350+AE4↑o ...
__cstring:007E2111 aTierIPrivateIE DCB "tier,%i,private,%i,excludeholeids,%s",0
__cstring:007E2111                                         ; DATA XREF: sub_129350+10C2↑o
__cstring:007E2111                                         ; sub_129350+10CC↑o
__cstring:007E2136 aTierITournamen DCB "tier,%i,tournamentid,%i,tournamentindex,%i,forceholeid,%i",0
__cstring:007E2136                                         ; DATA XREF: sub_129350+F64↑o
__cstring:007E2136                                         ; sub_129350+F70↑o ...
__cstring:007E2170 aTierIPlayerlev_0 DCB "tier,%i,playerLevel,%i,FTUEStage,%i",0
__cstring:007E2170                                         ; DATA XREF: sub_129350+1156↑o
__cstring:007E2170                                         ; sub_129350+115C↑o ...
__cstring:007E2194 aUserGets20Inst DCB "User gets <20 insta-bad ghost",0
__cstring:007E2194                                         ; DATA XREF: sub_129350+12B2↑o
__cstring:007E2194                                         ; sub_129350+12B8↑o ...
__cstring:007E21B2 aUserGets50Lose DCB "User gets <50 lose streak insta-bad ghost",0
__cstring:007E21B2                                         ; DATA XREF: sub_129350+135A↑o
__cstring:007E21B2                                         ; sub_129350+1360↑o ...
__cstring:007E21DC aTierIPlayerlev_1 DCB "tier,%i,playerLevel,%i",0
__cstring:007E21DC                                         ; DATA XREF: sub_129350:loc_12A1C6↑o
__cstring:007E21DC                                         ; sub_129350+E7C↑o ...
__cstring:007E21F3 aSwitchingToTcp_0 DCB "switching to TCP, normal",0
__cstring:007E21F3                                         ; DATA XREF: sub_129350+C7A↑o
__cstring:007E21F3                                         ; sub_129350+C80↑o ...
__cstring:007E220C aSwitchingToTcp_1 DCB "switching to TCP on rejoin",0
__cstring:007E220C                                         ; DATA XREF: sub_129350+D14↑o
__cstring:007E220C                                         ; sub_129350+D1A↑o ...
__cstring:007E2227 aDebugMatchingT DCB "DEBUG - matching tournament holes",0
__cstring:007E2227                                         ; DATA XREF: sub_129350+F9E↑o
__cstring:007E2227                                         ; sub_129350+FA6↑o ...
__cstring:007E2249 aDebugMatchingL_0 DCB "DEBUG - matching level -1",0
__cstring:007E2249                                         ; DATA XREF: sub_129350+1128↑o
__cstring:007E2249                                         ; sub_129350+1130↑o
__cstring:007E2263 aDebugMatchingL_1 DCB "DEBUG - matching level +1",0
__cstring:007E2263                                         ; DATA XREF: sub_129350+1272↑o
__cstring:007E2263                                         ; sub_129350+127A↑o
__cstring:007E227D aTierIPlayerlev_2 DCB "tier,%i,playerLevel,%i,excludeholeids,%i",0
__cstring:007E227D                                         ; DATA XREF: sub_129350+12F4↑o
__cstring:007E227D                                         ; sub_129350+12FE↑o
__cstring:007E22A6 aDebugCreatingO DCB "DEBUG - creating own room",0
__cstring:007E22A6                                         ; DATA XREF: sub_129350+132C↑o
__cstring:007E22A6                                         ; sub_129350+1334↑o

League info here?
__cstring:007E2A98 aLeagues        DCB "Leagues",0         ; DATA XREF: sub_12F398:loc_13022C↑o
__cstring:007E2A98                                         ; sub_12F398+E9A↑o ...
__cstring:007E2AA0 aInterval       DCB "Interval",0        ; DATA XREF: sub_12F398:loc_1302CA↑o
__cstring:007E2AA0                                         ; sub_12F398+F38↑o ...
__cstring:007E2AA9 aDivisionid     DCB "DivisionId",0      ; DATA XREF: sub_12F398+F54↑o
__cstring:007E2AA9                                         ; sub_12F398+F5C↑o ...
__cstring:007E2AB4 aIndex          DCB "Index",0           ; DATA XREF: sub_12F398+F78↑o
__cstring:007E2AB4                                         ; sub_12F398+F82↑o ...


Anyone else interested in these potential additions?

  • 0
Posted
On 10/4/2017 at 11:46 AM, ampvt615 said:

Thinking this may be dead, but if @0xS14T3R is still digging a bit, here are a couple ida strings i would love him to look into:

__cstring:007DFB32 aQuantitytoupgr DCB "QuantityToUpgrade",0
__cstring:007DFB32                                         ; DATA XREF: sub_113104+6A4↑o
__cstring:007DFB32                                         ; sub_113104+6AE↑o
__cstring:007DFB44 aUpgradecost    DCB "UpgradeCost",0     ; DATA XREF: sub_113104+64A↑o
__cstring:007DFB44                                         ; sub_113104+654↑o

 

__cstring:007DFA12 aShotvalidatedT DCB "shotvalidated.txt",0
__cstring:007DFA12                                         ; DATA XREF: sub_108818+3AC↑o
__cstring:007DFA12                                         ; sub_108818+3B4↑o

__cstring:007E11CA aShotvalidTxt   DCB "shotvalid.txt",0   ; DATA XREF: sub_118B1A+356↑o
__cstring:007E11CA                                         ; sub_118B1A+35C↑o ...


(Perhaps part of cheat detection?)

__cstring:007DFC78 aCostsoftcurren DCB "CostSoftCurrency",0
__cstring:007DFC78                                         ; DATA XREF: sub_113CEA+A6↑o
__cstring:007DFC78                                         ; sub_113CEA+B2↑o
__cstring:007DFC89 aCosthardcurren DCB "CostHardCurrency",0
__cstring:007DFC89                                         ; DATA XREF: sub_113CEA+C2↑o
__cstring:007DFC89                                         ; sub_113CEA+CE↑o

Guessing hard currency is cash and soft currency is gems, perhaps able to mod soft?

__cstring:007DFDDC aGoldenshotfree DCB "GoldenShotFree",0  ; DATA XREF: sub_114EDC+1D8↑o
__cstring:007DFDDC                                         ; sub_114EDC+1DE↑o ...

Maybe ability to add unlimited free golden shot?

__cstring:007E1B48 aBox            DCB "Box",0             ; DATA XREF: sub_11FE08+2A↑o
__cstring:007E1B48                                         ; sub_11FE08+30↑o ...
__cstring:007E1B4C aPricehard      DCB "PriceHard",0       ; DATA XREF: sub_11FE08+F4↑o
__cstring:007E1B4C                                         ; sub_11FE08+FE↑o
__cstring:007E1B56 aPricesoft      DCB "PriceSoft",0       ; DATA XREF: sub_11FE08+10E↑o
__cstring:007E1B56                                         ; sub_11FE08+118↑o
__cstring:007E1B60 aRandomclubs    DCB "RandomClubs",0     ; DATA XREF: sub_11FE08+128↑o
__cstring:007E1B60                                         ; sub_11FE08+132↑o
__cstring:007E1B6C aRareclubs      DCB "RareClubs",0       ; DATA XREF: sub_11FE08+142↑o
__cstring:007E1B6C                                         ; sub_11FE08+14C↑o
__cstring:007E1B76 aEpicclubs      DCB "EpicClubs",0       ; DATA XREF: sub_11FE08+15C↑o
__cstring:007E1B76                                         ; sub_11FE08+166↑o
__cstring:007E1B80 aSoftcurrencyre DCB "SoftCurrencyRewardMinInclusive",0
__cstring:007E1B80                                         ; DATA XREF: sub_11FE08+176↑o
__cstring:007E1B80                                         ; sub_11FE08+180↑o
__cstring:007E1B9F aGuaranteedball DCB "GuaranteedBallTypeId",0
__cstring:007E1B9F                                         ; DATA XREF: sub_11FE08+8E↑o
__cstring:007E1B9F                                         ; sub_11FE08+9E↑o
__cstring:007E1BB4 aGuaranteedball_0 DCB "GuaranteedBallQuantity",0
__cstring:007E1BB4                                         ; DATA XREF: sub_11FE08+96↑o
__cstring:007E1BB4                                         ; sub_11FE08+A0↑o
__cstring:007E1BCB aUnlocktimeseco DCB "UnlockTimeSeconds",0
__cstring:007E1BCB                                         ; DATA XREF: sub_11FE08+264↑o
__cstring:007E1BCB                                         ; sub_11FE08+26C↑o

Chest info, im wondering if the percent multiplier from league can be modified? or making only epic clubs come from chests?

Store Card Purchases?

__cstring:007E1C86 aStorecardpurch DCB "StoreCardPurchasePrice",0
__cstring:007E1C86                                         ; DATA XREF: sub_120BC0:loc_120E22↑o
__cstring:007E1C86                                         ; sub_120BC0+268↑o ...
__cstring:007E1C9D aCommon         DCB "Common",0          ; DATA XREF: sub_120BC0+2EA↑o
__cstring:007E1C9D                                         ; sub_120BC0+2F0↑o ...
__cstring:007E1CA4 aNewcommon      DCB "NewCommon",0       ; DATA XREF: sub_120BC0+308↑o
__cstring:007E1CA4                                         ; sub_120BC0+310↑o
__cstring:007E1CAE aRare           DCB "Rare",0            ; DATA XREF: sub_120BC0+322↑o
__cstring:007E1CAE                                         ; sub_120BC0+32C↑o
__cstring:007E1CB3 aNewrare        DCB "NewRare",0         ; DATA XREF: sub_120BC0+33C↑o
__cstring:007E1CB3                                         ; sub_120BC0+346↑o
__cstring:007E1CBB aEpic           DCB "Epic",0            ; DATA XREF: sub_120BC0+2C4↑o
__cstring:007E1CBB                                         ; sub_120BC0+2D4↑o
__cstring:007E1CC0 aNewepic        DCB "NewEpic",0         ; DATA XREF: sub_120BC0+2CC↑o
__cstring:007E1CC0                                         ; sub_120BC0+2D6↑o

A whole string on matchmaking? Looks like the "replays" that playdemic says dont exist have a name, ghosts, which if you go on a bad enough losing streak, you get one!

__cstring:007E200E aPayerPayerLeve DCB "payer;payer level 1;",0
__cstring:007E200E                                         ; DATA XREF: sub_129174+80↑o
__cstring:007E200E                                         ; sub_129174+8A↑o
__cstring:007E2023 aPayerPayerLeve_0 DCB "payer;payer level 2;",0
__cstring:007E2023                                         ; DATA XREF: sub_129174+AE↑o
__cstring:007E2023                                         ; sub_129174+B8↑o
__cstring:007E2038 aPayerPayerLeve_1 DCB "payer;payer level 3;",0
__cstring:007E2038                                         ; DATA XREF: sub_129174+CA↑o
__cstring:007E2038                                         ; sub_129174+D4↑o
__cstring:007E204D aPayerPayerLeve_2 DCB "payer;payer level 4;",0
__cstring:007E204D                                         ; DATA XREF: sub_129174+E4↑o
__cstring:007E204D                                         ; sub_129174+EE↑o
__cstring:007E2062 aPayerPayerLeve_3 DCB "payer;payer level 5;",0
__cstring:007E2062                                         ; DATA XREF: sub_129174+FA↑o
__cstring:007E2062                                         ; sub_129174+104↑o
__cstring:007E2077 aSpentI         DCB "spent %i;",0       ; DATA XREF: sub_129174+10C↑o
__cstring:007E2077                                         ; sub_129174+118↑o
__cstring:007E2081 aDatafromclient DCB "DataFromClient",0  ; DATA XREF: sub_129350+1A8↑o
__cstring:007E2081                                         ; sub_129350+1AE↑o ...
__cstring:007E2090 aSequence       DCB "Sequence",0        ; DATA XREF: sub_129350:loc_1295A6↑o
__cstring:007E2090                                         ; sub_129350+25C↑o ...
__cstring:007E2099 aSwitchingToTcp DCB "switching to TCP, matching best",0
__cstring:007E2099                                         ; DATA XREF: sub_129350+D84↑o
__cstring:007E2099                                         ; sub_129350+D8A↑o ...
__cstring:007E20B9 aTierIPlayerlev DCB "tier,%i,playerLevel,%i,ghostcreationmodeon,%i",0
__cstring:007E20B9                                         ; DATA XREF: sub_129350+992↑o
__cstring:007E20B9                                         ; sub_129350+99C↑o
__cstring:007E20E7 aDebugMatchingL DCB "DEBUG - matching level",0
__cstring:007E20E7                                         ; DATA XREF: sub_129350+9D8↑o
__cstring:007E20E7                                         ; sub_129350+9E0↑o ...
__cstring:007E20FE aTierIPrivateI  DCB "tier,%i,private,%i",0
__cstring:007E20FE                                         ; DATA XREF: sub_129350+ADE↑o
__cstring:007E20FE                                         ; sub_129350+AE4↑o ...
__cstring:007E2111 aTierIPrivateIE DCB "tier,%i,private,%i,excludeholeids,%s",0
__cstring:007E2111                                         ; DATA XREF: sub_129350+10C2↑o
__cstring:007E2111                                         ; sub_129350+10CC↑o
__cstring:007E2136 aTierITournamen DCB "tier,%i,tournamentid,%i,tournamentindex,%i,forceholeid,%i",0
__cstring:007E2136                                         ; DATA XREF: sub_129350+F64↑o
__cstring:007E2136                                         ; sub_129350+F70↑o ...
__cstring:007E2170 aTierIPlayerlev_0 DCB "tier,%i,playerLevel,%i,FTUEStage,%i",0
__cstring:007E2170                                         ; DATA XREF: sub_129350+1156↑o
__cstring:007E2170                                         ; sub_129350+115C↑o ...
__cstring:007E2194 aUserGets20Inst DCB "User gets <20 insta-bad ghost",0
__cstring:007E2194                                         ; DATA XREF: sub_129350+12B2↑o
__cstring:007E2194                                         ; sub_129350+12B8↑o ...
__cstring:007E21B2 aUserGets50Lose DCB "User gets <50 lose streak insta-bad ghost",0
__cstring:007E21B2                                         ; DATA XREF: sub_129350+135A↑o
__cstring:007E21B2                                         ; sub_129350+1360↑o ...
__cstring:007E21DC aTierIPlayerlev_1 DCB "tier,%i,playerLevel,%i",0
__cstring:007E21DC                                         ; DATA XREF: sub_129350:loc_12A1C6↑o
__cstring:007E21DC                                         ; sub_129350+E7C↑o ...
__cstring:007E21F3 aSwitchingToTcp_0 DCB "switching to TCP, normal",0
__cstring:007E21F3                                         ; DATA XREF: sub_129350+C7A↑o
__cstring:007E21F3                                         ; sub_129350+C80↑o ...
__cstring:007E220C aSwitchingToTcp_1 DCB "switching to TCP on rejoin",0
__cstring:007E220C                                         ; DATA XREF: sub_129350+D14↑o
__cstring:007E220C                                         ; sub_129350+D1A↑o ...
__cstring:007E2227 aDebugMatchingT DCB "DEBUG - matching tournament holes",0
__cstring:007E2227                                         ; DATA XREF: sub_129350+F9E↑o
__cstring:007E2227                                         ; sub_129350+FA6↑o ...
__cstring:007E2249 aDebugMatchingL_0 DCB "DEBUG - matching level -1",0
__cstring:007E2249                                         ; DATA XREF: sub_129350+1128↑o
__cstring:007E2249                                         ; sub_129350+1130↑o
__cstring:007E2263 aDebugMatchingL_1 DCB "DEBUG - matching level +1",0
__cstring:007E2263                                         ; DATA XREF: sub_129350+1272↑o
__cstring:007E2263                                         ; sub_129350+127A↑o
__cstring:007E227D aTierIPlayerlev_2 DCB "tier,%i,playerLevel,%i,excludeholeids,%i",0
__cstring:007E227D                                         ; DATA XREF: sub_129350+12F4↑o
__cstring:007E227D                                         ; sub_129350+12FE↑o
__cstring:007E22A6 aDebugCreatingO DCB "DEBUG - creating own room",0
__cstring:007E22A6                                         ; DATA XREF: sub_129350+132C↑o
__cstring:007E22A6                                         ; sub_129350+1334↑o

League info here?
__cstring:007E2A98 aLeagues        DCB "Leagues",0         ; DATA XREF: sub_12F398:loc_13022C↑o
__cstring:007E2A98                                         ; sub_12F398+E9A↑o ...
__cstring:007E2AA0 aInterval       DCB "Interval",0        ; DATA XREF: sub_12F398:loc_1302CA↑o
__cstring:007E2AA0                                         ; sub_12F398+F38↑o ...
__cstring:007E2AA9 aDivisionid     DCB "DivisionId",0      ; DATA XREF: sub_12F398+F54↑o
__cstring:007E2AA9                                         ; sub_12F398+F5C↑o ...
__cstring:007E2AB4 aIndex          DCB "Index",0           ; DATA XREF: sub_12F398+F78↑o
__cstring:007E2AB4                                         ; sub_12F398+F82↑o ...


Anyone else interested in these potential additions?

What exactly do you want out of this..? I'll surely help, just want to know how exactly you want to manipulate. PM me

  • 0
Posted
On 10/11/2017 at 12:23 PM, AGT said:

Hello everybody. Does anybody know if there is a way to unlock or hack the clubs themselves? Or there abilities?

No I’m sure that’s server sided 

 

can we can an updated hack as no wind and no bounce don’t work? Also perfect shot seems to work for both users so how about a toggle for it? Some work in a very popular game would be awesome to see!

  • Our picks

    • War Inc: Guard v2.1.9 +2 Jailed Cheats [ One-Hit Kill ]
      Modded/Hacked App: War Inc: Guard By SamShui Corporation
      Bundle ID: com.i89trillion.strategy.guard
      App Store Link: https://apps.apple.com/us/app/war-inc-guard/id6747061394?uo=4

       
       

      🤩 Hack Features

      - One-Hit Kill
      - Attack Speed
        • Winner
      • 1 reply
    • War Inc: Guard v2.1.9 +2 Cheats [ One-Hit Kill ]
      Modded/Hacked App: War Inc: Guard By SamShui Corporation
      Bundle ID: com.i89trillion.strategy.guard
      App Store Link: https://apps.apple.com/us/app/war-inc-guard/id6747061394?uo=4

       


      🤩 Hack Features

      - One-Hit Kill
      - Attack Speed
        • Winner
      • 2 replies
    • Hungry Shark World v7.0.3 [ +9 Cheats ] Currency Max
      Modded/Hacked App: Hungry Shark World By Ubisoft
      Bundle ID: com.ubisoft.hungrysharkworld
      iTunes Store Link: https://apps.apple.com/us/app/hungry-shark-world/id1046846443?uo=4


      Hack Features:
      - ADS NO

      - Gems

      - Coins 

      - Pearls 

      - Premium Pass

      - Health Auto Drain [ OFF ]

      - Boost Max 

      - Score Multi 

      - Revive Max 


      Non-Jailbroken & No Jailbreak required hack(s): https://iosgods.com/forum/79-no-jailbreak-section/
      Modded Android APK(s): https://iosgods.com/forum/68-android-section/
      For more fun, check out the Club(s): https://iosgods.com/clubs/
        • Agree
        • Haha
        • Thanks
        • Winner
        • Like
      • 55 replies
    • Hungry Shark Evolution v12.9.2 [ +9 Cheats ] Never Die
      Modded/Hacked App: Hungry Shark Evolution By Ubisoft
      Bundle ID: com.fgol.HungrySharkEvolution
      iTunes Store Link: https://apps.apple.com/us/app/hungry-shark-evolution/id535500008?uo=4



      Hack Features:

      - ADS NO

      - Gems Unlimited 

      - Coins Unlimited 

      - Health [ Auto Drain OFF ]

      - Booster Freeze 

      - Speed Hack 

      - Wall Break [ Only For Small Shark ]

      - Score Multi 

      - Invincible [ After Respawn ] Never Die
        • Informative
        • Agree
        • Haha
        • Thanks
        • Winner
        • Like
      • 70 replies
    • Alien Survivor: Survival Arena v1.41.0 [ +7 Cheats ] Currency Max
      Modded/Hacked App: Alien Survivor: Survival Arena By IMPONILOX LIMITED
      Bundle ID: world.playme.x
      iTunes Store Link: https://apps.apple.com/us/app/alien-survivor-survival-arena/id1669761844?uo=4
       

      🚀 Hack Features

      - ADS NO [ Rewards Free ]

      - Gems [ Achievements Rewards Only One Get ]

      - Energy [ Just Buy ]

      - HP [ Just Equip & Unequip ]

      - ATK [ Just Equip & Unequip ]

      - DEF [ Just Equip & Unequip ]

      - Skill CD [ First Get Then Use ]


      🍏 For Non-Jailbroken & No Jailbreak required hacks: https://iosgods.com/forum/79-no-jailbreak-section/
      🤖 Modded Android APK(s): https://iosgods.com/forum/68-android-section/
        • Informative
        • Agree
        • Haha
        • Winner
        • Like
      • 22 replies
    • Alien Survivor: Survival Arena v1.41.0 [ +7 Jailed ] Currency Max
      Modded/Hacked App: Alien Survivor: Survival Arena By IMPONILOX LIMITED
      Bundle ID: world.playme.x
      iTunes Store Link: https://apps.apple.com/us/app/alien-survivor-survival-arena/id1669761844?uo=4


      🚀 Hack Features

      - ADS NO [ Rewards Free ]

      - Gems [ Achievements Rewards Only One Get ]

      - Energy [ Just Buy ]

      - HP [ Just Equip & Unequip ]

      - ATK [ Just Equip & Unequip ]

      - DEF [ Just Equip & Unequip ]

      - Skill CD [ First Get Then Use ]


      🍏 Jailbreak iOS hacks: https://iosgods.com/forum/5-game-cheats-hack-requests/
      🤖 Modded Android APKs: https://iosgods.com/forum/68-android-section/
        • Agree
        • Haha
        • Thanks
        • Winner
        • Like
      • 36 replies
    • Dice Dreams™ V1.94.3 [ +9 Cheats ] Currency Max
      Modded/Hacked App: Dice Dreams™ By SuperPlay LTD
      Bundle ID: com.superplaystudios.dicedreams
      iTunes Store Link: https://apps.apple.com/us/app/dice-dreams/id1484468651?uo=4


      Hack Features:
      - Coins Max [ Disable Coins When Use Bet Multiplier ]

      - Rolls Unlimited 

      - Crowns [ Only For Card Upgrade ]

      - Shield [ Get Unlimited Rolls ]

      - Bet Multiplier [ Coins + Rewards ]

      - All Task Score + Rewards [ Linked Bet Multiplier ]

      - Next Kingdom [ Build One ]

      - Build Cost [ 0 ]

      - Premium Dreams Pass

      Warning:- Don't Blame Me Banned  Some Time Freeze Reopen Then Works


      Non-Jailbroken & No Jailbreak required hack(s): https://iosgods.com/forum/79-no-jailbreak-section/
      Modded Android APK(s): https://iosgods.com/forum/68-android-section/
      For more fun, check out the Club(s): https://iosgods.com/clubs/
        • Informative
        • Agree
        • Haha
        • Thanks
        • Winner
        • Like
      • 94 replies
    • Dice Dreams™ V1.94.3 [ +9 Jailed ] Currency Max
      Modded/Hacked App: Dice Dreams™ By SuperPlay LTD
      Bundle ID: com.superplaystudios.dicedreams
      iTunes Store Link: https://apps.apple.com/us/app/dice-dreams/id1484468651?uo=4


      Hack Features:

      - Coins Max [ Disable Coins When Use Bet Multiplier ]

      - Rolls Unlimited 

      - Crowns [ Only For Card Upgrade ]

      - Shield [ Get Unlimited Rolls ]

      - Bet Multiplier [ Coins + Rewards ]

      - All Task Score + Rewards [ Linked Bet Multiplier ]

      - Next Kingdom [ Build One ]

      - Build Cost [ 0 ]

      - Premium Dreams Pass

      Warning:- Don't Blame Me Banned  Some Time Freeze Reopen Then Works

       
      Jailbreak required hack(s): https://iosgods.com/forum/5-game-cheats-hack-requests/
      Modded Android APK(s): https://iosgods.com/forum/68-android-section/
      For more fun, check out the Club(s): https://iosgods.com/clubs/
        • Informative
        • Agree
        • Haha
        • Thanks
        • Winner
        • Like
      • 80 replies
    • Soul Knight Prequel v1.7.0 [+3 Cheats]
      Modded/Hacked App: Soul Knight Prequel By ChillyRoom Inc.
      Bundle ID: com.chillyroom.soulknightprequel.gl
      App Store Link: https://apps.apple.com/us/app/soul-knight-prequel/id6469258709?uo=4

       

      🤩 Hack Features

      - Damage Multiplier
      - Defense Multiplier
      - No Skill Cooldown
       
        • Informative
        • Thanks
        • Winner
        • Like
      • 3 replies
    • Soul Knight Prequel v1.7.0 [+3 Jailed Cheats]
      Modded/Hacked App: Soul Knight Prequel By ChillyRoom Inc.
      Bundle ID: com.chillyroom.soulknightprequel.gl
      App Store Link: https://apps.apple.com/us/app/soul-knight-prequel/id6469258709?uo=4

       

      🤩 Hack Features

      - Damage Multiplier
      - Defense Multiplier
      - No Skill Cooldown
        • Winner
      • 0 replies
    • Bud Farm: Munchie Match v1.56.5 +12 [Game Breaking]
      Modded/Hacked App: Bud Farm: Munchie Match By LDRLY (Technologies) Inc
      Bundle ID: com.LDRLY.budmatch
      iTunes Store Link: https://apps.apple.com/us/app/bud-farm-munchie-match/id1594712929?uo=4


      Mod Requirements:
      - Non-Jailbroken/Jailed or Jailbroken iPhone/iPad/iPod Touch.
      - Sideloadly / Cydia Impactor or alternatives.
      - A Computer Running Windows/macOS/Linux with iTunes installed.


      Hack Features:
      - No Ads
      - Win Level (Settings > Music Toggle)
      - Freeze Lives
      - Infinite Coins
      - Infinite Cash
      - Freeze Moves
      - Freeze Powerups
      - Infinite Boosters
      - Infinite Stars
      - Always Win if Lost
      - Reward Always Available


      Jailbreak required hack(s): https://iosgods.com/forum/5-game-cheats-hack-requests/
      Modded Android APK(s): https://iosgods.com/forum/68-android-section/
      For more fun, check out the Club(s): https://iosgods.com/clubs/


        • Informative
        • Agree
        • Haha
        • Thanks
        • Winner
        • Like
      • 78 replies
    • Bud Farm: Munchie Match v1.56.5 +12 [Game Breaking]
      Modded/Hacked App: Bud Farm: Munchie Match By LDRLY (Technologies) Inc
      Bundle ID: com.LDRLY.budmatch
      iTunes Store Link: https://apps.apple.com/us/app/bud-farm-munchie-match/id1594712929?uo=4


      Mod Requirements:
      - Jailbroken iPhone/iPad/iPod Touch.
      - iGameGod / Filza / iMazing or any other file managers for iOS.
      - Cydia Substrate, Substitute or libhooker depending on your jailbreak.
      - PreferenceLoader (from Cydia, Sileo or Zebra).


      Hack Features:
      - No Ads
      - Win Level
      - Freeze Lives
      - Infinite Coins
      - Infinite Cash
      - Freeze Moves
      - Freeze Powerups
      - Infinite Boosters
      - Infinite Stars
      - Always Win if Lost
      - Upgrade without Decorations
      - Reward Always Available


      Non-Jailbroken & No Jailbreak required hack(s): https://iosgods.com/forum/79-no-jailbreak-section/
      Modded Android APK(s): https://iosgods.com/forum/68-android-section/
      For more fun, check out the Club(s): https://iosgods.com/clubs/


        • Informative
        • Agree
        • Thanks
        • Winner
        • Like
      • 77 replies
×
  • Create New...

Important Information

We would like to place cookies on your device to help make this website better. The website cannot give you the best user experience without cookies. You can accept or decline our cookies. You may also adjust your cookie settings. Privacy Policy - Guidelines