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Posted
7 hours ago, MRS14T3R said:

pm me a few :) maybe i can hack how the items work

 

Please remove the no ball bounce for non jb users, it's near impossible to win as you can't go over obstacles unless you can make a toggle for it? And . No wind is perfect good work mate

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Posted

I have been trying to help in adding this in, but I am total newb to anything outside of game guardian, I know the values to search and change, but don't know the best way to translate them to @MRS14T3R to add them into the hack, any guidance is appreciated! There are so many elements to this game not server sided, every ball has 5 ability slots, every club has 3 ability slots, the abilities themselves can be modified, such as making power I from 1.03% to 1.5%, or adding sidespin 1 from .33 to 1, for full sidespin. And of course, all of the ball guides can be changed to a value of 5. I also believe the chest timers could potentially be hacked, but not 100% sure there!

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Posted
On 9/25/2017 at 10:15 PM, ampvt615 said:

I have been trying to help in adding this in, but I am total newb to anything outside of game guardian, I know the values to search and change, but don't know the best way to translate them to @MRS14T3R to add them into the hack, any guidance is appreciated! There are so many elements to this game not server sided, every ball has 5 ability slots, every club has 3 ability slots, the abilities themselves can be modified, such as making power I from 1.03% to 1.5%, or adding sidespin 1 from .33 to 1, for full sidespin. And of course, all of the ball guides can be changed to a value of 5. I also believe the chest timers could potentially be hacked, but not 100% sure there!

Chests cannot be hacked.

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Posted

Thinking this may be dead, but if @0xS14T3R is still digging a bit, here are a couple ida strings i would love him to look into:

__cstring:007DFB32 aQuantitytoupgr DCB "QuantityToUpgrade",0
__cstring:007DFB32                                         ; DATA XREF: sub_113104+6A4↑o
__cstring:007DFB32                                         ; sub_113104+6AE↑o
__cstring:007DFB44 aUpgradecost    DCB "UpgradeCost",0     ; DATA XREF: sub_113104+64A↑o
__cstring:007DFB44                                         ; sub_113104+654↑o

 

__cstring:007DFA12 aShotvalidatedT DCB "shotvalidated.txt",0
__cstring:007DFA12                                         ; DATA XREF: sub_108818+3AC↑o
__cstring:007DFA12                                         ; sub_108818+3B4↑o

__cstring:007E11CA aShotvalidTxt   DCB "shotvalid.txt",0   ; DATA XREF: sub_118B1A+356↑o
__cstring:007E11CA                                         ; sub_118B1A+35C↑o ...


(Perhaps part of cheat detection?)

__cstring:007DFC78 aCostsoftcurren DCB "CostSoftCurrency",0
__cstring:007DFC78                                         ; DATA XREF: sub_113CEA+A6↑o
__cstring:007DFC78                                         ; sub_113CEA+B2↑o
__cstring:007DFC89 aCosthardcurren DCB "CostHardCurrency",0
__cstring:007DFC89                                         ; DATA XREF: sub_113CEA+C2↑o
__cstring:007DFC89                                         ; sub_113CEA+CE↑o

Guessing hard currency is cash and soft currency is gems, perhaps able to mod soft?

__cstring:007DFDDC aGoldenshotfree DCB "GoldenShotFree",0  ; DATA XREF: sub_114EDC+1D8↑o
__cstring:007DFDDC                                         ; sub_114EDC+1DE↑o ...

Maybe ability to add unlimited free golden shot?

__cstring:007E1B48 aBox            DCB "Box",0             ; DATA XREF: sub_11FE08+2A↑o
__cstring:007E1B48                                         ; sub_11FE08+30↑o ...
__cstring:007E1B4C aPricehard      DCB "PriceHard",0       ; DATA XREF: sub_11FE08+F4↑o
__cstring:007E1B4C                                         ; sub_11FE08+FE↑o
__cstring:007E1B56 aPricesoft      DCB "PriceSoft",0       ; DATA XREF: sub_11FE08+10E↑o
__cstring:007E1B56                                         ; sub_11FE08+118↑o
__cstring:007E1B60 aRandomclubs    DCB "RandomClubs",0     ; DATA XREF: sub_11FE08+128↑o
__cstring:007E1B60                                         ; sub_11FE08+132↑o
__cstring:007E1B6C aRareclubs      DCB "RareClubs",0       ; DATA XREF: sub_11FE08+142↑o
__cstring:007E1B6C                                         ; sub_11FE08+14C↑o
__cstring:007E1B76 aEpicclubs      DCB "EpicClubs",0       ; DATA XREF: sub_11FE08+15C↑o
__cstring:007E1B76                                         ; sub_11FE08+166↑o
__cstring:007E1B80 aSoftcurrencyre DCB "SoftCurrencyRewardMinInclusive",0
__cstring:007E1B80                                         ; DATA XREF: sub_11FE08+176↑o
__cstring:007E1B80                                         ; sub_11FE08+180↑o
__cstring:007E1B9F aGuaranteedball DCB "GuaranteedBallTypeId",0
__cstring:007E1B9F                                         ; DATA XREF: sub_11FE08+8E↑o
__cstring:007E1B9F                                         ; sub_11FE08+9E↑o
__cstring:007E1BB4 aGuaranteedball_0 DCB "GuaranteedBallQuantity",0
__cstring:007E1BB4                                         ; DATA XREF: sub_11FE08+96↑o
__cstring:007E1BB4                                         ; sub_11FE08+A0↑o
__cstring:007E1BCB aUnlocktimeseco DCB "UnlockTimeSeconds",0
__cstring:007E1BCB                                         ; DATA XREF: sub_11FE08+264↑o
__cstring:007E1BCB                                         ; sub_11FE08+26C↑o

Chest info, im wondering if the percent multiplier from league can be modified? or making only epic clubs come from chests?

Store Card Purchases?

__cstring:007E1C86 aStorecardpurch DCB "StoreCardPurchasePrice",0
__cstring:007E1C86                                         ; DATA XREF: sub_120BC0:loc_120E22↑o
__cstring:007E1C86                                         ; sub_120BC0+268↑o ...
__cstring:007E1C9D aCommon         DCB "Common",0          ; DATA XREF: sub_120BC0+2EA↑o
__cstring:007E1C9D                                         ; sub_120BC0+2F0↑o ...
__cstring:007E1CA4 aNewcommon      DCB "NewCommon",0       ; DATA XREF: sub_120BC0+308↑o
__cstring:007E1CA4                                         ; sub_120BC0+310↑o
__cstring:007E1CAE aRare           DCB "Rare",0            ; DATA XREF: sub_120BC0+322↑o
__cstring:007E1CAE                                         ; sub_120BC0+32C↑o
__cstring:007E1CB3 aNewrare        DCB "NewRare",0         ; DATA XREF: sub_120BC0+33C↑o
__cstring:007E1CB3                                         ; sub_120BC0+346↑o
__cstring:007E1CBB aEpic           DCB "Epic",0            ; DATA XREF: sub_120BC0+2C4↑o
__cstring:007E1CBB                                         ; sub_120BC0+2D4↑o
__cstring:007E1CC0 aNewepic        DCB "NewEpic",0         ; DATA XREF: sub_120BC0+2CC↑o
__cstring:007E1CC0                                         ; sub_120BC0+2D6↑o

A whole string on matchmaking? Looks like the "replays" that playdemic says dont exist have a name, ghosts, which if you go on a bad enough losing streak, you get one!

__cstring:007E200E aPayerPayerLeve DCB "payer;payer level 1;",0
__cstring:007E200E                                         ; DATA XREF: sub_129174+80↑o
__cstring:007E200E                                         ; sub_129174+8A↑o
__cstring:007E2023 aPayerPayerLeve_0 DCB "payer;payer level 2;",0
__cstring:007E2023                                         ; DATA XREF: sub_129174+AE↑o
__cstring:007E2023                                         ; sub_129174+B8↑o
__cstring:007E2038 aPayerPayerLeve_1 DCB "payer;payer level 3;",0
__cstring:007E2038                                         ; DATA XREF: sub_129174+CA↑o
__cstring:007E2038                                         ; sub_129174+D4↑o
__cstring:007E204D aPayerPayerLeve_2 DCB "payer;payer level 4;",0
__cstring:007E204D                                         ; DATA XREF: sub_129174+E4↑o
__cstring:007E204D                                         ; sub_129174+EE↑o
__cstring:007E2062 aPayerPayerLeve_3 DCB "payer;payer level 5;",0
__cstring:007E2062                                         ; DATA XREF: sub_129174+FA↑o
__cstring:007E2062                                         ; sub_129174+104↑o
__cstring:007E2077 aSpentI         DCB "spent %i;",0       ; DATA XREF: sub_129174+10C↑o
__cstring:007E2077                                         ; sub_129174+118↑o
__cstring:007E2081 aDatafromclient DCB "DataFromClient",0  ; DATA XREF: sub_129350+1A8↑o
__cstring:007E2081                                         ; sub_129350+1AE↑o ...
__cstring:007E2090 aSequence       DCB "Sequence",0        ; DATA XREF: sub_129350:loc_1295A6↑o
__cstring:007E2090                                         ; sub_129350+25C↑o ...
__cstring:007E2099 aSwitchingToTcp DCB "switching to TCP, matching best",0
__cstring:007E2099                                         ; DATA XREF: sub_129350+D84↑o
__cstring:007E2099                                         ; sub_129350+D8A↑o ...
__cstring:007E20B9 aTierIPlayerlev DCB "tier,%i,playerLevel,%i,ghostcreationmodeon,%i",0
__cstring:007E20B9                                         ; DATA XREF: sub_129350+992↑o
__cstring:007E20B9                                         ; sub_129350+99C↑o
__cstring:007E20E7 aDebugMatchingL DCB "DEBUG - matching level",0
__cstring:007E20E7                                         ; DATA XREF: sub_129350+9D8↑o
__cstring:007E20E7                                         ; sub_129350+9E0↑o ...
__cstring:007E20FE aTierIPrivateI  DCB "tier,%i,private,%i",0
__cstring:007E20FE                                         ; DATA XREF: sub_129350+ADE↑o
__cstring:007E20FE                                         ; sub_129350+AE4↑o ...
__cstring:007E2111 aTierIPrivateIE DCB "tier,%i,private,%i,excludeholeids,%s",0
__cstring:007E2111                                         ; DATA XREF: sub_129350+10C2↑o
__cstring:007E2111                                         ; sub_129350+10CC↑o
__cstring:007E2136 aTierITournamen DCB "tier,%i,tournamentid,%i,tournamentindex,%i,forceholeid,%i",0
__cstring:007E2136                                         ; DATA XREF: sub_129350+F64↑o
__cstring:007E2136                                         ; sub_129350+F70↑o ...
__cstring:007E2170 aTierIPlayerlev_0 DCB "tier,%i,playerLevel,%i,FTUEStage,%i",0
__cstring:007E2170                                         ; DATA XREF: sub_129350+1156↑o
__cstring:007E2170                                         ; sub_129350+115C↑o ...
__cstring:007E2194 aUserGets20Inst DCB "User gets <20 insta-bad ghost",0
__cstring:007E2194                                         ; DATA XREF: sub_129350+12B2↑o
__cstring:007E2194                                         ; sub_129350+12B8↑o ...
__cstring:007E21B2 aUserGets50Lose DCB "User gets <50 lose streak insta-bad ghost",0
__cstring:007E21B2                                         ; DATA XREF: sub_129350+135A↑o
__cstring:007E21B2                                         ; sub_129350+1360↑o ...
__cstring:007E21DC aTierIPlayerlev_1 DCB "tier,%i,playerLevel,%i",0
__cstring:007E21DC                                         ; DATA XREF: sub_129350:loc_12A1C6↑o
__cstring:007E21DC                                         ; sub_129350+E7C↑o ...
__cstring:007E21F3 aSwitchingToTcp_0 DCB "switching to TCP, normal",0
__cstring:007E21F3                                         ; DATA XREF: sub_129350+C7A↑o
__cstring:007E21F3                                         ; sub_129350+C80↑o ...
__cstring:007E220C aSwitchingToTcp_1 DCB "switching to TCP on rejoin",0
__cstring:007E220C                                         ; DATA XREF: sub_129350+D14↑o
__cstring:007E220C                                         ; sub_129350+D1A↑o ...
__cstring:007E2227 aDebugMatchingT DCB "DEBUG - matching tournament holes",0
__cstring:007E2227                                         ; DATA XREF: sub_129350+F9E↑o
__cstring:007E2227                                         ; sub_129350+FA6↑o ...
__cstring:007E2249 aDebugMatchingL_0 DCB "DEBUG - matching level -1",0
__cstring:007E2249                                         ; DATA XREF: sub_129350+1128↑o
__cstring:007E2249                                         ; sub_129350+1130↑o
__cstring:007E2263 aDebugMatchingL_1 DCB "DEBUG - matching level +1",0
__cstring:007E2263                                         ; DATA XREF: sub_129350+1272↑o
__cstring:007E2263                                         ; sub_129350+127A↑o
__cstring:007E227D aTierIPlayerlev_2 DCB "tier,%i,playerLevel,%i,excludeholeids,%i",0
__cstring:007E227D                                         ; DATA XREF: sub_129350+12F4↑o
__cstring:007E227D                                         ; sub_129350+12FE↑o
__cstring:007E22A6 aDebugCreatingO DCB "DEBUG - creating own room",0
__cstring:007E22A6                                         ; DATA XREF: sub_129350+132C↑o
__cstring:007E22A6                                         ; sub_129350+1334↑o

League info here?
__cstring:007E2A98 aLeagues        DCB "Leagues",0         ; DATA XREF: sub_12F398:loc_13022C↑o
__cstring:007E2A98                                         ; sub_12F398+E9A↑o ...
__cstring:007E2AA0 aInterval       DCB "Interval",0        ; DATA XREF: sub_12F398:loc_1302CA↑o
__cstring:007E2AA0                                         ; sub_12F398+F38↑o ...
__cstring:007E2AA9 aDivisionid     DCB "DivisionId",0      ; DATA XREF: sub_12F398+F54↑o
__cstring:007E2AA9                                         ; sub_12F398+F5C↑o ...
__cstring:007E2AB4 aIndex          DCB "Index",0           ; DATA XREF: sub_12F398+F78↑o
__cstring:007E2AB4                                         ; sub_12F398+F82↑o ...


Anyone else interested in these potential additions?

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Posted
On 10/4/2017 at 11:46 AM, ampvt615 said:

Thinking this may be dead, but if @0xS14T3R is still digging a bit, here are a couple ida strings i would love him to look into:

__cstring:007DFB32 aQuantitytoupgr DCB "QuantityToUpgrade",0
__cstring:007DFB32                                         ; DATA XREF: sub_113104+6A4↑o
__cstring:007DFB32                                         ; sub_113104+6AE↑o
__cstring:007DFB44 aUpgradecost    DCB "UpgradeCost",0     ; DATA XREF: sub_113104+64A↑o
__cstring:007DFB44                                         ; sub_113104+654↑o

 

__cstring:007DFA12 aShotvalidatedT DCB "shotvalidated.txt",0
__cstring:007DFA12                                         ; DATA XREF: sub_108818+3AC↑o
__cstring:007DFA12                                         ; sub_108818+3B4↑o

__cstring:007E11CA aShotvalidTxt   DCB "shotvalid.txt",0   ; DATA XREF: sub_118B1A+356↑o
__cstring:007E11CA                                         ; sub_118B1A+35C↑o ...


(Perhaps part of cheat detection?)

__cstring:007DFC78 aCostsoftcurren DCB "CostSoftCurrency",0
__cstring:007DFC78                                         ; DATA XREF: sub_113CEA+A6↑o
__cstring:007DFC78                                         ; sub_113CEA+B2↑o
__cstring:007DFC89 aCosthardcurren DCB "CostHardCurrency",0
__cstring:007DFC89                                         ; DATA XREF: sub_113CEA+C2↑o
__cstring:007DFC89                                         ; sub_113CEA+CE↑o

Guessing hard currency is cash and soft currency is gems, perhaps able to mod soft?

__cstring:007DFDDC aGoldenshotfree DCB "GoldenShotFree",0  ; DATA XREF: sub_114EDC+1D8↑o
__cstring:007DFDDC                                         ; sub_114EDC+1DE↑o ...

Maybe ability to add unlimited free golden shot?

__cstring:007E1B48 aBox            DCB "Box",0             ; DATA XREF: sub_11FE08+2A↑o
__cstring:007E1B48                                         ; sub_11FE08+30↑o ...
__cstring:007E1B4C aPricehard      DCB "PriceHard",0       ; DATA XREF: sub_11FE08+F4↑o
__cstring:007E1B4C                                         ; sub_11FE08+FE↑o
__cstring:007E1B56 aPricesoft      DCB "PriceSoft",0       ; DATA XREF: sub_11FE08+10E↑o
__cstring:007E1B56                                         ; sub_11FE08+118↑o
__cstring:007E1B60 aRandomclubs    DCB "RandomClubs",0     ; DATA XREF: sub_11FE08+128↑o
__cstring:007E1B60                                         ; sub_11FE08+132↑o
__cstring:007E1B6C aRareclubs      DCB "RareClubs",0       ; DATA XREF: sub_11FE08+142↑o
__cstring:007E1B6C                                         ; sub_11FE08+14C↑o
__cstring:007E1B76 aEpicclubs      DCB "EpicClubs",0       ; DATA XREF: sub_11FE08+15C↑o
__cstring:007E1B76                                         ; sub_11FE08+166↑o
__cstring:007E1B80 aSoftcurrencyre DCB "SoftCurrencyRewardMinInclusive",0
__cstring:007E1B80                                         ; DATA XREF: sub_11FE08+176↑o
__cstring:007E1B80                                         ; sub_11FE08+180↑o
__cstring:007E1B9F aGuaranteedball DCB "GuaranteedBallTypeId",0
__cstring:007E1B9F                                         ; DATA XREF: sub_11FE08+8E↑o
__cstring:007E1B9F                                         ; sub_11FE08+9E↑o
__cstring:007E1BB4 aGuaranteedball_0 DCB "GuaranteedBallQuantity",0
__cstring:007E1BB4                                         ; DATA XREF: sub_11FE08+96↑o
__cstring:007E1BB4                                         ; sub_11FE08+A0↑o
__cstring:007E1BCB aUnlocktimeseco DCB "UnlockTimeSeconds",0
__cstring:007E1BCB                                         ; DATA XREF: sub_11FE08+264↑o
__cstring:007E1BCB                                         ; sub_11FE08+26C↑o

Chest info, im wondering if the percent multiplier from league can be modified? or making only epic clubs come from chests?

Store Card Purchases?

__cstring:007E1C86 aStorecardpurch DCB "StoreCardPurchasePrice",0
__cstring:007E1C86                                         ; DATA XREF: sub_120BC0:loc_120E22↑o
__cstring:007E1C86                                         ; sub_120BC0+268↑o ...
__cstring:007E1C9D aCommon         DCB "Common",0          ; DATA XREF: sub_120BC0+2EA↑o
__cstring:007E1C9D                                         ; sub_120BC0+2F0↑o ...
__cstring:007E1CA4 aNewcommon      DCB "NewCommon",0       ; DATA XREF: sub_120BC0+308↑o
__cstring:007E1CA4                                         ; sub_120BC0+310↑o
__cstring:007E1CAE aRare           DCB "Rare",0            ; DATA XREF: sub_120BC0+322↑o
__cstring:007E1CAE                                         ; sub_120BC0+32C↑o
__cstring:007E1CB3 aNewrare        DCB "NewRare",0         ; DATA XREF: sub_120BC0+33C↑o
__cstring:007E1CB3                                         ; sub_120BC0+346↑o
__cstring:007E1CBB aEpic           DCB "Epic",0            ; DATA XREF: sub_120BC0+2C4↑o
__cstring:007E1CBB                                         ; sub_120BC0+2D4↑o
__cstring:007E1CC0 aNewepic        DCB "NewEpic",0         ; DATA XREF: sub_120BC0+2CC↑o
__cstring:007E1CC0                                         ; sub_120BC0+2D6↑o

A whole string on matchmaking? Looks like the "replays" that playdemic says dont exist have a name, ghosts, which if you go on a bad enough losing streak, you get one!

__cstring:007E200E aPayerPayerLeve DCB "payer;payer level 1;",0
__cstring:007E200E                                         ; DATA XREF: sub_129174+80↑o
__cstring:007E200E                                         ; sub_129174+8A↑o
__cstring:007E2023 aPayerPayerLeve_0 DCB "payer;payer level 2;",0
__cstring:007E2023                                         ; DATA XREF: sub_129174+AE↑o
__cstring:007E2023                                         ; sub_129174+B8↑o
__cstring:007E2038 aPayerPayerLeve_1 DCB "payer;payer level 3;",0
__cstring:007E2038                                         ; DATA XREF: sub_129174+CA↑o
__cstring:007E2038                                         ; sub_129174+D4↑o
__cstring:007E204D aPayerPayerLeve_2 DCB "payer;payer level 4;",0
__cstring:007E204D                                         ; DATA XREF: sub_129174+E4↑o
__cstring:007E204D                                         ; sub_129174+EE↑o
__cstring:007E2062 aPayerPayerLeve_3 DCB "payer;payer level 5;",0
__cstring:007E2062                                         ; DATA XREF: sub_129174+FA↑o
__cstring:007E2062                                         ; sub_129174+104↑o
__cstring:007E2077 aSpentI         DCB "spent %i;",0       ; DATA XREF: sub_129174+10C↑o
__cstring:007E2077                                         ; sub_129174+118↑o
__cstring:007E2081 aDatafromclient DCB "DataFromClient",0  ; DATA XREF: sub_129350+1A8↑o
__cstring:007E2081                                         ; sub_129350+1AE↑o ...
__cstring:007E2090 aSequence       DCB "Sequence",0        ; DATA XREF: sub_129350:loc_1295A6↑o
__cstring:007E2090                                         ; sub_129350+25C↑o ...
__cstring:007E2099 aSwitchingToTcp DCB "switching to TCP, matching best",0
__cstring:007E2099                                         ; DATA XREF: sub_129350+D84↑o
__cstring:007E2099                                         ; sub_129350+D8A↑o ...
__cstring:007E20B9 aTierIPlayerlev DCB "tier,%i,playerLevel,%i,ghostcreationmodeon,%i",0
__cstring:007E20B9                                         ; DATA XREF: sub_129350+992↑o
__cstring:007E20B9                                         ; sub_129350+99C↑o
__cstring:007E20E7 aDebugMatchingL DCB "DEBUG - matching level",0
__cstring:007E20E7                                         ; DATA XREF: sub_129350+9D8↑o
__cstring:007E20E7                                         ; sub_129350+9E0↑o ...
__cstring:007E20FE aTierIPrivateI  DCB "tier,%i,private,%i",0
__cstring:007E20FE                                         ; DATA XREF: sub_129350+ADE↑o
__cstring:007E20FE                                         ; sub_129350+AE4↑o ...
__cstring:007E2111 aTierIPrivateIE DCB "tier,%i,private,%i,excludeholeids,%s",0
__cstring:007E2111                                         ; DATA XREF: sub_129350+10C2↑o
__cstring:007E2111                                         ; sub_129350+10CC↑o
__cstring:007E2136 aTierITournamen DCB "tier,%i,tournamentid,%i,tournamentindex,%i,forceholeid,%i",0
__cstring:007E2136                                         ; DATA XREF: sub_129350+F64↑o
__cstring:007E2136                                         ; sub_129350+F70↑o ...
__cstring:007E2170 aTierIPlayerlev_0 DCB "tier,%i,playerLevel,%i,FTUEStage,%i",0
__cstring:007E2170                                         ; DATA XREF: sub_129350+1156↑o
__cstring:007E2170                                         ; sub_129350+115C↑o ...
__cstring:007E2194 aUserGets20Inst DCB "User gets <20 insta-bad ghost",0
__cstring:007E2194                                         ; DATA XREF: sub_129350+12B2↑o
__cstring:007E2194                                         ; sub_129350+12B8↑o ...
__cstring:007E21B2 aUserGets50Lose DCB "User gets <50 lose streak insta-bad ghost",0
__cstring:007E21B2                                         ; DATA XREF: sub_129350+135A↑o
__cstring:007E21B2                                         ; sub_129350+1360↑o ...
__cstring:007E21DC aTierIPlayerlev_1 DCB "tier,%i,playerLevel,%i",0
__cstring:007E21DC                                         ; DATA XREF: sub_129350:loc_12A1C6↑o
__cstring:007E21DC                                         ; sub_129350+E7C↑o ...
__cstring:007E21F3 aSwitchingToTcp_0 DCB "switching to TCP, normal",0
__cstring:007E21F3                                         ; DATA XREF: sub_129350+C7A↑o
__cstring:007E21F3                                         ; sub_129350+C80↑o ...
__cstring:007E220C aSwitchingToTcp_1 DCB "switching to TCP on rejoin",0
__cstring:007E220C                                         ; DATA XREF: sub_129350+D14↑o
__cstring:007E220C                                         ; sub_129350+D1A↑o ...
__cstring:007E2227 aDebugMatchingT DCB "DEBUG - matching tournament holes",0
__cstring:007E2227                                         ; DATA XREF: sub_129350+F9E↑o
__cstring:007E2227                                         ; sub_129350+FA6↑o ...
__cstring:007E2249 aDebugMatchingL_0 DCB "DEBUG - matching level -1",0
__cstring:007E2249                                         ; DATA XREF: sub_129350+1128↑o
__cstring:007E2249                                         ; sub_129350+1130↑o
__cstring:007E2263 aDebugMatchingL_1 DCB "DEBUG - matching level +1",0
__cstring:007E2263                                         ; DATA XREF: sub_129350+1272↑o
__cstring:007E2263                                         ; sub_129350+127A↑o
__cstring:007E227D aTierIPlayerlev_2 DCB "tier,%i,playerLevel,%i,excludeholeids,%i",0
__cstring:007E227D                                         ; DATA XREF: sub_129350+12F4↑o
__cstring:007E227D                                         ; sub_129350+12FE↑o
__cstring:007E22A6 aDebugCreatingO DCB "DEBUG - creating own room",0
__cstring:007E22A6                                         ; DATA XREF: sub_129350+132C↑o
__cstring:007E22A6                                         ; sub_129350+1334↑o

League info here?
__cstring:007E2A98 aLeagues        DCB "Leagues",0         ; DATA XREF: sub_12F398:loc_13022C↑o
__cstring:007E2A98                                         ; sub_12F398+E9A↑o ...
__cstring:007E2AA0 aInterval       DCB "Interval",0        ; DATA XREF: sub_12F398:loc_1302CA↑o
__cstring:007E2AA0                                         ; sub_12F398+F38↑o ...
__cstring:007E2AA9 aDivisionid     DCB "DivisionId",0      ; DATA XREF: sub_12F398+F54↑o
__cstring:007E2AA9                                         ; sub_12F398+F5C↑o ...
__cstring:007E2AB4 aIndex          DCB "Index",0           ; DATA XREF: sub_12F398+F78↑o
__cstring:007E2AB4                                         ; sub_12F398+F82↑o ...


Anyone else interested in these potential additions?

What exactly do you want out of this..? I'll surely help, just want to know how exactly you want to manipulate. PM me

  • 0
Posted
On 10/11/2017 at 12:23 PM, AGT said:

Hello everybody. Does anybody know if there is a way to unlock or hack the clubs themselves? Or there abilities?

No I’m sure that’s server sided 

 

can we can an updated hack as no wind and no bounce don’t work? Also perfect shot seems to work for both users so how about a toggle for it? Some work in a very popular game would be awesome to see!

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      Modded/Hacked App: ちいかわぽけっと By Applibot Inc.
      Bundle ID: jp.co.applibot.chiikawapocket
      iTunes Store Link: https://apps.apple.com/jp/app/%E3%81%A1%E3%81%84%E3%81%8B%E3%82%8F%E3%81%BD%E3%81%91%E3%81%A3%E3%81%A8/id6596745408?uo=4

       

      📌 Mod Requirements

      - Non-Jailbroken/Jailed or Jailbroken iPhone or iPad.
      - Sideloadly or alternatives.
      - Computer running Windows/macOS/Linux with iTunes installed.

       

      🤩 Hack Features

      - God Mode
      - Multiply Attack
      - Custom Speed (Customize before Login or Clear stage to get apply)

       

      ⬇️ iOS Hack Download IPA Link: https://iosgods.com/topic/194281-chiikawa-pocket-jp-%E3%81%A1%E3%81%84%E3%81%8B%E3%82%8F%E3%81%BD%E3%81%91%E3%81%A3%E3%81%A8-v1111-jailed-cheats-3/
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      Modded/Hacked App: Chiikawa Pocket By Applibot Inc.
      Bundle ID: jp.co.applibot.chiikawapocketgl
      iTunes Store Link: https://apps.apple.com/us/app/chiikawa-pocket/id6740838442?uo=4

       

      📌 Mod Requirements

      - Jailbroken iPhone or iPad.
      - iGameGod / Filza / iMazing.
      - Cydia Substrate, ElleKit, Substitute or libhooker depending on your jailbreak (from Sileo, Cydia or Zebra).

       

      🤩 Hack Features

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      Non-Jailbroken Hack: https://iosgods.com/topic/193718-chiikawa-pocket-v111-jailed-cheats-2/

       

      ⬇️ iOS Hack Download Link: https://iosgods.com/topic/193717-chiikawa-pocket-cheats-v111-2/
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      Modded/Hacked App: Real Racing 3 By Electronic Arts Inc.
      Bundle ID: com.ea.realracing3.inc
      iTunes Store Link: https://apps.apple.com/us/app/real-racing-3/id556164008?uo=4

       

      📌 Mod Requirements

      - Jailbroken iPhone or iPad.
      - iGameGod / Filza / iMazing.
      - Cydia Substrate, ElleKit, Substitute or libhooker depending on your jailbreak (from Sileo, Cydia or Zebra).

       

      🤩 Hack Features

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      Non-Jailbroken Hack: https://iosgods.com/topic/185163-real-racing-3-v1317-jailed-cheats-4/

       

      ⬇️ iOS Hack Download Link: https://iosgods.com/topic/147926-real-racing-3-cheats-v1318-4/
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      Modded/Hacked App: Dream League Soccer 2024 By First Touch Games Ltd.
      Bundle ID: com.firsttouch.dls7
      iTunes Store Link: https://apps.apple.com/us/app/dream-league-soccer-2024/id1462911602?uo=4


      Hack Features:
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      - No Injuries
      - No Offside
      - Freeze Stamina
      - No Substitutions Limit
      - No Forfeit Penalty
      - Custom Logo Unlocked
      - Custom Kit Unlocked
      - Unlock Customizations
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      Notes: Play offline if you get kicked out of match.


      Non-Jailbroken & No Jailbreak required hack(s): 
       

      iOS Hack Download Link: https://iosgods.com/topic/138633-dream-league-soccer-2024-v11230-12-cheats/
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      Modded/Hacked App: Subway Surfers By Sybo Games ApS
      Bundle ID: com.kiloo.subwaysurfers
      iTunes Store Link: https://apps.apple.com/us/app/subway-surfers/id512939461?uo=4

       

      📌 Mod Requirements

      - Jailbroken iPhone or iPad.
      - iGameGod / Filza / iMazing.
      - Cydia Substrate, ElleKit, Substitute or libhooker depending on your jailbreak (from Sileo, Cydia or Zebra).

       

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      - Free iAP (ViP Only)
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      Non-Jailbroken Hack: https://iosgods.com/topic/119795-subway-surfers-v3425-jailed-cheats-5/

       

      ⬇️ iOS Hack Download Link: https://iosgods.com/topic/119793-subway-surfers-cheats-v3430-5/
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      Modded/Hacked App: Dice Dreams™ By SuperPlay LTD
      Bundle ID: com.superplaystudios.dicedreams
      iTunes Store Link: https://apps.apple.com/us/app/dice-dreams/id1484468651?uo=4


      Hack Features:
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      - Unlimited Coins - afford regardless of if you have enough


      iOS Hack Download Link: https://iosgods.com/topic/138011-dice-dreams%E2%84%A2-v1692-2-cheats/
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      Modded/Hacked App: Battle Legion - Mass Battler By GODSPEED GAMING SOLUTIONS PRIVATE LIMITED
      Bundle ID: com.traplight.battleslides
      iTunes Store Link: https://apps.apple.com/us/app/battle-legion-mass-battler/id1435133042?uo=4

       

      📌 Mod Requirements

      - Jailbroken iPhone or iPad.
      - iGameGod / Filza / iMazing.
      - Cydia Substrate, ElleKit, Substitute or libhooker depending on your jailbreak (from Sileo, Cydia or Zebra).

       

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      - Multiply Defense
      - Instant Win
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      ⬇️ iOS Hack Download Link: https://iosgods.com/topic/129669-battle-legion-mass-battler-cheats-v424-4/
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      Bundle ID: com.gamevil.gvtwd.ios.apple.global.normal
      iTunes Store Link: https://apps.apple.com/us/app/the-walking-dead-all-stars/id1570395238?uo=4


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      iOS Hack Download Link: https://iosgods.com/topic/186370-the-walking-dead-all-stars-cheats-v1292-4/
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      Bundle ID: fantasy.survival.game.rpg
      iTunes Store Link: https://itunes.apple.com/us/app/grim-soul-survival/id1366215798


      Mod Requirements:
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      - iFile / Filza / iFunBox / iTools or any other file managers for iOS.
      - Cydia Substrate (from Cydia).
      - PreferenceLoader (from Cydia).


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      - Unlimited Energy / Instant Energy Refills - Will refill your energy once you run to another location.
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      - One-Hit Kill - Linked to the enemy. Would recommend enabling 'Godmode'.
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      - Free Crafting - Will allow you to craft items without the required materials.
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      - Free Construction
      - Items Duplicate When Split
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      Modded/Hacked App: HEIR OF LIGHT: ECLIPSE By Com2uS Holdings Corporation
      Bundle ID: com.com2usholdings.heiroflight2.ios.apple.global.normal
      iTunes Store Link: https://apps.apple.com/us/app/heir-of-light-eclipse/id1672238868?uo=4

       

      📌 Mod Requirements

      - Jailbroken iPhone or iPad.
      - iGameGod / Filza / iMazing.
      - Cydia Substrate, ElleKit, Substitute or libhooker depending on your jailbreak (from Sileo, Cydia or Zebra).

       

      🤩 Hack Features

      - Multiply Attack
      - Multiply Defense
      - God Mode
      - Auto Win

      DO NOT BUY VIP FOR JUST THIS CHEAT

       

      ⬇️ iOS Hack Download Link: https://iosgods.com/topic/192905-heir-of-light-eclipse-cheats-v1192-4/
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      Modded/Hacked App: Gran Saga Idle:KNIGHTSxKNIGHTS By Kakao Games Corp.
      Bundle ID: com.piedpixels.gransagaidle
      iTunes Store Link: https://apps.apple.com/us/app/gran-saga-idle-knightsxknights/id6482985104?uo=4

       

      📌 Mod Requirements

      - Jailbroken iPhone or iPad.
      - iGameGod / Filza / iMazing.
      - Cydia Substrate, ElleKit, Substitute or libhooker depending on your jailbreak (from Sileo, Cydia or Zebra).

       

      🤩 Hack Features

      - Multiply Attack
      - Multiply Defense

       

      Non-Jailbroken Hack: https://iosgods.com/topic/188857-gran-saga-idleknightsxknights-v1250-jailed-cheats-2/

       

      ⬇️ iOS Hack Download Link: https://iosgods.com/topic/182761-gran-saga-idleknightsxknights-cheats-v1262-2/
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      • 262 replies
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      Bundle ID: com.asobimo.AvabelOnline
      iTunes Store Link: https://itunes.apple.com/us/app/rpg-avabel-online/id606800657
       

      Mod Requirements:
      - Jailbroken iPhone/iPad/iPod Touch.
      - iFile / Filza / iFunBox / iTools or any other file managers for iOS.
      - Cydia Substrate (from Cydia).
      - PreferenceLoader (from Cydia).


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      - No Roll CoolDown
      - No Skills CoolDown

      This hack is an In-Game Mod Menu (iGMM). In order to activate the Mod Menu, tap on the iOSGods button found inside the app. This hack works on the latest x64 or ARM64 iDevices: iPhone 5s, 6, 6 Plus, 6s, 6s Plus, 7, 7 Plus, 8, 8 Plus, X, Xr, Xs, Xs Max, SE, iPod Touch 6G, iPad Air, Air 2, Pro & iPad Mini 2, 3, 4 and later.
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