Jump to content

12 posts in this topic

Recommended Posts

Posted

I found this in Ida Pro, guided by LLDB, and now what???

what is exact next step in ida pro or lldb???
i need retard like explanation because am rookie...

step by step...

R7tJ3C3.png

Posted
1 minute ago, Ted2 said:

You don't even say what this function is supposed to be, we can only guess now.

Coin Dozer Coins "R1 hold value"

-> 0x18e5f4:  ldr    r0, [r2, #0xc]
   0x18e5f6:  cbz    r0, 0x18e600              ; ¬¬¬¬¬ + 136463
   0x18e5f8:  mov    r1, r2

Game have ASLR

I found value in LLDB, that guided me to this in IDA PRO...

now what? :)
step by step... ;) please...

Posted
1 minute ago, Ted2 said:

Removed aslr from lldb outcome?

how do you know R1 holds the coin value?

Cuase i watched adress from iGG w s e --... and in lldb showed me... than i used register read -all :)
than i caltucelted adress given - ASLR, got this IDA PRO ADDRESS "0x000CE5F4"

and that adress is on picture :_)

Posted
1 minute ago, Ted2 said:

Paste code in ur post, I can't copy functions from your image

__text:000CE5D2 loc_CE5D2                               ; CODE XREF: sub_CE560+54j
__text:000CE5D2                 MOV             R0, #(off_1D2383C - 0xCE5DE)
__text:000CE5DA                 ADD             R0, PC ; off_1D2383C ; Rd = Op1 + Op2
__text:000CE5DC                 LDR             R5, [R0] ; unk_1FDCE3C ; Load from Memory
__text:000CE5DE                 LDR             R0, [R5] ; Load from Memory
__text:000CE5E0                 LDRB.W          R1, [R0,#0xB2] ; Load from Memory
__text:000CE5E4                 TST.W           R1, #1  ; Set cond. codes on Op1 & Op2
__text:000CE5E8                 BEQ             loc_CE5F8 ; Branch
__text:000CE5EA                 LDR             R1, [R0,#0x60] ; Load from Memory
__text:000CE5EC                 CBNZ            R1, loc_CE5F8 ; Compare and Branch on Non-Zero
__text:000CE5EE                 MOV.W           R1, #0xFFFFFFFF ; Rd = Op2
__text:000CE5F2                 STR             R1, [SP,#0x68+var_48] ; Store to Memory
__text:000CE5F4                 BL.W            sub_E09B20 ; Branch with Link
__text:000CE5F8
__text:000CE5F8 loc_CE5F8                               ; CODE XREF: sub_CE560+88j
__text:000CE5F8                                         ; sub_CE560+8Cj
__text:000CE5F8                 MOVW            R0, #(:lower16:(off_1D23830 - 0xCE608)) ; Rd = Op2
__text:000CE5FC                 MOV.W           R4, #0xFFFFFFFF ; Rd = Op2
__text:000CE600                 MOVT.W          R0, #(:upper16:(off_1D23830 - 0xCE608)) ; Move Top
__text:000CE604                 ADD             R0, PC ; off_1D23830 ; Rd = Op1 + Op2
__text:000CE606                 LDR             R6, [R0] ; unk_1FDF8A0 ; Load from Memory
__text:000CE608                 MOVS            R0, #0  ; Rd = Op2
__text:000CE60A                 LDR             R1, [R6] ; Load from Memory
__text:000CE60C                 STR             R4, [SP,#0x68+var_48] ; Store to Memory
__text:000CE60E                 BL              sub_32A5A4 ; Branch with Link
__text:000CE612                 CMP             R0, #0  ; Set cond. codes on Op1 - Op2
__text:000CE614                 BEQ             loc_CE6CE ; Branch
__text:000CE616                 LDRB.W          R0, [R0,#0x24] ; Load from Memory
__text:000CE61A                 CMP             R0, #0  ; Set cond. codes on Op1 - Op2
__text:000CE61C                 BNE             loc_CE6B2 ; Branch
__text:000CE61E                 LDR             R0, [R5] ; Load from Memory
__text:000CE620                 LDRB.W          R1, [R0,#0xB2] ; Load from Memory
__text:000CE624                 TST.W           R1, #1  ; Set cond. codes on Op1 & Op2
__text:000CE628                 BEQ             loc_CE638 ; Branch
__text:000CE62A                 LDR             R1, [R0,#0x60] ; Load from Memory
__text:000CE62C                 CBNZ            R1, loc_CE638 ; Compare and Branch on Non-Zero
__text:000CE62E                 MOV.W           R1, #0xFFFFFFFF ; Rd = Op2
__text:000CE632                 STR             R1, [SP,#0x68+var_48] ; Store to Memory
__text:000CE634                 BL.W            sub_E09B20 ; Branch with Link
__text:000CE638
__text:000CE638 loc_CE638                               ; CODE XREF: sub_CE560+C8j
__text:000CE638                                         ; sub_CE560+CCj

What will you do step by step in this situation... thanks mate <3

Posted (edited)
2 minutes ago, Goran said:

__text:000CE5D2 loc_CE5D2                               ; CODE XREF: sub_CE560+54j
__text:000CE5D2                 MOV             R0, #(off_1D2383C - 0xCE5DE)
__text:000CE5DA                 ADD             R0, PC ; off_1D2383C ; Rd = Op1 + Op2
__text:000CE5DC                 LDR             R5, [R0] ; unk_1FDCE3C ; Load from Memory
__text:000CE5DE                 LDR             R0, [R5] ; Load from Memory
__text:000CE5E0                 LDRB.W          R1, [R0,#0xB2] ; Load from Memory
__text:000CE5E4                 TST.W           R1, #1  ; Set cond. codes on Op1 & Op2
__text:000CE5E8                 BEQ             loc_CE5F8 ; Branch
__text:000CE5EA                 LDR             R1, [R0,#0x60] ; Load from Memory
__text:000CE5EC                 CBNZ            R1, loc_CE5F8 ; Compare and Branch on Non-Zero
__text:000CE5EE                 MOV.W           R1, #0xFFFFFFFF ; Rd = Op2
__text:000CE5F2                 STR             R1, [SP,#0x68+var_48] ; Store to Memory
__text:000CE5F4                 BL.W            sub_E09B20 ; Branch with Link
__text:000CE5F8
__text:000CE5F8 loc_CE5F8                               ; CODE XREF: sub_CE560+88j
__text:000CE5F8                                         ; sub_CE560+8Cj
__text:000CE5F8                 MOVW            R0, #(:lower16:(off_1D23830 - 0xCE608)) ; Rd = Op2
__text:000CE5FC                 MOV.W           R4, #0xFFFFFFFF ; Rd = Op2
__text:000CE600                 MOVT.W          R0, #(:upper16:(off_1D23830 - 0xCE608)) ; Move Top
__text:000CE604                 ADD             R0, PC ; off_1D23830 ; Rd = Op1 + Op2
__text:000CE606                 LDR             R6, [R0] ; unk_1FDF8A0 ; Load from Memory
__text:000CE608                 MOVS            R0, #0  ; Rd = Op2
__text:000CE60A                 LDR             R1, [R6] ; Load from Memory
__text:000CE60C                 STR             R4, [SP,#0x68+var_48] ; Store to Memory
__text:000CE60E                 BL              sub_32A5A4 ; Branch with Link
__text:000CE612                 CMP             R0, #0  ; Set cond. codes on Op1 - Op2
__text:000CE614                 BEQ             loc_CE6CE ; Branch
__text:000CE616                 LDRB.W          R0, [R0,#0x24] ; Load from Memory
__text:000CE61A                 CMP             R0, #0  ; Set cond. codes on Op1 - Op2
__text:000CE61C                 BNE             loc_CE6B2 ; Branch
__text:000CE61E                 LDR             R0, [R5] ; Load from Memory
__text:000CE620                 LDRB.W          R1, [R0,#0xB2] ; Load from Memory
__text:000CE624                 TST.W           R1, #1  ; Set cond. codes on Op1 & Op2
__text:000CE628                 BEQ             loc_CE638 ; Branch
__text:000CE62A                 LDR             R1, [R0,#0x60] ; Load from Memory
__text:000CE62C                 CBNZ            R1, loc_CE638 ; Compare and Branch on Non-Zero
__text:000CE62E                 MOV.W           R1, #0xFFFFFFFF ; Rd = Op2
__text:000CE632                 STR             R1, [SP,#0x68+var_48] ; Store to Memory
__text:000CE634                 BL.W            sub_E09B20 ; Branch with Link
__text:000CE638
__text:000CE638 loc_CE638                               ; CODE XREF: sub_CE560+C8j
__text:000CE638                                         ; sub_CE560+CCj

What will you do step by step in this situation... thanks mate <3

In a code box please, I'm on phone so hard to actually read it

 

also copy from graph view, so there's no text2836362__

Updated by Ted2
Posted
2 minutes ago, Ted2 said:

In a code box please, I'm on phone so hard to actually read it

 

also copy from graph view, so there's no text2836362__

__text:000CE5D2 loc_CE5D2                               ; CODE XREF: sub_CE560+54j
__text:000CE5D2                 MOV             R0, #(off_1D2383C - 0xCE5DE)
__text:000CE5DA                 ADD             R0, PC ; off_1D2383C ; Rd = Op1 + Op2
__text:000CE5DC                 LDR             R5, [R0] ; unk_1FDCE3C ; Load from Memory
__text:000CE5DE                 LDR             R0, [R5] ; Load from Memory
__text:000CE5E0                 LDRB.W          R1, [R0,#0xB2] ; Load from Memory
__text:000CE5E4                 TST.W           R1, #1  ; Set cond. codes on Op1 & Op2
__text:000CE5E8                 BEQ             loc_CE5F8 ; Branch
__text:000CE5EA                 LDR             R1, [R0,#0x60] ; Load from Memory
__text:000CE5EC                 CBNZ            R1, loc_CE5F8 ; Compare and Branch on Non-Zero
__text:000CE5EE                 MOV.W           R1, #0xFFFFFFFF ; Rd = Op2
__text:000CE5F2                 STR             R1, [SP,#0x68+var_48] ; Store to Memory
__text:000CE5F4                 BL.W            sub_E09B20 ; Branch with Link
__text:000CE5F8
__text:000CE5F8 loc_CE5F8                               ; CODE XREF: sub_CE560+88j
__text:000CE5F8                                         ; sub_CE560+8Cj
__text:000CE5F8                 MOVW            R0, #(:lower16:(off_1D23830 - 0xCE608)) ; Rd = Op2
__text:000CE5FC                 MOV.W           R4, #0xFFFFFFFF ; Rd = Op2
__text:000CE600                 MOVT.W          R0, #(:upper16:(off_1D23830 - 0xCE608)) ; Move Top
__text:000CE604                 ADD             R0, PC ; off_1D23830 ; Rd = Op1 + Op2
__text:000CE606                 LDR             R6, [R0] ; unk_1FDF8A0 ; Load from Memory
__text:000CE608                 MOVS            R0, #0  ; Rd = Op2
__text:000CE60A                 LDR             R1, [R6] ; Load from Memory
__text:000CE60C                 STR             R4, [SP,#0x68+var_48] ; Store to Memory
__text:000CE60E                 BL              sub_32A5A4 ; Branch with Link
__text:000CE612                 CMP             R0, #0  ; Set cond. codes on Op1 - Op2
__text:000CE614                 BEQ             loc_CE6CE ; Branch
__text:000CE616                 LDRB.W          R0, [R0,#0x24] ; Load from Memory
__text:000CE61A                 CMP             R0, #0  ; Set cond. codes on Op1 - Op2
__text:000CE61C                 BNE             loc_CE6B2 ; Branch
__text:000CE61E                 LDR             R0, [R5] ; Load from Memory
__text:000CE620                 LDRB.W          R1, [R0,#0xB2] ; Load from Memory
__text:000CE624                 TST.W           R1, #1  ; Set cond. codes on Op1 & Op2
__text:000CE628                 BEQ             loc_CE638 ; Branch
__text:000CE62A                 LDR             R1, [R0,#0x60] ; Load from Memory
__text:000CE62C                 CBNZ            R1, loc_CE638 ; Compare and Branch on Non-Zero
__text:000CE62E                 MOV.W           R1, #0xFFFFFFFF ; Rd = Op2
__text:000CE632                 STR             R1, [SP,#0x68+var_48] ; Store to Memory
__text:000CE634                 BL.W            sub_E09B20 ; Branch with Link
__text:000CE638
__text:000CE638 loc_CE638                               ; CODE XREF: sub_CE560+C8j
__text:000CE638                                         ; sub_CE560+CCj

 

Posted

loc_CE5D2                               ; CODE XREF: sub_CE560+54j
MOV             R0, #(off_1D2383C - 0xCE5DE)
ADD              R0, PC ; off_1D2383C
LDR               R5, [R0] ; unk_1FDCE3C
LDR               R0, [R5]
LDRB.W        R1, [R0,#0xB2]
TST.W           R1, #1
BEQ              loc_CE5F8
LDR               R1, [R0,#0x60]
CBNZ            R1, loc_CE5F8
MOV.W         R1, #0xFFFFFFFF
STR               R1, [SP,#0x68+var_48]
BL.W            sub_E09B20

loc_CE5F8                               ; CODE XREF: sub_CE560+88j
                                                 ; sub_CE560+8Cj
MOVW            R0, #(:lower16:(off_1D23830 - 0xCE608))
MOV.W           R4, #0xFFFFFFFF
MOVT.W         R0, #(:upper16:(off_1D23830 - 0xCE608))
ADD                R0, PC ; off_1D23830
LDR                 R6, [R0] ; unk_1FDF8A0
MOVS             R0, #0
LDR                 R1, [R6]
STR                 R4, [SP,#0x68+var_48]
BL                   sub_32A5A4
CMP               R0, #0
BEQ                loc_CE6CE
LDRB.W         R0, [R0,#0x24]
CMP               R0, #0
BNE               loc_CE6B2
LDR               R0, [R5]
LDRB.W        R1, [R0,#0xB2]
TST.W           R1, #1
BEQ              loc_CE638
LDR              R1, [R0,#0x60]
CBNZ           R1, loc_CE638
MOV.W       R1, #0xFFFFFFFF
STR              R1, [SP,#0x68+var_48]
BL.W           sub_E09B20

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Our picks

    • Universe Invader 2: Alien War v1.0.8 [ +12 Cheats ] Currency Max
      Modded/Hacked App: Universe Invader 2: Alien War By GCENTER VIET NAM TECHNOLOGY JOINT STOCK COMPANY
      Bundle ID: com.GCenter.com.universe.invaders.alien.war.attack.V2
      App Store Link: https://apps.apple.com/us/app/universe-invader-2-alien-war/id6739988487?uo=4

       
      🤩 Hack Features

      - Auto Win

      - ViP Point

      - Gems

      - Coins

      - Energy

      - Booster

      - Keys +2

      - Life

      - DMG

      - Zone Unlock [ No Need Star ]

      - Ship & Dron Unlock Cost 0
      • 0 replies
    • Universe Invader 2: Alien War v1.0.8 [ +12 Jailed ] Currency Max
      Modded/Hacked App: Universe Invader 2: Alien War By GCENTER VIET NAM TECHNOLOGY JOINT STOCK COMPANY
      Bundle ID: com.GCenter.com.universe.invaders.alien.war.attack.V2
      App Store Link: https://apps.apple.com/us/app/universe-invader-2-alien-war/id6739988487?uo=4


      🤩 Hack Features

      - Auto Win

      - ViP Point

      - Gems

      - Coins

      - Energy

      - Booster

      - Keys +2

      - Life

      - DMG

      - Zone Unlock [ No Need Star ]

      - Ship & Dron Unlock Cost 0
      • 0 replies
    • Solo Leveling:Arise v1.2.77 Jailed Cheats +2
      Modded/Hacked App: Solo Leveling:Arise By Netmarble Corporation
      Bundle ID: com.netmarble.sololv
      iTunes Store Link: https://apps.apple.com/us/app/solo-leveling-arise/id1662742277?uo=4


      Mod Requirements:
      - Non-Jailbroken/Jailed or Jailbroken iPhone/iPad/iPod Touch.
      - Sideloadly / Cydia Impactor or alternatives.
      - A Computer Running Windows/macOS/Linux with iTunes installed.


      Hack Features:
      - Immunte to Physical Damage
      - Multiply Attack



      iOS Hack Download IPA Link: https://iosgods.com/topic/184739-solo-levelingarise-v1265-jailed-cheats-2/
        • Informative
        • Agree
        • Haha
        • Thanks
        • Winner
        • Like
      • 395 replies
    • Agar.io v2.30.2 Jailed Cheats +1
      Modded/Hacked App: Agar.io by Miniclip SA
      Bundle ID: com.miniclip.agar.io
      iTunes Store Link: https://itunes.apple.com/us/app/agar-io/id995999703?mt=8&uo=4&at=1010lce4



      Hack Features:
      - Normal Mode Zoom Hack - Tested with value 0.08 - More Zoom = More Small Value
      - BR Mode Zoom Hack - Tested with value 0.08 - More Zoom = More Small Value


      Hack Download Link: https://iosgods.com/topic/82572-arm64-agario-v230-jailed-cheats-1/
        • Informative
        • Agree
        • Haha
        • Thanks
        • Winner
        • Like
      • 1,262 replies
    • [ Arknights China ] 明日方舟 Cheats v2.6.01 +8
      Modded/Hacked App: 明日方舟 By Shanghai Hypergryph Network Technology Co., Ltd.
      Bundle ID: com.hypergryph.arknights
      iTunes Store Link: https://apps.apple.com/cn/app/%E6%98%8E%E6%97%A5%E6%96%B9%E8%88%9F/id1454663939?uo=4


      Hack Features:
      - God Mode
      - Frozen Enemies
      - One Hit Kill
      - Instant - Win
      - No Deploy Cost
      - Multiply Damage
      - Multiply Defense
      - Multiply Character Speed


      iOS Hack Download Link: https://iosgods.com/topic/149509-arknights-china-%E6%98%8E%E6%97%A5%E6%96%B9%E8%88%9F-cheats-v1560-8/
        • Informative
        • Agree
        • Haha
        • Thanks
        • Winner
        • Like
      • 310 replies
    • PewDiePie's Tuber Simulator Cheats v2.55.0 +3
      Modded/Hacked App: PewDiePie's Tuber Simulator By Outerminds Inc.
      Bundle ID: com.outerminds.tubular
      iTunes Store Link: https://apps.apple.com/us/app/pewdiepies-tuber-simulator/id1093190533?uo=4

       

      📌 Mod Requirements

      - Jailbroken iPhone or iPad.
      - iGameGod / Filza / iMazing.
      - Cydia Substrate, ElleKit, Substitute or libhooker depending on your jailbreak (from Sileo, Cydia or Zebra).

       

      🤩 Hack Features

      - Infinite Subscriber
      - Infinite Views
      - Infinite Bux

      NOTE: Please complete tutorial first before enabling the hacks otherwise it won't work

      NOTe 2: Please make a youtube video to get some views first (without hack) then before enable infinite views

       

      Non-Jailbroken Hack: https://iosgods.com/topic/86411-pewdiepies-tuber-simulator-v2450-jailed-cheats-3/

       

      ⬇️ iOS Hack Download Link: https://iosgods.com/topic/86366-pewdiepies-tuber-simulator-cheats-v2460-3/
        • Informative
        • Agree
        • Haha
        • Thanks
        • Winner
        • Like
      • 1,155 replies
    • Battle Legion - Mass Battler Cheats v4.3.8 +4
      Modded/Hacked App: Battle Legion - Mass Battler By GODSPEED GAMING SOLUTIONS PRIVATE LIMITED
      Bundle ID: com.traplight.battleslides
      iTunes Store Link: https://apps.apple.com/us/app/battle-legion-mass-battler/id1435133042?uo=4

       

      📌 Mod Requirements

      - Jailbroken iPhone or iPad.
      - iGameGod / Filza / iMazing.
      - Cydia Substrate, ElleKit, Substitute or libhooker depending on your jailbreak (from Sileo, Cydia or Zebra).

       

      🤩 Hack Features

      - Multiply Attack
      - Multiply Defense
      - Instant Win
      - Enemies Don't Move
      - Enemies Don't Attack

       

      ⬇️ iOS Hack Download Link: https://iosgods.com/topic/129669-battle-legion-mass-battler-cheats-v424-4/
        • Informative
        • Agree
        • Haha
        • Thanks
        • Winner
        • Like
      • 574 replies
    • Honkai Impact 3 (SEA) Cheats v8.3.0 +2 [ Multiply Attack & Defense ]
      Modded/Hacked App: Honkai Impact 3 By COGNOSPHERE PTE. LTD.
      Bundle ID: com.miHoYo.bh3oversea
      iTunes Store Link: https://apps.apple.com/ph/app/honkai-impact-3/id1299582178?uo=4

       

      📌 Mod Requirements

      - Jailbroken iPhone or iPad.
      - iGameGod / Filza / iMazing.
      - Cydia Substrate, ElleKit, Substitute or libhooker depending on your jailbreak (from Sileo, Cydia or Zebra).

       

      🤩 Hack Features

      - Multiply Attack
      - Multiply Defense

       

      ⬇️ iOS Hack Download Link: https://iosgods.com/topic/134285-honkai-impact-3-sea-cheats-v810-2-multiply-attack-defense/
        • Informative
        • Agree
        • Haha
        • Thanks
        • Winner
        • Like
      • 496 replies
    • SnapEdit - Remove Objects AI Modded v5.9.4 +1
      Modded/Hacked App: SnapEdit - Remove Objects AI By SilverAI Joint Stock Company
      Bundle ID: com.sfun.snapedit
      App Store Link: https://apps.apple.com/us/app/snapedit-remove-objects-ai/id1611282499?uo=4

       

      📌 Mod Requirements

      - Jailbroken iPhone or iPad.
      - iGameGod / Filza / iMazing.
      - Cydia Substrate, ElleKit, Substitute or libhooker depending on your jailbreak (from Sileo, Cydia or Zebra).

       

      🤩 Hack Features

      - PREMIUM

       

      Free Non-Jailbroken Hack: https://iosgods.com/topic/197205-snapedit-remove-objects-ai-v594-jailed-mod-1/

       

      ⬇️ iOS Hack Download Link: https://iosgods.com/topic/175364-snapedit-remove-objects-ai-modded-v594-1/
        • Informative
        • Agree
        • Haha
        • Thanks
        • Winner
        • Like
      • 97 replies
    • Subnautica v1.21.82617 +100++ Jailed Cheats [ Developer Menu ]
      Modded/Hacked App: Subnautica By Unknown Worlds Entertainment, Inc.
      Bundle ID: com.UnknownWorlds.Subnautica
      App Store Link: https://apps.apple.com/us/app/subnautica/id6478639011?uo=4

       
       

      🤩 Hack Features

      - Developer Menu -> Pause the game and you will see a Developer Menu button.

      For all developer commands, go here.
        • Thanks
        • Like
      • 4 replies
    • Subnautica v1.21.82617 +100++ Cheats [ Developer Menu ]
      Modded/Hacked App: Subnautica By Unknown Worlds Entertainment, Inc.
      Bundle ID: com.UnknownWorlds.Subnautica
      App Store Link: https://apps.apple.com/us/app/subnautica/id6478639011?uo=4

       


      🤩 Hack Features

      - Developer Menu -> Pause the game and you will see a Developer Menu button.

      For all developer commands, go here..
        • Winner
        • Like
      • 4 replies
    • Dawn of Ages: Medieval Games v2.0.8 +5 Jailed Cheats [ Damage & Defence ]
      Modded/Hacked App: Dawn of Ages: total war battle By BoomBit, Inc.
      Bundle ID: com.stratospheregames.dawnofages
      App Store Link: https://apps.apple.com/us/app/dawn-of-ages-total-war-battle/id6477473268?uo=4

       


      🤩 Hack Features

      - Damage Multiplier
      - Defence Multiplier
      - God Mode
      - Dumb Enemy
      - Premium Enabled
        • Agree
        • Winner
        • Like
      • 11 replies
×
  • Create New...

Important Information

We would like to place cookies on your device to help make this website better. The website cannot give you the best user experience without cookies. You can accept or decline our cookies. You may also adjust your cookie settings. Privacy Policy - Guidelines