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Posted

I found this in Ida Pro, guided by LLDB, and now what???

what is exact next step in ida pro or lldb???
i need retard like explanation because am rookie...

step by step...

R7tJ3C3.png

Posted
1 minute ago, Ted2 said:

You don't even say what this function is supposed to be, we can only guess now.

Coin Dozer Coins "R1 hold value"

-> 0x18e5f4:  ldr    r0, [r2, #0xc]
   0x18e5f6:  cbz    r0, 0x18e600              ; ¬¬¬¬¬ + 136463
   0x18e5f8:  mov    r1, r2

Game have ASLR

I found value in LLDB, that guided me to this in IDA PRO...

now what? :)
step by step... ;) please...

Posted
1 minute ago, Ted2 said:

Removed aslr from lldb outcome?

how do you know R1 holds the coin value?

Cuase i watched adress from iGG w s e --... and in lldb showed me... than i used register read -all :)
than i caltucelted adress given - ASLR, got this IDA PRO ADDRESS "0x000CE5F4"

and that adress is on picture :_)

Posted
1 minute ago, Ted2 said:

Paste code in ur post, I can't copy functions from your image

__text:000CE5D2 loc_CE5D2                               ; CODE XREF: sub_CE560+54j
__text:000CE5D2                 MOV             R0, #(off_1D2383C - 0xCE5DE)
__text:000CE5DA                 ADD             R0, PC ; off_1D2383C ; Rd = Op1 + Op2
__text:000CE5DC                 LDR             R5, [R0] ; unk_1FDCE3C ; Load from Memory
__text:000CE5DE                 LDR             R0, [R5] ; Load from Memory
__text:000CE5E0                 LDRB.W          R1, [R0,#0xB2] ; Load from Memory
__text:000CE5E4                 TST.W           R1, #1  ; Set cond. codes on Op1 & Op2
__text:000CE5E8                 BEQ             loc_CE5F8 ; Branch
__text:000CE5EA                 LDR             R1, [R0,#0x60] ; Load from Memory
__text:000CE5EC                 CBNZ            R1, loc_CE5F8 ; Compare and Branch on Non-Zero
__text:000CE5EE                 MOV.W           R1, #0xFFFFFFFF ; Rd = Op2
__text:000CE5F2                 STR             R1, [SP,#0x68+var_48] ; Store to Memory
__text:000CE5F4                 BL.W            sub_E09B20 ; Branch with Link
__text:000CE5F8
__text:000CE5F8 loc_CE5F8                               ; CODE XREF: sub_CE560+88j
__text:000CE5F8                                         ; sub_CE560+8Cj
__text:000CE5F8                 MOVW            R0, #(:lower16:(off_1D23830 - 0xCE608)) ; Rd = Op2
__text:000CE5FC                 MOV.W           R4, #0xFFFFFFFF ; Rd = Op2
__text:000CE600                 MOVT.W          R0, #(:upper16:(off_1D23830 - 0xCE608)) ; Move Top
__text:000CE604                 ADD             R0, PC ; off_1D23830 ; Rd = Op1 + Op2
__text:000CE606                 LDR             R6, [R0] ; unk_1FDF8A0 ; Load from Memory
__text:000CE608                 MOVS            R0, #0  ; Rd = Op2
__text:000CE60A                 LDR             R1, [R6] ; Load from Memory
__text:000CE60C                 STR             R4, [SP,#0x68+var_48] ; Store to Memory
__text:000CE60E                 BL              sub_32A5A4 ; Branch with Link
__text:000CE612                 CMP             R0, #0  ; Set cond. codes on Op1 - Op2
__text:000CE614                 BEQ             loc_CE6CE ; Branch
__text:000CE616                 LDRB.W          R0, [R0,#0x24] ; Load from Memory
__text:000CE61A                 CMP             R0, #0  ; Set cond. codes on Op1 - Op2
__text:000CE61C                 BNE             loc_CE6B2 ; Branch
__text:000CE61E                 LDR             R0, [R5] ; Load from Memory
__text:000CE620                 LDRB.W          R1, [R0,#0xB2] ; Load from Memory
__text:000CE624                 TST.W           R1, #1  ; Set cond. codes on Op1 & Op2
__text:000CE628                 BEQ             loc_CE638 ; Branch
__text:000CE62A                 LDR             R1, [R0,#0x60] ; Load from Memory
__text:000CE62C                 CBNZ            R1, loc_CE638 ; Compare and Branch on Non-Zero
__text:000CE62E                 MOV.W           R1, #0xFFFFFFFF ; Rd = Op2
__text:000CE632                 STR             R1, [SP,#0x68+var_48] ; Store to Memory
__text:000CE634                 BL.W            sub_E09B20 ; Branch with Link
__text:000CE638
__text:000CE638 loc_CE638                               ; CODE XREF: sub_CE560+C8j
__text:000CE638                                         ; sub_CE560+CCj

What will you do step by step in this situation... thanks mate <3

Posted (edited)
2 minutes ago, Goran said:

__text:000CE5D2 loc_CE5D2                               ; CODE XREF: sub_CE560+54j
__text:000CE5D2                 MOV             R0, #(off_1D2383C - 0xCE5DE)
__text:000CE5DA                 ADD             R0, PC ; off_1D2383C ; Rd = Op1 + Op2
__text:000CE5DC                 LDR             R5, [R0] ; unk_1FDCE3C ; Load from Memory
__text:000CE5DE                 LDR             R0, [R5] ; Load from Memory
__text:000CE5E0                 LDRB.W          R1, [R0,#0xB2] ; Load from Memory
__text:000CE5E4                 TST.W           R1, #1  ; Set cond. codes on Op1 & Op2
__text:000CE5E8                 BEQ             loc_CE5F8 ; Branch
__text:000CE5EA                 LDR             R1, [R0,#0x60] ; Load from Memory
__text:000CE5EC                 CBNZ            R1, loc_CE5F8 ; Compare and Branch on Non-Zero
__text:000CE5EE                 MOV.W           R1, #0xFFFFFFFF ; Rd = Op2
__text:000CE5F2                 STR             R1, [SP,#0x68+var_48] ; Store to Memory
__text:000CE5F4                 BL.W            sub_E09B20 ; Branch with Link
__text:000CE5F8
__text:000CE5F8 loc_CE5F8                               ; CODE XREF: sub_CE560+88j
__text:000CE5F8                                         ; sub_CE560+8Cj
__text:000CE5F8                 MOVW            R0, #(:lower16:(off_1D23830 - 0xCE608)) ; Rd = Op2
__text:000CE5FC                 MOV.W           R4, #0xFFFFFFFF ; Rd = Op2
__text:000CE600                 MOVT.W          R0, #(:upper16:(off_1D23830 - 0xCE608)) ; Move Top
__text:000CE604                 ADD             R0, PC ; off_1D23830 ; Rd = Op1 + Op2
__text:000CE606                 LDR             R6, [R0] ; unk_1FDF8A0 ; Load from Memory
__text:000CE608                 MOVS            R0, #0  ; Rd = Op2
__text:000CE60A                 LDR             R1, [R6] ; Load from Memory
__text:000CE60C                 STR             R4, [SP,#0x68+var_48] ; Store to Memory
__text:000CE60E                 BL              sub_32A5A4 ; Branch with Link
__text:000CE612                 CMP             R0, #0  ; Set cond. codes on Op1 - Op2
__text:000CE614                 BEQ             loc_CE6CE ; Branch
__text:000CE616                 LDRB.W          R0, [R0,#0x24] ; Load from Memory
__text:000CE61A                 CMP             R0, #0  ; Set cond. codes on Op1 - Op2
__text:000CE61C                 BNE             loc_CE6B2 ; Branch
__text:000CE61E                 LDR             R0, [R5] ; Load from Memory
__text:000CE620                 LDRB.W          R1, [R0,#0xB2] ; Load from Memory
__text:000CE624                 TST.W           R1, #1  ; Set cond. codes on Op1 & Op2
__text:000CE628                 BEQ             loc_CE638 ; Branch
__text:000CE62A                 LDR             R1, [R0,#0x60] ; Load from Memory
__text:000CE62C                 CBNZ            R1, loc_CE638 ; Compare and Branch on Non-Zero
__text:000CE62E                 MOV.W           R1, #0xFFFFFFFF ; Rd = Op2
__text:000CE632                 STR             R1, [SP,#0x68+var_48] ; Store to Memory
__text:000CE634                 BL.W            sub_E09B20 ; Branch with Link
__text:000CE638
__text:000CE638 loc_CE638                               ; CODE XREF: sub_CE560+C8j
__text:000CE638                                         ; sub_CE560+CCj

What will you do step by step in this situation... thanks mate <3

In a code box please, I'm on phone so hard to actually read it

 

also copy from graph view, so there's no text2836362__

Updated by Ted2
Posted
2 minutes ago, Ted2 said:

In a code box please, I'm on phone so hard to actually read it

 

also copy from graph view, so there's no text2836362__

__text:000CE5D2 loc_CE5D2                               ; CODE XREF: sub_CE560+54j
__text:000CE5D2                 MOV             R0, #(off_1D2383C - 0xCE5DE)
__text:000CE5DA                 ADD             R0, PC ; off_1D2383C ; Rd = Op1 + Op2
__text:000CE5DC                 LDR             R5, [R0] ; unk_1FDCE3C ; Load from Memory
__text:000CE5DE                 LDR             R0, [R5] ; Load from Memory
__text:000CE5E0                 LDRB.W          R1, [R0,#0xB2] ; Load from Memory
__text:000CE5E4                 TST.W           R1, #1  ; Set cond. codes on Op1 & Op2
__text:000CE5E8                 BEQ             loc_CE5F8 ; Branch
__text:000CE5EA                 LDR             R1, [R0,#0x60] ; Load from Memory
__text:000CE5EC                 CBNZ            R1, loc_CE5F8 ; Compare and Branch on Non-Zero
__text:000CE5EE                 MOV.W           R1, #0xFFFFFFFF ; Rd = Op2
__text:000CE5F2                 STR             R1, [SP,#0x68+var_48] ; Store to Memory
__text:000CE5F4                 BL.W            sub_E09B20 ; Branch with Link
__text:000CE5F8
__text:000CE5F8 loc_CE5F8                               ; CODE XREF: sub_CE560+88j
__text:000CE5F8                                         ; sub_CE560+8Cj
__text:000CE5F8                 MOVW            R0, #(:lower16:(off_1D23830 - 0xCE608)) ; Rd = Op2
__text:000CE5FC                 MOV.W           R4, #0xFFFFFFFF ; Rd = Op2
__text:000CE600                 MOVT.W          R0, #(:upper16:(off_1D23830 - 0xCE608)) ; Move Top
__text:000CE604                 ADD             R0, PC ; off_1D23830 ; Rd = Op1 + Op2
__text:000CE606                 LDR             R6, [R0] ; unk_1FDF8A0 ; Load from Memory
__text:000CE608                 MOVS            R0, #0  ; Rd = Op2
__text:000CE60A                 LDR             R1, [R6] ; Load from Memory
__text:000CE60C                 STR             R4, [SP,#0x68+var_48] ; Store to Memory
__text:000CE60E                 BL              sub_32A5A4 ; Branch with Link
__text:000CE612                 CMP             R0, #0  ; Set cond. codes on Op1 - Op2
__text:000CE614                 BEQ             loc_CE6CE ; Branch
__text:000CE616                 LDRB.W          R0, [R0,#0x24] ; Load from Memory
__text:000CE61A                 CMP             R0, #0  ; Set cond. codes on Op1 - Op2
__text:000CE61C                 BNE             loc_CE6B2 ; Branch
__text:000CE61E                 LDR             R0, [R5] ; Load from Memory
__text:000CE620                 LDRB.W          R1, [R0,#0xB2] ; Load from Memory
__text:000CE624                 TST.W           R1, #1  ; Set cond. codes on Op1 & Op2
__text:000CE628                 BEQ             loc_CE638 ; Branch
__text:000CE62A                 LDR             R1, [R0,#0x60] ; Load from Memory
__text:000CE62C                 CBNZ            R1, loc_CE638 ; Compare and Branch on Non-Zero
__text:000CE62E                 MOV.W           R1, #0xFFFFFFFF ; Rd = Op2
__text:000CE632                 STR             R1, [SP,#0x68+var_48] ; Store to Memory
__text:000CE634                 BL.W            sub_E09B20 ; Branch with Link
__text:000CE638
__text:000CE638 loc_CE638                               ; CODE XREF: sub_CE560+C8j
__text:000CE638                                         ; sub_CE560+CCj

 

Posted

loc_CE5D2                               ; CODE XREF: sub_CE560+54j
MOV             R0, #(off_1D2383C - 0xCE5DE)
ADD              R0, PC ; off_1D2383C
LDR               R5, [R0] ; unk_1FDCE3C
LDR               R0, [R5]
LDRB.W        R1, [R0,#0xB2]
TST.W           R1, #1
BEQ              loc_CE5F8
LDR               R1, [R0,#0x60]
CBNZ            R1, loc_CE5F8
MOV.W         R1, #0xFFFFFFFF
STR               R1, [SP,#0x68+var_48]
BL.W            sub_E09B20

loc_CE5F8                               ; CODE XREF: sub_CE560+88j
                                                 ; sub_CE560+8Cj
MOVW            R0, #(:lower16:(off_1D23830 - 0xCE608))
MOV.W           R4, #0xFFFFFFFF
MOVT.W         R0, #(:upper16:(off_1D23830 - 0xCE608))
ADD                R0, PC ; off_1D23830
LDR                 R6, [R0] ; unk_1FDF8A0
MOVS             R0, #0
LDR                 R1, [R6]
STR                 R4, [SP,#0x68+var_48]
BL                   sub_32A5A4
CMP               R0, #0
BEQ                loc_CE6CE
LDRB.W         R0, [R0,#0x24]
CMP               R0, #0
BNE               loc_CE6B2
LDR               R0, [R5]
LDRB.W        R1, [R0,#0xB2]
TST.W           R1, #1
BEQ              loc_CE638
LDR              R1, [R0,#0x60]
CBNZ           R1, loc_CE638
MOV.W       R1, #0xFFFFFFFF
STR              R1, [SP,#0x68+var_48]
BL.W           sub_E09B20

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      🔧 Mod Requirements

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      🚀 Hack Features

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      🍏 Jailbreak iOS hacks: 

       

      📥 iOS Hack Download IPA Link


      Hidden Content

      Download via the iOSGods App







       

      📖 PC Installation Instructions

      STEP 1: Download the pre-hacked .IPA file from the link above to your computer. To download from the iOSGods App, see our iOSGods App IPA Download Tutorial which includes a video example.
      STEP 2: Download Sideloadly and install it on your Windows or Mac.
      STEP 3: Open Sideloadly on your computer, connect your iOS device, and wait until your device name appears in Sideloadly.
      STEP 4: Once your iDevice is recognized, drag the modded .IPA file you downloaded and drop it into the Sideloadly application.
      STEP 5: Enter your Apple Account email when prompted, then press “Start.” You’ll then be asked to enter your password. Go ahead and provide the required information.
      STEP 6: Wait for Sideloadly to finish sideloading/installing the hacked IPA. If there are issues during installation, please read the note below.
      STEP 7: Once the installation is complete and you see the app on your Home Screen, you will need to go to Settings -> General -> Profiles / VPN & Device Management. Once there, tap on the email you entered from step 6, and then tap on 'Trust [email protected]'.
      STEP 8: Now go to your Home Screen and open the newly installed app and everything should work fine. You may need to follow further per app instructions inside the hack's popup in-game.

      NOTE: iOS/iPadOS 16 and later, you must enable Developer Mode. For free Apple Developer accounts, you will need to repeat this process every 7 days. If you have any questions or problems, read our Sideloadly FAQ section of the topic and if you don't find a solution, please post your issue below and we'll do our best to help! If the hack does work for you, post your feedback below and help out other fellow members that are encountering issues.

       

      🙌 Credits

      - AlyssaX64

       

      🎥 Cheat Video/Screenshots

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      🔧 Mod Requirements

      - Jailbroken iPhone or iPad.
      - iGameGod / Filza / iMazing.
      - Cydia Substrate, ElleKit, Substitute or libhooker depending on your jailbreak (from Cydia, Sileo or Zebra).

       

      🚀 Hack Features

      - Damage Multiplier
      - Defense Multiplier
      - Unlimited Currencies → Spend/Gain


      🍏 For Non-Jailbroken & No Jailbreak required hacks: 

       

      📥 iOS Hack Download Link


      Hidden Content

      Download Hack







       

      📖 iOS Installation Instructions

      STEP 1: Download the .deb hack file from the link above. Use Safari, Google Chrome or other iOS browsers to download.
      STEP 2: Once the file has downloaded, tap on it and then you will be prompted on whether you want to open the deb with iGameGod or copy it to Filza.
      STEP 3: If needed, tap on the downloaded file again, then select ‘Normal Install’ from the options on your screen.
      STEP 4: Let iGameGod/Filza finish the cheat installation. If it doesn’t install successfully, see the note below.
      STEP 5: Open the game, log in to your iOSGods account when asked, then toggle on the features you want and enjoy!

       

      NOTE: If you have any questions or problems, read our Jailbreak iOS Hack Troubleshooting & Frequently Asked Questions & Answers topic. If you still haven't found a solution, post your issue below and we'll do our best to help! If the hack does work for you, please post your feedback below and help out other fellow members that are encountering issues.

       

      🙌 Credits

      - AlyssaX64

       

      🎥 Cheat Video/Screenshots

      N/A

       

      🔗 More iOS App Hacks & Android Modded APKs

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