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Posted

I found this in Ida Pro, guided by LLDB, and now what???

what is exact next step in ida pro or lldb???
i need retard like explanation because am rookie...

step by step...

R7tJ3C3.png

Posted
1 minute ago, Ted2 said:

You don't even say what this function is supposed to be, we can only guess now.

Coin Dozer Coins "R1 hold value"

-> 0x18e5f4:  ldr    r0, [r2, #0xc]
   0x18e5f6:  cbz    r0, 0x18e600              ; ¬¬¬¬¬ + 136463
   0x18e5f8:  mov    r1, r2

Game have ASLR

I found value in LLDB, that guided me to this in IDA PRO...

now what? :)
step by step... ;) please...

Posted
1 minute ago, Ted2 said:

Removed aslr from lldb outcome?

how do you know R1 holds the coin value?

Cuase i watched adress from iGG w s e --... and in lldb showed me... than i used register read -all :)
than i caltucelted adress given - ASLR, got this IDA PRO ADDRESS "0x000CE5F4"

and that adress is on picture :_)

Posted
1 minute ago, Ted2 said:

Paste code in ur post, I can't copy functions from your image

__text:000CE5D2 loc_CE5D2                               ; CODE XREF: sub_CE560+54j
__text:000CE5D2                 MOV             R0, #(off_1D2383C - 0xCE5DE)
__text:000CE5DA                 ADD             R0, PC ; off_1D2383C ; Rd = Op1 + Op2
__text:000CE5DC                 LDR             R5, [R0] ; unk_1FDCE3C ; Load from Memory
__text:000CE5DE                 LDR             R0, [R5] ; Load from Memory
__text:000CE5E0                 LDRB.W          R1, [R0,#0xB2] ; Load from Memory
__text:000CE5E4                 TST.W           R1, #1  ; Set cond. codes on Op1 & Op2
__text:000CE5E8                 BEQ             loc_CE5F8 ; Branch
__text:000CE5EA                 LDR             R1, [R0,#0x60] ; Load from Memory
__text:000CE5EC                 CBNZ            R1, loc_CE5F8 ; Compare and Branch on Non-Zero
__text:000CE5EE                 MOV.W           R1, #0xFFFFFFFF ; Rd = Op2
__text:000CE5F2                 STR             R1, [SP,#0x68+var_48] ; Store to Memory
__text:000CE5F4                 BL.W            sub_E09B20 ; Branch with Link
__text:000CE5F8
__text:000CE5F8 loc_CE5F8                               ; CODE XREF: sub_CE560+88j
__text:000CE5F8                                         ; sub_CE560+8Cj
__text:000CE5F8                 MOVW            R0, #(:lower16:(off_1D23830 - 0xCE608)) ; Rd = Op2
__text:000CE5FC                 MOV.W           R4, #0xFFFFFFFF ; Rd = Op2
__text:000CE600                 MOVT.W          R0, #(:upper16:(off_1D23830 - 0xCE608)) ; Move Top
__text:000CE604                 ADD             R0, PC ; off_1D23830 ; Rd = Op1 + Op2
__text:000CE606                 LDR             R6, [R0] ; unk_1FDF8A0 ; Load from Memory
__text:000CE608                 MOVS            R0, #0  ; Rd = Op2
__text:000CE60A                 LDR             R1, [R6] ; Load from Memory
__text:000CE60C                 STR             R4, [SP,#0x68+var_48] ; Store to Memory
__text:000CE60E                 BL              sub_32A5A4 ; Branch with Link
__text:000CE612                 CMP             R0, #0  ; Set cond. codes on Op1 - Op2
__text:000CE614                 BEQ             loc_CE6CE ; Branch
__text:000CE616                 LDRB.W          R0, [R0,#0x24] ; Load from Memory
__text:000CE61A                 CMP             R0, #0  ; Set cond. codes on Op1 - Op2
__text:000CE61C                 BNE             loc_CE6B2 ; Branch
__text:000CE61E                 LDR             R0, [R5] ; Load from Memory
__text:000CE620                 LDRB.W          R1, [R0,#0xB2] ; Load from Memory
__text:000CE624                 TST.W           R1, #1  ; Set cond. codes on Op1 & Op2
__text:000CE628                 BEQ             loc_CE638 ; Branch
__text:000CE62A                 LDR             R1, [R0,#0x60] ; Load from Memory
__text:000CE62C                 CBNZ            R1, loc_CE638 ; Compare and Branch on Non-Zero
__text:000CE62E                 MOV.W           R1, #0xFFFFFFFF ; Rd = Op2
__text:000CE632                 STR             R1, [SP,#0x68+var_48] ; Store to Memory
__text:000CE634                 BL.W            sub_E09B20 ; Branch with Link
__text:000CE638
__text:000CE638 loc_CE638                               ; CODE XREF: sub_CE560+C8j
__text:000CE638                                         ; sub_CE560+CCj

What will you do step by step in this situation... thanks mate <3

Posted (edited)
2 minutes ago, Goran said:

__text:000CE5D2 loc_CE5D2                               ; CODE XREF: sub_CE560+54j
__text:000CE5D2                 MOV             R0, #(off_1D2383C - 0xCE5DE)
__text:000CE5DA                 ADD             R0, PC ; off_1D2383C ; Rd = Op1 + Op2
__text:000CE5DC                 LDR             R5, [R0] ; unk_1FDCE3C ; Load from Memory
__text:000CE5DE                 LDR             R0, [R5] ; Load from Memory
__text:000CE5E0                 LDRB.W          R1, [R0,#0xB2] ; Load from Memory
__text:000CE5E4                 TST.W           R1, #1  ; Set cond. codes on Op1 & Op2
__text:000CE5E8                 BEQ             loc_CE5F8 ; Branch
__text:000CE5EA                 LDR             R1, [R0,#0x60] ; Load from Memory
__text:000CE5EC                 CBNZ            R1, loc_CE5F8 ; Compare and Branch on Non-Zero
__text:000CE5EE                 MOV.W           R1, #0xFFFFFFFF ; Rd = Op2
__text:000CE5F2                 STR             R1, [SP,#0x68+var_48] ; Store to Memory
__text:000CE5F4                 BL.W            sub_E09B20 ; Branch with Link
__text:000CE5F8
__text:000CE5F8 loc_CE5F8                               ; CODE XREF: sub_CE560+88j
__text:000CE5F8                                         ; sub_CE560+8Cj
__text:000CE5F8                 MOVW            R0, #(:lower16:(off_1D23830 - 0xCE608)) ; Rd = Op2
__text:000CE5FC                 MOV.W           R4, #0xFFFFFFFF ; Rd = Op2
__text:000CE600                 MOVT.W          R0, #(:upper16:(off_1D23830 - 0xCE608)) ; Move Top
__text:000CE604                 ADD             R0, PC ; off_1D23830 ; Rd = Op1 + Op2
__text:000CE606                 LDR             R6, [R0] ; unk_1FDF8A0 ; Load from Memory
__text:000CE608                 MOVS            R0, #0  ; Rd = Op2
__text:000CE60A                 LDR             R1, [R6] ; Load from Memory
__text:000CE60C                 STR             R4, [SP,#0x68+var_48] ; Store to Memory
__text:000CE60E                 BL              sub_32A5A4 ; Branch with Link
__text:000CE612                 CMP             R0, #0  ; Set cond. codes on Op1 - Op2
__text:000CE614                 BEQ             loc_CE6CE ; Branch
__text:000CE616                 LDRB.W          R0, [R0,#0x24] ; Load from Memory
__text:000CE61A                 CMP             R0, #0  ; Set cond. codes on Op1 - Op2
__text:000CE61C                 BNE             loc_CE6B2 ; Branch
__text:000CE61E                 LDR             R0, [R5] ; Load from Memory
__text:000CE620                 LDRB.W          R1, [R0,#0xB2] ; Load from Memory
__text:000CE624                 TST.W           R1, #1  ; Set cond. codes on Op1 & Op2
__text:000CE628                 BEQ             loc_CE638 ; Branch
__text:000CE62A                 LDR             R1, [R0,#0x60] ; Load from Memory
__text:000CE62C                 CBNZ            R1, loc_CE638 ; Compare and Branch on Non-Zero
__text:000CE62E                 MOV.W           R1, #0xFFFFFFFF ; Rd = Op2
__text:000CE632                 STR             R1, [SP,#0x68+var_48] ; Store to Memory
__text:000CE634                 BL.W            sub_E09B20 ; Branch with Link
__text:000CE638
__text:000CE638 loc_CE638                               ; CODE XREF: sub_CE560+C8j
__text:000CE638                                         ; sub_CE560+CCj

What will you do step by step in this situation... thanks mate <3

In a code box please, I'm on phone so hard to actually read it

 

also copy from graph view, so there's no text2836362__

Updated by Ted2
Posted
2 minutes ago, Ted2 said:

In a code box please, I'm on phone so hard to actually read it

 

also copy from graph view, so there's no text2836362__

__text:000CE5D2 loc_CE5D2                               ; CODE XREF: sub_CE560+54j
__text:000CE5D2                 MOV             R0, #(off_1D2383C - 0xCE5DE)
__text:000CE5DA                 ADD             R0, PC ; off_1D2383C ; Rd = Op1 + Op2
__text:000CE5DC                 LDR             R5, [R0] ; unk_1FDCE3C ; Load from Memory
__text:000CE5DE                 LDR             R0, [R5] ; Load from Memory
__text:000CE5E0                 LDRB.W          R1, [R0,#0xB2] ; Load from Memory
__text:000CE5E4                 TST.W           R1, #1  ; Set cond. codes on Op1 & Op2
__text:000CE5E8                 BEQ             loc_CE5F8 ; Branch
__text:000CE5EA                 LDR             R1, [R0,#0x60] ; Load from Memory
__text:000CE5EC                 CBNZ            R1, loc_CE5F8 ; Compare and Branch on Non-Zero
__text:000CE5EE                 MOV.W           R1, #0xFFFFFFFF ; Rd = Op2
__text:000CE5F2                 STR             R1, [SP,#0x68+var_48] ; Store to Memory
__text:000CE5F4                 BL.W            sub_E09B20 ; Branch with Link
__text:000CE5F8
__text:000CE5F8 loc_CE5F8                               ; CODE XREF: sub_CE560+88j
__text:000CE5F8                                         ; sub_CE560+8Cj
__text:000CE5F8                 MOVW            R0, #(:lower16:(off_1D23830 - 0xCE608)) ; Rd = Op2
__text:000CE5FC                 MOV.W           R4, #0xFFFFFFFF ; Rd = Op2
__text:000CE600                 MOVT.W          R0, #(:upper16:(off_1D23830 - 0xCE608)) ; Move Top
__text:000CE604                 ADD             R0, PC ; off_1D23830 ; Rd = Op1 + Op2
__text:000CE606                 LDR             R6, [R0] ; unk_1FDF8A0 ; Load from Memory
__text:000CE608                 MOVS            R0, #0  ; Rd = Op2
__text:000CE60A                 LDR             R1, [R6] ; Load from Memory
__text:000CE60C                 STR             R4, [SP,#0x68+var_48] ; Store to Memory
__text:000CE60E                 BL              sub_32A5A4 ; Branch with Link
__text:000CE612                 CMP             R0, #0  ; Set cond. codes on Op1 - Op2
__text:000CE614                 BEQ             loc_CE6CE ; Branch
__text:000CE616                 LDRB.W          R0, [R0,#0x24] ; Load from Memory
__text:000CE61A                 CMP             R0, #0  ; Set cond. codes on Op1 - Op2
__text:000CE61C                 BNE             loc_CE6B2 ; Branch
__text:000CE61E                 LDR             R0, [R5] ; Load from Memory
__text:000CE620                 LDRB.W          R1, [R0,#0xB2] ; Load from Memory
__text:000CE624                 TST.W           R1, #1  ; Set cond. codes on Op1 & Op2
__text:000CE628                 BEQ             loc_CE638 ; Branch
__text:000CE62A                 LDR             R1, [R0,#0x60] ; Load from Memory
__text:000CE62C                 CBNZ            R1, loc_CE638 ; Compare and Branch on Non-Zero
__text:000CE62E                 MOV.W           R1, #0xFFFFFFFF ; Rd = Op2
__text:000CE632                 STR             R1, [SP,#0x68+var_48] ; Store to Memory
__text:000CE634                 BL.W            sub_E09B20 ; Branch with Link
__text:000CE638
__text:000CE638 loc_CE638                               ; CODE XREF: sub_CE560+C8j
__text:000CE638                                         ; sub_CE560+CCj

 

Posted

loc_CE5D2                               ; CODE XREF: sub_CE560+54j
MOV             R0, #(off_1D2383C - 0xCE5DE)
ADD              R0, PC ; off_1D2383C
LDR               R5, [R0] ; unk_1FDCE3C
LDR               R0, [R5]
LDRB.W        R1, [R0,#0xB2]
TST.W           R1, #1
BEQ              loc_CE5F8
LDR               R1, [R0,#0x60]
CBNZ            R1, loc_CE5F8
MOV.W         R1, #0xFFFFFFFF
STR               R1, [SP,#0x68+var_48]
BL.W            sub_E09B20

loc_CE5F8                               ; CODE XREF: sub_CE560+88j
                                                 ; sub_CE560+8Cj
MOVW            R0, #(:lower16:(off_1D23830 - 0xCE608))
MOV.W           R4, #0xFFFFFFFF
MOVT.W         R0, #(:upper16:(off_1D23830 - 0xCE608))
ADD                R0, PC ; off_1D23830
LDR                 R6, [R0] ; unk_1FDF8A0
MOVS             R0, #0
LDR                 R1, [R6]
STR                 R4, [SP,#0x68+var_48]
BL                   sub_32A5A4
CMP               R0, #0
BEQ                loc_CE6CE
LDRB.W         R0, [R0,#0x24]
CMP               R0, #0
BNE               loc_CE6B2
LDR               R0, [R5]
LDRB.W        R1, [R0,#0xB2]
TST.W           R1, #1
BEQ              loc_CE638
LDR              R1, [R0,#0x60]
CBNZ           R1, loc_CE638
MOV.W       R1, #0xFFFFFFFF
STR              R1, [SP,#0x68+var_48]
BL.W           sub_E09B20

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      - Damage Multiplier
      - Defense Multiplier

       

      ⬇️ Android Mod APK Download Link


      Hidden Content

      Download Modded APK







       

      📖 Android Installation Instructions

      STEP 1: Download the modded APK file from the link above using your preferred Android browser or download manager.
      STEP 2: Once the download is complete, open your file manager and locate the downloaded .apk file (usually in the Downloads folder).
      STEP 3: Tap the APK file, then select Install. If prompted, enable Install from Unknown Sources in your device settings.
      STEP 3A: If the mod includes an OBB file, extract it if it’s inside an archive. Then move the folder to: /Android/obb/
      STEP 3B: If the mod includes a DATA file, extract it if it’s archived. Then move the folder to: /Android/data/
      STEP 4: Once installed, open the game and toggle your desired cheats & features through the APK mod menu. Enjoy!

       

      NOTE: If you have any questions or issues, read our Frequently Asked Questions topic. If you still need help, post your issue below and we’ll assist you as soon as possible. If the mod works for you, please share your feedback to help other members!

       

      🙌 Credits

      - AlyssaX64

       

      📷 Cheat Video/Screenshots

      N/A

       

       iOS & iPadOS App Hacks
      If you’re looking for Non-Jailbroken & No Jailbreak required iOS IPA hacks, visit the iOS Game Cheats & Hacks or the iOSGods App for a variety of modded games and apps for non-jailbroken iOS devices.
      • 25 replies
    • Merge Dragons! +1 Cheat
      Mod APK Game Name: Merge Dragons! By Gram Games Limited
      Rooted Device: Not Required.
      Google Play Store Link: https://play.google.com/store/apps/details?id=com.gramgames.mergedragons

       

      🤩 Hack Features

      - Freeze Currencies

       

      ⬇️ Android Mod APK Download Link


      Hidden Content

      Download Modded APK







       

      📖 Android Installation Instructions

      STEP 1: Download the modded APK file from the link above using your preferred Android browser or download manager.
      STEP 2: Once the download is complete, open your file manager and locate the downloaded .apk file (usually in the Downloads folder).
      STEP 3: Tap the APK file, then select Install. If prompted, enable Install from Unknown Sources in your device settings.
      STEP 3A: If the mod includes an OBB file, extract it if it’s inside an archive. Then move the folder to: /Android/obb/
      STEP 3B: If the mod includes a DATA file, extract it if it’s archived. Then move the folder to: /Android/data/
      STEP 4: Once installed, open the game and toggle your desired cheats & features through the APK mod menu. Enjoy!

       

      NOTE: If you have any questions or issues, read our Frequently Asked Questions topic. If you still need help, post your issue below and we’ll assist you as soon as possible. If the mod works for you, please share your feedback to help other members!

       

      🙌 Credits

      - AlyssaX64

       

      📷 Cheat Video/Screenshots

      N/A

       

       iOS & iPadOS App Hacks
      If you’re looking for Non-Jailbroken & No Jailbreak required iOS IPA hacks, visit the iOS Game Cheats & Hacks or the iOSGods App for a variety of modded games and apps for non-jailbroken iOS devices.
      • 4 replies
    • Otherworld Mercenary Corps +2 Cheats
      Mod APK Game Name: Otherworld Mercenary Corps By baobob lab
      Rooted Device: Not Required.
      Google Play Store Link: https://play.google.com/store/apps/details?id=com.Cryptect.Mercenary

       

      🤩 Hack Features

      - Damage Multiplier
      - Never Die

       

      ⬇️ Android Mod APK Download Link


      Hidden Content

      Download Modded APK







       

      📖 Android Installation Instructions

      STEP 1: Download the modded APK file from the link above using your preferred Android browser or download manager.
      STEP 2: Once the download is complete, open your file manager and locate the downloaded .apk file (usually in the Downloads folder).
      STEP 3: Tap the APK file, then select Install. If prompted, enable Install from Unknown Sources in your device settings.
      STEP 3A: If the mod includes an OBB file, extract it if it’s inside an archive. Then move the folder to: /Android/obb/
      STEP 3B: If the mod includes a DATA file, extract it if it’s archived. Then move the folder to: /Android/data/
      STEP 4: Once installed, open the game and toggle your desired cheats & features through the APK mod menu. Enjoy!

       

      NOTE: If you have any questions or issues, read our Frequently Asked Questions topic. If you still need help, post your issue below and we’ll assist you as soon as possible. If the mod works for you, please share your feedback to help other members!

       

      🙌 Credits

      - AlyssaX64

       

      📷 Cheat Video/Screenshots

      N/A

       

       iOS & iPadOS App Hacks
      If you’re looking for Non-Jailbroken & No Jailbreak required iOS IPA hacks, visit the iOS Game Cheats & Hacks or the iOSGods App for a variety of modded games and apps for non-jailbroken iOS devices.
      • 8 replies
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