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Posted
10 hours ago, Ted2 said:

Asking cz1993 won't help. Breakpoint on your function, so you can read the registers.

 
I do not know this command on lldb. Please give me instructions.
 
2 hours ago, Aswag1 said:

Ok, here is the breakdown of what the code is doing:

FCMP S0, #0.0 <-- this is comparing the health to see if your health (S0) is equal to 0.0

B.LS loc__ <-- B.LS (Branch if Less) means that if the value in S0 is less than 0.0, it will branch to this loc__

STR XZR <-- If the value is not less than 0.0, then the health is stored in XZR register

 

At loc__1001F2040 we see this:

STR WZR  

MOVI V0, #0

This moves the value of 0 into the health register, thus making the player dead

Help me change??

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Posted
1 minute ago, vinhthai222006 said:
 
I do not know this command on lldb. Please give me instructions.
 

b 0xoffset.

when game freezes

register read

 

be sure to add current aslr slide to the offset instead of substrCt

Posted
Just now, Ted2 said:

b 0xoffset.

when game freezes

register read

 

be sure to add current aslr slide to the offset instead of substrCt

Do you think I need to break any offset?

Posted (edited)
5 hours ago, NoHax said:

Change the FCMP S0, #1.0

You have to have the .0 on the end. 

The most you can change it to is 31.0

i'm using arm64.Conversion Failed! 

Updated by vinhthai222006
Posted
4 hours ago, Ted2 said:

b 0xoffset.

when game freezes

register read

 

be sure to add current aslr slide to the offset instead of substrCt

(lldb) register read
General Purpose Registers:
        x0 = 0x0000000010004005
        x1 = 0x0000000007000806
        x2 = 0x0000000000000000
        x3 = 0x0000000000000c00
        x4 = 0x0000000000001e03
        x5 = 0x00000000ffffffff
        x6 = 0x0000000000000000
        x7 = 0x0000000000000000
        x8 = 0x00000000fffffbbf
        x9 = 0x0000000007000000
       x10 = 0x0000000007000100
       x11 = 0x000000000003f3a4
       x12 = 0x0000000000000000
       x13 = 0x0000000000000000
       x14 = 0x0000000000000000
       x15 = 0x0000000000000000
       x16 = 0xffffffffffffffe1
       x17 = 0x00000001857456c4  CoreFoundation`-[__NSArrayM count]
       x18 = 0x0000000000000000
       x19 = 0x0000000000000000
       x20 = 0x00000000ffffffff
       x21 = 0x0000000000001e03
       x22 = 0x0000000000000c00
       x23 = 0x000000016fd7ac18
       x24 = 0x0000000007000806
       x25 = 0x0000000000000000
       x26 = 0x0000000007000806
       x27 = 0x0000000010004004
       x28 = 0x0000000000000001
        fp = 0x000000016fd7ab10
        lr = 0x00000001966c0cf8  libsystem_kernel.dylib`mach_msg + 72
        sp = 0x000000016fd7aac0
        pc = 0x00000001966c0e7c  libsystem_kernel.dylib`mach_msg_trap + 8
      cpsr = 0x60000000

 

Posted

How much health did you have when u the breakpoint freezed?

 

convert that number to a hex number & search in ur head utcome of register read :)

Posted

What is this game ? Sometimes you don't always go to the right address you have to test it to make sure. I've gone to an address before and it wasn't :( use the bt feature and have a look through them. Trial and error .

Posted
14 hours ago, Zimon said:

help!

14 hours ago, K_K said:

What is this game ? Sometimes you don't always go to the right address you have to test it to make sure. I've gone to an address before and it wasn't :( use the bt feature and have a look through them. Trial and error .

Frontline Commando: D-Day By Glu Games Inc v3.0.6

help me fix!

Posted
1 hour ago, vinhthai222006 said:

help!

Frontline Commando: D-Day By Glu Games Inc v3.0.6

help me fix!

What feature u trying to hack ?

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