Jump to content

3 posts in this topic

Recommended Posts

Updated (edited)

Hey there,

 

A few days ago, I figured out how a game I've been hacking for years added protection to their game.

Their protection compared stored values with the original values in classes.dex (smali files)

 

What does crc do?

The crc protection will detect if the game files has been modified. For example you change a simple coin value from 0x9 to 0xfff, the game will notice the original code is changed and it will probably crash the game. crc protection has it's own value/key which is stored somewhere in resources as a string. 

Example: 0x7f050017

 

How do we bypass it?

I've never seen this kind of protection in any game before, but that might be because I don't really hack that much anymore. Anyways, I've read somewhere that this kind of protection gets more popular, so that's why I'll teach you how we bypass it.

 

As I said, this protection compares using .classes.dex

 

Open up a text editor which can read .smali files, go to 'find in files' and locate your decompiled apk.

Search for: classes.dex. I'm not sure how much hits you get, I got 2 hits.

 

1:

.method private static a(Ljava/util/zip/ZipFile;Ljava/util/zip/ZipEntry;Ljava/io/File;Ljava/lang/String;)V
    .locals 6

    .prologue
    .line 308
    invoke-virtual {p0, p1}, Ljava/util/zip/ZipFile;->getInputStream(Ljava/util/zip/ZipEntry;)Ljava/io/InputStream;

    move-result-object v1

    .line 310
    const-string v0, ".zip"

    invoke-virtual {p2}, Ljava/io/File;->getParentFile()Ljava/io/File;

    move-result-object v2

    invoke-static {p3, v0, v2}, Ljava/io/File;->createTempFile(Ljava/lang/String;Ljava/lang/String;Ljava/io/File;)Ljava/io/File;

    move-result-object v2

    .line 312
    const-string v0, "MultiDex"

    new-instance v3, Ljava/lang/StringBuilder;

    invoke-direct {v3}, Ljava/lang/StringBuilder;-><init>()V

    const-string v4, "Extracting "

    invoke-virtual {v3, v4}, Ljava/lang/StringBuilder;->append(Ljava/lang/String;)Ljava/lang/StringBuilder;

    move-result-object v3

    invoke-virtual {v2}, Ljava/io/File;->getPath()Ljava/lang/String;

    move-result-object v4

    invoke-virtual {v3, v4}, Ljava/lang/StringBuilder;->append(Ljava/lang/String;)Ljava/lang/StringBuilder;

    move-result-object v3

    invoke-virtual {v3}, Ljava/lang/StringBuilder;->toString()Ljava/lang/String;

    move-result-object v3

    invoke-static {v0, v3}, Landroid/util/Log;->i(Ljava/lang/String;Ljava/lang/String;)I

    .line 314
    :try_start_0
    new-instance v3, Ljava/util/zip/ZipOutputStream;

    new-instance v0, Ljava/io/BufferedOutputStream;

    new-instance v4, Ljava/io/FileOutputStream;

    invoke-direct {v4, v2}, Ljava/io/FileOutputStream;-><init>(Ljava/io/File;)V

    invoke-direct {v0, v4}, Ljava/io/BufferedOutputStream;-><init>(Ljava/io/OutputStream;)V

    invoke-direct {v3, v0}, Ljava/util/zip/ZipOutputStream;-><init>(Ljava/io/OutputStream;)V
    :try_end_0
    .catchall {:try_start_0 .. :try_end_0} :catchall_0

    .line 316
    :try_start_1
    new-instance v0, Ljava/util/zip/ZipEntry;

    const-string v4, "classes.dex" <----->

    invoke-direct {v0, v4}, Ljava/util/zip/ZipEntry;-><init>(Ljava/lang/String;)V

    .line 318
    invoke-virtual {p1}, Ljava/util/zip/ZipEntry;->getTime()J

    move-result-wide v4

    invoke-virtual {v0, v4, v5}, Ljava/util/zip/ZipEntry;->setTime(J)V

    .line 319
    invoke-virtual {v3, v0}, Ljava/util/zip/ZipOutputStream;->putNextEntry(Ljava/util/zip/ZipEntry;)V

    .line 321
    const/16 v0, 0x4000

    new-array v4, v0, [B

    .line 322
    invoke-virtual {v1, v4}, Ljava/io/InputStream;->read([B)I

    move-result v0

    .line 323
    :goto_0
    const/4 v5, -0x1

    if-eq v0, v5, :cond_0

    .line 324
    const/4 v5, 0x0

    invoke-virtual {v3, v4, v5, v0}, Ljava/util/zip/ZipOutputStream;->write([BII)V

    .line 325
    invoke-virtual {v1, v4}, Ljava/io/InputStream;->read([B)I

    move-result v0

    goto :goto_0

    .line 327
    :cond_0
    invoke-virtual {v3}, Ljava/util/zip/ZipOutputStream;->closeEntry()V
    :try_end_1
    .catchall {:try_start_1 .. :try_end_1} :catchall_1

    .line 329
    :try_start_2
    invoke-virtual {v3}, Ljava/util/zip/ZipOutputStream;->close()V

    .line 331
    const-string v0, "MultiDex"

    new-instance v3, Ljava/lang/StringBuilder;

    invoke-direct {v3}, Ljava/lang/StringBuilder;-><init>()V

    const-string v4, "Renaming to "

    invoke-virtual {v3, v4}, Ljava/lang/StringBuilder;->append(Ljava/lang/String;)Ljava/lang/StringBuilder;

    move-result-object v3

    invoke-virtual {p2}, Ljava/io/File;->getPath()Ljava/lang/String;

    move-result-object v4

    invoke-virtual {v3, v4}, Ljava/lang/StringBuilder;->append(Ljava/lang/String;)Ljava/lang/StringBuilder;

    move-result-object v3

    invoke-virtual {v3}, Ljava/lang/StringBuilder;->toString()Ljava/lang/String;

    move-result-object v3

    invoke-static {v0, v3}, Landroid/util/Log;->i(Ljava/lang/String;Ljava/lang/String;)I

    .line 332
    invoke-virtual {v2, p2}, Ljava/io/File;->renameTo(Ljava/io/File;)Z

    move-result v0

    if-nez v0, :cond_1

    .line 333
    new-instance v0, Ljava/io/IOException;

    new-instance v3, Ljava/lang/StringBuilder;

    invoke-direct {v3}, Ljava/lang/StringBuilder;-><init>()V

    const-string v4, "Failed to rename \""

    invoke-virtual {v3, v4}, Ljava/lang/StringBuilder;->append(Ljava/lang/String;)Ljava/lang/StringBuilder;

    move-result-object v3

    invoke-virtual {v2}, Ljava/io/File;->getAbsolutePath()Ljava/lang/String;

    move-result-object v4

    invoke-virtual {v3, v4}, Ljava/lang/StringBuilder;->append(Ljava/lang/String;)Ljava/lang/StringBuilder;

    move-result-object v3

    const-string v4, "\" to \""

    invoke-virtual {v3, v4}, Ljava/lang/StringBuilder;->append(Ljava/lang/String;)Ljava/lang/StringBuilder;

    move-result-object v3

    invoke-virtual {p2}, Ljava/io/File;->getAbsolutePath()Ljava/lang/String;

    move-result-object v4

    invoke-virtual {v3, v4}, Ljava/lang/StringBuilder;->append(Ljava/lang/String;)Ljava/lang/StringBuilder;

    move-result-object v3

    const-string v4, "\""

    invoke-virtual {v3, v4}, Ljava/lang/StringBuilder;->append(Ljava/lang/String;)Ljava/lang/StringBuilder;

    move-result-object v3

    invoke-virtual {v3}, Ljava/lang/StringBuilder;->toString()Ljava/lang/String;

    move-result-object v3

    invoke-direct {v0, v3}, Ljava/io/IOException;-><init>(Ljava/lang/String;)V

    throw v0
    :try_end_2
    .catchall {:try_start_2 .. :try_end_2} :catchall_0

    .line 337
    :catchall_0
    move-exception v0

    invoke-static {v1}, Landroid/support/c/b;->a(Ljava/io/Closeable;)V

    .line 338
    invoke-virtual {v2}, Ljava/io/File;->delete()Z

    throw v0

    .line 329
    :catchall_1
    move-exception v0

    :try_start_3
    invoke-virtual {v3}, Ljava/util/zip/ZipOutputStream;->close()V

    throw v0
    :try_end_3
    .catchall {:try_start_3 .. :try_end_3} :catchall_0

    .line 337
    :cond_1
    invoke-static {v1}, Landroid/support/c/b;->a(Ljava/io/Closeable;)V

    .line 338
    invoke-virtual {v2}, Ljava/io/File;->delete()Z

    .line 340
    return-void
.end method

this method is long as hell, doesn't seem to have any value or key like 0x7f050017 etc. Also, it didn't seem any intresting to me cause it didn't got any intresting .smali places like com/gamecreators/gamename, just android/support.

Let's look at hit 2 first.

.method public a()Z
    .locals 6

    .prologue
    const/4 v1, 0x0

    .line 34
    new-instance v0, Ljava/util/zip/ZipFile;

    iget-object v2, p0, Lcom/companyname/test/e;->a:Landroid/content/Context;

    invoke-virtual {v2}, Landroid/content/Context;->getPackageCodePath()Ljava/lang/String;

    move-result-object v2

    invoke-direct {v0, v2}, Ljava/util/zip/ZipFile;-><init>(Ljava/lang/String;)V

    .line 35
    const-string v2, "classes.dex" <----->

    invoke-virtual {v0, v2}, Ljava/util/zip/ZipFile;->getEntry(Ljava/lang/String;)Ljava/util/zip/ZipEntry;

    move-result-object v2

    .line 36
    const-string v3, "classes2.dex" <------>

    invoke-virtual {v0, v3}, Ljava/util/zip/ZipFile;->getEntry(Ljava/lang/String;)Ljava/util/zip/ZipEntry;

    move-result-object v3

    .line 38
    invoke-virtual {v0, v2}, Ljava/util/zip/ZipFile;->getInputStream(Ljava/util/zip/ZipEntry;)Ljava/io/InputStream;

    move-result-object v2

    .line 39
    invoke-virtual {v0, v3}, Ljava/util/zip/ZipFile;->getInputStream(Ljava/util/zip/ZipEntry;)Ljava/io/InputStream;

    move-result-object v0

    .line 41
    invoke-direct {p0, v2}, Lcom/companyname/test/e;->a(Ljava/io/InputStream;)Ljava/lang/String;

    move-result-object v3

    .line 42
    invoke-direct {p0, v0}, Lcom/companyname/test/e;->a(Ljava/io/InputStream;)Ljava/lang/String;

    move-result-object v0

    .line 47
    :try_start_0
    invoke-direct {p0}, Lcom/companyname/test/e;->b()Ljava/security/PublicKey;

    move-result-object v2

    .line 48
    const v4, 0x7f050017   ###

    invoke-direct {p0, v4}, Lcom/companyname/test/e;->a(I)[B

    move-result-object v4

    .line 49
    const v5, 0x7f050016   ###

    invoke-direct {p0, v5, v4, v2}, Lcom/companyname/test/e;->a(I[BLjava/security/PublicKey;)Z
    :try_end_0
    .catch Ljava/lang/Exception; {:try_start_0 .. :try_end_0} :catch_0

    move-result v2

    .line 51
    if-eqz v2, :cond_1

    .line 52
    const v4, 0x7f050016   ###

    :try_start_1
    invoke-direct {p0, v4, v3, v0}, Lcom/companyname/test/e;->a(ILjava/lang/String;Ljava/lang/String;)Z
    :try_end_1
    .catch Ljava/lang/Exception; {:try_start_1 .. :try_end_1} :catch_1

    move-result v0

    .line 58
    :goto_0
    if-eqz v2, :cond_0

    if-eqz v0, :cond_0

    const/4 v1, 0x1

    :cond_0
    return v1

    .line 55
    :catch_0
    move-exception v0

    move v0, v1

    :goto_1
    move v2, v0

    move v0, v1

    goto :goto_0

    :catch_1
    move-exception v0

    move v0, v2

    goto :goto_1

    :cond_1
    move v0, v1

    goto :goto_0
.end method

This one gets intresting. Values are in this function marked with ### + the location (which I did rename) are intresting. com/companyname/test/e.

 

Okay, I believe there are like 5 ways to bypass the check.

I'm gonna tell you the most simple one.

 

The function name, what does it say? (the beginning of code I added)

.method public a()Z

Z = BOOLEAN in smali.

 

Let's look under the function name:

.method public a()Z
    .locals 6

    .prologue
    const/4 v1, 0x0

0x0 = false

0x1 = true

 

Since we're pretty sure the method is the crc protection, change 0x0 to 0x1.

Recompile - sign & test.

 

Why?

.Method public a()Z

translated should me something like: isOrignalClasses.Dex or hasNotBeenModified etc

it automaticly returns to false, but we want it to true.

 

Hope I explained it a bit well, it's complicated so hard to explain.

 

Credit: @Ted2

 

Updated by Ted2
  • Like 1

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Our picks

    • Hardcore Leveling Warrior Cheats v1.6.0 +5
      Modded/Hacked App: Hardcore Leveling Warrior By SuperPlanet corp.
      Bundle ID: com.superplanet.lucid3.global
      iTunes Store Link: https://apps.apple.com/us/app/hardcore-leveling-warrior/id6737226714?uo=4

      Hack Features

      - God Mode 
      - One Hit Kill
      - Multiply Attack
      - Multiply Defense
      - PREMIUM (No Ads, Speed, etc ..)


      For Non-Jailbroken & No Jailbreak required hacks: https://iosgods.com/forum/79-no-jailbreak-section/
       

      iOS Hack Download Link https://iosgods.com/topic/191048-hardcore-leveling-warrior-cheats-v111-5/
      • 116 replies
    • Candy Crush Saga v1.315.0 Jailed Cheats +3
      Modded/Hacked App: Candy Crush Saga By King.com Limited
      Bundle ID: com.midasplayer.apps.candycrushsaga
      iTunes Store Link: https://apps.apple.com/us/app/candy-crush-saga/id553834731?uo=4


      Hack Features:
      - Infinite Life
      - Infinite Booster
      - Infinite Move


      Jailbreak required hack(s): https://iosgods.com/topic/190447-candy-crush-saga-cheats-v12941-3/


      iOS Hack Download IPA Link: https://iosgods.com/topic/190448-candy-crush-saga-v12941-jailed-cheats-3/
      • 163 replies
    • Barbie Dreamhouse Adventures Cheats v2025.7.4 +1
      Modded/Hacked App: Barbie Dreamhouse Adventures By Budge Studios
      Bundle ID: com.budgestudios.BarbieDreamhouse
      iTunes Store Link: https://apps.apple.com/us/app/barbie-dreamhouse-adventures/id1296796112?uo=4


      Hack Features:
      - PREMIUM


      Non-Jailbroken & No Jailbreak required hack(s): https://iosgods.com/topic/150378-barbie-dreamhouse-adventures-v202180-jailed-cheats-1/


      iOS Hack Download Link: https://iosgods.com/topic/150377-barbie-dreamhouse-adventures-cheats-v202180-1/
      • 81 replies
    • BitLife - Life Simulator Cheats v3.21.1 +2
      Modded/Hacked App: BitLife - Life Simulator by Candywriter, LLC
      Bundle ID: com.wtfapps.apollo16
      iTunes Store Link: https://apps.apple.com/us/app/bitlife-life-simulator/id1374403536?uo=4&at=1010lce4


      Hack Features:
      - Infinite Cash
      - Free Bitizen Purchase (Press Cancle) - Work for All Versions


      Non-Jailbroken & No Jailbreak required hack(s): https://iosgods.com/topic/84167-arm64-bitlife-life-simulator-v1412-jailed-cheats-2/


      Hack Download Link: https://iosgods.com/topic/84223-arm64-bitlife-life-simulator-cheats-all-versions-2/
      • 3,814 replies
    • Travel Town - Merge Adventure v2.12.1301 Jailed Cheats +1
      Modded/Hacked App: Travel Town - Merge Adventure By Magmatic Games Ltd
      Bundle ID: io.randomco.travel
      iTunes Store Link: https://apps.apple.com/us/app/travel-town-merge-adventure/id1521236603?uo=4


      Hack Features:
      - Infinite Currencies


      iOS Hack Download Link: https://iosgods.com/topic/148953-travel-town-merge-adventure-v212287-jailed-cheats-1/
      • 848 replies
    • Peanuts: Snoopy Town Tale Cheats v4.6.4 +2
      Modded/Hacked App: Peanuts: Snoopy Town Tale By PIXOWL INC.
      Bundle ID: com.activision.peanuts
      App Store Link: https://apps.apple.com/us/app/peanuts-snoopy-town-tale/id1013992870?uo=4

       

      📌 Mod Requirements

      - Jailbroken iPhone or iPad.
      - iGameGod / Filza / iMazing.
      - Cydia Substrate, ElleKit, Substitute or libhooker depending on your jailbreak (from Sileo, Cydia or Zebra).

       

      🤩 Hack Features

      - Freeze Currencies
      - Free iAP

       

      Non-Jailbroken Hack: https://iosgods.com/topic/95917-peanuts-snoopy-town-tale-v462-jailed-cheats-1/
      • 107 replies
    • Demon Hunter Idle Cheats v1.16.0 +3
      Modded/Hacked App: Demon Hunter Idle By MOBIRIX
      Bundle ID: com.mobirix.mbpdh
      iTunes Store Link: https://apps.apple.com/us/app/demon-hunter-idle/id6472879858?uo=4


      Hack Features:
      - Multiply Attack
      - Multiply Defense
      - Freeze Currencies*

      *NOTE: Do not abuse or buy ViP for just this cheat


      iOS Hack Download Link: https://iosgods.com/topic/183710-demon-hunter-idle-cheats-v102-3/
      • 185 replies
    • Pixel Fantasia Cheats v3.0.27 +3
      Modded/Hacked App: Pixel Fantasia By SUPERBOX. Inc
      Bundle ID: com.idle.pseudo3d.hero.ios
      iTunes Store Link: https://apps.apple.com/us/app/pixel-fantasia/id1610992852?uo=4

       

      📌 Mod Requirements

      - Jailbroken iPhone or iPad.
      - iGameGod / Filza / iMazing.
      - Cydia Substrate, ElleKit, Substitute or libhooker depending on your jailbreak (from Sileo, Cydia or Zebra).

       

      🤩 Hack Features

      - God Mode
      - One Hit Kill
      - Free Store ( not Free iAP ) -- Turn on when you want to buy


      ⬇️ iOS Hack Download Link: https://iosgods.com/topic/167825-pixel-fantasia-cheats-v3023-3/
      • 331 replies
    • Disney Magic Kingdoms Cheats v11.0.0 +1
      Modded/Hacked App: Disney Magic Kingdoms By Gameloft
      Bundle ID: com.gameloft.disneykingdom
      iTunes Store Link: https://apps.apple.com/us/app/disney-magic-kingdoms/id731592936?uo=4

       

      📌 Mod Requirements

      - Jailbroken iPhone or iPad.
      - iGameGod / Filza / iMazing.
      - Cydia Substrate, ElleKit, Substitute or libhooker depending on your jailbreak (from Sileo, Cydia or Zebra).

       

      🤩 Hack Features

      - Free Store ( not Free iAP )

       

      Non-Jailbroken Hack: https://iosgods.com/topic/184748-disney-magic-kingdoms-v1012-jailed-cheats-1/

       

      ⬇️ iOS Hack Download Link: https://iosgods.com/topic/147877-disney-magic-kingdoms-cheats-v1020-1/
      • 398 replies
    • Hot Wheels Unlimited Modded v2025.3.1 +1
      Modded/Hacked App: Hot Wheels Unlimited By Budge Studios
      Bundle ID: com.budgestudios.HotWheelsUnlimited
      App Store Link: https://apps.apple.com/us/app/hot-wheels-unlimited/id1523486249?uo=4

       

      📌 Mod Requirements

      - Jailbroken iPhone or iPad.
      - iGameGod / Filza / iMazing.
      - Cydia Substrate, ElleKit, Substitute or libhooker depending on your jailbreak (from Sileo, Cydia or Zebra).

       

      🤩 Hack Features

      - PREMIUM

       

      Non-Jailbroken Hack: https://iosgods.com/topic/135064-hot-wheels-unlimited-v202512-jailed-mod-1/

       

      ⬇️ iOS Hack Download Link: https://iosgods.com/topic/135061-hot-wheels-unlimited-modded-v202512-1/
      • 71 replies
    • Hill Climb Racing 2 v1.69.2 Cheats +1
      Modded/Hacked App: Hill Climb Racing 2 By Fingersoft
      Bundle ID: com.fingersoft.hillclimbracing2
      iTunes Store Link: https://apps.apple.com/us/app/hill-climb-racing-2/id1146465836?uo=4


      Hack Features:
      - Freeze Coins
      - Freeze Gems
      - Freeze Scraps


      Non-Jailbroken & No Jailbreak required hack(s): https://iosgods.com/topic/108295-hill-climb-racing-2-v1611-jailed-cheats-2/


      iOS Hack Download Link: https://iosgods.com/topic/108298-hill-climb-racing-2-v1612-cheats-3/
      • 2,203 replies
    • Harry Potter: Hogwarts Mystery v6.8.1 Jailed Cheats +7
      Modded/Hacked App: Harry Potter: Hogwarts Mystery By Jam City, Inc.
      Bundle ID: com.tinyco.potter
      App Store Link: https://apps.apple.com/us/app/harry-potter-hogwarts-mystery/id1333256716?uo=4

       


      Mod Requirements:
      - Non-Jailbroken/Jailed or Jailbroken iPhone/iPad/iPod Touch.
      - Sideloadly / Cydia Impactor or alternatives.
      - A Computer Running Windows/macOS/Linux with iTunes installed.


      Hack Features:
      - Unlimited Energy
      - Max Attributes Level
      - Free Shop - Energy & Some Pets 
      - Max Creature Mastery Level
      - Unlimited Gems - Do Task And You'll Gain Gems
      - Feeding Button Enabled

      Coin & Gems Hack: https://iosgods.com/topic/96524-harry-potter-hogwarts-mystery-all-versions-coins-gems-hack/
      Jailbreak required hack: https://iosgods.com/topic/129908-harry-potter-hogwarts-mystery-v280-unlimited-energy-more


      iOS Hack Download Link: https://iosgods.com/topic/129953-harry-potter-hogwarts-mystery-v681-jailed-cheats-7/
      • 622 replies
×
  • Create New...

Important Information

We would like to place cookies on your device to help make this website better. The website cannot give you the best user experience without cookies. You can accept or decline our cookies. You may also adjust your cookie settings. Privacy Policy - Guidelines