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Posted
42 minutes ago, Ynotsend said:

Good luck, if you want some offsets, just ask me. ;)

I want some offsets plz

oh boi, u dont wanna beef with shmoo, he'll make u a chicken

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Posted

Thanks Zahirsher for asking, remember I'm on v1.0.3. I WILL PROVIDE THE FULL LINES OF CODE TO HAVE EVERY SINGLE BIT OF PROOF.

Ammo:    _text:001BCE60                 SUB             R2, R2, #1

Invisible Platform:    text:0015DF10                 VLDR            S14, =-9.8

Speed(Since gay shmoo didn't believe me): text:0015F324                 VLDR            D17, =-0.001

No timer on Consumables:  text:00456228                 SUBNE           R0, R0, R1

Health hack: _text:000EAA58                 VSUB.F32        D1, D1, D0
                       __text:000EAA5C                 VSTR            S2, [R6,#0x14]

If you want even more, ask me. Shmoo thinks he knows the game, even though he didn't hack some of the things listed, but I am not saying I'm even close to being as good as shmoo. He just THINKS I have never hacked the game. ..

33 minutes ago, ZahirSher said:

I want some offsets plz

oh boi, u dont wanna beef with shmoo, he'll make u a chicken

 

Posted
2 hours ago, shmoo said:

that doesn't sound right at all. Health has to be positive. if the health that was to be subtracted was a negative number (which would prove why changing it to VADD subtracts more health) by the rules of subtraction, when you get hit your health should increase, not decrease. Here are two cases:

First case: you have 100 health and the enemy hits you and that enemy deals 20 damage. Lets say that VSUB.F32 D0, D0, D1 is your instruction (D0 = current health, D1 = health to be taken)

100 (D0) - 20 (D1) = 80 (now D0, your current health)

changing it to VADD.F32 should make your health 120 (as I'm sure you know)

 

Second case: for some reason the game stores your health and the monster damage as negative. Same rules as before

-100 (D0) - (-20 (D1)) = -80 (now D0)

changing it to VADD.F32

-100 (D0) + -20 (D1) = -120 (now D0) makes your health even less???.

 

Third case: the game stores your health as positive and the monster health as negative, which wouldn't even make sense because you stated that the original instruction was subtracting, so the calculation would go as follows:

100 (D0) - (-20 (D1)) = 120 (D0, you get health when the monster hits you in the unmodded game????)

Changing it to add the values:

100 (D0) + (-20 (D1)) = 80 (D0, your health)

But now, when you mod it, the game now preforms the health calculation as normal which is not what you said happened.

 

Fourth case: for some insane reason the game stores your health as negative and monster health as positive.

-100 (D0) - 20 (D1) = -120 (D0, now your health)

Why would the developers keep subtracting 20 from a negative number? They would have no way of checking when you actually ran out of health!

Changing it to add:

-100 (D0) + 20 (D1) = -80 (D0, now your health)

(okay this kind of makes sense, but ONLY if the original instruction was not subtracting.)

-----

I smell bs on your part. I do not believe that you have actually modded nova 3. I think you're one of those people that try and learn this, realize it is too hard, then try and take the easier path (and I can name more people than just you and I bet you guys know who you are) by using tools to show function names or compare against an Android game that has function names already visible. Then you get angry because this isn't coming to you as fast as you'd like it and spam help/support trying to get help on a topic and various things that you don't understand much at all. Do you really think this can be learned by making it as easy as possible for yourself? It took me more than a year and a half to get a good grip on IDA and it has paid off. I am discovering new ways to mod games that haven't been done before and finding my own methods to modding them.

"Oh look shmoo back at it again with his huge ego not believing me because he thinks he's better than me" no, I don't believe you because what you say doesn't make any sense at all.

:whistling:

Posted
10 hours ago, shmoo said:

That's a load of bullshit I know for a fact that a function with an xref of sub_b3f4 in a gameloft game is anything but useful. Look at all those LDR's and STR's!  This function looks like it's initializig a vector of information for consumables. Yeah, I'm done with you. Hope you're happy with all the time you wasted. some people aren't meant for this kind of thing

 

have a great day

 

edit: you literally copied and pasted a random function from IDA. I know that the only things near the 0x4 range is stuff that has to do with the engine itself. idiot

Shmoo, you really are a load of bullshit, in this case you just assumed it was a useless function. 

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