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Posted
  On 4/1/2017 at 9:31 PM, Ynotsend said:

-Speed hack

-Add on hack

-Radar hack

-Score hack

-Enemies stay in one place(no network errors)

-Add 10 bullets per shot

-Jetpack hack

-Money hack

-No timer on consumables

I have more, but they are just recreations.

 

Expand  

listing more stuff you've "hacked" doesn't help your case

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Posted (edited)
  On 4/1/2017 at 9:36 PM, shmoo said:

listing more stuff you've "hacked" doesn't help your case

Expand  

Go ahead and check out my channel, most of these hacks are personal and for fun. In fact, from those hacks I listed, I can post a video on one of them. I have no other ways to prove to you that I hacked the game.

Updated by Ynotsend
Posted
  On 4/1/2017 at 9:37 PM, Ynotsend said:

Go ahead and check out my channel, most of these hacks are personal and for fun. In fact, from those hacks I listed, I can post a video on one of them. I have no other ways to prove to you that I hacked the game.

Expand  

Okay wait a sec, nova 3 has radar on already so why would you need a radar hack??? you're digging a deeper home for yourself. And how do I know that you aren't just using someone else's hack?

Posted
  On 4/1/2017 at 9:41 PM, shmoo said:

Okay wait a sec, nova 3 has radar on already so why would you need a radar hack??? you're digging a deeper home for yourself. And how do I know that you aren't just using someone else's hack?

Expand  

I shoudve specified, there is something called stealth in the game. And a lot of people use it, so I get really confused were they are. All I did was prevent the stealth from affecting my radar.

Posted
  On 4/1/2017 at 9:41 PM, shmoo said:

Okay wait a sec, nova 3 has radar on already so why would you need a radar hack??? you're digging a deeper home for yourself. And how do I know that you aren't just using someone else's hack?

Expand  

sub_456128                              ; CODE XREF: sub_B3F4+3A0p
__text:00456128                 STMFD           SP!, {R4,R5,R7,LR}
__text:0045612C                 ADD             R7, SP, #8
__text:00456130                 MOV             R5, R0
__text:00456134                 MOV             R0, #0x3C
__text:00456138                 MOV             R4, R1
__text:0045613C                 BL              sub_64B644
__text:00456140                 MOV             R1, #0x9D1538
__text:00456148                 MOV             R2, R0
__text:0045614C                 LDR             R1, [R1] ; `vtable for'CComponentConsumablesData
__text:00456150                 ADD             R1, R1, #8
__text:00456154                 STR             R1, [R0]
__text:00456158                 MOV             R1, #0
__text:0045615C                 STR             R1, [R2,#0x30]!
__text:00456160                 STR             R1, [R0,#0x34]
__text:00456164                 STR             R1, [R0,#0x38]
__text:00456168                 STR             R0, [R5,#0x48]
__text:0045616C                 LDR             R1, [R4,#4]
__text:00456170                 STR             R1, [R0,#4]
__text:00456174                 LDR             R1, [R4,#8]
__text:00456178                 STR             R1, [R0,#8]
__text:0045617C                 LDR             R1, [R4,#0xC]
__text:00456180                 STR             R1, [R0,#0xC]
__text:00456184                 LDR             R1, [R4,#0x10]
__text:00456188                 STR             R1, [R0,#0x10]
__text:0045618C                 LDR             R1, [R4,#0x14]
__text:00456190                 STR             R1, [R0,#0x14]
__text:00456194                 LDR             R1, [R4,#0x18]
__text:00456198                 STR             R1, [R0,#0x18]
__text:0045619C                 LDR             R1, [R4,#0x1C]
__text:004561A0                 STR             R1, [R0,#0x1C]
__text:004561A4                 LDR             R1, [R4,#0x20]
__text:004561A8                 STR             R1, [R0,#0x20]
__text:004561AC                 LDR             R1, [R4,#0x24]
__text:004561B0                 STR             R1, [R0,#0x24]
__text:004561B4                 LDR             R1, [R4,#0x28]
__text:004561B8                 STR             R1, [R0,#0x28]
__text:004561BC                 LDR             R1, [R4,#0x2C]
__text:004561C0                 STR             R1, [R0,#0x2C]
__text:004561C4                 ADD             R1, R4, #0x30
__text:004561C8                 MOV             R0, R2
__text:004561CC                 BL              j___ZNSt6vectorI20CContainerConsumableSaIS0_EEaSERKS2_ ; std::vector<CContainerConsumable,std::allocator<CContainerConsumable>>::operator=(std::vector<CContainerConsumable,std::allocator<CContainerConsumable>> const&)
__text:004561D0                 LDMFD           SP!, {R4,R5,R7,PC}
__text:004561D0 ; End of function sub_456128
__text:004561D0

 

 

That is the function I hacked to prevent the enemy stealth that affected my radar.

Posted
  On 4/1/2017 at 9:43 PM, Ynotsend said:

I shoudve specified, there is something called stealth in the game. And a lot of people use it, so I get really confused were they are. All I did was prevent the stealth from affecting my radar.

Expand  

Dude, I still don't believe you. I gave you the reasons why I think you bs'ed everyone that tried to help you and you didn't even acknowlege any of them, instead you're steering the conversation away from it

Posted (edited)
  On 4/1/2017 at 9:48 PM, Ynotsend said:

sub_456128                              ; CODE XREF: sub_B3F4+3A0p
__text:00456128                 STMFD           SP!, {R4,R5,R7,LR}
__text:0045612C                 ADD             R7, SP, #8
__text:00456130                 MOV             R5, R0
__text:00456134                 MOV             R0, #0x3C
__text:00456138                 MOV             R4, R1
__text:0045613C                 BL              sub_64B644
__text:00456140                 MOV             R1, #0x9D1538
__text:00456148                 MOV             R2, R0
__text:0045614C                 LDR             R1, [R1] ; `vtable for'CComponentConsumablesData
__text:00456150                 ADD             R1, R1, #8
__text:00456154                 STR             R1, [R0]
__text:00456158                 MOV             R1, #0
__text:0045615C                 STR             R1, [R2,#0x30]!
__text:00456160                 STR             R1, [R0,#0x34]
__text:00456164                 STR             R1, [R0,#0x38]
__text:00456168                 STR             R0, [R5,#0x48]
__text:0045616C                 LDR             R1, [R4,#4]
__text:00456170                 STR             R1, [R0,#4]
__text:00456174                 LDR             R1, [R4,#8]
__text:00456178                 STR             R1, [R0,#8]
__text:0045617C                 LDR             R1, [R4,#0xC]
__text:00456180                 STR             R1, [R0,#0xC]
__text:00456184                 LDR             R1, [R4,#0x10]
__text:00456188                 STR             R1, [R0,#0x10]
__text:0045618C                 LDR             R1, [R4,#0x14]
__text:00456190                 STR             R1, [R0,#0x14]
__text:00456194                 LDR             R1, [R4,#0x18]
__text:00456198                 STR             R1, [R0,#0x18]
__text:0045619C                 LDR             R1, [R4,#0x1C]
__text:004561A0                 STR             R1, [R0,#0x1C]
__text:004561A4                 LDR             R1, [R4,#0x20]
__text:004561A8                 STR             R1, [R0,#0x20]
__text:004561AC                 LDR             R1, [R4,#0x24]
__text:004561B0                 STR             R1, [R0,#0x24]
__text:004561B4                 LDR             R1, [R4,#0x28]
__text:004561B8                 STR             R1, [R0,#0x28]
__text:004561BC                 LDR             R1, [R4,#0x2C]
__text:004561C0                 STR             R1, [R0,#0x2C]
__text:004561C4                 ADD             R1, R4, #0x30
__text:004561C8                 MOV             R0, R2
__text:004561CC                 BL              j___ZNSt6vectorI20CContainerConsumableSaIS0_EEaSERKS2_ ; std::vector<CContainerConsumable,std::allocator<CContainerConsumable>>::operator=(std::vector<CContainerConsumable,std::allocator<CContainerConsumable>> const&)
__text:004561D0                 LDMFD           SP!, {R4,R5,R7,PC}
__text:004561D0 ; End of function sub_456128
__text:004561D0

 

 

That is the function I hacked to prevent the enemy stealth that affected my radar.

Expand  

That's a load of bullshit I know for a fact that a function with an xref of sub_b3f4 in a gameloft game is anything but useful. Look at all those LDR's and STR's!  This function looks like it's initializig a vector of information for consumables. Yeah, I'm done with you. Hope you're happy with all the time you wasted. some people aren't meant for this kind of thing

 

have a great day

 

edit: you literally copied and pasted a random function from IDA. I know that the only things near the 0x4 range is stuff that has to do with the engine itself. idiot

Updated by Guest
Posted
  On 4/1/2017 at 9:51 PM, shmoo said:

That's a load of bullshit I know for a fact that a function with an xref of sub_b3f4 in a gameloft game is anything but useful. Look at all those LDR's and STR's!  This function looks like it's initializig a vector of information for consumables. Yeah, I'm done with you. Hope you're happy with all the time you wasted. some people aren't meant for this kind of thing

 

have a great day

Expand  

Bruhhhh, I didn't NOP THE WHOLE FUNCTION. I NOP'D THE STR THAT WAS THE STEALTH, AND WHEN I WENT TO GO CHECK WHAT HAPPENED STEALTH DIDN'T AFFECT MY RADAR. IN FACT RIGHT AFTER THAT f**kING FUNCTION WAS THE FUNCTION THAT HELD THE TIME FOR THE CONSUMABLES. YOU SHOULD HAVE KNOWN THIS. I will look for someone else to get help from. ;)

Posted (edited)
  On 4/1/2017 at 9:54 PM, Ynotsend said:

Bruhhhh, I didn't NOP THE WHOLE FUNCTION. I NOP'D THE STR THAT WAS THE STEALTH, AND WHEN I WENT TO GO CHECK WHAT HAPPENED STEALTH DIDN'T AFFECT MY RADAR. IN FACT RIGHT AFTER THAT f**kING FUNCTION WAS THE FUNCTION THAT HELD THE TIME FOR THE CONSUMABLES. YOU SHOULD HAVE KNOWN THIS. I will look for someone else to get help from. ;)

Expand  

I am downloading nova 3 right now to show just how fake you are

 

"NOP THAT WHOLE FUNCTION" further proves my point

Updated by Guest
Guest
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