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Posted
4 minutes ago, Ynotsend said:

-Speed hack

-Add on hack

-Radar hack

-Score hack

-Enemies stay in one place(no network errors)

-Add 10 bullets per shot

-Jetpack hack

-Money hack

-No timer on consumables

I have more, but they are just recreations.

 

listing more stuff you've "hacked" doesn't help your case

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Posted (edited)
1 minute ago, shmoo said:

listing more stuff you've "hacked" doesn't help your case

Go ahead and check out my channel, most of these hacks are personal and for fun. In fact, from those hacks I listed, I can post a video on one of them. I have no other ways to prove to you that I hacked the game.

Updated by Ynotsend
Posted
2 minutes ago, Ynotsend said:

Go ahead and check out my channel, most of these hacks are personal and for fun. In fact, from those hacks I listed, I can post a video on one of them. I have no other ways to prove to you that I hacked the game.

Okay wait a sec, nova 3 has radar on already so why would you need a radar hack??? you're digging a deeper home for yourself. And how do I know that you aren't just using someone else's hack?

Posted
Just now, shmoo said:

Okay wait a sec, nova 3 has radar on already so why would you need a radar hack??? you're digging a deeper home for yourself. And how do I know that you aren't just using someone else's hack?

I shoudve specified, there is something called stealth in the game. And a lot of people use it, so I get really confused were they are. All I did was prevent the stealth from affecting my radar.

Posted
4 minutes ago, shmoo said:

Okay wait a sec, nova 3 has radar on already so why would you need a radar hack??? you're digging a deeper home for yourself. And how do I know that you aren't just using someone else's hack?

sub_456128                              ; CODE XREF: sub_B3F4+3A0p
__text:00456128                 STMFD           SP!, {R4,R5,R7,LR}
__text:0045612C                 ADD             R7, SP, #8
__text:00456130                 MOV             R5, R0
__text:00456134                 MOV             R0, #0x3C
__text:00456138                 MOV             R4, R1
__text:0045613C                 BL              sub_64B644
__text:00456140                 MOV             R1, #0x9D1538
__text:00456148                 MOV             R2, R0
__text:0045614C                 LDR             R1, [R1] ; `vtable for'CComponentConsumablesData
__text:00456150                 ADD             R1, R1, #8
__text:00456154                 STR             R1, [R0]
__text:00456158                 MOV             R1, #0
__text:0045615C                 STR             R1, [R2,#0x30]!
__text:00456160                 STR             R1, [R0,#0x34]
__text:00456164                 STR             R1, [R0,#0x38]
__text:00456168                 STR             R0, [R5,#0x48]
__text:0045616C                 LDR             R1, [R4,#4]
__text:00456170                 STR             R1, [R0,#4]
__text:00456174                 LDR             R1, [R4,#8]
__text:00456178                 STR             R1, [R0,#8]
__text:0045617C                 LDR             R1, [R4,#0xC]
__text:00456180                 STR             R1, [R0,#0xC]
__text:00456184                 LDR             R1, [R4,#0x10]
__text:00456188                 STR             R1, [R0,#0x10]
__text:0045618C                 LDR             R1, [R4,#0x14]
__text:00456190                 STR             R1, [R0,#0x14]
__text:00456194                 LDR             R1, [R4,#0x18]
__text:00456198                 STR             R1, [R0,#0x18]
__text:0045619C                 LDR             R1, [R4,#0x1C]
__text:004561A0                 STR             R1, [R0,#0x1C]
__text:004561A4                 LDR             R1, [R4,#0x20]
__text:004561A8                 STR             R1, [R0,#0x20]
__text:004561AC                 LDR             R1, [R4,#0x24]
__text:004561B0                 STR             R1, [R0,#0x24]
__text:004561B4                 LDR             R1, [R4,#0x28]
__text:004561B8                 STR             R1, [R0,#0x28]
__text:004561BC                 LDR             R1, [R4,#0x2C]
__text:004561C0                 STR             R1, [R0,#0x2C]
__text:004561C4                 ADD             R1, R4, #0x30
__text:004561C8                 MOV             R0, R2
__text:004561CC                 BL              j___ZNSt6vectorI20CContainerConsumableSaIS0_EEaSERKS2_ ; std::vector<CContainerConsumable,std::allocator<CContainerConsumable>>::operator=(std::vector<CContainerConsumable,std::allocator<CContainerConsumable>> const&)
__text:004561D0                 LDMFD           SP!, {R4,R5,R7,PC}
__text:004561D0 ; End of function sub_456128
__text:004561D0

 

 

That is the function I hacked to prevent the enemy stealth that affected my radar.

Posted
1 minute ago, Ynotsend said:

I shoudve specified, there is something called stealth in the game. And a lot of people use it, so I get really confused were they are. All I did was prevent the stealth from affecting my radar.

Dude, I still don't believe you. I gave you the reasons why I think you bs'ed everyone that tried to help you and you didn't even acknowlege any of them, instead you're steering the conversation away from it

Posted (edited)
3 minutes ago, Ynotsend said:

sub_456128                              ; CODE XREF: sub_B3F4+3A0p
__text:00456128                 STMFD           SP!, {R4,R5,R7,LR}
__text:0045612C                 ADD             R7, SP, #8
__text:00456130                 MOV             R5, R0
__text:00456134                 MOV             R0, #0x3C
__text:00456138                 MOV             R4, R1
__text:0045613C                 BL              sub_64B644
__text:00456140                 MOV             R1, #0x9D1538
__text:00456148                 MOV             R2, R0
__text:0045614C                 LDR             R1, [R1] ; `vtable for'CComponentConsumablesData
__text:00456150                 ADD             R1, R1, #8
__text:00456154                 STR             R1, [R0]
__text:00456158                 MOV             R1, #0
__text:0045615C                 STR             R1, [R2,#0x30]!
__text:00456160                 STR             R1, [R0,#0x34]
__text:00456164                 STR             R1, [R0,#0x38]
__text:00456168                 STR             R0, [R5,#0x48]
__text:0045616C                 LDR             R1, [R4,#4]
__text:00456170                 STR             R1, [R0,#4]
__text:00456174                 LDR             R1, [R4,#8]
__text:00456178                 STR             R1, [R0,#8]
__text:0045617C                 LDR             R1, [R4,#0xC]
__text:00456180                 STR             R1, [R0,#0xC]
__text:00456184                 LDR             R1, [R4,#0x10]
__text:00456188                 STR             R1, [R0,#0x10]
__text:0045618C                 LDR             R1, [R4,#0x14]
__text:00456190                 STR             R1, [R0,#0x14]
__text:00456194                 LDR             R1, [R4,#0x18]
__text:00456198                 STR             R1, [R0,#0x18]
__text:0045619C                 LDR             R1, [R4,#0x1C]
__text:004561A0                 STR             R1, [R0,#0x1C]
__text:004561A4                 LDR             R1, [R4,#0x20]
__text:004561A8                 STR             R1, [R0,#0x20]
__text:004561AC                 LDR             R1, [R4,#0x24]
__text:004561B0                 STR             R1, [R0,#0x24]
__text:004561B4                 LDR             R1, [R4,#0x28]
__text:004561B8                 STR             R1, [R0,#0x28]
__text:004561BC                 LDR             R1, [R4,#0x2C]
__text:004561C0                 STR             R1, [R0,#0x2C]
__text:004561C4                 ADD             R1, R4, #0x30
__text:004561C8                 MOV             R0, R2
__text:004561CC                 BL              j___ZNSt6vectorI20CContainerConsumableSaIS0_EEaSERKS2_ ; std::vector<CContainerConsumable,std::allocator<CContainerConsumable>>::operator=(std::vector<CContainerConsumable,std::allocator<CContainerConsumable>> const&)
__text:004561D0                 LDMFD           SP!, {R4,R5,R7,PC}
__text:004561D0 ; End of function sub_456128
__text:004561D0

 

 

That is the function I hacked to prevent the enemy stealth that affected my radar.

That's a load of bullshit I know for a fact that a function with an xref of sub_b3f4 in a gameloft game is anything but useful. Look at all those LDR's and STR's!  This function looks like it's initializig a vector of information for consumables. Yeah, I'm done with you. Hope you're happy with all the time you wasted. some people aren't meant for this kind of thing

 

have a great day

 

edit: you literally copied and pasted a random function from IDA. I know that the only things near the 0x4 range is stuff that has to do with the engine itself. idiot

Updated by Guest
Posted
Just now, shmoo said:

That's a load of bullshit I know for a fact that a function with an xref of sub_b3f4 in a gameloft game is anything but useful. Look at all those LDR's and STR's!  This function looks like it's initializig a vector of information for consumables. Yeah, I'm done with you. Hope you're happy with all the time you wasted. some people aren't meant for this kind of thing

 

have a great day

Bruhhhh, I didn't NOP THE WHOLE FUNCTION. I NOP'D THE STR THAT WAS THE STEALTH, AND WHEN I WENT TO GO CHECK WHAT HAPPENED STEALTH DIDN'T AFFECT MY RADAR. IN FACT RIGHT AFTER THAT f**kING FUNCTION WAS THE FUNCTION THAT HELD THE TIME FOR THE CONSUMABLES. YOU SHOULD HAVE KNOWN THIS. I will look for someone else to get help from. ;)

Posted (edited)
2 minutes ago, Ynotsend said:

Bruhhhh, I didn't NOP THE WHOLE FUNCTION. I NOP'D THE STR THAT WAS THE STEALTH, AND WHEN I WENT TO GO CHECK WHAT HAPPENED STEALTH DIDN'T AFFECT MY RADAR. IN FACT RIGHT AFTER THAT f**kING FUNCTION WAS THE FUNCTION THAT HELD THE TIME FOR THE CONSUMABLES. YOU SHOULD HAVE KNOWN THIS. I will look for someone else to get help from. ;)

I am downloading nova 3 right now to show just how fake you are

 

"NOP THAT WHOLE FUNCTION" further proves my point

Updated by Guest
Posted
1 minute ago, shmoo said:

I am downloading nova 3 right now to show just how fake you are

 

"NOP THAT WHOLE FUNCTION" further proves my point

Good luck, if you want some offsets, just ask me. ;)

Guest
This topic is now closed to further replies.
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      App Store Link: https://apps.apple.com/us/app/fairy-tail-wizard-chronicle/id6746717958?uo=4

       

      📌 Mod Requirements

      - Non-Jailbroken/Jailed or Jailbroken iPhone or iPad.
      - Sideloadly or alternatives.
      - Computer running Windows/macOS/Linux with iTunes installed.

       

      🤩 Hack Features

      - Damage Multiplier
      - Defense Multiplier

       

      ⬇️ iOS Hack Download IPA Link


      Hidden Content

      Download via the iOSGods App







       

      📖 PC Installation Instructions

      STEP 1: Download the pre-hacked .IPA file from the link above to your computer. To download from the iOSGods App, see our iOSGods App IPA Download Tutorial which includes a video example.
      STEP 2: Download Sideloadly and install it on your Windows or Mac.
      STEP 3: Open Sideloadly on your computer, connect your iOS device, and wait until your device name appears in Sideloadly.
      STEP 4: Once your iDevice is recognized, drag the modded .IPA file you downloaded and drop it into the Sideloadly application.
      STEP 5: Enter your Apple Account email, then press “Start.” You’ll then be asked to enter your password. Go ahead and provide the required information.
      STEP 6: Wait for Sideloadly to finish sideloading/installing the hacked IPA. If there are issues during installation, please read the note below.
      STEP 7: Once the installation is complete and you see the app on your Home Screen, you will need to go to Settings -> General -> Profiles / VPN & Device Management. Once there, tap on the email you entered from step 6, and then tap on 'Trust [email protected]'.
      STEP 8: Now go to your Home Screen and open the newly installed app and everything should work fine. You may need to follow further per app instructions inside the hack's popup in-game.

      NOTE: iOS/iPadOS 16 and later, you must enable Developer Mode. For free Apple Developer accounts, you will need to repeat this process every 7 days. If you have any questions or problems, read our Sideloadly FAQ section of the topic and if you don't find a solution, please post your issue below and we'll do our best to help! If the hack does work for you, post your feedback below and help out other fellow members that are encountering issues.

       

      🙌 Credits

      - AlyssaX64

       

      📷 Cheat Video/Screenshots

      N/A
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