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How to do branch rewriting?


Ynotsend

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4 minutes ago, Ynotsend said:

-Speed hack

-Add on hack

-Radar hack

-Score hack

-Enemies stay in one place(no network errors)

-Add 10 bullets per shot

-Jetpack hack

-Money hack

-No timer on consumables

I have more, but they are just recreations.

 

listing more stuff you've "hacked" doesn't help your case

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1 minute ago, shmoo said:

listing more stuff you've "hacked" doesn't help your case

Go ahead and check out my channel, most of these hacks are personal and for fun. In fact, from those hacks I listed, I can post a video on one of them. I have no other ways to prove to you that I hacked the game.

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2 minutes ago, Ynotsend said:

Go ahead and check out my channel, most of these hacks are personal and for fun. In fact, from those hacks I listed, I can post a video on one of them. I have no other ways to prove to you that I hacked the game.

Okay wait a sec, nova 3 has radar on already so why would you need a radar hack??? you're digging a deeper home for yourself. And how do I know that you aren't just using someone else's hack?

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Just now, shmoo said:

Okay wait a sec, nova 3 has radar on already so why would you need a radar hack??? you're digging a deeper home for yourself. And how do I know that you aren't just using someone else's hack?

I shoudve specified, there is something called stealth in the game. And a lot of people use it, so I get really confused were they are. All I did was prevent the stealth from affecting my radar.

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4 minutes ago, shmoo said:

Okay wait a sec, nova 3 has radar on already so why would you need a radar hack??? you're digging a deeper home for yourself. And how do I know that you aren't just using someone else's hack?

sub_456128                              ; CODE XREF: sub_B3F4+3A0p
__text:00456128                 STMFD           SP!, {R4,R5,R7,LR}
__text:0045612C                 ADD             R7, SP, #8
__text:00456130                 MOV             R5, R0
__text:00456134                 MOV             R0, #0x3C
__text:00456138                 MOV             R4, R1
__text:0045613C                 BL              sub_64B644
__text:00456140                 MOV             R1, #0x9D1538
__text:00456148                 MOV             R2, R0
__text:0045614C                 LDR             R1, [R1] ; `vtable for'CComponentConsumablesData
__text:00456150                 ADD             R1, R1, #8
__text:00456154                 STR             R1, [R0]
__text:00456158                 MOV             R1, #0
__text:0045615C                 STR             R1, [R2,#0x30]!
__text:00456160                 STR             R1, [R0,#0x34]
__text:00456164                 STR             R1, [R0,#0x38]
__text:00456168                 STR             R0, [R5,#0x48]
__text:0045616C                 LDR             R1, [R4,#4]
__text:00456170                 STR             R1, [R0,#4]
__text:00456174                 LDR             R1, [R4,#8]
__text:00456178                 STR             R1, [R0,#8]
__text:0045617C                 LDR             R1, [R4,#0xC]
__text:00456180                 STR             R1, [R0,#0xC]
__text:00456184                 LDR             R1, [R4,#0x10]
__text:00456188                 STR             R1, [R0,#0x10]
__text:0045618C                 LDR             R1, [R4,#0x14]
__text:00456190                 STR             R1, [R0,#0x14]
__text:00456194                 LDR             R1, [R4,#0x18]
__text:00456198                 STR             R1, [R0,#0x18]
__text:0045619C                 LDR             R1, [R4,#0x1C]
__text:004561A0                 STR             R1, [R0,#0x1C]
__text:004561A4                 LDR             R1, [R4,#0x20]
__text:004561A8                 STR             R1, [R0,#0x20]
__text:004561AC                 LDR             R1, [R4,#0x24]
__text:004561B0                 STR             R1, [R0,#0x24]
__text:004561B4                 LDR             R1, [R4,#0x28]
__text:004561B8                 STR             R1, [R0,#0x28]
__text:004561BC                 LDR             R1, [R4,#0x2C]
__text:004561C0                 STR             R1, [R0,#0x2C]
__text:004561C4                 ADD             R1, R4, #0x30
__text:004561C8                 MOV             R0, R2
__text:004561CC                 BL              j___ZNSt6vectorI20CContainerConsumableSaIS0_EEaSERKS2_ ; std::vector<CContainerConsumable,std::allocator<CContainerConsumable>>::operator=(std::vector<CContainerConsumable,std::allocator<CContainerConsumable>> const&)
__text:004561D0                 LDMFD           SP!, {R4,R5,R7,PC}
__text:004561D0 ; End of function sub_456128
__text:004561D0

 

 

That is the function I hacked to prevent the enemy stealth that affected my radar.

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1 minute ago, Ynotsend said:

I shoudve specified, there is something called stealth in the game. And a lot of people use it, so I get really confused were they are. All I did was prevent the stealth from affecting my radar.

Dude, I still don't believe you. I gave you the reasons why I think you bs'ed everyone that tried to help you and you didn't even acknowlege any of them, instead you're steering the conversation away from it

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3 minutes ago, Ynotsend said:

sub_456128                              ; CODE XREF: sub_B3F4+3A0p
__text:00456128                 STMFD           SP!, {R4,R5,R7,LR}
__text:0045612C                 ADD             R7, SP, #8
__text:00456130                 MOV             R5, R0
__text:00456134                 MOV             R0, #0x3C
__text:00456138                 MOV             R4, R1
__text:0045613C                 BL              sub_64B644
__text:00456140                 MOV             R1, #0x9D1538
__text:00456148                 MOV             R2, R0
__text:0045614C                 LDR             R1, [R1] ; `vtable for'CComponentConsumablesData
__text:00456150                 ADD             R1, R1, #8
__text:00456154                 STR             R1, [R0]
__text:00456158                 MOV             R1, #0
__text:0045615C                 STR             R1, [R2,#0x30]!
__text:00456160                 STR             R1, [R0,#0x34]
__text:00456164                 STR             R1, [R0,#0x38]
__text:00456168                 STR             R0, [R5,#0x48]
__text:0045616C                 LDR             R1, [R4,#4]
__text:00456170                 STR             R1, [R0,#4]
__text:00456174                 LDR             R1, [R4,#8]
__text:00456178                 STR             R1, [R0,#8]
__text:0045617C                 LDR             R1, [R4,#0xC]
__text:00456180                 STR             R1, [R0,#0xC]
__text:00456184                 LDR             R1, [R4,#0x10]
__text:00456188                 STR             R1, [R0,#0x10]
__text:0045618C                 LDR             R1, [R4,#0x14]
__text:00456190                 STR             R1, [R0,#0x14]
__text:00456194                 LDR             R1, [R4,#0x18]
__text:00456198                 STR             R1, [R0,#0x18]
__text:0045619C                 LDR             R1, [R4,#0x1C]
__text:004561A0                 STR             R1, [R0,#0x1C]
__text:004561A4                 LDR             R1, [R4,#0x20]
__text:004561A8                 STR             R1, [R0,#0x20]
__text:004561AC                 LDR             R1, [R4,#0x24]
__text:004561B0                 STR             R1, [R0,#0x24]
__text:004561B4                 LDR             R1, [R4,#0x28]
__text:004561B8                 STR             R1, [R0,#0x28]
__text:004561BC                 LDR             R1, [R4,#0x2C]
__text:004561C0                 STR             R1, [R0,#0x2C]
__text:004561C4                 ADD             R1, R4, #0x30
__text:004561C8                 MOV             R0, R2
__text:004561CC                 BL              j___ZNSt6vectorI20CContainerConsumableSaIS0_EEaSERKS2_ ; std::vector<CContainerConsumable,std::allocator<CContainerConsumable>>::operator=(std::vector<CContainerConsumable,std::allocator<CContainerConsumable>> const&)
__text:004561D0                 LDMFD           SP!, {R4,R5,R7,PC}
__text:004561D0 ; End of function sub_456128
__text:004561D0

 

 

That is the function I hacked to prevent the enemy stealth that affected my radar.

That's a load of bullshit I know for a fact that a function with an xref of sub_b3f4 in a gameloft game is anything but useful. Look at all those LDR's and STR's!  This function looks like it's initializig a vector of information for consumables. Yeah, I'm done with you. Hope you're happy with all the time you wasted. some people aren't meant for this kind of thing

 

have a great day

 

edit: you literally copied and pasted a random function from IDA. I know that the only things near the 0x4 range is stuff that has to do with the engine itself. idiot

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Just now, shmoo said:

That's a load of bullshit I know for a fact that a function with an xref of sub_b3f4 in a gameloft game is anything but useful. Look at all those LDR's and STR's!  This function looks like it's initializig a vector of information for consumables. Yeah, I'm done with you. Hope you're happy with all the time you wasted. some people aren't meant for this kind of thing

 

have a great day

Bruhhhh, I didn't NOP THE WHOLE FUNCTION. I NOP'D THE STR THAT WAS THE STEALTH, AND WHEN I WENT TO GO CHECK WHAT HAPPENED STEALTH DIDN'T AFFECT MY RADAR. IN FACT RIGHT AFTER THAT f**kING FUNCTION WAS THE FUNCTION THAT HELD THE TIME FOR THE CONSUMABLES. YOU SHOULD HAVE KNOWN THIS. I will look for someone else to get help from. ;)

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2 minutes ago, Ynotsend said:

Bruhhhh, I didn't NOP THE WHOLE FUNCTION. I NOP'D THE STR THAT WAS THE STEALTH, AND WHEN I WENT TO GO CHECK WHAT HAPPENED STEALTH DIDN'T AFFECT MY RADAR. IN FACT RIGHT AFTER THAT f**kING FUNCTION WAS THE FUNCTION THAT HELD THE TIME FOR THE CONSUMABLES. YOU SHOULD HAVE KNOWN THIS. I will look for someone else to get help from. ;)

I am downloading nova 3 right now to show just how fake you are

 

"NOP THAT WHOLE FUNCTION" further proves my point

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