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[Showoff] My new custom offset system...Own Use..


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Posted

Lets test on my new custom offset system ..

 

 

 

Test Case 1: HP

 

i use

mov r1, #1 :

All Hp becomes 1..

0y9a6S6.png

 

mov r1, #9:

now all HP is 9..

2eDitTv.png

 

 

 

Test Case 2: Damage

i put mov r1, #1 ( r1 = damage, so if success, the damge is 1 only)

 

9atkl3X.png

 

 

After 1 hit to opponent... Opponent HP - 1 ...

vrDuRPJ.png

 

Now i change to

Mov r1, r7

One Hit Ko success!!

Bo533rG.png

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Posted

 

yUxHdkz.gif

 

this is your first replied on my post...

Thanks a lot..Lol

Pretty cool :3

yaya.. who using this can do anything inside game...

(But you need to know the offset and hex) xD xD

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