Jump to content

Bullet Force Mod Menu Source Code


261 posts in this topic

Recommended Posts

Updated (edited)

Updated GitHub: https://github.com/shmoo419/BulletForceModMenu

 

Offsets are removed. A simple, efficient menu based around arrays. Lots of global floats because for some reason, when I passed in a float via a parameter, it went to 0.0 on my device but not in iOS Simulator -_-

Individual calls to writedata are present because for instant reload and always headshot, more than one offset was needed. I tried keeping everything in the arrays but it eventually became a cluttered mess of if statements so I just went with individual calls.

I was able to get away with hardcoding frame values because I'm the only one using this menu.

Hidden Content

    #import <UIKit/UIKit.h>
    #import "writeData.h"
    #import "Macros.h"
    
    void makeZeroXLabel(CGFloat, CGFloat, CGFloat, CGFloat);
    
    int arrayCreationCount = 0;
    
    float labelSpacing = 5.0;
    float switchSpacing = 0.5;
    float bulletTypeAndGrenadeTypeSpacing = 8.0;
    
    float labelXValue = 8.0;
    float labelWidth = 270.0;
    float labelHeight = 21.0;
    
    float switchXValue = 319.0;
    float switchWidth = 51.0;
    float switchHeight = 31.0;
    
    float bulletTypeAndGrenadeTypeXValue = 102.0;
    float bulletTypeAndGrenadeTypeWidth = 173.0;
    float bulletTypeAndGrenadeTypeHeight = 30.0;
    
    NSArray *labelArray;
    NSArray *bulletArray;
    NSArray *grenadeArray;
    
    NSUserDefaults *defaults;
    
    UIBlurEffect *blurEffect;
    UIView *blurEffectView;
    
    UIButton *bulletChooserButton;
    UIButton *closeMenu;
    UIButton *set;
    
    UIView *closeButtonBackgroundView;
    UIView *separator;
    
    UIViewController *main;
    
    UILabel *writeToOffset;
    UILabel *zeroX;
    UILabel *typeStatus;
    
    UIScrollView *normalModsScrollView;
    UIScrollView *bulletTypeScrollView;
    UIScrollView *grenadeTypeScrollView;
    
    UISegmentedControl *pageSelector;
    
    UITextField *offsetTextField;
    UITextField *hexTextField;
    
    UITableView *bulletTypeChooser;
    UITableView *grenadeTypeChooser;
    
    uint64_t offsetArray[20] = {- removed -};
    uint64_t moddedHexArray[17] = {- removed -};
    uint64_t originalHexArray[20] = {- removed -};
    uint64_t chooserHexes[25] = {- removed -};
    
    %hook UnityAppController
    
    - (void)applicationDidBecomeActive:(id)arg1 {
    %orig;
    
    main = [UIApplication sharedApplication].keyWindow.rootViewController;
    
    bulletChooserButton = [UIButton buttonWithType:UIButtonTypeRoundedRect];
    bulletChooserButton.frame = CGRectMake((main.view.frame.size.width/2)-15,(main.view.frame.size.height/2)+50,30,30);
    bulletChooserButton.backgroundColor = [UIColor clearColor];
    bulletChooserButton.layer.cornerRadius = 16;
    bulletChooserButton.layer.borderWidth = 2.0f;
    bulletChooserButton.layer.borderColor = [UIColor colorWithRed:254.00/255.00 green:184.00/255.00 blue:0.00/255.00 alpha:1.0f].CGColor;
    [bulletChooserButton addTarget:self action:@[member='selectorr'](showMenu) 
    forControlEvents:UIControlEventTouchDragInside];
    [main.view addSubview:bulletChooserButton];
    }
    
    %new
    - (void)showMenu {
        defaults = [NSUserDefaults standardUserDefaults];
    
        if(arrayCreationCount == 0){
    
        [self setupMenuGUI];
        [self setupSwitchesAndLabels];
        [self setupBulletTypeSection];
        [self setupGrenadeTypeSection];
        [self setupCloseButtonStuff];
        }
        
        arrayCreationCount++;
    }
    
    %new
    - (void)setupBulletTypeSection {
        bulletTypeScrollView = [[UIScrollView alloc] initWithFrame:CGRectMake(0, 73, 376, 184)];
        bulletTypeScrollView.backgroundColor = [UIColor clearColor];
        bulletTypeScrollView.contentSize = CGSizeMake(376, 640);
        bulletTypeScrollView.hidden = true;
        [blurEffectView addSubview:bulletTypeScrollView];
        
        [self setupBulletTypeButtons];
    }
    
    %new
    - (void)setupGrenadeTypeSection {
        grenadeTypeScrollView = [[UIScrollView alloc] initWithFrame:CGRectMake(0, 73, 376, 184)];
        grenadeTypeScrollView.backgroundColor = [UIColor clearColor];
        grenadeTypeScrollView.contentSize = CGSizeMake(376, 0);
        grenadeTypeScrollView.hidden = true;
        [blurEffectView addSubview:grenadeTypeScrollView];
        
        [self setupGrenadeTypeButtons];
    }
    
    %new
    - (void)setupSwitchesAndLabels {
        labelArray = @[@"No Recoil", @"Better Aim", @"Infinite Ammo", @"Modded Gravity", @"Anti Flashbang", @"Everyone Orange", @"Crosshairs Always Enabled", @"25555.0 Pickup Range", @"Sniper Light Shows Through Walls", @"Knife Button Always Shows", @"Knife Faster", @"Debug Rechamber Animation", @"Instant Reload", @"God Mode Lobby", @"Always Headshot", @"All Camos", @"Killstreaks Ready", @"Deaths Don't Count", @"Instant Grenade Explosion"];
        
        UISwitch *s;
        
        for(int i=0; i<[labelArray count]; i++){
            [normalModsScrollView addSubview:[self makeHackLabel:labelArray[i]]];
            
            s = [self makeHackSwitch:i];
            
            [normalModsScrollView addSubview:s];
            [self setSwitchStateBasedOnPrefs:i withSwitch:s];
            
            if([defaults boolForKey:[NSString stringWithFormat:@"%d", (int)s.tag]]){
                [self switchToggled:s];
            }
            
        }
    }
    
    %new
    - (void)setupBulletTypeButtons {
        bulletArray = @[@"Original", @"M4A1", @"Famas", @"AK 12", @"SCAR-H", @"MP5", @"870 MCS", @"M40A5", @"MPX", @"SAIGA 12K", @"MG4", @"AS VAL", @"RPG", @"M200", @"Compact .45", @"MP412 REX", @"M320 HE", @"M320 DART", @"Hand", @"Butterfly Knife", @"G18"];
        
        for(int i=0; i<[bulletArray count]; i++){
            [bulletTypeScrollView addSubview:[self makeTypeChooserButton:bulletArray[i] withTag:i]];
        }
    }
    
    %new
    - (void)setupGrenadeTypeButtons {
        bulletTypeAndGrenadeTypeSpacing = 8.0;
        
        grenadeArray = @[@"Original", @"Frag Grenade", @"Smoke Grenade", @"Flashbang"];
        
        int bulletArrayLength = (int)[bulletArray count];
        
        for(int i=0; i<[grenadeArray count]; i++){
            [grenadeTypeScrollView addSubview:[self makeTypeChooserButton:grenadeArray[i] withTag:i+bulletArrayLength]];
        }
    }
    
    %new
    - (void)setupMenuGUI {
        blurEffect = [UIBlurEffect effectWithStyle:UIBlurEffectStyleLight];
        
        blurEffectView = [[UIVisualEffectView alloc] initWithEffect:blurEffect];
        blurEffectView.frame = CGRectMake(145, 44, 376, 286);
        [main.view addSubview:blurEffectView];
        
        writeToOffset = [[UILabel alloc] initWithFrame:CGRectMake(0, 0, 376, 19)];
        writeToOffset.text = @"Write To A Custom Offset";
        writeToOffset.textAlignment = NSTextAlignmentCenter;
        [writeToOffset setFont:[UIFont systemFontOfSize:12]];
        [blurEffectView addSubview:writeToOffset];
        
        makeZeroXLabel(8, 28, 22, 21);
        [blurEffectView addSubview:zeroX];
        
        makeZeroXLabel(205, 28, 22, 21);
        [blurEffectView addSubview:zeroX];
        
        offsetTextField = [[UITextField alloc] initWithFrame:CGRectMake(29, 24, 140, 30)];
        offsetTextField.placeholder = @"OFFSET";
        offsetTextField.returnKeyType = UIReturnKeyDone;
        offsetTextField.tag = 0;
        [blurEffectView addSubview:offsetTextField];
        
        hexTextField = [[UITextField alloc] initWithFrame:CGRectMake(228, 24, 140, 30)];
        hexTextField.placeholder = @"HEX";
        hexTextField.returnKeyType = UIReturnKeyDone;
        hexTextField.tag = 1;
        [blurEffectView addSubview:hexTextField];
        
        set = [UIButton buttonWithType:UIButtonTypeCustom];
        set.frame = CGRectMake(157, 51, 63, 26);
        set.backgroundColor = [UIColor clearColor];
        [set setTitleColor:[UIColor blackColor] forState:UIControlStateNormal];
        [set setTitle:@"Set" forState:UIControlStateNormal];
        [set addTarget:self action:@[member='selectorr'](writeToCustomOffset) forControlEvents:UIControlEventTouchDown];
        [blurEffectView addSubview:set];
        
        pageSelector = [[UISegmentedControl alloc] initWithItems:@[@"Normal Mods", @"Bullet Type", @"Grenade Type"]];
        pageSelector.frame = CGRectMake(87, 257, 289, 29);
        [pageSelector setSelectedSegmentIndex:0];
        [pageSelector addTarget:self
                         action:@[member='selectorr'](changeView:)
               forControlEvents:UIControlEventValueChanged];
        [blurEffectView addSubview:pageSelector];
        
        normalModsScrollView = [[UIScrollView alloc] initWithFrame:CGRectMake(0, 73, 376, 184)];
        normalModsScrollView.backgroundColor = [UIColor clearColor];
        normalModsScrollView.contentSize = CGSizeMake(376, 580);
        [blurEffectView addSubview:normalModsScrollView];
    }
    
    %new
    - (void)setupCloseButtonStuff {
        separator = [[UIView alloc] initWithFrame:CGRectMake(0, 73, 376, 1)];
        separator.backgroundColor = [UIColor blackColor];
        [blurEffectView addSubview:separator];
        
        closeButtonBackgroundView = [[UIView alloc] initWithFrame:CGRectMake(0, 258, 87, 28)];
        closeButtonBackgroundView.backgroundColor = rgb(0xaa0114);
        closeButtonBackgroundView.layer.cornerRadius = 5;
        [blurEffectView addSubview:closeButtonBackgroundView];
        
        closeMenu = [UIButton buttonWithType:UIButtonTypeCustom];
        closeMenu.frame = CGRectMake(0, 258, 87, 30);
        closeMenu.backgroundColor = [UIColor clearColor];
        [closeMenu setTitleColor:[UIColor blackColor] forState:UIControlStateNormal];
        [closeMenu setTitle:@"Close" forState:UIControlStateNormal];
        [closeMenu addTarget:self action:@[member='selectorr'](closeModMenu) forControlEvents:UIControlEventTouchDown];
        [blurEffectView addSubview:closeMenu];
    }
    
    %new
    - (void)setSwitchStateBasedOnPrefs:(int)tag withSwitch:(UISwitch *)s {
        s.on = [defaults boolForKey:[NSString stringWithFormat:@"%d", tag]];
    }
    
    %new
    - (void)switchToggled:(UISwitch *)sender {
        int switchTag = (int)sender.tag;
        
        //instant reload
        if(switchTag == 12){
            if(sender.on){
                write(- removed -, - removed -);
                write(- removed -, - removed -);
            }
            else{
                write(- removed -, - removed -);
                write(- removed -, - removed -);
            }
        }
        else if(switchTag == 13){
            if(sender.on){
                write(offsetArray[switchTag-1], moddedHexArray[switchTag-1]);
            }
            else{
                write(offsetArray[switchTag-1], originalHexArray[switchTag-1]);
            }
        }
        //always headshot
        else if(switchTag == 14){
            if(sender.on){
                write(- removed -, - removed -);
                write(- removed -, - removed -);
                write(- removed -, - removed -);
            }
            else{
                write(- removed -, - removed -);
                write(- removed -, - removed -);
                write(- removed -, - removed -);
            }
        }
        else{
            if(switchTag > 14){
                if(sender.on){
                    write(offsetArray[switchTag-2], moddedHexArray[switchTag-2]);
                }
                else{
                    write(offsetArray[switchTag-2], originalHexArray[switchTag-2]);
                }
            }
            else{
                if(sender.on){
                    write(offsetArray[switchTag], moddedHexArray[switchTag]);
                }
                else{
                    write(offsetArray[switchTag], originalHexArray[switchTag]);
                }
            }
        }
        
        [defaults setBool:sender.on forKey:[NSString stringWithFormat:@"%d", (int)sender.tag]];
    }
    
    %new
    - (void)changeView:(UISegmentedControl *)sender {
        [self showViewBasedOnSelectedIndex:(int)pageSelector.selectedSegmentIndex];
    }
    
    %new
    - (void)writeToCustomOffset {
        [offsetTextField resignFirstResponder];
        [hexTextField resignFirstResponder];
        
        write([offsetTextField.text longLongValue], [hexTextField.text longLongValue]);
        
        offsetTextField.text = @"";
        hexTextField.text = @"";
    }
    
    %new
    - (void)applyTypeChooserHack:(UIButton *)button {
        [typeStatus removeFromSuperview];
        
        NSAttributedString *typeStatusBold;
        NSString *text;
    
        if((int)button.tag>19){
            write(- removed -, chooserHexes[(int)button.tag]);
    
            text = [NSString stringWithFormat:@"Grenade type changed to %@", button.titleLabel.text];
        }
        else{
            write(- removed -, chooserHexes[(int)button.tag]);
    
            text = [NSString stringWithFormat:@"Bullet type changed to %@", button.titleLabel.text];
        }
        
        typeStatus = [[UILabel alloc] initWithFrame:CGRectMake(138, 6, 391, 21)];
        typeStatus.textColor = [UIColor redColor];
        typeStatus.textAlignment = NSTextAlignmentCenter;
        typeStatusBold = [[NSAttributedString alloc] initWithString:text
                                                         attributes:@{ NSFontAttributeName: [UIFont boldSystemFontOfSize:18.0] }];
        typeStatus.attributedText = typeStatusBold;
        
        [main.view addSubview:typeStatus];
        
        [self performSelector:@[member='selectorr'](removeLabel) withObject:@NO afterDelay:3];
    }
    
    %new
    - (void)showViewBasedOnSelectedIndex:(int)index {
        if(index == 0){
            bulletTypeScrollView.hidden = true;
            grenadeTypeScrollView.hidden = true;
            normalModsScrollView.hidden = false;
        }
        else if(index == 1){
            bulletTypeScrollView.hidden = false;
            grenadeTypeScrollView.hidden = true;
            normalModsScrollView.hidden = true;
        }
        else{
            bulletTypeScrollView.hidden = true;
            grenadeTypeScrollView.hidden = false;
            normalModsScrollView.hidden = true;
        }
    }
    
    %new
    - (UIButton *)makeTypeChooserButton:(NSString *)title withTag:(int)tag {
        UIButton *toReturn = [UIButton buttonWithType:UIButtonTypeCustom];
        toReturn.frame = CGRectMake(bulletTypeAndGrenadeTypeXValue, bulletTypeAndGrenadeTypeSpacing, bulletTypeAndGrenadeTypeWidth, bulletTypeAndGrenadeTypeHeight);
        toReturn.backgroundColor = [UIColor clearColor];
        toReturn.tag = tag;
        [toReturn setTitleColor:[UIColor blackColor] forState:UIControlStateNormal];
        [toReturn setTitle:title forState:UIControlStateNormal];
        [toReturn addTarget:self action:@[member='selectorr'](applyTypeChooserHack:) forControlEvents:UIControlEventTouchDown];
    
        bulletTypeAndGrenadeTypeSpacing+=30.0f;
    
        return toReturn;
    }
    
    %new
    - (UISwitch *)makeHackSwitch:(int)tag {
        UISwitch *toReturn = [[UISwitch alloc] initWithFrame:CGRectMake(switchXValue, switchSpacing, switchWidth, switchHeight)];
        toReturn.transform = CGAffineTransformMakeScale(0.5, 0.5);
        toReturn.onTintColor = rgb(0x228b28);
        toReturn.tag = tag;
        [toReturn addTarget:self action:@[member='selectorr'](switchToggled:) forControlEvents:UIControlEventValueChanged];
    
        switchSpacing+=30.0f;
        
        return toReturn;
    }
    
    %new
    - (UILabel *)makeHackLabel:(NSString *)text {
        UILabel *toReturn = [[UILabel alloc] initWithFrame:CGRectMake(labelXValue, labelSpacing, labelWidth, labelHeight)];
        toReturn.text = text;
    
        labelSpacing+=30.0f;
        
        return toReturn;
    }
    
    %new
    - (void)removeLabel {
        [typeStatus removeFromSuperview];
    }
    
    %new
    - (void)closeModMenu {
        arrayCreationCount = 0;
        labelSpacing = 5.0;
        switchSpacing = 0.5;
        bulletTypeAndGrenadeTypeSpacing = 8.0;
    
        [blurEffectView removeFromSuperview];
    }
    %end
    
    void makeZeroXLabel(CGFloat x, CGFloat y, CGFloat w, CGFloat h){
        zeroX = [[UILabel alloc] initWithFrame:CGRectMake(x, y, w, h)];
        zeroX.text = @"0x";
    }

Updated by Guest
Posted

This is superb @Shmoo well done. And I know you pretty much spend a lot of time working on the GUI and though it is totally in individual because of the array.

 

But it's okay then. +Rep. :)

  • Our picks

    • Dawn of Ages: Medieval Games +5 Jailed Cheats [ Damage & Defence ]
      Modded/Hacked App: Dawn of Ages: total war battle By BoomBit, Inc.
      Bundle ID: com.stratospheregames.dawnofages
      App Store Link: https://apps.apple.com/us/app/dawn-of-ages-total-war-battle/id6477473268?uo=4

       


      🤩 Hack Features

      - Damage Multiplier
      - Defence Multiplier
      - God Mode
      - Dumb Enemy
      - Premium Enabled
        • Agree
        • Winner
        • Like
      • 127 replies
    • Good Pizza, Great Pizza +8 Jailed Cheats [ Unlimited Currencies ]
      Modded/Hacked App: Good Pizza, Great Pizza By TAPBLAZE, LLC
      Bundle ID: com.tapblaze.pizzabusiness
      iTunes Store Link: https://apps.apple.com/us/app/good-pizza-great-pizza/id911121200?uo=4


      Hack Features:
      - Unlimited Cash
      - Unlimited Diamonds
      - Unlimited Ad Tickets

      VIP
      -̶ ̶U̶n̶l̶i̶m̶i̶t̶e̶d̶ ̶P̶i̶z̶z̶a̶ ̶P̶a̶s̶s̶ ̶T̶o̶k̶e̶n̶s̶
      ̶-̶ ̶C̶h̶e̶f̶ ̶P̶a̶s̶s̶ ̶U̶n̶l̶o̶c̶k̶e̶d̶
      ̶-̶ ̶M̶a̶x̶ ̶P̶i̶z̶z̶a̶ ̶P̶a̶s̶s̶ ̶L̶e̶v̶e̶l̶
       ̶-̶ ̶S̶t̶a̶r̶t̶e̶r̶ ̶B̶u̶n̶d̶l̶e̶ ̶U̶n̶l̶o̶c̶k̶e̶d̶
      - Unlimited Paint Tickets
      - Unlimited Event Currency
      - Max Event Level
      - Unlimited Event Score
      - All Achievements Completed
        • Informative
        • Agree
        • Haha
        • Thanks
        • Winner
        • Like
      • 466 replies
    • Backpack Brawl +1++ Jailed Cheats [ Unlimited Currencies ]
      Modded/Hacked App: Backpack Brawl By 1986 GAMES SIA
      Bundle ID: com.rapidfiregames.backpackbrawl
      iTunes Store Link: https://apps.apple.com/us/app/backpack-brawl/id6479175676?uo=4


      Hack Features:
      - Unlimited Currencies -> Earn some.


      Jailbreak required hack(s): [Mod Menu Hack] Backpack Brawl v0.14.0 +1++ Cheats [ Unlimited Currencies ] - Free Jailbroken Cydia Cheats - iOSGods
      Modded Android APK(s): https://iosgods.com/forum/68-android-section/
      For more fun, check out the Club(s): https://iosgods.com/clubs/
        • Informative
        • Agree
        • Haha
        • Thanks
        • Winner
        • Like
      • 106 replies
    • Train of Hope: Survival Game +5 Jailed Cheats [ Damage & Defence ]
      Modded/Hacked App: Train of Hope: Survival Game By Samfinaco LLC
      Bundle ID: com.samfinaco.tos
      iTunes Store Link: https://apps.apple.com/us/app/train-of-hope-survival-game/id6636482655?uo=4

       
       

      🤩 Hack Features

      - Damage Multiplier
      - Defence Multiplier
      - God Mode
      - Unlimited Resources -> Will increase instead of decrease.
      - Unlimited Hero Experience -> Will increase instead of decrease.
        • Haha
        • Thanks
        • Winner
        • Like
      • 88 replies
    • Five Hearts Under One Roof +3 Mods [ All Chapters Unlocked ]
      Mod APK Game Name: Five Hearts Under One Roof
      Rooted Device: Not Required.
      Google Play Store Link: https://play.google.com/store/apps/details?id=com.storytaco.pc01mclient

       

      🤩 Hack Features

      - Unlimited Love Letters & All Scenes Unlocked
      - All Chapters Unlocked
      - All Ranking Characters Unlocked
        • Agree
        • Like
      • 8 replies
    • Five Hearts Under One Roof +3 Jailed Cheats [ All Chapters Unlocked ]
      Modded/Hacked App: Five Hearts Under One Roof By Storytaco.inc
      Bundle ID: com.storytaco.pc01mclient
      iTunes Store Link: https://apps.apple.com/us/app/five-hearts-under-one-roof/id6742767401?uo=4

       


      🤩 Hack Features

      - Unlimited Love Letters & All Scenes Unlocked
      - All Chapters Unlocked
      - All Ranking Characters Unlocked
        • Informative
        • Agree
        • Haha
        • Thanks
        • Winner
        • Like
      • 145 replies
    • Animal Mafia v1.3.4 [ +20 Jailed ] Currency Max
      Modded/Hacked App: Animal Mafia By IGNITION M CO., LTD.
      Bundle ID: com.ignm.animalmafia
      App Store Link: https://apps.apple.com/us/app/animal-mafia/id6741849079?uo=4

      🤩 Hack Features

      - Premium Active
      - Premium Claim Unlimited
      - Premium Unlimited Rewards
      - Normal Unlimited Rewards
      - Unlimited Gems
      - Unlimited Gold
      - Unlimited Energy
      - Unlimited Soul Can
      - Unlimited Sprout Keys + Voucher
      - Unlimited Grilled Fish + Voucher
      - Unlimited Enhancement Crystal + Voucher
      - Unlimited Animal Cookie
      - Unlimited Bloom Key
      - Unlimited Adventure Medal
      - Offline Rewards / Unlimited Gold
      - Offline Rewards / Unlimited Gummy
      - Gacha / Earn Gold
      - Gacha / Earn Gummy
      - ATK / Hero Upgrade
      - HP / Hero Upgrade
        • Thanks
        • Winner
        • Like
      • 34 replies
    • Animal Mafia v1.3.4 [ +20 Cheats ] Currency Max
      Modded/Hacked App: Animal Mafia By IGNITION M CO., LTD.
      Bundle ID: com.ignm.animalmafia
      App Store Link: https://apps.apple.com/us/app/animal-mafia/id6741849079?uo=4

      🤩 Hack Features

      - Premium Active
      - Premium Claim Unlimited
      - Premium Unlimited Rewards
      - Normal Unlimited Rewards
      - Unlimited Gems
      - Unlimited Gold
      - Unlimited Energy
      - Unlimited Soul Can
      - Unlimited Sprout Keys + Voucher
      - Unlimited Grilled Fish + Voucher
      - Unlimited Enhancement Crystal + Voucher
      - Unlimited Animal Cookie
      - Unlimited Bloom Key
      - Unlimited Adventure Medal
      - Offline Rewards / Unlimited Gold
      - Offline Rewards / Unlimited Gummy
      - Gacha / Earn Gold
      - Gacha / Earn Gummy
      - ATK / Hero Upgrade
      - HP / Hero Upgrade
        • Winner
        • Like
      • 22 replies
    • Animal Mafia v1.3.4 [ +20 APK MOD ] Currency Max
      Modded/Hacked App: Animal Mafia By IGNITION M CO., LTD.
      Bundle ID: com.ignm.animalmafia
      App Store Link: https://apps.apple.com/us/app/animal-mafia/id6741849079?uo=4

      🤩 Hack Features

      - Premium Active
      - Premium Claim Unlimited
      - Premium Unlimited Rewards
      - Normal Unlimited Rewards
      - Unlimited Gems
      - Unlimited Gold
      - Unlimited Energy
      - Unlimited Soul Can
      - Unlimited Sprout Keys + Voucher
      - Unlimited Grilled Fish + Voucher
      - Unlimited Enhancement Crystal + Voucher
      - Unlimited Animal Cookie
      - Unlimited Bloom Key
      - Unlimited Adventure Medal
      - Offline Rewards / Unlimited Gold
      - Offline Rewards / Unlimited Gummy
      - Gacha / Earn Gems
      - Gacha / Earn Gummy
      - ATK / Hero Upgrade
      - HP / Hero Upgrade
        • Informative
        • Thanks
        • Winner
        • Like
      • 3 replies
    • Christmas Magic: Match 3 Game v25.1002.00 [ +6 Cheats ] Auto Win
      Modded/Hacked App: Christmas Magic: Match 3 Game By MobOwl GmbH
      Bundle ID: com.mobowl.jchristmasmagic.ios
      iTunes Store Link: https://apps.apple.com/us/app/christmas-magic-match-3-game/id6466154463?uo=4

      🚀 Hack Features

      - Auto ADS Disable
      - Coins Max
      - Booster Max
      - Stars Max
      - Moves Max
      - Auto Win [ Just One Move Use ] 
        • Haha
        • Like
      • 1 reply
    • Christmas Magic: Match 3 Game v25.1002.00 [ +6 Jailed ] Auto Win
      Modded/Hacked App: Christmas Magic: Match 3 Game By MobOwl GmbH
      Bundle ID: com.mobowl.jchristmasmagic.ios
      iTunes Store Link: https://apps.apple.com/us/app/christmas-magic-match-3-game/id6466154463?uo=4

      🚀 Hack Features

      - Auto ADS Disable
      - Coins Max
      - Booster Max
      - Stars Max
      - Moves Max
      - Auto Win [ Just One Move Use ] 
      • 2 replies
    • Christmas Magic: Match 3 Game v25.1002.00 [ +6 Jailed ] Auto Win
      Modded/Hacked App: Christmas Magic: Match 3 Game By MobOwl GmbH
      Bundle ID: com.mobowl.jchristmasmagic.ios
      iTunes Store Link: https://apps.apple.com/us/app/christmas-magic-match-3-game/id6466154463?uo=4

      🚀 Hack Features

      - Auto ADS Disable
      - Coins Max
      - Booster Max
      - Stars Max
      - Moves Max
      - Auto Win [ Just One Move Use ] 
      • 2 replies
×
  • Create New...

Important Information

We would like to place cookies on your device to help make this website better. The website cannot give you the best user experience without cookies. You can accept or decline our cookies. You may also adjust your cookie settings. Privacy Policy - Guidelines