Jump to content

Bullet Force Mod Menu Source Code


261 posts in this topic

Recommended Posts

Updated (edited)

Updated GitHub: https://github.com/shmoo419/BulletForceModMenu

 

Offsets are removed. A simple, efficient menu based around arrays. Lots of global floats because for some reason, when I passed in a float via a parameter, it went to 0.0 on my device but not in iOS Simulator -_-

Individual calls to writedata are present because for instant reload and always headshot, more than one offset was needed. I tried keeping everything in the arrays but it eventually became a cluttered mess of if statements so I just went with individual calls.

I was able to get away with hardcoding frame values because I'm the only one using this menu.

Hidden Content

    #import <UIKit/UIKit.h>
    #import "writeData.h"
    #import "Macros.h"
    
    void makeZeroXLabel(CGFloat, CGFloat, CGFloat, CGFloat);
    
    int arrayCreationCount = 0;
    
    float labelSpacing = 5.0;
    float switchSpacing = 0.5;
    float bulletTypeAndGrenadeTypeSpacing = 8.0;
    
    float labelXValue = 8.0;
    float labelWidth = 270.0;
    float labelHeight = 21.0;
    
    float switchXValue = 319.0;
    float switchWidth = 51.0;
    float switchHeight = 31.0;
    
    float bulletTypeAndGrenadeTypeXValue = 102.0;
    float bulletTypeAndGrenadeTypeWidth = 173.0;
    float bulletTypeAndGrenadeTypeHeight = 30.0;
    
    NSArray *labelArray;
    NSArray *bulletArray;
    NSArray *grenadeArray;
    
    NSUserDefaults *defaults;
    
    UIBlurEffect *blurEffect;
    UIView *blurEffectView;
    
    UIButton *bulletChooserButton;
    UIButton *closeMenu;
    UIButton *set;
    
    UIView *closeButtonBackgroundView;
    UIView *separator;
    
    UIViewController *main;
    
    UILabel *writeToOffset;
    UILabel *zeroX;
    UILabel *typeStatus;
    
    UIScrollView *normalModsScrollView;
    UIScrollView *bulletTypeScrollView;
    UIScrollView *grenadeTypeScrollView;
    
    UISegmentedControl *pageSelector;
    
    UITextField *offsetTextField;
    UITextField *hexTextField;
    
    UITableView *bulletTypeChooser;
    UITableView *grenadeTypeChooser;
    
    uint64_t offsetArray[20] = {- removed -};
    uint64_t moddedHexArray[17] = {- removed -};
    uint64_t originalHexArray[20] = {- removed -};
    uint64_t chooserHexes[25] = {- removed -};
    
    %hook UnityAppController
    
    - (void)applicationDidBecomeActive:(id)arg1 {
    %orig;
    
    main = [UIApplication sharedApplication].keyWindow.rootViewController;
    
    bulletChooserButton = [UIButton buttonWithType:UIButtonTypeRoundedRect];
    bulletChooserButton.frame = CGRectMake((main.view.frame.size.width/2)-15,(main.view.frame.size.height/2)+50,30,30);
    bulletChooserButton.backgroundColor = [UIColor clearColor];
    bulletChooserButton.layer.cornerRadius = 16;
    bulletChooserButton.layer.borderWidth = 2.0f;
    bulletChooserButton.layer.borderColor = [UIColor colorWithRed:254.00/255.00 green:184.00/255.00 blue:0.00/255.00 alpha:1.0f].CGColor;
    [bulletChooserButton addTarget:self action:@[member='selectorr'](showMenu) 
    forControlEvents:UIControlEventTouchDragInside];
    [main.view addSubview:bulletChooserButton];
    }
    
    %new
    - (void)showMenu {
        defaults = [NSUserDefaults standardUserDefaults];
    
        if(arrayCreationCount == 0){
    
        [self setupMenuGUI];
        [self setupSwitchesAndLabels];
        [self setupBulletTypeSection];
        [self setupGrenadeTypeSection];
        [self setupCloseButtonStuff];
        }
        
        arrayCreationCount++;
    }
    
    %new
    - (void)setupBulletTypeSection {
        bulletTypeScrollView = [[UIScrollView alloc] initWithFrame:CGRectMake(0, 73, 376, 184)];
        bulletTypeScrollView.backgroundColor = [UIColor clearColor];
        bulletTypeScrollView.contentSize = CGSizeMake(376, 640);
        bulletTypeScrollView.hidden = true;
        [blurEffectView addSubview:bulletTypeScrollView];
        
        [self setupBulletTypeButtons];
    }
    
    %new
    - (void)setupGrenadeTypeSection {
        grenadeTypeScrollView = [[UIScrollView alloc] initWithFrame:CGRectMake(0, 73, 376, 184)];
        grenadeTypeScrollView.backgroundColor = [UIColor clearColor];
        grenadeTypeScrollView.contentSize = CGSizeMake(376, 0);
        grenadeTypeScrollView.hidden = true;
        [blurEffectView addSubview:grenadeTypeScrollView];
        
        [self setupGrenadeTypeButtons];
    }
    
    %new
    - (void)setupSwitchesAndLabels {
        labelArray = @[@"No Recoil", @"Better Aim", @"Infinite Ammo", @"Modded Gravity", @"Anti Flashbang", @"Everyone Orange", @"Crosshairs Always Enabled", @"25555.0 Pickup Range", @"Sniper Light Shows Through Walls", @"Knife Button Always Shows", @"Knife Faster", @"Debug Rechamber Animation", @"Instant Reload", @"God Mode Lobby", @"Always Headshot", @"All Camos", @"Killstreaks Ready", @"Deaths Don't Count", @"Instant Grenade Explosion"];
        
        UISwitch *s;
        
        for(int i=0; i<[labelArray count]; i++){
            [normalModsScrollView addSubview:[self makeHackLabel:labelArray[i]]];
            
            s = [self makeHackSwitch:i];
            
            [normalModsScrollView addSubview:s];
            [self setSwitchStateBasedOnPrefs:i withSwitch:s];
            
            if([defaults boolForKey:[NSString stringWithFormat:@"%d", (int)s.tag]]){
                [self switchToggled:s];
            }
            
        }
    }
    
    %new
    - (void)setupBulletTypeButtons {
        bulletArray = @[@"Original", @"M4A1", @"Famas", @"AK 12", @"SCAR-H", @"MP5", @"870 MCS", @"M40A5", @"MPX", @"SAIGA 12K", @"MG4", @"AS VAL", @"RPG", @"M200", @"Compact .45", @"MP412 REX", @"M320 HE", @"M320 DART", @"Hand", @"Butterfly Knife", @"G18"];
        
        for(int i=0; i<[bulletArray count]; i++){
            [bulletTypeScrollView addSubview:[self makeTypeChooserButton:bulletArray[i] withTag:i]];
        }
    }
    
    %new
    - (void)setupGrenadeTypeButtons {
        bulletTypeAndGrenadeTypeSpacing = 8.0;
        
        grenadeArray = @[@"Original", @"Frag Grenade", @"Smoke Grenade", @"Flashbang"];
        
        int bulletArrayLength = (int)[bulletArray count];
        
        for(int i=0; i<[grenadeArray count]; i++){
            [grenadeTypeScrollView addSubview:[self makeTypeChooserButton:grenadeArray[i] withTag:i+bulletArrayLength]];
        }
    }
    
    %new
    - (void)setupMenuGUI {
        blurEffect = [UIBlurEffect effectWithStyle:UIBlurEffectStyleLight];
        
        blurEffectView = [[UIVisualEffectView alloc] initWithEffect:blurEffect];
        blurEffectView.frame = CGRectMake(145, 44, 376, 286);
        [main.view addSubview:blurEffectView];
        
        writeToOffset = [[UILabel alloc] initWithFrame:CGRectMake(0, 0, 376, 19)];
        writeToOffset.text = @"Write To A Custom Offset";
        writeToOffset.textAlignment = NSTextAlignmentCenter;
        [writeToOffset setFont:[UIFont systemFontOfSize:12]];
        [blurEffectView addSubview:writeToOffset];
        
        makeZeroXLabel(8, 28, 22, 21);
        [blurEffectView addSubview:zeroX];
        
        makeZeroXLabel(205, 28, 22, 21);
        [blurEffectView addSubview:zeroX];
        
        offsetTextField = [[UITextField alloc] initWithFrame:CGRectMake(29, 24, 140, 30)];
        offsetTextField.placeholder = @"OFFSET";
        offsetTextField.returnKeyType = UIReturnKeyDone;
        offsetTextField.tag = 0;
        [blurEffectView addSubview:offsetTextField];
        
        hexTextField = [[UITextField alloc] initWithFrame:CGRectMake(228, 24, 140, 30)];
        hexTextField.placeholder = @"HEX";
        hexTextField.returnKeyType = UIReturnKeyDone;
        hexTextField.tag = 1;
        [blurEffectView addSubview:hexTextField];
        
        set = [UIButton buttonWithType:UIButtonTypeCustom];
        set.frame = CGRectMake(157, 51, 63, 26);
        set.backgroundColor = [UIColor clearColor];
        [set setTitleColor:[UIColor blackColor] forState:UIControlStateNormal];
        [set setTitle:@"Set" forState:UIControlStateNormal];
        [set addTarget:self action:@[member='selectorr'](writeToCustomOffset) forControlEvents:UIControlEventTouchDown];
        [blurEffectView addSubview:set];
        
        pageSelector = [[UISegmentedControl alloc] initWithItems:@[@"Normal Mods", @"Bullet Type", @"Grenade Type"]];
        pageSelector.frame = CGRectMake(87, 257, 289, 29);
        [pageSelector setSelectedSegmentIndex:0];
        [pageSelector addTarget:self
                         action:@[member='selectorr'](changeView:)
               forControlEvents:UIControlEventValueChanged];
        [blurEffectView addSubview:pageSelector];
        
        normalModsScrollView = [[UIScrollView alloc] initWithFrame:CGRectMake(0, 73, 376, 184)];
        normalModsScrollView.backgroundColor = [UIColor clearColor];
        normalModsScrollView.contentSize = CGSizeMake(376, 580);
        [blurEffectView addSubview:normalModsScrollView];
    }
    
    %new
    - (void)setupCloseButtonStuff {
        separator = [[UIView alloc] initWithFrame:CGRectMake(0, 73, 376, 1)];
        separator.backgroundColor = [UIColor blackColor];
        [blurEffectView addSubview:separator];
        
        closeButtonBackgroundView = [[UIView alloc] initWithFrame:CGRectMake(0, 258, 87, 28)];
        closeButtonBackgroundView.backgroundColor = rgb(0xaa0114);
        closeButtonBackgroundView.layer.cornerRadius = 5;
        [blurEffectView addSubview:closeButtonBackgroundView];
        
        closeMenu = [UIButton buttonWithType:UIButtonTypeCustom];
        closeMenu.frame = CGRectMake(0, 258, 87, 30);
        closeMenu.backgroundColor = [UIColor clearColor];
        [closeMenu setTitleColor:[UIColor blackColor] forState:UIControlStateNormal];
        [closeMenu setTitle:@"Close" forState:UIControlStateNormal];
        [closeMenu addTarget:self action:@[member='selectorr'](closeModMenu) forControlEvents:UIControlEventTouchDown];
        [blurEffectView addSubview:closeMenu];
    }
    
    %new
    - (void)setSwitchStateBasedOnPrefs:(int)tag withSwitch:(UISwitch *)s {
        s.on = [defaults boolForKey:[NSString stringWithFormat:@"%d", tag]];
    }
    
    %new
    - (void)switchToggled:(UISwitch *)sender {
        int switchTag = (int)sender.tag;
        
        //instant reload
        if(switchTag == 12){
            if(sender.on){
                write(- removed -, - removed -);
                write(- removed -, - removed -);
            }
            else{
                write(- removed -, - removed -);
                write(- removed -, - removed -);
            }
        }
        else if(switchTag == 13){
            if(sender.on){
                write(offsetArray[switchTag-1], moddedHexArray[switchTag-1]);
            }
            else{
                write(offsetArray[switchTag-1], originalHexArray[switchTag-1]);
            }
        }
        //always headshot
        else if(switchTag == 14){
            if(sender.on){
                write(- removed -, - removed -);
                write(- removed -, - removed -);
                write(- removed -, - removed -);
            }
            else{
                write(- removed -, - removed -);
                write(- removed -, - removed -);
                write(- removed -, - removed -);
            }
        }
        else{
            if(switchTag > 14){
                if(sender.on){
                    write(offsetArray[switchTag-2], moddedHexArray[switchTag-2]);
                }
                else{
                    write(offsetArray[switchTag-2], originalHexArray[switchTag-2]);
                }
            }
            else{
                if(sender.on){
                    write(offsetArray[switchTag], moddedHexArray[switchTag]);
                }
                else{
                    write(offsetArray[switchTag], originalHexArray[switchTag]);
                }
            }
        }
        
        [defaults setBool:sender.on forKey:[NSString stringWithFormat:@"%d", (int)sender.tag]];
    }
    
    %new
    - (void)changeView:(UISegmentedControl *)sender {
        [self showViewBasedOnSelectedIndex:(int)pageSelector.selectedSegmentIndex];
    }
    
    %new
    - (void)writeToCustomOffset {
        [offsetTextField resignFirstResponder];
        [hexTextField resignFirstResponder];
        
        write([offsetTextField.text longLongValue], [hexTextField.text longLongValue]);
        
        offsetTextField.text = @"";
        hexTextField.text = @"";
    }
    
    %new
    - (void)applyTypeChooserHack:(UIButton *)button {
        [typeStatus removeFromSuperview];
        
        NSAttributedString *typeStatusBold;
        NSString *text;
    
        if((int)button.tag>19){
            write(- removed -, chooserHexes[(int)button.tag]);
    
            text = [NSString stringWithFormat:@"Grenade type changed to %@", button.titleLabel.text];
        }
        else{
            write(- removed -, chooserHexes[(int)button.tag]);
    
            text = [NSString stringWithFormat:@"Bullet type changed to %@", button.titleLabel.text];
        }
        
        typeStatus = [[UILabel alloc] initWithFrame:CGRectMake(138, 6, 391, 21)];
        typeStatus.textColor = [UIColor redColor];
        typeStatus.textAlignment = NSTextAlignmentCenter;
        typeStatusBold = [[NSAttributedString alloc] initWithString:text
                                                         attributes:@{ NSFontAttributeName: [UIFont boldSystemFontOfSize:18.0] }];
        typeStatus.attributedText = typeStatusBold;
        
        [main.view addSubview:typeStatus];
        
        [self performSelector:@[member='selectorr'](removeLabel) withObject:@NO afterDelay:3];
    }
    
    %new
    - (void)showViewBasedOnSelectedIndex:(int)index {
        if(index == 0){
            bulletTypeScrollView.hidden = true;
            grenadeTypeScrollView.hidden = true;
            normalModsScrollView.hidden = false;
        }
        else if(index == 1){
            bulletTypeScrollView.hidden = false;
            grenadeTypeScrollView.hidden = true;
            normalModsScrollView.hidden = true;
        }
        else{
            bulletTypeScrollView.hidden = true;
            grenadeTypeScrollView.hidden = false;
            normalModsScrollView.hidden = true;
        }
    }
    
    %new
    - (UIButton *)makeTypeChooserButton:(NSString *)title withTag:(int)tag {
        UIButton *toReturn = [UIButton buttonWithType:UIButtonTypeCustom];
        toReturn.frame = CGRectMake(bulletTypeAndGrenadeTypeXValue, bulletTypeAndGrenadeTypeSpacing, bulletTypeAndGrenadeTypeWidth, bulletTypeAndGrenadeTypeHeight);
        toReturn.backgroundColor = [UIColor clearColor];
        toReturn.tag = tag;
        [toReturn setTitleColor:[UIColor blackColor] forState:UIControlStateNormal];
        [toReturn setTitle:title forState:UIControlStateNormal];
        [toReturn addTarget:self action:@[member='selectorr'](applyTypeChooserHack:) forControlEvents:UIControlEventTouchDown];
    
        bulletTypeAndGrenadeTypeSpacing+=30.0f;
    
        return toReturn;
    }
    
    %new
    - (UISwitch *)makeHackSwitch:(int)tag {
        UISwitch *toReturn = [[UISwitch alloc] initWithFrame:CGRectMake(switchXValue, switchSpacing, switchWidth, switchHeight)];
        toReturn.transform = CGAffineTransformMakeScale(0.5, 0.5);
        toReturn.onTintColor = rgb(0x228b28);
        toReturn.tag = tag;
        [toReturn addTarget:self action:@[member='selectorr'](switchToggled:) forControlEvents:UIControlEventValueChanged];
    
        switchSpacing+=30.0f;
        
        return toReturn;
    }
    
    %new
    - (UILabel *)makeHackLabel:(NSString *)text {
        UILabel *toReturn = [[UILabel alloc] initWithFrame:CGRectMake(labelXValue, labelSpacing, labelWidth, labelHeight)];
        toReturn.text = text;
    
        labelSpacing+=30.0f;
        
        return toReturn;
    }
    
    %new
    - (void)removeLabel {
        [typeStatus removeFromSuperview];
    }
    
    %new
    - (void)closeModMenu {
        arrayCreationCount = 0;
        labelSpacing = 5.0;
        switchSpacing = 0.5;
        bulletTypeAndGrenadeTypeSpacing = 8.0;
    
        [blurEffectView removeFromSuperview];
    }
    %end
    
    void makeZeroXLabel(CGFloat x, CGFloat y, CGFloat w, CGFloat h){
        zeroX = [[UILabel alloc] initWithFrame:CGRectMake(x, y, w, h)];
        zeroX.text = @"0x";
    }

Updated by Guest
Posted

This is superb @Shmoo well done. And I know you pretty much spend a lot of time working on the GUI and though it is totally in individual because of the array.

 

But it's okay then. +Rep. :)

  • Our picks

    • Bully: Anniversary Edition Cheats v1.4.1 +1 [ Dev Menu ]
      Modded/Hacked App: Bully: Anniversary Edition by Rockstar Games, Inc.
      Bundle ID: com.rockstargames.bully
      iTunes Store Link: https://apps.apple.com/us/app/bully-anniversary-edition/id1148321705?uo=4&at=1010lce4


      Hack Features:
      Jump to (will lose current progress)
      - Ability to jump to any Mission in-game. From Chapter 1 to Chapter 6.
      - Ability to jump to any Classes in-game. Art, Biology, Gym, Geography, Math, English, Chemistry, Music, Photography, Shop.
      - Ability to play any Minigames such as Arcade, Mowing House 1/2/3, Mowing Part 1/2/3, Paper Route Intro, Paper Route, Keep Ups, Penalty Shots, Bike Store & Tattoos.
      - Teleport to any location in-game. Asylum (Ouside), Blue Skies Industrial Part (Trailer Part), Bullworth Town (Outside), Carnival (Outside), New Coventry (Outside), Old Bullworth Gardens (Park), Old Bullworth Vale (Town), High Striker (Carnival Games), etc, etc. 
       
      Interrupt time-space continuum
      - Ability to Change Time.
      - Ability to Change Season. Summer, Fall, Winter, Spring.
      - Cycle Weather.
       
      Cheats
      - Toggle FPS (Display and Frames Per Second counter at the bottom of your screen).
      - Heal (Heal yourself).
      - Give Money (Give yourself unlimited money. The more you tap on this option the more money you will get).
      - Disable Crime
      - Give Bike
      - Invulnerability a.k.a God Mode / Never Die
      - Unlimited Sprint
      - Unlimited Ammo
      - Max Ammo
      - One Shot Kills
      - All Pranks
      - All Weapons
      - All Moves
      - All Grapples
      - All Clothing
      - Pass mission (Pass your current mission with success).
      - Fail mission (Fail your current mission).
       

      Non-Jailbroken & No Jailbreak required hack(s): https://iosgods.com/topic/135424-bully-anniversary-edition-v11-jailed-cheats-1-debug-menu/


      iOS Hack Download Link: https://iosgods.com/topic/113583-bully-anniversary-edition-cheats-v11-1-dev-menu/
        • Informative
        • Agree
        • Haha
        • Thanks
        • Winner
        • Like
      • 1,321 replies
    • SimCity BuildIt Cheats v1.66.1 +1 [ Freeze Currencies ]
      Modded/Hacked App: SimCity BuildIt By EA Swiss Sarl
      Bundle ID: com.ea.simcitymobile.bv
      iTunes Store Link: https://apps.apple.com/us/app/simcity-buildit/id913292932?uo=4


      Hack Features:
      - Infinite Currencies


      Non-Jailbroken & No Jailbreak required hack(s): https://iosgods.com/topic/124792-arm64-simcity-buildit-v1412-jailed-cheats-1/


      iOS Hack Download Link: https://iosgods.com/topic/157687-simcity-buildit-cheats-v1415-1/
        • Informative
        • Agree
        • Haha
        • Thanks
        • Winner
        • Like
      • 669 replies
    • Aqua Match Cheats v0.230.1 +5
      Modded/Hacked App: Aqua Match By PLR Worldwide Sales Limited
      Bundle ID: com.playrix.aquamatch
      App Store Link: https://apps.apple.com/us/app/aqua-match/id6502511364?uo=4

       

      📌 Mod Requirements

      - Jailbroken iPhone or iPad.
      - iGameGod / Filza / iMazing.
      - Cydia Substrate, ElleKit, Substitute or libhooker depending on your jailbreak (from Sileo, Cydia or Zebra).

       

      🤩 Hack Features

      - Freeze Moves
      - Freeze Life
      - Freeze Boosters
      - Freeze Coins
      - Freeze Gems



      ⬇️ iOS Hack Download Link: https://iosgods.com/topic/196699-aqua-match-cheats-v02301-5/
        • Like
      • 2 replies
    • Star Wars™: Galaxy of Heroes Cheats v0.36.8 +8
      Modded/Hacked App: Star Wars™: Galaxy of Heroes By Electronic Arts
      Bundle ID: com.ea.starwarscapital.bv
      iTunes Link: https://itunes.apple.com/us/app/star-wars-galaxy-of-heroes/id921022358?mt=8&uo=4&at=1010lce4


      Mod Requirements
      - Jailbroken iPhone/iPad/iPod Touch.
      - iFile / Filza / iFunBox / iTools or any other file managers for iOS.
      - Cydia Substrate (from Cydia).
      - PreferenceLoader (from Cydia).


      Hack Features
      - No Skill Cooldown time / Skill Always Available. Linked with enemy. Enable when it's your turn, disable when it's enemies turn. Timing is key.
      - One Hit Kill / Very High Damage. This is linked with you and the enemy, use with Skip Enemy Turn feature or enable disable when you attack via the In-Game Mod Menu! Do not kill the last enemy with OHK otherwise the game will crash. This feature is only for x64 or ARM64 iDevices: iPhone 5s, 6, 6 Plus, 6s, 6s Plus, 7, 7 Plus, iPod Touch 6G, iPad Air, Air 2, Pro & iPad Mini 2, 3, 4 and later.
      - Always Your Turn / Skip Enemy Turn. It's always your turn, you're always attacking.
      - Auto Win. You must use this with One Hit Kill in order for it to work. Kill 1 Enemy and you will auto win the battle.
      - Only 1 Encounter on All Missions.
      -- God Mode / Never Die thanks to the features above.

      This hack is now an In-Game Mod Menu. This means you can toggle switches on/off while in a fight. Since God Mode is linked, turn it off when you're attacking and turn it on when the enemy is attacking to do damage but not receive damage. Same goes for the other features.
        • Informative
        • Agree
        • Haha
        • Thanks
        • Winner
        • Like
      • 3,130 replies
    • Homematch - Home Design Games v2.17.2 +2 Jailed Cheats [ Unlimited Currencies ]
      Modded/Hacked App: Homematch - Home Design Games By TAPBLAZE, LLC
      Bundle ID: com.tapblaze.homecraft
      iTunes Store Link: https://apps.apple.com/us/app/homematch-home-design-games/id1438898374?uo=4


      Hack Features:
      - Unlimited Coins
      - Unlimited Gems


      Jailbreak required hack(s): [Mod Menu Hack] Homematch - Home Design Games v1.92.3 +2 Cheats [ Unlimited Currencies ] - Free Jailbroken Cydia Cheats - iOSGods
      Modded Android APK(s): https://iosgods.com/forum/68-android-section/
      For more fun, check out the Club(s): https://iosgods.com/clubs/
        • Like
      • 13 replies
    • Homematch - Home Design Games v2.17.2 +2 Cheats [ Unlimited Currencies ]
      Modded/Hacked App: Homematch - Home Design Games By TAPBLAZE, LLC
      Bundle ID: com.tapblaze.homecraft
      iTunes Store Link: https://apps.apple.com/us/app/homematch-home-design-games/id1438898374?uo=4


      Hack Features:
      - Unlimited Coins
      - Unlimited Gems


      Non-Jailbroken & No Jailbreak required hack(s): [Non-Jailbroken Hack] Homematch - Home Design Games v1.92.3 +2 Jailed Cheats [ Unlimited Currencies ] - Free Non-Jailbroken IPA Cheats - iOSGods
      Modded Android APK(s): https://iosgods.com/forum/68-android-section/
      For more fun, check out the Club(s): https://iosgods.com/clubs/
      • 7 replies
    • Hero's Adventure v1.2.117 +6 Jailed Cheats [ Damage & Defence ]
      Modded/Hacked App: Hero's Adventure By X.D. Network Inc.
      Bundle ID: com.xd.dxlzz.global
      iTunes Store Link: https://apps.apple.com/us/app/heros-adventure/id6711347049?uo=4

       


      🤩 Hack Features

      - Damage Multiplier
      - Defence Multiplier
      - Give All Items -> Head into Settings > Other and toggle the User Agreement button.
      - Unlock All Achievements -> Head into Settings > Other and toggle the Privacy Policy button.
      -- All DLC Purchased
      -- Guest Login Enabled
        • Informative
        • Agree
        • Haha
        • Thanks
        • Winner
        • Like
      • 140 replies
    • Hero's Adventure v1.2.117 +6 Cheats [ Damage & Defence ]
      Modded/Hacked App: Hero's Adventure By X.D. Network Inc.
      Bundle ID: com.xd.dxlzz.global
      iTunes Store Link: https://apps.apple.com/us/app/heros-adventure/id6711347049?uo=4

       
       

      🤩 Hack Features

      - Damage Multiplier
      - Defence Multiplier
      - Give All Items -> Head into Settings > Other and toggle the User Agreement button.
      - Unlock All Achievements -> Head into Settings > Other and toggle the Privacy Policy button.
      -- All DLC Purchased
      -- Guest Login Enabled
        • Informative
        • Agree
        • Thanks
        • Winner
        • Like
      • 31 replies
    • Pal Go: Tower Defense TD v0.3.86 [+7 Cheats]
      Modded/Hacked App: Pal Go: Tower Defense TD By Playwind Ltd
      Bundle ID: com.playwindgames.freedefender
      iTunes Store Link: https://apps.apple.com/us/app/pal-go-tower-defense-td/id6479316663?uo=4


       

      🚀 Hack Features

      - [VIP] Freeze Currency (Currency will not decrease when used)

      - [VIP] Currency Always Enough (Buy even when you don't have enough currency)

      - [Free] Higher Recruit Energy (Gives 500 Recruit Energy Every Wave)

      - [Free] Always Can Drag Hero

      - [Free] Skip Ads

      - [Free] No Attack Cooldown

      - [Free] Global Speed Multiplier (Enable Inside Battle)

       

      Warning


      Do not use on main account. There is a chance of ban. Not responsible for any bans.

       


      🍏 For Non-Jailbroken & No Jailbreak required hacks: https://iosgods.com/forum/79-no-jailbreak-section/
      🤖 Modded Android APK(s): https://iosgods.com/forum/68-android-section/
        • Informative
        • Agree
        • Thanks
        • Winner
        • Like
      • 54 replies
    • Pal Go: Tower Defense TD v0.3.86 [+7 Jailed Cheats]
      Modded/Hacked App: Pal Go: Tower Defense TD By Playwind Ltd
      Bundle ID: com.playwindgames.freedefender
      iTunes Store Link: https://apps.apple.com/us/app/pal-go-tower-defense-td/id6479316663?uo=4


       

      Hack Features

      - [VIP] Freeze Currency (Currency will not decrease when used)

      - [VIP] Currency Always Enough (Buy even when you don't have enough currency)

      - [Free] Higher Recruit Energy (Gives 500 Recruit Energy Every Wave)

      - [Free] Always Can Drag Hero

      - [Free] Skip Ads

      - [Free] No Attack Cooldown

      - [Free] Global Speed Multiplier (Enable Inside Battle)

       

      Warning


      Do not use on main account. There is a chance of ban. Not responsible for any bans.

       

      Jailbreak required iOS hacks: https://iosgods.com/forum/5-game-cheats-hack-requests/
      Modded Android APKs: https://iosgods.com/forum/68-android-section/
        • Informative
        • Agree
        • Haha
        • Thanks
        • Winner
        • Like
      • 79 replies
    • Exfil: Loot & Extract v6.1.1 Debug Menu [+10 Cheats]
      Modded/Hacked App: Exfil: Loot & Extract By Kwalee Ltd
      Bundle ID: com.eightsec.roguehero
      iTunes Store Link: https://apps.apple.com/us/app/exfil-loot-extract/id6448720577?uo=4


       

      🤩 Hack Features

      - Debug Menu (Enable and debug menu will appear)
       
        • Agree
        • Thanks
        • Winner
        • Like
      • 18 replies
    • Exfil: Loot & Extract v6.1.1 Debug Menu [+10 Jailed Cheats]
      Modded/Hacked App: Exfil: Loot & Extract By Kwalee Ltd
      Bundle ID: com.eightsec.roguehero
      iTunes Store Link: https://apps.apple.com/us/app/exfil-loot-extract/id6448720577?uo=4

       

      🤩 Hack Features

      - Debug Menu (Enable and debug menu will appear)
        • Agree
        • Haha
        • Thanks
        • Winner
        • Like
      • 18 replies
×
  • Create New...

Important Information

We would like to place cookies on your device to help make this website better. The website cannot give you the best user experience without cookies. You can accept or decline our cookies. You may also adjust your cookie settings. Privacy Policy - Guidelines