Jump to content

Bullet Force Mod Menu Source Code


261 posts in this topic

Recommended Posts

Updated (edited)

Updated GitHub: https://github.com/shmoo419/BulletForceModMenu

 

Offsets are removed. A simple, efficient menu based around arrays. Lots of global floats because for some reason, when I passed in a float via a parameter, it went to 0.0 on my device but not in iOS Simulator -_-

Individual calls to writedata are present because for instant reload and always headshot, more than one offset was needed. I tried keeping everything in the arrays but it eventually became a cluttered mess of if statements so I just went with individual calls.

I was able to get away with hardcoding frame values because I'm the only one using this menu.

Hidden Content

    #import <UIKit/UIKit.h>
    #import "writeData.h"
    #import "Macros.h"
    
    void makeZeroXLabel(CGFloat, CGFloat, CGFloat, CGFloat);
    
    int arrayCreationCount = 0;
    
    float labelSpacing = 5.0;
    float switchSpacing = 0.5;
    float bulletTypeAndGrenadeTypeSpacing = 8.0;
    
    float labelXValue = 8.0;
    float labelWidth = 270.0;
    float labelHeight = 21.0;
    
    float switchXValue = 319.0;
    float switchWidth = 51.0;
    float switchHeight = 31.0;
    
    float bulletTypeAndGrenadeTypeXValue = 102.0;
    float bulletTypeAndGrenadeTypeWidth = 173.0;
    float bulletTypeAndGrenadeTypeHeight = 30.0;
    
    NSArray *labelArray;
    NSArray *bulletArray;
    NSArray *grenadeArray;
    
    NSUserDefaults *defaults;
    
    UIBlurEffect *blurEffect;
    UIView *blurEffectView;
    
    UIButton *bulletChooserButton;
    UIButton *closeMenu;
    UIButton *set;
    
    UIView *closeButtonBackgroundView;
    UIView *separator;
    
    UIViewController *main;
    
    UILabel *writeToOffset;
    UILabel *zeroX;
    UILabel *typeStatus;
    
    UIScrollView *normalModsScrollView;
    UIScrollView *bulletTypeScrollView;
    UIScrollView *grenadeTypeScrollView;
    
    UISegmentedControl *pageSelector;
    
    UITextField *offsetTextField;
    UITextField *hexTextField;
    
    UITableView *bulletTypeChooser;
    UITableView *grenadeTypeChooser;
    
    uint64_t offsetArray[20] = {- removed -};
    uint64_t moddedHexArray[17] = {- removed -};
    uint64_t originalHexArray[20] = {- removed -};
    uint64_t chooserHexes[25] = {- removed -};
    
    %hook UnityAppController
    
    - (void)applicationDidBecomeActive:(id)arg1 {
    %orig;
    
    main = [UIApplication sharedApplication].keyWindow.rootViewController;
    
    bulletChooserButton = [UIButton buttonWithType:UIButtonTypeRoundedRect];
    bulletChooserButton.frame = CGRectMake((main.view.frame.size.width/2)-15,(main.view.frame.size.height/2)+50,30,30);
    bulletChooserButton.backgroundColor = [UIColor clearColor];
    bulletChooserButton.layer.cornerRadius = 16;
    bulletChooserButton.layer.borderWidth = 2.0f;
    bulletChooserButton.layer.borderColor = [UIColor colorWithRed:254.00/255.00 green:184.00/255.00 blue:0.00/255.00 alpha:1.0f].CGColor;
    [bulletChooserButton addTarget:self action:@[member='selectorr'](showMenu) 
    forControlEvents:UIControlEventTouchDragInside];
    [main.view addSubview:bulletChooserButton];
    }
    
    %new
    - (void)showMenu {
        defaults = [NSUserDefaults standardUserDefaults];
    
        if(arrayCreationCount == 0){
    
        [self setupMenuGUI];
        [self setupSwitchesAndLabels];
        [self setupBulletTypeSection];
        [self setupGrenadeTypeSection];
        [self setupCloseButtonStuff];
        }
        
        arrayCreationCount++;
    }
    
    %new
    - (void)setupBulletTypeSection {
        bulletTypeScrollView = [[UIScrollView alloc] initWithFrame:CGRectMake(0, 73, 376, 184)];
        bulletTypeScrollView.backgroundColor = [UIColor clearColor];
        bulletTypeScrollView.contentSize = CGSizeMake(376, 640);
        bulletTypeScrollView.hidden = true;
        [blurEffectView addSubview:bulletTypeScrollView];
        
        [self setupBulletTypeButtons];
    }
    
    %new
    - (void)setupGrenadeTypeSection {
        grenadeTypeScrollView = [[UIScrollView alloc] initWithFrame:CGRectMake(0, 73, 376, 184)];
        grenadeTypeScrollView.backgroundColor = [UIColor clearColor];
        grenadeTypeScrollView.contentSize = CGSizeMake(376, 0);
        grenadeTypeScrollView.hidden = true;
        [blurEffectView addSubview:grenadeTypeScrollView];
        
        [self setupGrenadeTypeButtons];
    }
    
    %new
    - (void)setupSwitchesAndLabels {
        labelArray = @[@"No Recoil", @"Better Aim", @"Infinite Ammo", @"Modded Gravity", @"Anti Flashbang", @"Everyone Orange", @"Crosshairs Always Enabled", @"25555.0 Pickup Range", @"Sniper Light Shows Through Walls", @"Knife Button Always Shows", @"Knife Faster", @"Debug Rechamber Animation", @"Instant Reload", @"God Mode Lobby", @"Always Headshot", @"All Camos", @"Killstreaks Ready", @"Deaths Don't Count", @"Instant Grenade Explosion"];
        
        UISwitch *s;
        
        for(int i=0; i<[labelArray count]; i++){
            [normalModsScrollView addSubview:[self makeHackLabel:labelArray[i]]];
            
            s = [self makeHackSwitch:i];
            
            [normalModsScrollView addSubview:s];
            [self setSwitchStateBasedOnPrefs:i withSwitch:s];
            
            if([defaults boolForKey:[NSString stringWithFormat:@"%d", (int)s.tag]]){
                [self switchToggled:s];
            }
            
        }
    }
    
    %new
    - (void)setupBulletTypeButtons {
        bulletArray = @[@"Original", @"M4A1", @"Famas", @"AK 12", @"SCAR-H", @"MP5", @"870 MCS", @"M40A5", @"MPX", @"SAIGA 12K", @"MG4", @"AS VAL", @"RPG", @"M200", @"Compact .45", @"MP412 REX", @"M320 HE", @"M320 DART", @"Hand", @"Butterfly Knife", @"G18"];
        
        for(int i=0; i<[bulletArray count]; i++){
            [bulletTypeScrollView addSubview:[self makeTypeChooserButton:bulletArray[i] withTag:i]];
        }
    }
    
    %new
    - (void)setupGrenadeTypeButtons {
        bulletTypeAndGrenadeTypeSpacing = 8.0;
        
        grenadeArray = @[@"Original", @"Frag Grenade", @"Smoke Grenade", @"Flashbang"];
        
        int bulletArrayLength = (int)[bulletArray count];
        
        for(int i=0; i<[grenadeArray count]; i++){
            [grenadeTypeScrollView addSubview:[self makeTypeChooserButton:grenadeArray[i] withTag:i+bulletArrayLength]];
        }
    }
    
    %new
    - (void)setupMenuGUI {
        blurEffect = [UIBlurEffect effectWithStyle:UIBlurEffectStyleLight];
        
        blurEffectView = [[UIVisualEffectView alloc] initWithEffect:blurEffect];
        blurEffectView.frame = CGRectMake(145, 44, 376, 286);
        [main.view addSubview:blurEffectView];
        
        writeToOffset = [[UILabel alloc] initWithFrame:CGRectMake(0, 0, 376, 19)];
        writeToOffset.text = @"Write To A Custom Offset";
        writeToOffset.textAlignment = NSTextAlignmentCenter;
        [writeToOffset setFont:[UIFont systemFontOfSize:12]];
        [blurEffectView addSubview:writeToOffset];
        
        makeZeroXLabel(8, 28, 22, 21);
        [blurEffectView addSubview:zeroX];
        
        makeZeroXLabel(205, 28, 22, 21);
        [blurEffectView addSubview:zeroX];
        
        offsetTextField = [[UITextField alloc] initWithFrame:CGRectMake(29, 24, 140, 30)];
        offsetTextField.placeholder = @"OFFSET";
        offsetTextField.returnKeyType = UIReturnKeyDone;
        offsetTextField.tag = 0;
        [blurEffectView addSubview:offsetTextField];
        
        hexTextField = [[UITextField alloc] initWithFrame:CGRectMake(228, 24, 140, 30)];
        hexTextField.placeholder = @"HEX";
        hexTextField.returnKeyType = UIReturnKeyDone;
        hexTextField.tag = 1;
        [blurEffectView addSubview:hexTextField];
        
        set = [UIButton buttonWithType:UIButtonTypeCustom];
        set.frame = CGRectMake(157, 51, 63, 26);
        set.backgroundColor = [UIColor clearColor];
        [set setTitleColor:[UIColor blackColor] forState:UIControlStateNormal];
        [set setTitle:@"Set" forState:UIControlStateNormal];
        [set addTarget:self action:@[member='selectorr'](writeToCustomOffset) forControlEvents:UIControlEventTouchDown];
        [blurEffectView addSubview:set];
        
        pageSelector = [[UISegmentedControl alloc] initWithItems:@[@"Normal Mods", @"Bullet Type", @"Grenade Type"]];
        pageSelector.frame = CGRectMake(87, 257, 289, 29);
        [pageSelector setSelectedSegmentIndex:0];
        [pageSelector addTarget:self
                         action:@[member='selectorr'](changeView:)
               forControlEvents:UIControlEventValueChanged];
        [blurEffectView addSubview:pageSelector];
        
        normalModsScrollView = [[UIScrollView alloc] initWithFrame:CGRectMake(0, 73, 376, 184)];
        normalModsScrollView.backgroundColor = [UIColor clearColor];
        normalModsScrollView.contentSize = CGSizeMake(376, 580);
        [blurEffectView addSubview:normalModsScrollView];
    }
    
    %new
    - (void)setupCloseButtonStuff {
        separator = [[UIView alloc] initWithFrame:CGRectMake(0, 73, 376, 1)];
        separator.backgroundColor = [UIColor blackColor];
        [blurEffectView addSubview:separator];
        
        closeButtonBackgroundView = [[UIView alloc] initWithFrame:CGRectMake(0, 258, 87, 28)];
        closeButtonBackgroundView.backgroundColor = rgb(0xaa0114);
        closeButtonBackgroundView.layer.cornerRadius = 5;
        [blurEffectView addSubview:closeButtonBackgroundView];
        
        closeMenu = [UIButton buttonWithType:UIButtonTypeCustom];
        closeMenu.frame = CGRectMake(0, 258, 87, 30);
        closeMenu.backgroundColor = [UIColor clearColor];
        [closeMenu setTitleColor:[UIColor blackColor] forState:UIControlStateNormal];
        [closeMenu setTitle:@"Close" forState:UIControlStateNormal];
        [closeMenu addTarget:self action:@[member='selectorr'](closeModMenu) forControlEvents:UIControlEventTouchDown];
        [blurEffectView addSubview:closeMenu];
    }
    
    %new
    - (void)setSwitchStateBasedOnPrefs:(int)tag withSwitch:(UISwitch *)s {
        s.on = [defaults boolForKey:[NSString stringWithFormat:@"%d", tag]];
    }
    
    %new
    - (void)switchToggled:(UISwitch *)sender {
        int switchTag = (int)sender.tag;
        
        //instant reload
        if(switchTag == 12){
            if(sender.on){
                write(- removed -, - removed -);
                write(- removed -, - removed -);
            }
            else{
                write(- removed -, - removed -);
                write(- removed -, - removed -);
            }
        }
        else if(switchTag == 13){
            if(sender.on){
                write(offsetArray[switchTag-1], moddedHexArray[switchTag-1]);
            }
            else{
                write(offsetArray[switchTag-1], originalHexArray[switchTag-1]);
            }
        }
        //always headshot
        else if(switchTag == 14){
            if(sender.on){
                write(- removed -, - removed -);
                write(- removed -, - removed -);
                write(- removed -, - removed -);
            }
            else{
                write(- removed -, - removed -);
                write(- removed -, - removed -);
                write(- removed -, - removed -);
            }
        }
        else{
            if(switchTag > 14){
                if(sender.on){
                    write(offsetArray[switchTag-2], moddedHexArray[switchTag-2]);
                }
                else{
                    write(offsetArray[switchTag-2], originalHexArray[switchTag-2]);
                }
            }
            else{
                if(sender.on){
                    write(offsetArray[switchTag], moddedHexArray[switchTag]);
                }
                else{
                    write(offsetArray[switchTag], originalHexArray[switchTag]);
                }
            }
        }
        
        [defaults setBool:sender.on forKey:[NSString stringWithFormat:@"%d", (int)sender.tag]];
    }
    
    %new
    - (void)changeView:(UISegmentedControl *)sender {
        [self showViewBasedOnSelectedIndex:(int)pageSelector.selectedSegmentIndex];
    }
    
    %new
    - (void)writeToCustomOffset {
        [offsetTextField resignFirstResponder];
        [hexTextField resignFirstResponder];
        
        write([offsetTextField.text longLongValue], [hexTextField.text longLongValue]);
        
        offsetTextField.text = @"";
        hexTextField.text = @"";
    }
    
    %new
    - (void)applyTypeChooserHack:(UIButton *)button {
        [typeStatus removeFromSuperview];
        
        NSAttributedString *typeStatusBold;
        NSString *text;
    
        if((int)button.tag>19){
            write(- removed -, chooserHexes[(int)button.tag]);
    
            text = [NSString stringWithFormat:@"Grenade type changed to %@", button.titleLabel.text];
        }
        else{
            write(- removed -, chooserHexes[(int)button.tag]);
    
            text = [NSString stringWithFormat:@"Bullet type changed to %@", button.titleLabel.text];
        }
        
        typeStatus = [[UILabel alloc] initWithFrame:CGRectMake(138, 6, 391, 21)];
        typeStatus.textColor = [UIColor redColor];
        typeStatus.textAlignment = NSTextAlignmentCenter;
        typeStatusBold = [[NSAttributedString alloc] initWithString:text
                                                         attributes:@{ NSFontAttributeName: [UIFont boldSystemFontOfSize:18.0] }];
        typeStatus.attributedText = typeStatusBold;
        
        [main.view addSubview:typeStatus];
        
        [self performSelector:@[member='selectorr'](removeLabel) withObject:@NO afterDelay:3];
    }
    
    %new
    - (void)showViewBasedOnSelectedIndex:(int)index {
        if(index == 0){
            bulletTypeScrollView.hidden = true;
            grenadeTypeScrollView.hidden = true;
            normalModsScrollView.hidden = false;
        }
        else if(index == 1){
            bulletTypeScrollView.hidden = false;
            grenadeTypeScrollView.hidden = true;
            normalModsScrollView.hidden = true;
        }
        else{
            bulletTypeScrollView.hidden = true;
            grenadeTypeScrollView.hidden = false;
            normalModsScrollView.hidden = true;
        }
    }
    
    %new
    - (UIButton *)makeTypeChooserButton:(NSString *)title withTag:(int)tag {
        UIButton *toReturn = [UIButton buttonWithType:UIButtonTypeCustom];
        toReturn.frame = CGRectMake(bulletTypeAndGrenadeTypeXValue, bulletTypeAndGrenadeTypeSpacing, bulletTypeAndGrenadeTypeWidth, bulletTypeAndGrenadeTypeHeight);
        toReturn.backgroundColor = [UIColor clearColor];
        toReturn.tag = tag;
        [toReturn setTitleColor:[UIColor blackColor] forState:UIControlStateNormal];
        [toReturn setTitle:title forState:UIControlStateNormal];
        [toReturn addTarget:self action:@[member='selectorr'](applyTypeChooserHack:) forControlEvents:UIControlEventTouchDown];
    
        bulletTypeAndGrenadeTypeSpacing+=30.0f;
    
        return toReturn;
    }
    
    %new
    - (UISwitch *)makeHackSwitch:(int)tag {
        UISwitch *toReturn = [[UISwitch alloc] initWithFrame:CGRectMake(switchXValue, switchSpacing, switchWidth, switchHeight)];
        toReturn.transform = CGAffineTransformMakeScale(0.5, 0.5);
        toReturn.onTintColor = rgb(0x228b28);
        toReturn.tag = tag;
        [toReturn addTarget:self action:@[member='selectorr'](switchToggled:) forControlEvents:UIControlEventValueChanged];
    
        switchSpacing+=30.0f;
        
        return toReturn;
    }
    
    %new
    - (UILabel *)makeHackLabel:(NSString *)text {
        UILabel *toReturn = [[UILabel alloc] initWithFrame:CGRectMake(labelXValue, labelSpacing, labelWidth, labelHeight)];
        toReturn.text = text;
    
        labelSpacing+=30.0f;
        
        return toReturn;
    }
    
    %new
    - (void)removeLabel {
        [typeStatus removeFromSuperview];
    }
    
    %new
    - (void)closeModMenu {
        arrayCreationCount = 0;
        labelSpacing = 5.0;
        switchSpacing = 0.5;
        bulletTypeAndGrenadeTypeSpacing = 8.0;
    
        [blurEffectView removeFromSuperview];
    }
    %end
    
    void makeZeroXLabel(CGFloat x, CGFloat y, CGFloat w, CGFloat h){
        zeroX = [[UILabel alloc] initWithFrame:CGRectMake(x, y, w, h)];
        zeroX.text = @"0x";
    }

Updated by Guest
Posted

This is superb @Shmoo well done. And I know you pretty much spend a lot of time working on the GUI and though it is totally in individual because of the array.

 

But it's okay then. +Rep. :)

  • Our picks

    • Avabel Online -Tower of Bonds- v12.6.1 Jailed Cheats +7
      Modded/Hacked App: Avabel Online -Tower of Bonds- By ASOBIMO,Inc.
      Bundle ID: com.asobimo.AvabelOnline
      iTunes Store Link: https://apps.apple.com/us/app/avabel-online-tower-of-bonds/id606800657?uo=4


      Mod Requirements:
      - Non-Jailbroken/Jailed or Jailbroken iPhone/iPad/iPod Touch.
      - Sideloadly / Cydia Impactor or alternatives.
      - A Computer Running Windows/macOS/Linux with iTunes installed.


      Hack Features:
      - Collision Range - x1 - 10
      - God Mode 
      - Cast Speed Multiplier
      - Charge Speed Multiplier
      - Approach Speed Multiplier
      - No Roll CoolDown
      - No Skills CoolDown

      NOTE: DO NOT BUY VIP FOR JUST THIS CHEAT. THIS IS A TEST VERSION


      iOS Hack Download IPA Link: https://iosgods.com/topic/187184-avabel-online-tower-of-bonds-v1230-jailed-cheats-7/
        • Informative
        • Agree
        • Haha
        • Thanks
        • Winner
        • Like
      • 133 replies
    • Harry Potter: Hogwarts Mystery v6.9.3 Jailed Cheats +7
      Modded/Hacked App: Harry Potter: Hogwarts Mystery By Jam City, Inc.
      Bundle ID: com.tinyco.potter
      App Store Link: https://apps.apple.com/us/app/harry-potter-hogwarts-mystery/id1333256716?uo=4

       


      Mod Requirements:
      - Non-Jailbroken/Jailed or Jailbroken iPhone/iPad/iPod Touch.
      - Sideloadly / Cydia Impactor or alternatives.
      - A Computer Running Windows/macOS/Linux with iTunes installed.


      Hack Features:
      - Unlimited Energy
      - Max Attributes Level
      - Free Shop - Energy & Some Pets 
      - Max Creature Mastery Level
      - Unlimited Gems - Do Task And You'll Gain Gems
      - Feeding Button Enabled

      Coin & Gems Hack: https://iosgods.com/topic/96524-harry-potter-hogwarts-mystery-all-versions-coins-gems-hack/
      Jailbreak required hack: https://iosgods.com/topic/129908-harry-potter-hogwarts-mystery-v280-unlimited-energy-more


      iOS Hack Download Link: https://iosgods.com/topic/129953-harry-potter-hogwarts-mystery-v681-jailed-cheats-7/
        • Informative
        • Agree
        • Haha
        • Thanks
        • Winner
        • Like
      • 641 replies
    • Star Wars™: Galaxy of Heroes Cheats v0.38.5 +8
      Modded/Hacked App: Star Wars™: Galaxy of Heroes By Electronic Arts
      Bundle ID: com.ea.starwarscapital.bv
      iTunes Link: https://itunes.apple.com/us/app/star-wars-galaxy-of-heroes/id921022358?mt=8&uo=4&at=1010lce4


      Mod Requirements
      - Jailbroken iPhone/iPad/iPod Touch.
      - iFile / Filza / iFunBox / iTools or any other file managers for iOS.
      - Cydia Substrate (from Cydia).
      - PreferenceLoader (from Cydia).


      Hack Features
      - No Skill Cooldown time / Skill Always Available. Linked with enemy. Enable when it's your turn, disable when it's enemies turn. Timing is key.
      - One Hit Kill / Very High Damage. This is linked with you and the enemy, use with Skip Enemy Turn feature or enable disable when you attack via the In-Game Mod Menu! Do not kill the last enemy with OHK otherwise the game will crash. This feature is only for x64 or ARM64 iDevices: iPhone 5s, 6, 6 Plus, 6s, 6s Plus, 7, 7 Plus, iPod Touch 6G, iPad Air, Air 2, Pro & iPad Mini 2, 3, 4 and later.
      - Always Your Turn / Skip Enemy Turn. It's always your turn, you're always attacking.
      - Auto Win. You must use this with One Hit Kill in order for it to work. Kill 1 Enemy and you will auto win the battle.
      - Only 1 Encounter on All Missions.
      -- God Mode / Never Die thanks to the features above.

      This hack is now an In-Game Mod Menu. This means you can toggle switches on/off while in a fight. Since God Mode is linked, turn it off when you're attacking and turn it on when the enemy is attacking to do damage but not receive damage. Same goes for the other features.
        • Informative
        • Agree
        • Haha
        • Thanks
        • Winner
        • Like
      • 3,179 replies
    • Sword Master Story v 4.175.607 Jailed Cheats +5
      Modded/Hacked App: Sword Master Story By SuperPlanet corp.
      Bundle ID: com.superplanet.swordmaster
      App Store Link: https://apps.apple.com/us/app/sword-master-story/id1521447065?uo=4

       

      Mod Requirements

      - Non-Jailbroken/Jailed or Jailbroken iPhone or iPad.
      - Sideloadly or alternatives.
      - Computer running Windows/macOS/Linux with iTunes installed.

       

      Hack Features

      - Custom Player Stats
      - God Mode
      - One Hit Kill
      - Freeze Currencies *
      - Loot Multiplier


      Jailbreak required iOS hacks: https://iosgods.com/topic/146819-sword-master-story-cheats-v4165600-5/

       

      iOS Hack Download IPA Link: https://iosgods.com/topic/191087-sword-master-story-v-4175607-jailed-cheats-5/
        • Informative
        • Agree
        • Haha
        • Thanks
        • Winner
        • Like
      • 234 replies
    • Portal Survivor v1.6.2 [ +3 Cheats ] Currency Max
      Modded/Hacked App: Portal Survivor By ESC Games Yazilim Anonim Sirketi
      Bundle ID: com.escape.portalsurvivor
      App Store Link: https://apps.apple.com/ph/app/portal-survivor/id6754314383?uo=4

      🤩 Hack Features

      - Unlimited Coins
      - Unlimited Energy
      - Unlimited HP
        • Informative
        • Agree
        • Like
      • 16 replies
    • Portal Survivor v1.6.2 [ +3 Jailed ] Currency Max
      Modded/Hacked App: Portal Survivor By ESC Games Yazilim Anonim Sirketi
      Bundle ID: com.escape.portalsurvivor
      App Store Link: https://apps.apple.com/ph/app/portal-survivor/id6754314383?uo=4

      🤩 Hack Features

      - Unlimited Coins
      - Unlimited Energy
      - Unlimited HP
        • Informative
        • Agree
        • Haha
        • Like
      • 19 replies
    • Love Eden: Interactive Stories v2.0.4 +10++ Mods [ Debug Menu ]
      Mod APK Game Name: Love Eden: Interactive Stories By Noderno Limited
      Rooted Device: Not Required.
      Google Play Store Link: https://play.google.com/store/apps/details?id=com.noderno.loveeden

       

      🤩 Hack Features

      - Debug Menu -> Head over to your profile and then tap on Settings. 
        • Thanks
        • Winner
        • Like
      • 5 replies
    • Idle Miner Tycoon: Gold Games v5.41.0 +100++ Mods [ Game Breaking ]
      Mod APK Game Name: Idle Miner Tycoon: Gold Games By Kolibri Games
      Rooted Device: Not Required.
      Google Play Store Link: https://play.google.com/store/apps/details?id=com.fluffyfairygames.idleminertycoon

       

      🤩 Hack Features

      - Debug Menu -> Head over to Settings and toggle the Sound button. 
        • Agree
        • Haha
        • Thanks
        • Like
      • 8 replies
    • Love Eden: Chapters of Romance v2.0.4 +10++ Jailed Cheats [ Debug Menu ]
      Modded/Hacked App: Love Eden: Chapters of Romance By NODERNO LIMITED
      Bundle ID: com.noderno.loveeden
      App Store Link: https://apps.apple.com/us/app/love-eden-chapters-of-romance/id6471411677?uo=4

       


      🤩 Hack Features

      - Debug Menu -> Head over to your profile and then tap on Settings.
        • Agree
        • Thanks
        • Like
      • 10 replies
    • God Breaker: Roguelike ARPG v1.1.7 +3 Jailed Cheats [ Damage + More ]
      Modded/Hacked App: God Breaker: Roguelike ARPG By GrowKing Inc.
      Bundle ID: com.growking.godslayer
      App Store Link: https://apps.apple.com/us/app/god-breaker-roguelike-arpg/id6746064502?uo=4

       

      🤩 Hack Features

      - Damage Multiplier 
      - God Mode
      - Speed Multiplier 
        • Informative
        • Agree
        • Like
      • 19 replies
    • OnceWorld v1.4.5 +2 Jailed Cheats [ Damage + More ]
      Modded/Hacked App: OnceWorld By PONIX LLC
      Bundle ID: work.ponix.onceworld
      App Store Link: https://apps.apple.com/us/app/onceworld/id6753948618?uo=4

       


      🤩 Hack Features

      - Damage Multiplier
      - God Mode
        • Informative
        • Agree
        • Thanks
        • Like
      • 58 replies
    • Smoq Games 26 v2.40 +1 Jailed Cheat [ Unlimited Coins ]
      Modded/Hacked App: Smoq Games 26 By Edyta Smoktunowicz
      Bundle ID: com.fivedragonsgames.smoqgames26
      iTunes Store Link: https://apps.apple.com/us/app/smoq-games-26/id6751264404

       
       

      🤩 Hack Features

      - Unlimited Coins -> Earn some.
        • Informative
        • Agree
        • Haha
        • Thanks
        • Winner
        • Like
      • 32 replies
×
  • Create New...

Important Information

We would like to place cookies on your device to help make this website better. The website cannot give you the best user experience without cookies. You can accept or decline our cookies. You may also adjust your cookie settings. Privacy Policy - Guidelines