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Hey UncoildedLobster, I've actually took a lot of time and decided to fire up THEOS on my current iOS (8.3), and it happens to WORK!  Now, I have done some testing....

 

In the past (around 3 years ago), I was able to hook some custom functions into an onine-only game called Galaxy Empire.  Here's the video that I made for it from 3 years ago; I had dubbed it a "bug", but it was me who actually used MS hooking on it: 

 

 

 

 

Normally, making that much metal so fast is impossible.  I did this visual hack just for fun at the time.

Now, as far as I know, method hooking and MS hacking seem like the same thing to me.......I used THEOS and wrote my own hooks to the functions/methods, and then generated the .dylib and put it in the MobileSubstrate folder; there you have it. xD

 

***I hacked this on my iPad 2 [iOS 5.1.1] (ARM v7) 3 years ago with the above video results***

 

 

 

Anyways, over the years, many things have changed, and the old ARM architectures have been modified quite a bit, so when I tried to hack the updated Galaxy Empire yesterday on my iPad Air 2 [iOS 8.3] with THEOS, first off, when I dumped the headers (with both class-dump and class-dump-z, mind you), some of the crucial headers from 3 years ago have just.........disappeared (not found/dumped), so I couldn't replicate what I did 3 years ago with Galaxy Empire.  All the headers are full of FB, Flurry, UMAN, MAT, and other ad-tracking content.....there USED to be headers with blatant hackable functions:

 

HERE'S one of those headers from 3 years ago dumped via iOS 5.1.1:

/*
 *     Generated by class-dump 3.1.2.
 *
 *     class-dump is Copyright (C) 1997-1998, 2000-2001, 2004-2007 by Steve Nygard.
 */
 
#import "AAGameData.h"
 
@class AASystem, NSArray, NSMutableArray, NSString;
 
@interface AAPlanet : AAGameData
{
    double next_refresh_time;
    double diameter;
    double metal;
    double metal_perhour;
    double metal_max;
    double crystal;
    double crystal_perhour;
    double crystal_max;
    double deuterium;
    double deuterium_perhour;
    double deuterium_max;
    double energy_used;
    double energy_max;
    double metal_energy;
    double crystal_energy;
    double deuterium_energy;
    double solar_plant_energy;
    double fusion_energy;
    double solar_satellite_energy;
    double radar_energy;
    double protected_time;
    unsigned long long planet_id;
    unsigned long long system_id;
    unsigned long long empire_id;
    unsigned long long user_id;
    unsigned long long alliance_id;
    unsigned long long field_max;
    unsigned long long field_max_end;
    unsigned long long field_current;
    unsigned long long user_score;
    int attackLimit;
    int planet_type;
    int planet_activity;
    int planet_icon;
    unsigned int temp_min;
    unsigned int temp_max;
    unsigned int planet_position;
    unsigned int system_position;
    unsigned int galaxy_position;
    unsigned int metal_mine_percent;
    unsigned int crystal_mine_percent;
    unsigned int deuterium_mine_percent;
    unsigned int solar_plant_percent;
    unsigned int fusion_reactor_percent;
    unsigned int solar_satelite_percent;
    unsigned int produce_percent;
    unsigned int pirate_level;
    unsigned int new_gift_id;
    unsigned int gift_id;
    unsigned int sensorArrayRange;
    NSString *debris_desc;
    NSString *planet_name;
    NSString *user_name;
    NSString *alliance_name;
    AASystem *_system;
    NSMutableArray *buildings;
    NSMutableArray *buildingEvents;
    NSMutableArray *fleets;
    NSMutableArray *fleetBuildingEvents;
    NSArray *radarFleets;
    NSMutableArray *moonArray;
    NSMutableArray *moonTransmitRechargeEvent;
    NSArray *kryptonArray;
    BOOL is_protected;
    BOOL is_underattack;
    BOOL destoried;
    BOOL has_debris;
    BOOL is_radar_able;
    BOOL is_radar_on;
    BOOL is_moon;
    double energy_left;
}
 
+ (id)keyPathsForValuesAffectingValueForKey:(id)fp8;
- (void)setKryptonArray:(id)fp8;
- (id)kryptonArray;
- (void)setField_max_end:(unsigned long long)fp8;
- (unsigned long long)field_max_end;
- (void)setSensorArrayRange:(unsigned int)fp8;
- (unsigned int)sensorArrayRange;
- (void)setMoonTransmitRechargeEvent:(id)fp8;
- (id)moonTransmitRechargeEvent;
- (void)setMoonArray:(id)fp8;
- (id)moonArray;
- (void)setIs_moon:(BOOL)fp8;
- (BOOL)is_moon;
- (void)setGift_id:(unsigned int)fp8;
- (unsigned int)gift_id;
- (void)setNext_refresh_time:(double)fp8;
- (double)next_refresh_time;
- (void)setPirate_level:(unsigned int)fp8;
- (unsigned int)pirate_level;
- (void)setRadar_energy:(double)fp8;
- (double)radar_energy;
- (void)setRadarFleets:(id)fp8;
- (id)radarFleets;
- (void)setIs_radar_on:(BOOL)fp8;
- (BOOL)is_radar_on;
- (void)setIs_radar_able:(BOOL)fp8;
- (BOOL)is_radar_able;
- (void)setPlanet_activity:(int)fp8;
- (int)planet_activity;
- (void)setIs_underattack:(BOOL)fp8;
- (BOOL)is_underattack;
- (void)setDebris_desc:(id)fp8;
- (id)debris_desc;
- (void)setUser_score:(unsigned long long)fp8;
- (unsigned long long)user_score;
- (void)setHas_debris:(BOOL)fp8;
- (BOOL)has_debris;
- (void)setSolar_satellite_energy:(double)fp8;
- (double)solar_satellite_energy;
- (void)setFusion_energy:(double)fp8;
- (double)fusion_energy;
- (void)setSolar_plant_energy:(double)fp8;
- (double)solar_plant_energy;
- (void)setDeuterium_energy:(double)fp8;
- (double)deuterium_energy;
- (void)setCrystal_energy:(double)fp8;
- (double)crystal_energy;
- (void)setMetal_energy:(double)fp8;
- (double)metal_energy;
- (void)setSystem:(id)fp8;
- (id)system;
- (void)setProduce_percent:(unsigned int)fp8;
- (unsigned int)produce_percent;
- (void)setSolar_satelite_percent:(unsigned int)fp8;
- (unsigned int)solar_satelite_percent;
- (void)setFusion_reactor_percent:(unsigned int)fp8;
- (unsigned int)fusion_reactor_percent;
- (void)setSolar_plant_percent:(unsigned int)fp8;
- (unsigned int)solar_plant_percent;
- (void)setDeuterium_mine_percent:(unsigned int)fp8;
- (unsigned int)deuterium_mine_percent;
- (void)setCrystal_mine_percent:(unsigned int)fp8;
- (unsigned int)crystal_mine_percent;
- (void)setMetal_mine_percent:(unsigned int)fp8;
- (unsigned int)metal_mine_percent;
- (void)setFleetBuildingEvents:(id)fp8;
- (id)fleetBuildingEvents;
- (void)setFleets:(id)fp8;
- (id)fleets;
- (void)setBuildingEvents:(id)fp8;
- (id)buildingEvents;
- (void)setBuildings:(id)fp8;
- (id)buildings;
- (void)setDestoried:(BOOL)fp8;
- (BOOL)destoried;
- (void)setEnergy_max:(double)fp8;
- (double)energy_max;
- (void)setEnergy_used:(double)fp8;
- (double)energy_used;
- (void)setDeuterium_max:(double)fp8;
- (double)deuterium_max;
- (void)setDeuterium_perhour:(double)fp8;
- (double)deuterium_perhour;
- (void)setDeuterium:(double)fp8;
- (double)deuterium;
- (void)setCrystal_max:(double)fp8;
- (double)crystal_max;
- (void)setCrystal_perhour:(double)fp8;
- (double)crystal_perhour;
- (void)setCrystal:(double)fp8;
- (double)crystal;
- (void)setMetal_max:(double)fp8;
- (double)metal_max;
- (void)setMetal_perhour:(double)fp8;
- (double)metal_perhour;
- (void)setMetal:(double)fp8;
- (double)metal;
- (void)setAlliance_name:(id)fp8;
- (id)alliance_name;
- (void)setUser_name:(id)fp8;
- (id)user_name;
- (void)setPlanet_name:(id)fp8;
- (id)planet_name;
- (void)setDiameter:(double)fp8;
- (double)diameter;
- (void)setField_current:(unsigned long long)fp8;
- (unsigned long long)field_current;
- (void)setField_max:(unsigned long long)fp8;
- (unsigned long long)field_max;
- (void)setGalaxy_position:(unsigned int)fp8;
- (unsigned int)galaxy_position;
- (void)setSystem_position:(unsigned int)fp8;
- (unsigned int)system_position;
- (void)setPlanet_position:(unsigned int)fp8;
- (unsigned int)planet_position;
- (void)setAlliance_id:(unsigned long long)fp8;
- (unsigned long long)alliance_id;
- (void)setUser_id:(unsigned long long)fp8;
- (unsigned long long)user_id;
- (void)setEmpire_id:(unsigned long long)fp8;
- (unsigned long long)empire_id;
- (void)setSystem_id:(unsigned long long)fp8;
- (unsigned long long)system_id;
- (unsigned long long)planet_id;
- (void)setPlanet_type:(int)fp8;
- (int)planet_type;
- (void)setTemp_max:(unsigned int)fp8;
- (unsigned int)temp_max;
- (void)setTemp_min:(unsigned int)fp8;
- (unsigned int)temp_min;
- (void)setProtected_time:(double)fp8;
- (double)protected_time;
- (void)setIs_protected:(BOOL)fp8;
- (BOOL)is_protected;
- (void)setAttackLimit:(int)fp8;
- (int)attackLimit;
- (void)setPlanet_icon:(int)fp8;
- (int)planet_icon;
- (void)refreshResources:(id)fp8;
- (unsigned int)deuterium_mine_discount;
- (unsigned int)crystal_mine_discount;
- (unsigned int)metal_mine_discount;
- (double)energy_left;
- (void)dealloc;
- (void)setPlanet_id:(unsigned long long)fp8;
- (void)updateFleetHangingCompletedWithDic:(id)fp8;
- (void)updateBuildingUpdateWithDic:(id)fp8;
- (void)updateResourcesWithDic:(id)fp8;
- (void)updateWithDic:(id)fp8;
- (id)initWithDic:(id)fp8;
 
@end/*
 ^: So, as you can see, pretty much this entire header is hookable.  Unfortunately, these headers no longer exist in the current version of the game, so I have nothing to show for a current hook for this game.
well u see here, that all seems to make sense and all, but I'm not that far yet lmao. I have absolutely noo idea what any of that means :)

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      Credits:
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      Cheat Video/Screenshots:

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