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Posted (edited)

Hello! :)


 


 


I am brand new to hacking and from what it seems, mobile substrate methods seem to be the most effective. At the moment I am attempting to learn Method Hooking as it seems easier than other methods such as code injection. I am trying to get a feel for Mobile Substrate before I move on to bigger and greater things.


Here is where I currently am, I have created a new project and have it cd'ed properly. I believe I have the bundle ID in the correct place in the myhack.plist (Project name is myhack) I put it in the key area where it previously said "Bundles". At the moment I am pretty stuck at how to call out headers and methods and how to change values on that and would very much like an in depth explanation. I have read some great tutorials in the help section but none of them are really helpful for somebody who knows absolutely no lingo at all. I am using flex and have class dump but have no idea where to find the headers and methods (Not sure of the difference or what they are) or what to do once I find them. Any input is greatly appreciated. 


 


Thank you for taking the time to read <3


NOTE -- I NOW KNOW THE MSHOOKING AND METHOD HOOKING ARE DIFFERENT THINGS. I AM TRYING TO LEARN METHOD HOOKING.

Updated by UncoiledLobster
Posted

So you want to learn how to make Flex 2 patch into deb or the IDA mshook?

im making a tweak but im using flex to find the headers and methods or whatever they are. I don't know what IDA's are and i don't know what mshooking is. Right now im trying to learn method hooking because it seems easiest and i'm just trying to get a feel for mobile substrate. I'm not trying to make a tweak in flex

Posted

im making a tweak but im using flex to find the headers and methods or whatever they are. I don't know what IDA's are and i don't know what mshooking is. Right now im trying to learn method hooking because it seems easiest and i'm just trying to get a feel for mobile substrate. I'm not trying to make a tweak in flex

So just Flex 2 patches for now? Because you are quite confused :p

Posted

Hey UncoiledLobster (delicacy? xD), I used to do MS hooking the old-fashioned way DIRECTLY on the iPad some years ago, but I gave it up after a THEOS update broke the whole system.  I have an "updated" version running on my device, but I'm afraid that it might not work.....getting these things to work is a real b**** sometimes, but I'll try it out again for you.  BTW, what iOS firmware are you using?

Posted

Hey UncoiledLobster (delicacy? xD), I used to do MS hooking the old-fashioned way DIRECTLY on the iPad some years ago, but I gave it up after a THEOS update broke the whole system.  I have an "updated" version running on my device, but I'm afraid that it might not work.....getting these things to work is a real b**** sometimes, but I'll try it out again for you.  BTW, what iOS firmware are you using?

using ios 9.0.0 Right now everything is working perfectly but it's my lack of knowledge. Also I am trying to do method hooking not ms hooking

Posted

using ios 9.0.0 Right now everything is working perfectly but it's my lack of knowledge. Also I am trying to do method hooking not ms hooking

 

Hey UncoildedLobster, I've actually took a lot of time and decided to fire up THEOS on my current iOS (8.3), and it happens to WORK!  Now, I have done some testing....

 

In the past (around 3 years ago), I was able to hook some custom functions into an onine-only game called Galaxy Empire.  Here's the video that I made for it from 3 years ago; I had dubbed it a "bug", but it was me who actually used MS hooking on it: 

 

 

 

Normally, making that much metal so fast is impossible.  I did this visual hack just for fun at the time.

Now, as far as I know, method hooking and MS hacking seem like the same thing to me.......I used THEOS and wrote my own hooks to the functions/methods, and then generated the .dylib and put it in the MobileSubstrate folder; there you have it. xD

 

***I hacked this on my iPad 2 [iOS 5.1.1] (ARM v7) 3 years ago with the above video results***

 

 

 

Anyways, over the years, many things have changed, and the old ARM architectures have been modified quite a bit, so when I tried to hack the updated Galaxy Empire yesterday on my iPad Air 2 [iOS 8.3] with THEOS, first off, when I dumped the headers (with both class-dump and class-dump-z, mind you), some of the crucial headers from 3 years ago have just.........disappeared (not found/dumped), so I couldn't replicate what I did 3 years ago with Galaxy Empire.  All the headers are full of FB, Flurry, UMAN, MAT, and other ad-tracking content.....there USED to be headers with blatant hackable functions:

 

HERE'S one of those headers from 3 years ago dumped via iOS 5.1.1:

/*
 *     Generated by class-dump 3.1.2.
 *
 *     class-dump is Copyright (C) 1997-1998, 2000-2001, 2004-2007 by Steve Nygard.
 */
 
#import "AAGameData.h"
 
@class AASystem, NSArray, NSMutableArray, NSString;
 
@interface AAPlanet : AAGameData
{
    double next_refresh_time;
    double diameter;
    double metal;
    double metal_perhour;
    double metal_max;
    double crystal;
    double crystal_perhour;
    double crystal_max;
    double deuterium;
    double deuterium_perhour;
    double deuterium_max;
    double energy_used;
    double energy_max;
    double metal_energy;
    double crystal_energy;
    double deuterium_energy;
    double solar_plant_energy;
    double fusion_energy;
    double solar_satellite_energy;
    double radar_energy;
    double protected_time;
    unsigned long long planet_id;
    unsigned long long system_id;
    unsigned long long empire_id;
    unsigned long long user_id;
    unsigned long long alliance_id;
    unsigned long long field_max;
    unsigned long long field_max_end;
    unsigned long long field_current;
    unsigned long long user_score;
    int attackLimit;
    int planet_type;
    int planet_activity;
    int planet_icon;
    unsigned int temp_min;
    unsigned int temp_max;
    unsigned int planet_position;
    unsigned int system_position;
    unsigned int galaxy_position;
    unsigned int metal_mine_percent;
    unsigned int crystal_mine_percent;
    unsigned int deuterium_mine_percent;
    unsigned int solar_plant_percent;
    unsigned int fusion_reactor_percent;
    unsigned int solar_satelite_percent;
    unsigned int produce_percent;
    unsigned int pirate_level;
    unsigned int new_gift_id;
    unsigned int gift_id;
    unsigned int sensorArrayRange;
    NSString *debris_desc;
    NSString *planet_name;
    NSString *user_name;
    NSString *alliance_name;
    AASystem *_system;
    NSMutableArray *buildings;
    NSMutableArray *buildingEvents;
    NSMutableArray *fleets;
    NSMutableArray *fleetBuildingEvents;
    NSArray *radarFleets;
    NSMutableArray *moonArray;
    NSMutableArray *moonTransmitRechargeEvent;
    NSArray *kryptonArray;
    BOOL is_protected;
    BOOL is_underattack;
    BOOL destoried;
    BOOL has_debris;
    BOOL is_radar_able;
    BOOL is_radar_on;
    BOOL is_moon;
    double energy_left;
}
 
+ (id)keyPathsForValuesAffectingValueForKey:(id)fp8;
- (void)setKryptonArray:(id)fp8;
- (id)kryptonArray;
- (void)setField_max_end:(unsigned long long)fp8;
- (unsigned long long)field_max_end;
- (void)setSensorArrayRange:(unsigned int)fp8;
- (unsigned int)sensorArrayRange;
- (void)setMoonTransmitRechargeEvent:(id)fp8;
- (id)moonTransmitRechargeEvent;
- (void)setMoonArray:(id)fp8;
- (id)moonArray;
- (void)setIs_moon:(BOOL)fp8;
- (BOOL)is_moon;
- (void)setGift_id:(unsigned int)fp8;
- (unsigned int)gift_id;
- (void)setNext_refresh_time:(double)fp8;
- (double)next_refresh_time;
- (void)setPirate_level:(unsigned int)fp8;
- (unsigned int)pirate_level;
- (void)setRadar_energy:(double)fp8;
- (double)radar_energy;
- (void)setRadarFleets:(id)fp8;
- (id)radarFleets;
- (void)setIs_radar_on:(BOOL)fp8;
- (BOOL)is_radar_on;
- (void)setIs_radar_able:(BOOL)fp8;
- (BOOL)is_radar_able;
- (void)setPlanet_activity:(int)fp8;
- (int)planet_activity;
- (void)setIs_underattack:(BOOL)fp8;
- (BOOL)is_underattack;
- (void)setDebris_desc:(id)fp8;
- (id)debris_desc;
- (void)setUser_score:(unsigned long long)fp8;
- (unsigned long long)user_score;
- (void)setHas_debris:(BOOL)fp8;
- (BOOL)has_debris;
- (void)setSolar_satellite_energy:(double)fp8;
- (double)solar_satellite_energy;
- (void)setFusion_energy:(double)fp8;
- (double)fusion_energy;
- (void)setSolar_plant_energy:(double)fp8;
- (double)solar_plant_energy;
- (void)setDeuterium_energy:(double)fp8;
- (double)deuterium_energy;
- (void)setCrystal_energy:(double)fp8;
- (double)crystal_energy;
- (void)setMetal_energy:(double)fp8;
- (double)metal_energy;
- (void)setSystem:(id)fp8;
- (id)system;
- (void)setProduce_percent:(unsigned int)fp8;
- (unsigned int)produce_percent;
- (void)setSolar_satelite_percent:(unsigned int)fp8;
- (unsigned int)solar_satelite_percent;
- (void)setFusion_reactor_percent:(unsigned int)fp8;
- (unsigned int)fusion_reactor_percent;
- (void)setSolar_plant_percent:(unsigned int)fp8;
- (unsigned int)solar_plant_percent;
- (void)setDeuterium_mine_percent:(unsigned int)fp8;
- (unsigned int)deuterium_mine_percent;
- (void)setCrystal_mine_percent:(unsigned int)fp8;
- (unsigned int)crystal_mine_percent;
- (void)setMetal_mine_percent:(unsigned int)fp8;
- (unsigned int)metal_mine_percent;
- (void)setFleetBuildingEvents:(id)fp8;
- (id)fleetBuildingEvents;
- (void)setFleets:(id)fp8;
- (id)fleets;
- (void)setBuildingEvents:(id)fp8;
- (id)buildingEvents;
- (void)setBuildings:(id)fp8;
- (id)buildings;
- (void)setDestoried:(BOOL)fp8;
- (BOOL)destoried;
- (void)setEnergy_max:(double)fp8;
- (double)energy_max;
- (void)setEnergy_used:(double)fp8;
- (double)energy_used;
- (void)setDeuterium_max:(double)fp8;
- (double)deuterium_max;
- (void)setDeuterium_perhour:(double)fp8;
- (double)deuterium_perhour;
- (void)setDeuterium:(double)fp8;
- (double)deuterium;
- (void)setCrystal_max:(double)fp8;
- (double)crystal_max;
- (void)setCrystal_perhour:(double)fp8;
- (double)crystal_perhour;
- (void)setCrystal:(double)fp8;
- (double)crystal;
- (void)setMetal_max:(double)fp8;
- (double)metal_max;
- (void)setMetal_perhour:(double)fp8;
- (double)metal_perhour;
- (void)setMetal:(double)fp8;
- (double)metal;
- (void)setAlliance_name:(id)fp8;
- (id)alliance_name;
- (void)setUser_name:(id)fp8;
- (id)user_name;
- (void)setPlanet_name:(id)fp8;
- (id)planet_name;
- (void)setDiameter:(double)fp8;
- (double)diameter;
- (void)setField_current:(unsigned long long)fp8;
- (unsigned long long)field_current;
- (void)setField_max:(unsigned long long)fp8;
- (unsigned long long)field_max;
- (void)setGalaxy_position:(unsigned int)fp8;
- (unsigned int)galaxy_position;
- (void)setSystem_position:(unsigned int)fp8;
- (unsigned int)system_position;
- (void)setPlanet_position:(unsigned int)fp8;
- (unsigned int)planet_position;
- (void)setAlliance_id:(unsigned long long)fp8;
- (unsigned long long)alliance_id;
- (void)setUser_id:(unsigned long long)fp8;
- (unsigned long long)user_id;
- (void)setEmpire_id:(unsigned long long)fp8;
- (unsigned long long)empire_id;
- (void)setSystem_id:(unsigned long long)fp8;
- (unsigned long long)system_id;
- (unsigned long long)planet_id;
- (void)setPlanet_type:(int)fp8;
- (int)planet_type;
- (void)setTemp_max:(unsigned int)fp8;
- (unsigned int)temp_max;
- (void)setTemp_min:(unsigned int)fp8;
- (unsigned int)temp_min;
- (void)setProtected_time:(double)fp8;
- (double)protected_time;
- (void)setIs_protected:(BOOL)fp8;
- (BOOL)is_protected;
- (void)setAttackLimit:(int)fp8;
- (int)attackLimit;
- (void)setPlanet_icon:(int)fp8;
- (int)planet_icon;
- (void)refreshResources:(id)fp8;
- (unsigned int)deuterium_mine_discount;
- (unsigned int)crystal_mine_discount;
- (unsigned int)metal_mine_discount;
- (double)energy_left;
- (void)dealloc;
- (void)setPlanet_id:(unsigned long long)fp8;
- (void)updateFleetHangingCompletedWithDic:(id)fp8;
- (void)updateBuildingUpdateWithDic:(id)fp8;
- (void)updateResourcesWithDic:(id)fp8;
- (void)updateWithDic:(id)fp8;
- (id)initWithDic:(id)fp8;
 
@end/*
 ^: So, as you can see, pretty much this entire header is hookable.  Unfortunately, these headers no longer exist in the current version of the game, so I have nothing to show for a current hook for this game.

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      • 5,687 replies
    • DRAGON BALL LEGENDS v6.15.0 +13 Cheats
      Modded/Hacked App: DRAGON BALL LEGENDS By BANDAI NAMCO Entertainment Inc.
      Bundle ID: jp.co.bandainamcoent.BNEI0334
      iTunes Store Link: https://itunes.apple.com/us/app/dragon-ball-legends/id1358222641


      Mod Requirements:
      - Jailbroken iPhone/iPad/iPod Touch.
      - iFile / Filza / iFunBox / iTools or any other file managers for iOS.
      - Cydia Substrate (from Cydia).
      - PreferenceLoader (from Cydia).


      Hack Features:
      - x Player Damage - x1 - 20 
      - x Player Defense - x1 - 20 
      - One Hit Kill
      - God Mode 
      - 1 Enemy Per Quest
      - Instant - Win - Turn On When You In Battle
      - No Swap CoolDown
      - No Vanish CoolDown
      - No KI Cost
      - Auto Complete All Challenges-> Currency/Chrono Crystals Hack!
      - Always Critical
      - Tutorial Bypass
      - All Cards Give DragonBalls

      All features are unlinked and only for player, you!
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      • 4,876 replies
    • June’s Journey: Hidden Objects v3.50.3 Jailed Cheats +2
      Modded/Hacked App: June’s Journey: Hidden Objects By wooga gmbh
      Bundle ID: net.wooga.junes-journey-hidden-object-mystery-game
      iTunes Store Link: https://apps.apple.com/us/app/junes-journey-hidden-objects/id1200391796?uo=4


      Hack Features:
      - Infinite Currencies
      - Instant Hint


      iOS Hack Download IPA Link: https://iosgods.com/topic/176104-june%E2%80%99s-journey-hidden-objects-v2946-jailed-cheats-2/
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      • 78 replies
    • [ GrandChase TW] 永恆冒險 Cheats v1.96.6 +3
      Modded/Hacked App: 永恆冒險 By HaoPlay Limited
      Bundle ID: tw.txwy.ios.grandchase
      iTunes Store Link: https://apps.apple.com/tw/app/%E6%B0%B8%E6%81%86%E5%86%92%E9%9A%AA/id1434266148?uo=4


      Hack Features:
      - Multiply Attack
      - Multiply Defense
      - Instant Skills
      - Weak Enemies


      ViP Non-Jailbroken Hack: https://iosgods.com/topic/167594-grandchase-tw-%E6%B0%B8%E6%81%86%E5%86%92%E9%9A%AA-v1744-jailed-cheats-2/


      iOS Hack Download Link: https://iosgods.com/topic/144913-grandchase-tw-%E6%B0%B8%E6%81%86%E5%86%92%E9%9A%AA-cheats-v1812-3/
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      • 154 replies
    • Stick War: Saga v2025.5.2260 +5 Cheats
      Modded/Hacked App: Stick War: Saga By 1004319 Alberta Ltd
      Bundle ID: com.maxgames.stickwar3
      iTunes Store Link: https://apps.apple.com/us/app/stick-war-saga/id1548764863?uo=4


      Mod Requirements:
      - Jailbroken iPhone/iPad/iPod Touch.
      - iGameGod / Filza / iMazing or any other file managers for iOS.
      - Cydia Substrate, ElleKit, Substitute or libhooker depending on your jailbreak.
      - PreferenceLoader (from Cydia, Sileo or Zebra).


      Hack Features:
      - Instant Win → Battle Setting → Resign
      - Battle Gold → Spend/Gain
      - Unlimited Mana → Spend/Gain
      - Everything Unlocked
      - No Skills Cooldown


      Non-Jailbroken & No Jailbreak required hack(s): https://iosgods.com/forum/79-no-jailbreak-section/
      Modded Android APK(s): https://iosgods.com/forum/68-android-section/
      For more fun, check out the Club(s): https://iosgods.com/clubs/


      iOS Hack Download Link:

      Hidden Content

      Download Hack








      Installation Instructions:
      STEP 1: Download the .deb Cydia hack file from the link above. Use Safari/Google Chrome or other iOS browsers to download.
      STEP 2: Once the file has downloaded, tap on it and then you will be prompted on whether you want to open the deb with iGameGod or copy it to Filza.
      STEP 3: If necessary, tap on the downloaded file, and then, you will need to press 'Install' from the options on your screen.
      STEP 4: Let iGameGod/Filza finish the cheat installation. Make sure it successfully installs, otherwise see the note below.
      STEP 5: If the hack is a Mod Menu — which is usually the case nowadays — the cheat features can be toggled in-game. Some cheats have options that can be enabled from your iDevice settings.
      STEP 6: Turn on the features you want and play the game. You may need to follow further instructions inside the hack's popup in-game.

       

      NOTE: If you have any questions or problems, read our Troubleshooting topic & Frequently Asked Questions & Answers topic. If you still haven't found a solution, post your issue down below and we'll do our best to help! If the hack does work for you, please post your feedback below and help out other fellow members that are encountering issues.


      Credits:
      - AlyssaX64


      Cheat Video/Screenshots:

      N/A
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      • 126 replies
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