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Posted

Hi All,

 

I am trying to build a hack against a RPG game and have been having trouble finding what mechanism to use.  From what I can see, many of these games must use similar engines since their features are so similar.  In particular, I am looking to design a hack that eliminates the cool-down period for advanced attacks.  I have seen hacks like this with DragonSoul, BattleHand, Soul Hunters, and many others.

 

What mechanism should I use to discover these sorts of hacks?  How would I search for methods to override (if using the mobile substrate/Theos strategy)?

 

I am a fairly experienced developer (though not in Objective C) so please be technical if it suits your explanation.

 

Regards,

Caleb

Posted

Ok iii now know to respond and like Ty can you all send me the links to these places so that iii can (?)

@kennyboy Ty A Lot ( nvm ) that last (?) lol

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