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Posted

Wow such fast responses..

and yes.. I secretly wanted this to happen...

Seriously. please try and break my game.

Well, you're a nice guy. :D

 

Welcome to iOSGods. :)

 

:welcome:

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Posted

@@SneakyBeeGames

Do you have a bunch of files called something like Store.mm and Store.h with obj-c methods inside of them? All we have to do is something like this to hack your game:

 

%hook Store

 

-(int)price{

return 0;

}

%end

 

Its just an assumption I haven't checked out the game yet, but if you did that you might want to look into not doing something like that :p

Posted

game crashes i guess it doesnt work for iphone5s?

That is a known issue at the moment, thanks for informing me anyway.

Over the last update I did drastically reduce the amount of crashing on older devices, but I guess it could still use some work..

Thanks.

btw this hacking is hilarious, what kind of things are you guys doing.. ._.

Posted

That is a known issue at the moment, thanks for informing me anyway.

Over the last update I did drastically reduce the amount of crashing on older devices, but I guess it could still use some work..

Thanks.

btw this hacking is hilarious, what kind of things are you guys doing.. ._.

if you fix the crashing i will actually play the game and i did alot like score flies ect

Posted

That is a known issue at the moment, thanks for informing me anyway.

Over the last update I did drastically reduce the amount of crashing on older devices, but I guess it could still use some work..

Thanks.

btw this hacking is hilarious, what kind of things are you guys doing.. ._.

 

Once we get your game we crack it with clutch so we can get the decrypted binary to use class-dump-z on it so we can see all the methods and classes. Then we will create a new project with theos and hook the classes and modify the methods inside of them to do whatever we want them to do. We are re-coding your game :p

 

If that is not avalible, we will crack the game, put it into IDA, ssh into our phones, attach your game to GDB (debugger) and look at the game's low-level source code. Assembly I mean. If you left good strings in there we'll look around the strings and maybe find something. Otherwise I usually text search for certain instructions that are in most games that are useful... EOR, MLA, ROR, etc. Don't encrypt memory addresses by the way ;)

 

If none of that oter stuff is avalible I will set a watchpoint on a memory address that holds a value to something in the game, lets say currency, and then let it hit. GDB will show me the static offset and I'll hack it from there.

 

Once we have the offset we inject custom instructions into the game. For example MOV R0, R1 (R0=currency, R1=new currency) would be changed to MOV R0, R7 (R0=currency, R7=16777216 or 31,000,000).

 

easy stuff ya know

Posted

Once we get your game we crack it with clutch so we can get the decrypted binary to use class-dump-z on it so we can see all the methods and classes. Then we will create a new project with theos and hook the classes and modify the methods inside of them to do whatever we want them to do. We are re-coding your game :p

 

If that is not avalible, we will crack the game, put it into IDA, ssh into our phones, attach your game to GDB (debugger) and look at the game's low-level source code. Assembly I mean. If you left good strings in there we'll look around the strings and maybe find something. Otherwise I usually text search for certain instructions that are in most games that are useful... EOR, MLA, ROR, etc. Don't encrypt memory addresses by the way ;)

 

If none of that oter stuff is avalible I will set a watchpoint on a memory address that holds a value to something in the game, lets say currency, and then let it hit. GDB will show me the static offset and I'll hack it from there.

 

Once we have the offset we inject custom instructions into the game. For example MOV R0, R1 (R0=currency, R1=new currency) would be changed to MOV R0, R7 (R0=currency, R7=16777216 or 31,000,000).

 

easy stuff ya know

Oh, Shmoo has spoken.... 

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