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Using iGameGod Breakpoints & iGDisassembler (On-Device)


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Posted
On 4/29/2023 at 2:23 AM, banzonconsole said:

can someone help me? whenever i try this in a unity frameworks game the 0x and 9x don't show as they do in the tutorial?

could you explain more ? 

it’s normal that the values aren’t stored in the same register

Posted
في 23:‏4/4/2023 في الساعة 11:21، قال السر السعيد:

إذن إنها تعمل فقط للعبة غير سوبكس؟!

إنه نادر جدا الآن.

أيضا، بالنسبة للوحدة، يمكن ل il2cpp api الحصول على كل هؤلاء. الجمعية والفئة واسم الطريقة وعنوانها.

مع العنوان، يمكننا بسهولة تحميل التعليمات

Hi

Posted
18 hours ago, 𓄼 . f v c k . 𓄹 said:

could you explain more ? 

it’s normal that the values aren’t stored in the same register

So whenever I try to minus the value in a unity game for EX: I have 200 health as a player and I use a rocket launcher to shoot myself to minus the damage. So know I have 100 health and I set as watchpoint. Now I minus my health 25 times and I am left with 50 health finding the watchpoints and I go to debugger and I see if 0x and 9x are the values but nothing shows and whenever I modify the health they remain the same offsets.

Posted
On 5/4/2023 at 4:01 AM, banzonconsole said:

So whenever I try to minus the value in a unity game for EX: I have 200 health as a player and I use a rocket launcher to shoot myself to minus the damage. So know I have 100 health and I set as watchpoint. Now I minus my health 25 times and I am left with 50 health finding the watchpoints and I go to debugger and I see if 0x and 9x are the values but nothing shows and whenever I modify the health they remain the same offsets.

i did not fully understood, but x0 and x9 are for this game only, every game is unique for your game it might not be the same ARM instruction, and not the same registers, it can be x8 or x22 or whatever, depends on the game

1 hour ago, Rider11111 said:

Settings, Disassembler, Libraries Don’t loading please help me

yeah seems a known bug, maybe gonna be fixed on the next version 

  • Agree 1
Posted
10 hours ago, 𓄼 . f v c k . 𓄹 said:

i did not fully understood, but x0 and x9 are for this game only, every game is unique for your game it might not be the same ARM instruction, and not the same registers, it can be x8 or x22 or whatever, depends on the game

yeah seems a known bug, maybe gonna be fixed on the next version 

 

10 hours ago, 𓄼 . f v c k . 𓄹 said:

i did not fully understood, but x0 and x9 are for this game only, every game is unique for your game it might not be the same ARM instruction, and not the same registers, it can be x8 or x22 or whatever, depends on the game

yeah seems a known bug, maybe gonna be fixed on the next version 

Okay I will wait

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