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H5GG Menu with ARM64 Instruction and Unity Support (work on non-jailbroken)


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Posted (edited)

Version 1.8.9: 
1. Introducing Performance Improvement Option for JSPlug-in. YES, you can now select the class of interest to load instead of loading everything in select Assembly Image (e.g. Assembly-CSharp).  
    Include following line to start of your JSPlug-in, then the initialisation of the Unity support engine will only load classes in the list. Remember, you need to add full class name including the namespace, if any. 

gUnityClassInterested = ['DD$Match$UI$UIActorStatus_Root','DD$Match$UI$UIActorStatus'];

Unity Static Analyser is now always full load on selected Assembly Image.  

2. Enhanced JSPlug-in support for UnityDictionary, supporting Primitive Type as ValueYes, previously Dictionary only support Object as Value
    Apart from typical get_Item(index) method to retrieve value at certain index of the dictionary. We introduced also 
   - get_KeyValueItem(index) - returning Key and Value pair at the index
   - get_Value (key) - returning Value with key provided
   Sample Code:

Spoiler
var aryObj = script.call("findUnityObjectOfType", ["$SkillManager", true]);
var SkillManager = new UnityObject(aryObj[0]);
SkillManager.loadFields(['skills'])
var SkillDict = new UnityDictionary(SkillManager.skills,'int32','Skill');
//SkillDict.export();
var SkillDamageDict = new UnityDictionary(GameManager.skillDamage,'int32','single');
//SkillDamageDict.export();
let SkillAry = [];
for (let j=0;j<SkillDamageDict.size();j++){
  let [skillType, value] = SkillDamageDict.get_KeyValueItem(j)
  let Skill = new UnityObject(SkillDict.get_Value(skillType))
  Skill.loadFields(['coolTime','projectTileCnt','sizeUp'])
  SkillAry.push(Skill)
}
cheatObj["Skills"] = SkillAry

As you can see, you can do Dictionary export. You will get full Dictionary content in file inside the Document folder under Application Folder.

3. Minor bug fix on a number of bugs.
note:
1. This is a stable release and for Unity Game only. It is good for Hack developer who want to test their limits only. Not for general user who do not 
familiar with Unity. For general user who do not familiar with Unity, it is still a good tool to use, but you cannot maximise its value.
2. Performance could be bad, if the game has a lot class definition. It is tradeoff for features and performance for now. If you don't like it, you may skip these in your JS plugin. It won’t affect your performance if you are not using it.

Download Link: https://iosddl.net/bd2b8d7abe788a07/H5GG_with_ARM_and_Unity_v1.8.9.zip

Updated by Happy Secret

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