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Posted

Have a field in a class called Labyrinth:

List<EnemyInstance> BattleZoneEnemy; // 0x98


Wants to use this function but need an EnemyInstance:

kill( Labyrinth *this, EnemyInstance enemy);



How can I determine the size of enemy so I can iterate BattleZoneEnemy list so I can call Kill() on each of the enemyinstances 

What I am thinking :

void Update(void *_LabyrinthInstance) {
	// get BattleZoneEnemy (Not sure what are the data type to receive I assume a pointer since its a list)
	void* BattleZoneEnemy = *(void*)((uint64_t)_LabyrinthInstance + 0x98);
	if (BattleZoneEnemy) {
    		kill(_LabyrinthInstance, BattleZoneEnemy + size? ); // Can I loop this statement if I know the size of each EnemyInstance?
      									// So I would just add the size for each iteration
   	 }
}



Some advices would be appreciated!

Posted (edited)

@bR34Krmay know. I also curious

Updated by Laxus
Posted

You can use unity functions 

void* EnemyInstance = *(void**)((uint64_t)this_ + 0x98);

int count = List.getCount(EnemyInstance);

for(int i = 0; i < 0; i++){
 void* enemies = List.getItem(EnemyInstance, i); // now you have your enemies object

//do what ever you want

}
 

Posted
21 minutes ago, X204 said:

You can use unity functions 

void* EnemyInstance = *(void**)((uint64_t)this_ + 0x98);

int count = List.getCount(EnemyInstance);

for(int i = 0; i < 0; i++){
 void* enemies = List.getItem(EnemyInstance, i); // now you have your enemies object

//do what ever you want

}
 

How should I include/import unity's function to the tweak?

Posted

Are you kidding  🤐,  Copy and past! I gave you example try to understand the main idea, and declare what you want before trying to call it.

Posted
8 minutes ago, X204 said:

Are you kidding  🤐,  Copy and past! I gave you example try to understand the main idea, and declare what you want before trying to call it.

Yep, understood now 

Posted
4 minutes ago, BenGorr said:

Yep, understood now 

👍🏻

Posted
On 3/5/2022 at 3:07 PM, BenGorr said:

Have a field in a class called Labyrinth:

List<EnemyInstance> BattleZoneEnemy; // 0x98


Wants to use this function but need an EnemyInstance:

kill( Labyrinth *this, EnemyInstance enemy);



How can I determine the size of enemy so I can iterate BattleZoneEnemy list so I can call Kill() on each of the enemyinstances 

What I am thinking :

void Update(void *_LabyrinthInstance) {
	// get BattleZoneEnemy (Not sure what are the data type to receive I assume a pointer since its a list)
	void* BattleZoneEnemy = *(void*)((uint64_t)_LabyrinthInstance + 0x98);
	if (BattleZoneEnemy) {
    		kill(_LabyrinthInstance, BattleZoneEnemy + size? ); // Can I loop this statement if I know the size of each EnemyInstance?
      									// So I would just add the size for each iteration
   	 }
}



Some advices would be appreciated!

You discord I’d ?

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